@SG: Xinef's method on Nova and Supernova makes perfect sense to me. For example, if you have an upped FFQ deck that uses , then when you cast Nova, it counts as -3 because your deck uses three elements out of all the elements Nova generate. If your deck is only composed of , then it only counts as -1. If your deck is a rainbow that uses 11 out of 12 elements, it counts as -11. Etc, etc. Quite a nice method actually.
It can't be that simple.
If I have a rainbow deck that uses all 12 elements, and I had 6 Novas, that would mean -72? And with Supernovas, -144? Can't be.
But one thing is clear: with Novas and Quantum Towers, how much you use different elements has to be a factor.
Yes, that's why I don't think my first idea can be used as is, but has to be changed to take use of particular elements into account.
Right now I think that you have to calculate QI separately for each element, for example if you run 6 Quantum Towers and 6 Supernovas in a 30 card deck, you expect to win in 7 turns, and the only card using
in your deck is an arsenic:
- 7 turns => 15 cards
- this means that on average you will draw 15/30 * 6 = 3 supernovas during a typical game, that adds up to 6
quanta
- this means your arsenic can be considered a free card (
has a QI of 0 ) and you do not need any towers to play it.
On the other hand let's assume you include 2 lava destroyers in that deck
- supernovas give you 6
on average, so you still need to pay 4
with your towers (in case you draw both destroyers)
- Quantum Towers count as 1/4 of a Burning Pillar, so Quantum Index of
in this deck is 4/(1/4 * 6) ~= 2,7
this leads to conclusion, that either QI of 2,7 is too much for speed rainbows, or we have to design an even better formula, because 10
is a bit too much for a speed rainbow.
Hmm... my final conclusion is that calculating QI as a ratio (total cost / total towers) might not be the best idea when we take novas/immolations/quantum pillars into account. It might work for mono decks, but for duo/trio/rainbow I guess a more complex formula has to be found, something like (total cost of cards played during a typical match / total quantum produced during a typical match). Both can be estimated if we know the size of the deck and how long a typical game lasts.
By the way, I could try to write a Java Applet to calculate QI (could be yours formula to calculate it, or mine, or even both), but if you prefer some other technology then someone else will probably do the job better.