I'm sure it has come up, but deck #2 in OP needs an update.
Deck #2 in this thread fails without adding steals/deflags/pulv (or other perm control) to take out Bonds, or something else to take out creatures. The Steam Machines can grow to deal 80+ damage per turn, but by then, Elidnis has 4 bonds and 20 creatures healing as much as you can deal.