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4vg 500 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u5 6u6 6u6 6u7 6u7 6u8 6u8 8pj
This deck is very flexible and pretty quick besides. Werewolves can be pumped (w/Supernova) into fast attackers, or can be given Butterfly Effect to take out permanents. Control rainbows die to BE, speed rainbows die to Antimatter and the Nymph. It's surprisingly hard to outrush, and slow control decks can be taken out by continuously re-Improving something until you get the Mutant skill you need to break the deck down.
Swarm decks can be a pain in the butt, and I almost added an upped Pandemonium for it, but they're relatively rare in PVP2, so I think it's best to keep it tight. The big fail is when you don't draw any Supernovas, but even then the Antimatters generally let you survive long enough to get to them.
I like this deck.