Yours is faster, but loses to most other speed decks (especially those with perm control) since aether creatures cost so much. They have different strengths and different weaknesses. The fact is, if you want to change the deck in that way, you're changing the whole point of it.
It would be like saying change from a FG Rainbow to a Shrieker Spam because it has a better QI. Both are great decks, but they're good for different things.
Speed decks with permanent control, huh? You don't see enough of those nowadays. Most people want speed decks to be FAST so they don't take cards like that.
Have you actually read that post by jmizzle7? Do you know what decks and what purpose we are talking about here? We are not building False Gods decks here. This is only about
quanta usage, and the decks in question are starter decks.
What I did was I improved two "newbie starter decks" by making their quanta usage more efficient only using QI, My quick test confirmed it to be a success.
Like I said in my previous post, you should go test both decks out. Fight 10 times against AI3 with both decks and you'll see what I mean. Repeating "that deck is not good.. that deck is not good.." over and over again won't change the facts no matter how much you
want the deck to suck.
Yes, but compared to Pillars, creatures are much more likely to be destroyed. I'm not sure if you can simply count them as Pillars. It's a good idea though, and something I hadn't thought about.
Not sure what you mean by "negative cost".
1: Really? Pillars are very easily destroyed, too. There are permanent destruction cards, and Earthquake. To me, the chance of a creature getting destroyed is only slightly more than a permanent.
2: Negative cost means what it says; it reduces your total cost. For example, if your deck uses 50 , and you add a Burning Tower, the cost is reduced to 49. But for Immolation/Cremation it would probably only count as half (Immolation count as -4 while Cremation -5), because unlike Towers and Nova, it requires a creature to cast.
1. There are way more cards and abilities that destroy/lobotomize creatures than there are cards that destroy Pillars. Earthquake is the only real threat, other permanent removals are generally saved for non-Pillar permanents.
Cards that do creature control in some shape or form, there are probably close to 20 of those, and low HP quanta generating creatures are an easy target.
I'm not saying my system is perfect. It could be that counting the ability only twice is not enough. Maybe three times would be better? Or maybe there's some other yet to be discovered way of doing it?
Whatever the best way is, I doubt it's simply looking at them as Pillars.
2. That's exactly what I did with that fire deck. 2 Immolation would give +14, but I gave only +7 (50%) because of the same thing you said - it requires a creature.
Maybe you can try to do one normally, with each pillar counting as three pillars?
I don't know what that means. If you simply mean that 1 Quantum Pillar = 3 Pillars, that would most definitely break the formula.
EDIT: Just had a thought. Maybe some of the costs in the numerator don't have to be constant? Say, the cost of Miracle depends on how many pillars you have in the denominator. I was thinking about Calculus, and how the slope of y=x2 was always 2x instead of a constant...
Yep, I was thinking about a similar thing yesterday. Like the effectiveness of Immolation relies on the fact that how many small critters (for example Ash Eaters) you have. The more you have them, the more likely it is that you can use Immolation and get that extra quanta.
It's interesting stuff.
55n 55n 55n 55o 55p 55p 55s 55t 55t 55t 55v 55v 55v 6rn 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 748 74a 74a 74b 74b 74b
It seems like deck size affects the calculation as well. This uses 114 quanta, and so to reach a goal of 5, I would need 22 pillars? Something seems off.
Here's the deck without towers:
55n 55n 55n 55o 55p 55p 55s 55t 55t 55t 55v 55v 55v 6rn 745 745 745 745 745 748 74a 74a 74b 74b 74b
There are 25 cards, most of them relatively high cost. I don't necessarily see how 22 Pillars would be way too much, unless you specifically want a bigger deck that is a slow starter. Keep in mind that we are indeed talking about Pillars here, not Towers.
That 5 is just a number I
guessed would be close to optimal. The real optimum number is probably something else.
But I do agree that the QI system changes when a deck becomes bigger. This is because of Mulligan and other things.