Here is my custom counter.
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4vj 4vj 4vj 4vj 4vj 4vj 71u 71u 71u 7q9 7q9 7q9 7q9 7q9 7q9 7tb 7tb 7u2 7u2 7u2 7u2 7u2 7u2 808 808 808 808 808 80d 80d 80d 80d 80d 80d 8pt
Strategy:
1) Shards of void make negate the effect of bonds and dagger delivers the coup de grace when the opponent reaches 1 hp.
2) Necessary stall is provided by sundials, shards of sacrifice and phase shields. (Total stall: 6+12+18=36 turns)
Tip: Use shard of sacrifice only if you dont have any light quanta, in case of emergency, or in case you want to achieve EM, otherwise you lose drawpower from sundials.
Update (credit goes to ddevans96 for the suggestion.): Shards of sacrifice can be replaced with heal, thus allowing the player not to count quanta in order to properly SoSa. With this variation stalling is reduced to 24 turns with a total healpower of 60hp.
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4vj 4vj 4vj 4vj 4vj 4vj 7ai 7ai 7ai 7q9 7q9 7q9 7q9 7q9 7q9 7tb 7tb 7u2 7u2 7u2 7u2 7u2 7u2 808 808 808 808 808 80d 80d 80d 80d 80d 80d 8pt