Card | Won (total) | % of all cards won | Won (per game) |
Aether Pillar | 394 | 0.95 | 0.004 |
Lightning | 4249 | 10.28 | 0.042 |
Parallel Universe | 2313 | 5.60 | 0.023 |
Immortal | 2315 | 5.60 | 0.023 |
Dimensional Shield | 9702 | 23.48 | 0.097 |
Lobotomizer | 2358 | 5.71 | 0.024 |
Phase Dragon | 4306 | 10.42 | 0.043 |
Phase Spider | 6674 | 16.15 | 0.067 |
Mindgate | 6745 | 16.33 | 0.067 |
Silence | 2259 | 5.47 | 0.023 |
False God | Card Droprate | Most Won Card |
Divine Glory | 48.76 | Morning Glory |
Decay | 45.50 | Fractal |
Octane | 44.29 | Unstable Gas |
Jezebel | 43.33 | Nymph's Tears |
Akebono | 42.82 | Massive Dragon |
Eternal Phoenix | 41.83 | Minor Phoenix |
Osiris | 41.50 | Pharaoh |
Hecate | 41.40 | Voodoo Doll |
Fire Queen | 40.16 | Feral Bond |
Gemini | 39.14 | Twin Universe |
Serket | 38.41 | Deathstalker |
Incarnate | 37.91 | Vampire |
Obliterator | 37.86 | Elite Shrieker |
Graviton | 37.23 | Graviton Firemaster |
Paradox | 36.70 | Improved Blessing/Elite Deja Vu (tie) |
Lionheart | 36.69 | Crusader |
Neptune | 36.47 | Shockwave |
Destiny | 35.66 | Fate Egg |
Ferox | 35.39 | Ray of Light |
Seism | 33.57 | Elite Graboid |
Dark Matter | 33.23 | Black Hole |
Chaos Lord | 32.58 | Supernova/Ray of Light (tie) |
Morte | 31.97 | Retrovirus |
Hermes | 31.28 | Lava Destroyer |
Elidnis | 30.91 | Forest Spectre |
Dream Catcher | 30.88 | Supernova |
Miracle | 30.49 | Elite Queen |
Scorpio | 30.26 | Pufferfish |
Rainbow | 29.58 | Electrum Hourglass |
=O You used my nickname for the "XenoSim"! =DThe numbers don't match DarkWeavers calculations which have been verified by empirical testing in over 13k games (against all gods that is):
Just out of curiosity, I took a list of the card droprates of all the False Gods then ranked them from highest droprate to lowest -- plus most-won card, just because. 10,000 runs for all of them.A few things:
False God Card Droprate Most Won Card Divine Glory 48.76 Morning Glory Decay 45.50 Fractal Octane 44.29 Unstable Gas Jezebel 43.33 Nymph's Tears Akebono 42.82 Massive Dragon Eternal Phoenix 41.83 Minor Phoenix Osiris 41.50 Pharaoh Hecate 41.40 Voodoo Doll Fire Queen 40.16 Feral Bond Gemini 39.14 Twin Universe Serket 38.41 Deathstalker Incarnate 37.91 Vampire Obliterator 37.86 Elite Shrieker Graviton 37.23 Graviton Firemaster Paradox 36.70 Improved Blessing/Elite Deja Vu (tie) Lionheart 36.69 Crusader Neptune 36.47 Shockwave Destiny 35.66 Fate Egg Ferox 35.39 Ray of Light Seism 33.57 Elite Graboid Dark Matter 33.23 Black Hole Chaos Lord 32.58 Supernova/Ray of Light (tie) Morte 31.97 Retrovirus Hermes 31.28 Lava Destroyer Elidnis 30.91 Forest Spectre Dream Catcher 30.88 Supernova Miracle 30.49 Elite Queen Scorpio 30.26 Pufferfish Rainbow 29.58 Electrum Hourglass
- 10k runs still isn't the most accurate, so take these with a grain of salt, but only a grain. Running multiple tests on the same False God, for example, gave a max of 1 percent difference either way, so these can be taken to be pretty accurate.
- Matches up with experience as well. For example any long-time veteran FG farmer can tell you Divine Glory and Decay have the best droprates, whereas Rainbow is the clear loser of the bunch (as if anyone needed another reason to skip him).
- Most won cards shouldn't be seen as anything other than a ballpark. While some (Pharaoh for Osiris and Graviton Firemaster for Graviton) were pretty obvious -- both approached 50% out of the cards won -- others, like Supernova for Dream Catcher, were pretty close to the "second place" cards and
couldwill be different for new tests.- I found two more cards that the XenoSim registers as "undefined" -- Crusader and Condor.
Don't match ... at all.
FG DarkWeaver Merged studies Sample size Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket58,63%
38,68%
41,26%
61,41%
44,74%
68,00%
37,58%
37,33%
56,25%
44,43%
50,92%
49,76%
46,88%
54,71%
39,26%
48,34%
59,72%
47,36%
37,75%
37,84%
47,07%
48,15%
59,71%
57,22%
48,19%
36,10%
36,54%
41,99%
48,29%56,86%
40,71%
38,40%
59,74%
43,54%
80,80%
34,02%
35,07%
43,42%
50,28%
51,94%
44,39%
45,88%
56,29%
30,99%
45,51%
54,13%
39,29%
37,37%
34,45%
41,14%
44,83%
54,74%
54,75%
52,16%
31,78%
37,21%
41,46%
42,92%204
140
125
154
294
125
97
211
76
177
206
223
85
167
71
334
109
252
281
209
333
203
137
179
324
107
129
164
219
Card | Won (total) | % of all cards won | Won (per game) |
Burning Tower | 170 | 0.25 | 0.002 |
Explosion | 21820 | 32.22 | 0.218 |
Light Tower | 1082 | 1.60 | 0.011 |
Morning Glory | 22349 | 33.00 | 0.223 |
Improved Miracle | 6547 | 9.67 | 0.065 |
Animate Weapon | 15752 | 23.26 | 0.158 |
Droprate is the percentage of games in which you win at least one card.Erm, no. Droprate if the number of cards won divided by the number of games won, which also includes two-card and three-card wins. Same as what Darkweaver used.
Erm, no. Droprate if the number of cards won divided by the number of games won, which also includes two-card and three-card wins. Same as what Darkweaver used.Well, my program calculates droprate as what I said previously, in lieu of a better word.
But that means the probability of winning exactly 2 cards is multiplied by 2, and the probability of winning 3 is multiplied by 3. These are then added to the probability of winning exactly 1, so it's not the probability of winning at least one card. :)Erm, no. Droprate if the number of cards won divided by the number of games won, which also includes two-card and three-card wins. Same as what Darkweaver used.Well, my program calculates droprate as what I said previously, in lieu of a better word.
Link is broken :(Sorry about that, fixed.
Link is broken :(Sorry about that, fixed.