Posted this on the old forum but it doesn't seem to have transfered, didn't see any 500 HP EM decks for her yet so here is the one I came up with:
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Had her again today and I updated the deck, the main problem of the first version being that you had to hold onto too many cards and the quanta balance, this version should be better:
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- BB is better than Thunderbolt since it doesnt remove the creature from the field. 1-2 could still be added but with only 5 QTs it happened often to me that I couldn't play them when needed.
- Replaced the Sanctuary with another SoG, better quanta wise and the 1 point of less healing doesn't hurt much.
- Added 2 SoD, removed 1 Skin, removed Heal: this is to avoid needing to discard important cards. Instead of having to hold onto all 6 Skins to get to 500, you usually will only have 4 in hand (one can be played as soon as you hit 25 earth quanta, and you can still reach 500 HP).
- The quanta balance is much better now. Since Purify really is needed and there are so many shards and you also need some time quanta for the Hourglasses, QTs still are better than something like Water Towers.
- Added a SoV to make it faster, less would be a bit more stable but then the battle takes more time.
- Removed Miracle since healing back at the end shouldn't be a problem and of course with that few QTs getting 12 light quanta midgame isn't likely. Still, in some rare cases getting the EM without it can be hard.
Tested a bit in the trainer, mainly "faildraws", i.e. hands without Shield or/and no quanta or other bad combinations (like 5 SKins, 1 Time Tower and 1 Shield). Never lost but came very close several times (down to 1 HP). It clearly is possible to lose, latest I drew the Shield was after 12 turns and I was lucky because she had a faildraw too, which seems to happen quite often. In fact, it can be annoying when she doesn't draw enough water towers to power the Spectres and they stay at 2 or worse 4 HP a long time (saw it happen even until I killed her).
Often with faildraws I couldnt get the 500 HP EM (usually not reaching 500 but sometimes not being able to heal back to full), due to having to use Skins early, BB on other creatures than the Puffers and discarding a lot of cards.
But it gave me a good feeling what the discard order should be:
The BBs should be hold on as long as possible and kept for Puffers or at least Ulis, only played before to survive (or when the field is full you can use them on anything under 5 hp). Purify also should be kept, but can be used once you have at least 1 BB waiting for Puffers.
The SoVs should be the first thing to discard, since they don't affect the survival at all, Hourglass is next if there isn't enough time quanta. Next are Skins and lastly SoD/SoG. (unless the Skin gives more HP than SoD). The gemfinder can't be killed and thus can be played, best being to hold it back as long as the hand isn't full; and of course Eternity can never be discarded
.
Also, Shields should be replaced rather than discarded if it enables you to draw with the Hourglass.
I also tested with SoBr, but since Elidnis has 7 cards in hand often and you have to hold onto many cards, it kinda sucks so I dropped it.
Overall, I think it's quite stable, so it's worth a try for anyone wanting to go for the 500 HP EM.