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Indrejue

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg341039#msg341039
« Reply #60 on: May 26, 2011, 08:35:02 pm »
can you clarify the merc decks some more.  from what i am getting it will be a deck with a mark and all the cards must be a mix of the 5 elements that were not picked as the mark which makes no sense. 
so is it like you need to have a rainbow deck for each one only using cards not from the marks you used or is it only cards from the mark + a mix of the 5 or each deck is a mix of the cards from its mark and at least some of one of the 5 not used elements as long as all the elements are used across all decks

Offline TikoTopic starter

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg341324#msg341324
« Reply #61 on: May 27, 2011, 12:35:33 pm »
can you clarify the merc decks some more.  from what i am getting it will be a deck with a mark and all the cards must be a mix of the 5 elements that were not picked as the mark which makes no sense. 
so is it like you need to have a rainbow deck for each one only using cards not from the marks you used or is it only cards from the mark + a mix of the 5 or each deck is a mix of the cards from its mark and at least some of one of the 5 not used elements as long as all the elements are used across all decks
Sorry for the late response.

You have to choose 7 different elemental marks (from the 12) for each merc. This means you'll have 5 elements remaining, and you can use any cards from these 5 elements for your mercs, but none from elements you selected as marks. There's no restriction for the decks to be mono or duo, or a quintet - but their selected marks are fixed.

For example (see the picture in first page):

    Black selected :aether :death :life :entropy :earth :water :fire to be the marks.Now he can use the following elements for deckbuilding: :air :darkness :gravity :light :timeHe/she decides to make a Pharaoh deck for the B8-merc.
Code: [Select]
55k 55k 55k 55k 560 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rn 5rs 5rs 5rs 5rs 5rs 5rs
    He/she decides then to make a FFQ-hope deck for the D8-merc.

Code: [Select]
5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puAnd so on.

Note, though these are just examples; you decide which merc should have which mark (and even which merc stands on which square), and what decks will you make for them.


:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Offline TikoTopic starter

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg341970#msg341970
« Reply #62 on: May 28, 2011, 11:30:10 am »
Added Google Presentations Tutorial in the Board and Movement section under spoiler.
:water   "..It is in this domain that the living suffer great extremes, it is here that the water-failures, driven to desperation, make start in a new element.
It is here that strange compromises are made and new senses are born."

Mutantman

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Question https://elementscommunity.org/forum/index.php?topic=24443.msg345418#msg345418
« Reply #63 on: June 03, 2011, 01:49:22 pm »
I Even though I am new to this forum, I assume it's bad edict to post a question without looking to see if the answer is already posted; either way I don't feel like reading 7+ pages of posts.  So my question is about moment.  The rest of the post makes perfect sense and I am real excited by it BUT when it comes to discribing movement on haste you have this:

If you have an Hourglass captured, you might attack a piece with your first action, then move with another piece. However, there might be cases where the second action would depend on the success of the first action. If this happens, players are asked to use the following format:

1. d1xe3 [d1 attacks e3]
2. If succeeds, f2-f3 [f2 moves to f3]
If fails, c2-c3 [c2 moves to c3 instead]


Okayy.  Where does the c2-c3 come from?

ans where do I sign up?

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg345426#msg345426
« Reply #64 on: June 03, 2011, 02:02:30 pm »
The c2-c3 is just an example, it can be anything. It's a separate piece moving if the attack fails.

Sign ups haven't begun yet, they will come only later. A few months probably.

Genuinous

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg345446#msg345446
« Reply #65 on: June 03, 2011, 03:13:14 pm »
A few months probably.
So waiting till summer ends?

Offline Shantu

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg345489#msg345489
« Reply #66 on: June 03, 2011, 05:16:31 pm »
It's up to SG and the organizers when they start the event. According to the Upcoming PvP Events forum, Elements Chess is the 3rd to come.

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg347587#msg347587
« Reply #67 on: June 07, 2011, 08:47:58 pm »
I was building decks for this, and a question arose:
Can other cards (quantum pillar, short bow, etc.) be used? If so, in which pieces?
Somehow still around, somewhat

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg347597#msg347597
« Reply #68 on: June 07, 2011, 09:03:46 pm »
Hmm.. I don't see any problems with it. Unless someone can point out a horrendous flaw with it, I suppose it's fine for all pieces (mark cards considered as elemental cards, not other cards, of course). :) We will add it to the deckbuilding rules later.

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg352324#msg352324
« Reply #69 on: June 16, 2011, 05:22:57 pm »
Are you ready to go live with this event or is there more testing that needs to be completed first?  I'd like to get it started within the next 5-10 days if possible.
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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg352419#msg352419
« Reply #70 on: June 16, 2011, 09:05:54 pm »
Hmmm...I'm kinda confused honestly. Sadly, I'm still a newb and do not have close to as many cards this requires. However, if as a chess player i can be of assistance i would be very happy. So, am I needed anywhere?
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Offline bucky1andonly

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Re: Elements Chess - Rules https://elementscommunity.org/forum/index.php?topic=24443.msg353096#msg353096
« Reply #71 on: June 18, 2011, 08:07:08 am »
Based on the layout of the board, the first move of player one is to move a pawn one space ahead to allow their bishop access to an hourglass on the next turn.
Player two does the same thing. 
Player ones next move is to take the hourglass with their bishop.
Player two takes an hourglass with their bishop.
Player one then gets two actions.  First action, they move the other pawn that is blocking the bishop from the other hourglass.  Second action, they take the hourglass.
Player two does the same thing on their side of the board.
Player one now gets 3 actions.  They move all 3 pawns in the middle up 2 spaces each.  Player two does the same. 
Player one then moves the very middle pawn up one space to take the hour glass, and will be in combat against player two on player twos turn.
The battle for the middle spot for the third hour glass will be taking up most of the time now.


Ok, aside from the pawn part, which is the most logical thing to do though, the opening for each game could be what I just describe, mainly because bishops are solely on light squares.  All of them, not half on light half on dark like it should be.  The other problem that happens when you have 2 bishops that occupy the same colour squares is that your opponent will never be threatened by them, as it is fairly easy to stay on the dark squares.  In regular chess, you would end up stale mating if you had 2 bishops left and your king and your opponent only had his king.  He would stay on the dark squares and would never get checked. 

So duels only happen when you attempt to take a piece, so the elements side of the game is fine, it is the chess mechanics that are flawed.  I have already pointed this out in the chat room before and the pieces really need to be reorganized.  Or even have only 3 hourglasses all on row 5, one at each end and the one in the middle stays where its at.

Also, if you start off as white, and the board remains as it is, you will have a clear advantage.  If you get 2 hourglasses first, you get 3 actions on your next turn.  Now for any average chess player, seeing 2-3 moves ahead is hard enough, but now you have to contend with your opponent taking 3 actions in one turn.  So this is another good reason to reduce the amount of hourglasses.  But also relocating them so they aren't taken over in the 2nd and 3rd turns.
And at least if they are reduced and moved to only row 5, if the bishops remain only on light squares, and that should be changed, the ends of row 5 have the hourglasses which will still be taken in 2 turns, but at least theres a chance they won't. 

Player one moves the pawn in front of the knight on the left side up one space on turn 1.
Player two does the same on the same side.
Player one move their bishop to get in line with the hourglass, and player two does the same.
Now at least player one might think about not taking over that hourglass because player two might attack.

Another thing, players should have to keep restarting their elements match, just the first game, until the person that is attacking goes first.  They are attacking, and they should get some sort of advantage in the first game.  And that I believe is the only thing they could do.

As of right now, you'd be better off doing an elements checkers event, because this is hardly chess at all.  The elements portion is still elements, so the chess portion should still be chess, but it isn't.  Adding the hourglasses is fine, but how about using a real chess setup instead or the diana chess setup which is this

games would be considerably faster with a smaller board too

 

anything
blarg: