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sh4d0x

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Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397762#msg397762
« on: September 23, 2011, 08:54:42 am »
HI I made this mutant deck to have fun whit ai3 but it was better than i expected so i think i should post it to here.

This works good on arena and i have beaten some false gods whit this.(I suggest not to try...)

So here it is

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tu 6tu 6tu 6tu 6tu 6u0 6u0 6u2 6u2 6u2 6u2 6u5 6u5 6u6 6u6 6u6 6u6 6u6 6u8 6u8 6u9 6u9 8pn


This deck idea is improve those Micro Abominations to great mutant creatures whit good skills and x/x

But ther is more chaos powers are great you can boost your mutants or make opponent mutants attack>defense and kill it whit Maxwell's Demon

Maxwell's Demon and Pandemonium gives you a good CC and Butterfly Effect can give you a PC

Dissipation Fields are for emergency situation

Discord slows enemy down much if you play it early and those are good if you get creature whit enbow it gives nice att boost 6/2

Quantum Towers are for gaining other quantums too to use mutants skill

And plz tell if you have ideas to improve this deck more  ;)

Offline BloodlinE

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397766#msg397766
« Reply #1 on: September 23, 2011, 09:10:53 am »
well the deck is rather stable.

and its fine.

you could also use this
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6ts 6ts 6ts 6tt 6tt 6tu 6tu 6tu 6tu 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6u6 6u6 6u6 6u8 6u8 6u9 6u9 6ve 6ve 6ve 6ve 6ve 8pj


QI=5.6 (not including the be ability cost)
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sh4d0x

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397771#msg397771
« Reply #2 on: September 23, 2011, 09:21:39 am »
that could be faster than mine...

but i would add some chaos powers

and i dont trust so much to Supernovas Quatum Towers are more stable

i would chance mark to life so you can improve 1 at least every turn

Offline BloodlinE

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397778#msg397778
« Reply #3 on: September 23, 2011, 09:37:11 am »
that could be faster than mine...

but i would add some chaos powers

and i dont trust so much to Supernovas Quatum Towers are more stable

i would chance mark to life so you can improve 1 at least every turn
12 life quanta is enough for the deck. i agree with the  chaos power part btw.
but why dont you trust SN? snovas are better
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sh4d0x

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397780#msg397780
« Reply #4 on: September 23, 2011, 09:41:56 am »
I dont trust to SN because i allways be scared of BH and and discard  :D

So QT gives quantums again and again :D

Offline Chapuz

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397850#msg397850
« Reply #5 on: September 23, 2011, 12:41:57 pm »
Why not a micro abomination + mitosis + fallen druid + some snovas for skills?
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Saphien

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg397987#msg397987
« Reply #6 on: September 23, 2011, 05:56:08 pm »
I played several FGs with no success with the original idea for the deck in the first post. Then I switched to the second deck suggestion with a little better victory but overall I just feel like I'm struggling for entropy the entire time and the mutations don't play as big of a role as I'd like.

sh4d0x

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg398055#msg398055
« Reply #7 on: September 23, 2011, 09:01:23 pm »
I played several FGs with no success with the original idea for the deck in the first post. Then I switched to the second deck suggestion with a little better victory but overall I just feel like I'm struggling for entropy the entire time and the mutations don't play as big of a role as I'd like.
This deck is ment to playd just for fun like against ai3 you have time to make GREAT mutants I just sayd it CAN beat but its not GOOD for that

i would suggest to play whit this on arena or ai3 - ai4(not so good win rate whit ai4)

sh4d0x

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg398057#msg398057
« Reply #8 on: September 23, 2011, 09:03:04 pm »
Why not a micro abomination + mitosis + fallen druid + some snovas for skills?
Mitosis would slow it donw and some mutants have skills like deja vu or mitosis so you can have more creatures and QT:s are for mutants skills

Offline mwaetht

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg398182#msg398182
« Reply #9 on: September 24, 2011, 12:32:15 am »
If the abominations are there mainly for mutating power, why not use Ball Lightning instead? They cost less (as in no) quanta and work well with Chaos Power.

If you want to keep Butterfly Effect, you may as well use any of the other 0-cost creatures, saving a little bit of quanta. Damselfly has the same stats as Micro Abomination, for example. With that many towers, the mulligan shouldn't be screwed up much more.

Unupped dissipation field + supernova would work better in my opinion than upped shield + QT, and it's not like Black Hole is all that common in PVP1 or AI3. Besides, if you use upped shield you'll lose even more of your quanta that way than if the opponent uses Black Hole.

Shaliyah

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg398185#msg398185
« Reply #10 on: September 24, 2011, 12:35:42 am »
Beautiful deck, just watch out for TU! Maybe one less discord and one more pandemonium just in case? :)

sh4d0x

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Re: Mutant Madness https://elementscommunity.org/forum/index.php?topic=31453.msg398472#msg398472
« Reply #11 on: September 24, 2011, 01:49:07 pm »
damseflys have 2/1 so they would die for any CC in 1 turn thats why i like and i like micro abominations more they have 2/4 so they dont die so easily keep 2 discords because first will allways be destroyd or stolen...

 

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