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Elements the Game => General Discussion => Elements Articles => Topic started by: Chapuz on January 30, 2012, 10:39:33 pm

Title: Tutorial on Synergies and Combos
Post by: Chapuz on January 30, 2012, 10:39:33 pm
Tutorial on Synergies and Combos

This is a tutorial that shows card combos, synergies, and deck strategies in order to help newcomers see the wide spectrum of strategies that they can use and explore.
The combos explained here aren't all the possible ones in the game, but there is a fair amount of them shown so people can get pretty well introduced to them.

Notes:
  • If you don't understand a word or abbreviation, please refer to  the Glossary (http://elementscommunity.org/forum/index.php?action=glossary)
  • The different groups of combos are based on the combo's main purpose, although some of them could belong to another group as well.
  • Every Fractal synergy is also a Mitosis synergy. except for Sparks
  • The decks shown in this thread are just examples taken from the forum to show a possible build. Don't copy-paste them, try your own versions of them!
  • This tutorial focuses in unupgraded strategies, as everything can be upgraded with the same purposes

Attack
Burning Dolls (http://elementscommunity.org/forum/index.php/topic,33810.msg485868#msg485868) :darkness :fire (:aether)


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5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5uo 5uo 5ur 5ur 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 8pu

Play Rage Potions on a Voodoo Doll, not only giving it 5 attack but also causing instant Voodoo damage to the opponent for 5 more damage!
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Optional additions
:aether When the voodoo doll is damaged enough, cast parallel universe(s) on the damaged voodoo doll. This causes the opponent to instantly take the same amount of damage that the doll has taken!
For example:
Doll + RP + RP = instant 10 damage + 10 every turn
Doll + RP + RP + PU = another doll with 10 damage bonus directly to the opponent because of the damage the doll has already taken.
:darkness Liquid Shadow makes the dolls heal you and poisons your opponent, which takes DOUBLE damage from it: Poison + doll damage from poison!
:darkness Dusk Shields and Vampire Stilettos are optional, as every player can make this deck with his/her own taste.
:fire Another viable option for the  :fire production is having more Voodoo Dolls and Immolations, so you don't have to worry about using  :fire pillars or pendulums when running Parallel Universes.

Catatitans (http://elementscommunity.org/forum/index.php/topic,37817.0.html)  :gravity :air


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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 562 562 562 5oi 5oi 5oi 5oi 5oi 5oi 8pr

As the name suggests, this deck’s idea is to catapult flying Titans. This strategy is one of the fastest unupgraded rushes.
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Variations
:gravity If you don't have enough Titans, there are some other versions with Armagios. They don't require Flying Weapons, which makes it easy to add off-element additions without making a Trio deck.
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Optional additions
:gravity Acceleration is a commonly seen addition, as it lets you do a lot of damage even when the opponent destroys your Catapults.
:water Freeze: Catapulting a frozen creature makes it deal 50% more damage. It can also be used as CC.
:earth Basilisk Blood gives +20 HP to the creatures, which also increases its catapulted damage. The damage doesn't increase as much as with Freeze, but it's a 6-turn delay instead of 3, making it a better choice for CC. HERE (http://elementscommunity.org/forum/index.php/topic,29278.msg373467.html#msg373467) is an example of a control-style ArmagioPult trio.
:air Shockwave and Thunderstorm are also very effective as CC
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Catapulting damage calculations
Armagio: 20
Frozen/Congealed Armagio: 30
Armagio + BB: 25
Titan: 34
Frozen/Congealed Titan: 50
Titan + BB: 41

Frogtal (http://elementscommunity.org/forum/index.php/topic,14637.0.html)  :aether :life


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5bu 5bu 5bu 5bu 5c6 5c6 5c6 5c6 61t 61t 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pn

As self-explanatory as it looks, it has some interesting variations. It's not used much in PVP1, but it would no doubt do quite well. It's seen much more in tournaments and war either with lots of dimensional shields or builds like THIS ONE (http://elementscommunity.org/forum/index.php/topic,28868.msg373226.html#msg373226).

Why frogs? because they are cheap and offer a good damage/cost ratio.
As explained in this previous link, getting upgraded frogs makes the deck significantly more effective due the frogs' high damage/cost ratio. Some excellent examples that have been used in the last wars can be seen Here (http://elementscommunity.org/forum/index.php/topic,32533.0.html), Here (http://elementscommunity.org/forum/index.php/topic,39449.0.html), Here (http://elementscommunity.org/forum/index.php/topic,39883.msg494965.html#msg494965) and Here (http://elementscommunity.org/forum/index.php/topic,40477.msg501443.html#msg501443).
As you see in those links, :aether cards can offer a good variety of builds, depending on what you like or expect from the opponent.
Playing this deck isn’t as simple as it may seen. It's not always that easy to know when you must play a Silence chain or wait one more turn healing with the bonds before playing another shield. It may take some games to get used to, but it’s worth it.
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Optional additions
:aether Silence is a card to use when you expect Dimensional shields, CC or want to annoy the opponent a bit.
:aether Lightning, excellent for CC
:life Emphatic Bond, nice healing
:life Heal if you don't like Emphatic Bond (since it is only effective late-game)

Grabbow (http://elementscommunity.org/forum/index.php/topic,24985.0.html)  :rainbow
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 55u 590 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5c1 5f6 5f6 5fa 5fa 5fa 5fa 5fb 5og 61q 61q 8po

Graboids are one of the most, if not the most, efficient attackers. Taking advantage of their cost, grabbows (graboid-based rainbows) are excellent for PVP1, AI3 and bronze grinders. The deckbuilding isn’t that hard; just take 6 graboids and novas and any cheap cards you like. There are 2 basic build options:
1) Pick a mark and  :earth pendulums and use high cost cards of that mark (or earth mark and other element pendulums)
2) Keep earth mark, pack some Quantum pillars and use all cheap (maybe not extremely cheap) cards.
Here are examples of tons of Highly Customizable Grabbows (http://elementscommunity.org/forum/index.php/topic,24985.0.html) to show how easy it is to  build.
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Optional additions
:entropy Lycanthrope
:death Arsenic
:gravity Gravity Pull, Momentum
:earth Basilisk Blood, Graboid, Gnome Rider (as immolation bait and Lava Golem feed)
:life Forest Scorpion, Forest Spirit, Heal
:fire Explosion, Rage Potion, Lava Golem, Phoenix. More expensive creatures because of immolation. Phoenix acts as immolation bait too.
:water Chrysaora, Freeze, Purify
:light Blessing
:air Fog Shield, Shockwave, Unstable Gas (if there are Novas), Thunderstorm
:time Reverse Time, Precognition
:darkness Vampire Stiletto, Steal, Cloak, Nightmare
:aether Lightning

Immobow (http://elementscommunity.org/forum/index.php/topic,8380.msg104246#msg104246)  :rainbow
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4vh 4vj 4vj 4vj 4vj 52q 55q 590 5c1 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5l9 5og 61q 8pm


Immolate Photons to gain  :fire and other quanta. It has the potential to deal a lot damage before the opponent even plays his first card. Any 3-or-less-cost card can be played with the other quanta generated by the immolations and novas. Shields, CC, PC, denial cards and other small creatures: any low-cost card is viable. Usually, the mark is :earth to fuel Lava Golems.
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Optional additions
:rainbow See Grabbow

Life Rush (http://elementscommunity.org/forum/index.php/topic,33428.msg454752.html#msg454752)  :life


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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 8pn

Generate tons of  :life quanta to play lots of cheap attackers. This deck is very fast, as it requires a small amount of quanta. Adrenaline makes the frogs, scorpions and cockatrices attack 4 times! Use Cockatrices for higher damage or scorpions if you like poison.
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Optional additions
:life :light Rustlers and  :light towers are often seen too, as they give x2  :life quanta generation, but that makes the deck more dependent on getting an early Rustler. A good example is this one (http://elementscommunity.org/forum/index.php/topic,15361.msg196454.html#msg196454).
:life Adrenaline: Some of them have just Horned Frogs and Scorpions as attacking creatures because they are very cheap, easy to Mitosis and have a great (x4) attack when Adrenalined, as shown here (http://elementsthegame.wikia.com/wiki/Adrenaline).
:life Cockatrices are more common in Mitosis decks because they are more resistant to CC.
:life Emphatic Bond: For safer games, you can use Mitosis + Emphatic Bonds with 6-10 creatures, and either frogs or scorpions for damage.

Mono Death (http://elementscommunity.org/forum/index.php/topic,35105.msg454759.html#msg454759)  :death
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52l 52l 52o 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 8pk


These decks are self-explanatory. The advantages of this deck are the high damage/cost ratio and the ability of skull shield to work its magic against your opponent’s creatures. Arsenics are optional, but 2 of them compliment this deck nicely.
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Optional additions
:death Other mono  :death decks have more stalling cards and less attacking cards. Bonewalls and plagues are a common sight.
:death Shard of Sacrifice: If you have some of those, don't hesitate in putting them in. The opponent will heal you for 2 turns!

Mono Water  :water


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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pp


As pure Pillar + Tears, it's one of the fastest unupped rushes. You only need 1 Nymph Tears to get a full army of Nymph Queens.
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Optional additions
:water It’s even more effective when you add defensive cards such as Freeze and Permafrost Shield, even though it may take you longer to reach 100 damage.
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Variations
:underworld You can fit any pendulum into this deck to have the nymph you want! Each nymph has its unique abilities and unique niche in the game.

Psiontal (http://elementscommunity.org/forum/aether-28/psion-fractal-massacre-(pvp1-and-ai3-farmer)/)  :aether

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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61p 61t 61t 61t 61t 61t 622 622 622 622 625 625 625 625 625 8pu


Fractalling Psions is a good combo to make a mono Aether. The total damage in endgame gets pretty high, so it is able to break stalls.
This combo is used a lot in War and PvP events with restricted metagame.
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Optional additions
:aether Thunderbolt: Some people prefere to use them instead of Dimensional Shields, so they have more remaining quanta to spend in Psions.
:aether Silence: Silence is another great card to use in this decks. Casting a Silence just before playing a bunch of Psions lets you protect them for an extra turn in case the opponent has CC.
Shrieker Rush :earth :time
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4t4 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 591 591 8ps


The basic idea is to generate tons of  :earth quanta for an extremely fast rush. It is effective because Graboids and Shriekers/Stone Golems are nice attackers and can protect themselves in case the opponent is loaded with CC.
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Optional additions
:time Reverse Time is a nice card to delay your opponent’s attack
:earth Earthquake is another very powerful card, especially when combined with Reverse Time.

Sparktal (http://elementscommunity.org/forum/index.php/topic,34867.msg483121#msg483121)  :aether


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52k 52k 52k 52k 52k 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 61o 61p 61p 61p 61p 61r 61r 622 622 622 622 63a 8pu


Fractal the Sparks to deal some cheap damage to the opponent.  Spark costs no quanta, so it is a freely playable creature. Although it dies instantly, it has enough attack to make this a consistent combo. This is a very fun deck to play in PvP 1 and it’s very easy to annoy the opponent with its excellent shield and considerable attack power.
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Optional additions
:death Bone wall is a great card. It completely blocks an attack for each wall counter. The counter increases by 2 with each death!
:death Boneyard is another great card, it generates a skeleton for each death, creating a consistent attacker against the opponent.
:death Vulture gains +1 attack and HP for each death. You can even fractal them before sparks to get +++ total attack for each Sparktal.
:death Soul Catcher gives you  :death :death for each death, letting you feed the cards mentioned above if you don't want to use death pillars or pendulums. They also let you get huge amounts of :death quanta by the end of the game, useful for fractalling a Bone dragon for an OTK.
:aether when running Vultures, a pair of Parallel Universes are especially useful.
:aether If you are not running death cards, Dimensional Shields will protect you while you attack.

Speed Poison (http://elementscommunity.org/forum/index.php/topic,10514.msg138309#msg138309)  :water :death


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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7 8pp

Even if the opponent manages to kill a pair of Chrysaoras and destroy an Arsenic, they will still be damaged by poison. This strategy is good in PvP because the only cure to poison is purify, a very underused card. The only real counter to this deck is a lot of healing and Creature Control.
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Optional additions
:water Freeze is good for delaying opponent's creatures.
:death Bone wall is another good card, especially when combined with Freeze!
:death Skull Shield and Plague; mass CC never hurts you.
:entropy :time Novas and Sundials are nice too, as they prevent the opponent's creatures from attacking and let you draw an extra card.

Steam Engines (http://elementscommunity.org/forum/index.php/topic,35147.msg451901.html#msg451901)  :water :fire


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5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5i4 5i4 5i4 5i4 5ii 5ii 5ii 5ii 5ii 5ii 8pp

This deck style can burn many other strategies. It's easy to play and a well-balanced deck is "complete": You can have PC, CC and good burst damage from the Steam Machines, which can increase their attack by 4 per turn.
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Optional additions
:fire Rage Potion is doubly useful: Use it as CC or to burst even more damage from your Steam Machines.
:fire Deflagration is a good choice, as some shields may destroy your machines and you can lose your attack power.
:water Freeze is, as always, good in a water deck.
:water Artic Squid is also a good choice to compensate for the  :fire quanta of the machines and Rage Pots.

Unstable Gas (http://elementscommunity.org/forum/index.php/topic,3581.0.html)  :air :fire
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5og 5og 5og 5om 5om 5om 5om 5om 5om 8po

Unstable Gasses offer many different variations. Although they are not commonly seen, the decks that use them have several advantages against different deck styles.
The classic UG deck is the mono :air uses :fire mark to fuel the gasses with dragons as damage support (so you don't need to play 5 gasses to reach 100 damage). Using fogs or wings is matter of taste. UG decks are very good rushes and hard counters to any deck that uses little HP creatures. Reflective and Jade shields, although hard counters, are practically never seen, so they don't count as a real problem. The hard counters to this deck are generally clever PC such as SoFos and pulvys.
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Optional additions
:fire Deflagration: the :fire mark lets you pack some PC, something Air doesn't have on its own.
:fire Immolation: Another way to get the Fire quanta is to immolate dragonflies, which can be little support damage, counting with that the opponent will target the Azure dragons if he has CC. A pair of examples of those can be seen Here (http://elementscommunity.org/forum/index.php/topic,36015.msg454636.html#msg454636).
:air Dragonflies can be useful as support damage while generating quanta. If they deal 20 damage, you will need 1 less UG to reach 100 damage.
:air Fireflies: Upped decks can use fireflies for the fire quanta
:time  :rainbow Draw power: The other UG deck style is the drawpower based one. The basic strategy is to draw fast with Sundials, Precognitions and Hourglasses in order to play the gasses earlier. As they are your only damage source, gasses are commonly fueled with Novas and the remaining quanta spent on cards such as Cloak and Silence to avoid PC. This can be seen Here (http://elementscommunity.org/forum/index.php/topic,41395.0.html) and Here (http://elementscommunity.org/forum/index.php/topic,21427.0.html). They are also almost PC proof because the opponent may waste their PC on the :time permanents before the gasses are shown  ;)

Defense
Earth + Gravy Duo :earth :gravity


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55l 55l 55l 55l 55l 55p 55p 55r 55r 55r 55r 58t 58t 58t 58t 58t 58v 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pl

Earth and  :gravity have good synergies. Plate Armor on an Otyugh can mean doom for your opponent’s creature. Gravity shields are also great these styles of decks, as they block all high HP creatures while the Otyugh eats the small ones.

FFQ + Hope (http://elementscommunity.org/forum/index.php/topic,42975.msg535706.html#msg535706)  :air :life :light


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5c6 5c6 5c6 5c6 5c6 5lk 5lk 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pn

Play a FFQ (Firefly Queen) to summon Fireflies. Fireflies generate  :light to play Hope, which will eventually protect you from creatures with any amount of attack, while you kill the opponent with 3 attack creatures.
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Optional additions
Everything about this deck style is explained in This wonderful FFQ guide (http://elementscommunity.org/forum/index.php/topic,42975.0.html)
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Variations
:aether Instead of using FFQ, you can fractal Fireflies to get the Hope up. This offers new alternatives, like Lightning for CC.

LuciHope (http://elementscommunity.org/forum/index.php/topic,33038.msg452068.html#msg452068)  :light


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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5bu 5bu 5bu 5bv 5bv 5c9 5c9 5c9 5c9 5c9 5li 5li 5lj 5lj 5lj 5lj 5lk 5lk 8pq

Hope shield gets +1 damage protection for each  :light generating creature (Bioluminescence skill: generates  :light every turn) and Luciferin gives Bioluminescence to each vanilla creature. That said, get a lot of cheap creatures, give them Bioluminescence, play a Hope and enjoy watching your opponent can't damage you while you kill him.
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Optional additions
:aether :light Fractal RoLs is a good way to get many creatures for the shield.
:time Deja Vu is also a good option, as they count as 2x creatures. Reverse Time in a Deja Vu can let you play an extra new one, ending in a +1 creature in the field, as +1 damage reduction in your shield. They can also be fractalled.
:life Mitosis is another viable alternative, specially with  :life creatures.

Mono Aether  :aether


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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 8pu

AKA Basic Dimensional Shield Spammer. Play a shield. Play an immaterial creature. Play a shield. The opponent can do nothing unless he has something to get rid of them. This is an absolute defense against Creature Control and regular damage.
Of course it has a list of counters (I made a Dim Shield Spammers counter list myself HERE (http://elementscommunity.org/forum/index.php/topic,10171.msg485092#msg485092)), but not many people use them in PVP 1. This deck is very good against Half Bloods too!
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Optional additions
:aether Shard of Wisdom is a cheap card that increases the creatures' attack by 4 and makes them deal spell damage (which bypasses all shields except for reflective and emerald) if they are immaterial.
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Variations
Psion can also be included and even fractalled. Useful against decks with shields.

OTK (One Turn Kill) / OHKO (One Hit Knock Out) (http://elementscommunity.org/forum/index.php/topic,32725.0.html)  :rainbow :rainbow
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4sa 4sa 4sa 4sa 4sa 4vf 4vj 4vj 4vj 4vj 4vj 4vj 52h 560 5bt 5f2 5op 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5rr 5ul 8ps

This strategy is based on gaining quanta while stalling until you get a specific card combo in your hand, dealing 100+ damage when you play all the 6/7/8 cards in the same turn. Don't worry about a lack of possible combos, as there are plenty of them (see link below)!
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There is SO MUCH to say about this deck style that I even made a OTK Deckbuiding Guide. (http://elementscommunity.org/forum/elements-articles/otk-deckbuilding-guide/)

Panda Dolls (http://elementscommunity.org/forum/index.php/topic,40982.msg507277.html#msg507277)  :darkness :entropy (:life) (:aether)


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4vc 4vc 4vc 4vp 4vp 4vp 4vp 4vp 4vp 5c6 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 8pn

(http://2.bp.blogspot.com/-2o-anWmOTbI/TVnoQNA0u2I/AAAAAAAABgQ/vhIQgfUBiZ0/s1600/panda+couple.jpg)
This deck style isn't seen often in PVP1, but it has been seen sometimes in tournaments and wars.
The idea is to get many Dolls while stalling the way you like most. When you have tons of Dolls and Pandas in your hand, Unleash the Chaos   >:( The Pandas (Pandemoniums) will damage all your dolls (and opponent's creatures as well), hitting the opponent equal to the doll's damage, most of the time resulting in an OTK.
Packing 6 pandas lets you play some of them early to get rid of annoying creatures and weapons, and lets extra pandas copy damaged dolls, dealing instant damage to the opponent equal to the copied doll damage!
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Variations
:aether get many dolls by Fractal while stalling with Dimensional Shield, like in THIS deck (http://elementscommunity.org/forum/index.php/topic,13420.0.html).
:life Spawn many dolls via Mitosis. Use Emphatic Bond to heal.

Schrodinger's Death Factory (http://elementscommunity.org/forum/index.php/topic,35136.msg473118#msg473118)  :entropy :death


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4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 52g 52g 52h 52h 52h 52h 52k 52k 52k 52n 52n 52r 52r 52r 52v 52v 52v 52v 52v 52v 8pj

Not every deck implementing this strategy has as many  :death cards that this one has. Many decks of this style are just with Schrodinger's Cats, Bone Walls and Vultures/Dragons. They can be with or without the Soul Catchers, as you can replace them with :death Pillars and Pendulums. The attacking speed is not that fast, but the massive shield and CC makes it very difficult for your opponent to deal damage to you. Also, decks that are based on PC can do nothing against this because an Explosion only destroys one of the Bone Wall layers. A counter to this deck is massive CC or a good shield.
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Optional additions
:water Flooding is a creative way of getting an unbreakable Bone Wall. Generate Skeletons with Graveyards, which will attack and be instantly killed by the flooding, generating +++ Bone Wall each turn.
:water If you’re running Boneyard, Shard of patience can make the skeletons excellent attackers, giving them +2 attack and HP per turn!

 Voodoo Slaughter (http://elementscommunity.org/forum/index.php/topic,42632.msg531336.html#msg531336)  :darkness :earth :gravity (:aether)


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55k 55k 55k 55k 55t 55t 55t 55t 55t 55t 58o 58o 58o 58o 58o 595 595 595 595 595 595 5ur 5ur 5ur 5v0 5v0 5v0 5v0 5v0 5v0 8pt

Play a Voodoo Doll, increase its HP with multiple Basilisk Bloods, and cast Gravity Pull on it. Your opponent's creatures will start attacking the doll instead of you, and he will be taking the same amount of damage! You can have many Voodoo Dolls and Gravity Pulls and play the combo multiple times whenever you can or you can have just a few Dolls and GPs and stall until you get a single massive Voodoo Doll with Gravity Pull, like in THIS deck (http://elementscommunity.org/forum/index.php/topic,27646.msg394004.html#msg394004)
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Optional additions
:aether  When the Voodoo Doll is damaged enough, cast Parallel Universe on it. When you play a Parallel Universe in a damaged Voodoo Doll, it creates an identical one. The extra bonus is: the opponent receives damage equal to the damage that the doll has already taken! Specially viable in decks with a single big doll.

Healing
Antimatter + Liquid Shadow (http://elementscommunity.org/forum/index.php/topic,13344.msg168093.html#msg168093)  :entropy :darkness


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4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 5uu 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 606 606 8pj

Antimatter makes the opponent's creatures heal you instead of damaging you, and the addition of Liquid Shadow on an antimattered creature makes that creature damage the opponent while it heals you! Result: The opponent ends up killing himself
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Optional additions
:light Blessing is a good addition as it gives more damage, HP and healing.
:aether Shard of Wisdom makes the creatures hit harder, but with less hp than with Blessing.
:water You can rely on  :entropy :darkness pendulums,  :water mark and nymph tears, to have unlimited Antimattered and Liquid Shadowed creatures!
:entropy When upgraded, Chaos Power is a good card in this deck. It gives the creatures more attack and HP!
:darkness Drain Life is good for when you have to deal with many creatures.

AdrenaVamps (http://elementscommunity.org/forum/index.php/topic,33559.0.html)  :darkness :life


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5c7 5c7 5c7 5c7 5c7 5c7 5um 5um 5um 5um 5um 5um 5ut 5ut 5ut 5ut 5ut 5ut 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 8pn

This combo lets you damage and heal 8 HP per turn for every adrenalined Vampire.
-
Optional additions
:gravity Momentum makes the vampire deal 12 damage when adrenalined, so it increases the damage and healing in 50%. It also makes them shield-proof.
:aether Parallel Universe lets you have more Vampires, and therefore more of everything.
:darkness Devourer makes every game annoying for your opponent
:life Mitosis makes the deck less vulnerable to CC (you have more creatures). A single early mitosised Devourer at the beginning can be lethal while you slowly kill your opponent with Vampires.
-
Variations
:light Similar to this deck, you can make Blessed Vampires. Blessing gives less attack to the Vampires, but more hp, which means they’re less vulnerable to CC.

Flying AdrenaStaves (http://elementscommunity.org/forum/index.php/topic,31248.msg398584.html#msg398584)  :life :air


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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5c3 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5de 5de 5oi 5oi 5oi 5oi 5ol 5ol 8pr

No matter what shield your opponent may have, the staves heal 5 HP per attack. Adrenalined, they attack 4 times, so they deal 8 damage and heal for 20 HP!
-
Optional additions
:gravity Momentum makes each adrenalined staff deal 12 damage, increasing the total damage dealt by 50%.
:aether Parallel Universe for extra damage and healing.
:air  Shockwaves and Fog Shields can make use of the excess :air if you are using your mark to power the flying weapons.

Golden Vampires (http://elementscommunity.org/forum/index.php/topic,20414.msg259141.html#msg259141)  :light :darkness


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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5mq 5mq 5mq 5mq 5mq 5mq 5uu 5uu 5uu 5uu 5uu 5uu 8pt

Pretty self-explanatory; dragons have enough HP to last for the whole game, so they are basically a constant healing source.
-
Optional additions
:light Blessing is a good use of an in-element card for more attack and healing.
:darkness Dusk Shield is a good shield, as it can avoid your opponent’s attacks

VamParallel Dragons (http://elementscommunity.org/forum/index.php/topic,33373.0)  :darkness :aether


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5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 61r 8pu

This strategy outheals basically any deck and uses its high damage to guarantee short and successful matches.
-
Optional additions
:darkness Cloak is especially a good option for this deck. As Black Dragon has only 5 HP, Cloak helps to prevent them from being killed.

The Immortal (http://elementscommunity.org/forum/index.php/topic,25299.msg389720.html#msg389720)   :light :earth


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Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 593 593 593 593 593 593 594 594 594 594 594 594 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm

Get a massive healing with Sanctuaries, 2-damage defense with Titanium shield, extra HP with Stone Skins and get fresh like a lettuce again with Miracles. Ending the game with your total HP highly increases your score and doubles the Electrum gained!
-
Optional additions
:light Morning Glory can be added to add some damage in case you need a bit of damage instead of decking your opponent out.
:light Shard of Divinity can be also used in decks with less  :earth production for HP increase.

Creature Control
Bonebolt / Bonestorm (http://elementscommunity.org/forum/index.php/topic,26731.0.html)  :death +  :aether/ :air/ :entropy/ :fire/ :water
+ CC


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Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk

Basic Bonebolt. Sticky poison and immortal damage.
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Deck import code : [Select]
52q 52q 52r 52r 52r 52r 52t 52t 52t 52t 61q 61q 61q 61q 61q 61q 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk

Mummytal version. It offers a higher firepower.
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52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 5oh 5oh 5oh 5oh 5ol 5ol 5on 5on 5on 5on 8pr
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4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
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52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 5f4 5f4 5f4 5f4 5fb 5fb 5fb 5fb 8po
This strategy is based on poisoning out opponent until he dies, trying to bypass your enormous Bone Wall while you kill his creatures with Bolts and Storms. It has been a classic in wars and every competitive PVP environment, since it has been invented by Team Aether in War 3.
-
Optional additions
:aether Thunderbolt is the main weapon. It's unique synergies are packing a pair of Fractals and Mummies for late-game damage and Phase Dragons for sticky damage to support the poison.
:air Thunderstorm and Shockwaves are it's main weapons. Eagle Eye can be used instead of Arsenic for extra CC with a decent damage.
:entropy Pandemonium is it's random yet powerful weapon. This strategy is usucally called Pandebonium.
:fire Of course, Fire Bolts, Rage Potion and Rain of Fires are the deck's CC. For sticky damage you can pack Phoenixes, yet you need a lot of  :fire generation to make Fire Bolts stronger.
:water Ice Bolt is weaker than other bolts, but with Desiccation they can be a good synergy. The advantage of Desiccation is that it regenerates its own consumed quanta.
:death Plague is another option for CC. More CC in a CC deck is always welcomed.

FireStall (http://elementscommunity.org/forum/index.php/topic,23661.msg322530#msg322530)  :fire :light


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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f6 5f6 5f7 5f7 5f7 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 8pq

Firestall is a very common deck in PVP 1 and Arena, because its massive amount of Creature Control and Permanent Control makes a huge variety of decks useless against it. In PvP1, many people just ragequit when they see that the opponent has a Firestall. Rain of Fire may be useful when the opponent has many creatures. If you don't have a Fahrenheit, a couple of Phoenixes can do the job. The player can also win by deckout. The  :light addition is commonly seen because Sanctuaries offers some protection against denial decks in addition to a good 4 HP/turn. Some Firestalls have some Miracles included too. It has a high win rate against AI3, but there are faster AI3 grinder decks. This deck is meant to be played in PvP1 and maybe Bronze Arena.

Stall Faster (http://elementscommunity.org/forum/index.php/topic,48507.0.html)  :fire


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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8po

A highly versatile deck, with a lot of Creature Control and some sticky damage from Phoenixes and/or Fahrenheits. This deck is a classic in every PvP environment and Arena.

Scarab Spammer (http://elementscommunity.org/forum/index.php/topic,37344.0.html)  :time :gravity


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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5ro 5ro 5rs 5rs 5rs 5rs 5rs 5rs 8pl

Scarabs offer excellent field control once you get a few of them, and there are 3 ways of getting tons of them: Fractal, Mitosis and Pharaoh.
With fractal or mitosis, it's self-explanatory. Get an army of scarabs and eat whatever you can.
Notes for decks with Pharaohs and optionally SoRs (example HERE (http://elementscommunity.org/forum/index.php/topic,33845.msg451995.html#msg451995)):
The basic idea is just to put 1-2 Pharaohs, give it free skill with SoR and start spamming scarabs all over the field while eating the opponent's creatures in the way. You may also want to put in a  :time mark and SoR a scarab, which makes your deck more SoR dependent but allows you to have more :time quanta.
Some other variants use the high amounts of creatures as a healing source, making something like this (http://elementscommunity.org/forum/index.php/topic,6331.msg65635.html#msg65635). This type of deck usually win a lot in PVP1 and may have an over 75% win rate vs AI4 (Half Bloods), so if you have at least 4 Pharaohs you won't regret trying this!

Virustal (http://elementscommunity.org/forum/index.php/topic,41795.msg518560.html#msg518560)  :aether :death


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52h 52h 52i 52i 52i 52i 52i 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 8pk

This strategy offers LOTS of CC and defense and destroys most of the decks commonly seen in PVP.
The basic idea is to fractal Viruses, increasing your Bone Walls while killing the opponent's creatures. After a few turns, fractal the attacking creatures for the win.
There are 2 general quanta and attack possible builds:
1)   Quanta builds:
     _Soul Catchers
     _Pendulums
2) Attack builds:
     _Fractal Dragons
     _Fractal Vultures

Usually, using Soul Catchers lets you have 75 quanta for midgame so you can fractal dragons later. Using pendulums makes the deck RNG safer and PC resistant (you are not dependent on the Soul Catchers) but it may take longer to get your first fractal. You also have less  :death quanta so Vultures are most seen with pendulum builds.
A common addition to this deck is a couple of Sparks to be used as fast quanta (with SC), Vulture and shield generators. There are even Sparktals without virus!
Parallel Universe is also seen in Vulture decks, as they can copy a big Vulture when a Fractal only makes 0 attack creatures.
HERE (http://elementscommunity.org/forum/index.php/topic,34867.msg452024.html#msg452024) is a deck that uses all of these strategies.
If you are not sure about your quanta balance, you can always use mummies instead of dragons!

Quantum Denial
Devtal (http://elementscommunity.org/forum/index.php/topic,27836.msg379275#msg379275)  :aether :darkness


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Deck import code : [Select]
5um 5um 5um 5um 5um 5up 5up 5uq 5uq 5ut 5ut 5ut 61o 61o 61o 61o 61o 61o 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 8pt

Fractal Devourers to drain all the quanta from your opponent and gain :darkness.  Just 1 or 2 Devourers in the early game can be very annoying and eventually, you’ll ideally quanta-lock your opponent.
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Optional additions
:darkness Minor Vampire is a good, cheap attacker that can be fractalled after you lock your opponent down. It also makes EMs very easy.
:darkness Drain Life is great as CC, healing and damage. You will have plenty of  :darkness quanta from the Devourers, so Drain Life is a natural fit.
:aether Thunderbolts are nice for early CC in early creatures, before you lock your opponent down.

DisCake (http://elementscommunity.org/forum/index.php/topic,18705.0.html)  :entropy :earth


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Deck import code : [Select]
4vf 4vl 4vl 4vl 4vo 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 58p 58p 591 591 591 591 593 593 593 593 593 8pm

Limit your opponent's quanta generation with Earthquake while making a mess of their remaining quanta with Discord.
-
Optional additions
:entropy Butterfly Effects, and Antimatters can be great additions to this deck to get rid of some annoying permanents and creatures
:air Flying Weapon is also a good option, as you can pack many discords in the deck and not have them wasted. Also, as Discord only messes up only 9 quanta, having more than 1 of them in the field can screw up their quanta even if you haven't played an Earthquake recently.

DisHole (http://elementscommunity.org/forum/index.php/topic,37334.msg470496.html#msg470496)  :entropy :gravity


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Deck import code : [Select]
4ve 4ve 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55l 55l 55l 55v 55v 55v 55v 55v 55v 8pl

Discords makes a mess of the opponents quanta, while black hole takes up to 3 of each oponent's quantum and heals you for up to 36 damage, and together they make a beautiful combination.
This strategy is devastating against any type of deck without Sanctuary or denial decks that block you first.
-
Optional additions
:entropy Butterfly Effects, and Antimatters can be great additions to this deck to get rid of some annoying permanents and creatures
:gravity Shard of Focus is used a lot in this decks, as it gets rid of annoying permanents like Sanctuary and shields and also becomes a black hole after 3 uses!
:air Flying Weapon is also a good option, as you can pack many discords in the deck and not have them wasted in your hand. Also, as Discord only messes up only 9 quanta, having more than 1 of them in the field can screw up their quanta even if you haven't played a Black Hole recently.

Mono Darkness (http://elementscommunity.org/forum/index.php/topic,20542.0.html)  :darkness


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5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5uq 5ur 5us 5us 8pt

This is a simple deck used by many, many, many new players in PVP1. Many decks find devourers extremely annoying, and an early devourer against a low-pillar deck can force an automatic win.  :darkness is considered "the most complete element" because it has CC, PC and denial, all of which are shown in a simple deck like this one. Not much more to say, pretty self-explanatory.
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Optional additions
:earth Earthquake: Combined with Devourer,  they are best friends. Can’t say the same thing about you and your opponent though.

Draw Denial
Ghostmare (http://elementscommunity.org/forum/index.php/topic,20414.msg259141.html#msg259141)  :time :darkness


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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rl 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5v1 5v1 5v1 5v1 5v1 5v1 8pt

The basic idea is to play a Ghost of the Past and Nightmare it, so the opponent doesn't draw a card that turn and has his hand full of Ghosts with the dilemma "Should I discard a useful card or a Ghost, inflicting 10 damage to myself?" Reverse Times -and later Eternities- help you lock the opponent’s draws.
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Optional additions
:darkness Steal is a useful card to get rid of some annoying permanents, like Sanctuary or a shield. Sometimes even stealing a pillar makes a difference.
:aether There are some decks which include Silences to maximize the locking effectiveness and versatility.

NeuroStall (http://elementscommunity.org/forum/index.php/topic,13018.0.html)  :time :light
+ healing

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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5lf 5li 5li 5li 5rg 5rg 5rg 5rj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 8ps

Neurotoxin increases every time the opponent plays a card. To maximize the Dune Scorpion's effectiveness, you need your opponent to play as many cards as possible, while he dies of poison. Eternity -and Reverse Time- help you with that, as he will have to play his creatures again and again in order to damage you, all the while gaining more and more poison counters. You can take some healing and/or a lot of creature control to slow down your opponent.
You will need to buff their attack to make the poison start rolling, and the ways to do it are:
:light Blessing is one of the options to make the scorpions attack.
:gravity Momentum is another one, which is shield-bypassing.
:aether Shard of Wisdom, it's a rare but it gives 4 attack.
:water Shard of Patience will buff every scorpion's attack.
-
Optional additions
:light Miracles are high healing cards for mid to late game. As he will be -slowly- attacking you, you will receive some hits and probably need to heal yourself 1 or 2 times.
:light Sanctuary is another option, which also prevents you from being screwed by quanta and drawing denial.

A great part of the game is looking at new synergies and trying to make decks with those, experimenting to find ones you like, the ones you don't, and testing and retesting decks because of quanta issues, extra cards, not enough cards, personal additions or everything that happens when you make new decks. Improving your deckbuilding skills is also matter of experimentation, and that's why this tutorial was made.

Special thanks to UnderneathTheLens, who helped in the wording of this enormus tutorial.
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Chapuz on April 16, 2012, 08:41:38 pm
Alright, the list is up. I hope it helps new players!
Tell me what strategies I am missing so I can add them to the list.
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Wizy on April 16, 2012, 09:09:50 pm
Excelent list, these are true classics.
One complaint tho. For the DisHole one, I think is better to include a version without any nymph. Since most beginners and even non-beginners do not have them, thus can not copy and try the same deck.
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Laxadarap on April 16, 2012, 09:14:26 pm
+1 Rep.  Bravo with making decks for all of these too.   
Maybe include a flying titans catatitans deck? You already have rares (via nymphs).
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Chapuz on April 16, 2012, 09:34:51 pm
Excelent list, these are true classics.
One complaint tho. For the DisHole one, I think is better to include a version without any nymph. Since most beginners and even non-beginners do not have them, thus can not copy and try the same deck.
Thanks! I have changed the deck to other one I saw in the forums with great feedback.

+1 Rep.  Bravo with making decks for all of these too.   
Maybe include a flying titans catatitans deck? You already have rares (via nymphs).
I didn't make those decks, they are all taken from forum threads with good feedback. The link to those posts are on the deck names  ;)

Catatitans on the to-do list!
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Laxadarap on April 16, 2012, 09:37:30 pm
Not quite sure how this would fit, if it even does, but maybe a graveyard, fallen elf, otyguy combo?  Would go in a rainbow ofc.
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Chapuz on April 16, 2012, 09:46:02 pm
Not quite sure how this would fit, if it even does, but maybe a graveyard, fallen elf, otyguy combo?  Would go in a rainbow ofc.
I didn't see many people using it in PVP1. And it's not effective unupped because of the elf's mutation instead of improve.
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Laxadarap on April 16, 2012, 09:47:15 pm
Not quite sure how this would fit, if it even does, but maybe a graveyard, fallen elf, otyguy combo?  Would go in a rainbow ofc.
I didn't see many people using it in PVP1. And it's not effective unupped because of the elf's mutation instead of improve.

Ahh, ok gotcha.  Maybe a OTK? Notably showing synergy between dragons and skybiltz.  I know there are a couple of those for PvP, plus... Everybody loves OTK's.
Title: Re: List of Classic Deck Strategies and synergies.
Post by: Chapuz on April 16, 2012, 10:01:21 pm
Not quite sure how this would fit, if it even does, but maybe a graveyard, fallen elf, otyguy combo?  Would go in a rainbow ofc.
I didn't see many people using it in PVP1. And it's not effective unupped because of the elf's mutation instead of improve.
Ahh, ok gotcha.  Maybe a OTK? Notably showing synergy between dragons and skybiltz.  I know there are a couple of those for PvP, plus... Everybody loves OTK's.
There is already a -currently abandoned- OTK List (http://elementscommunity.org/forum/index.php/topic,35809.0.html) made by Sevs. Some of them are even mine  ;)

Besides, I want this thread to have strategies people can use to make their own decks, not an already built and tested deck achieve.

EDIT: Catatitans added!
Title: Re: List of Classic Deck Strategies and synergies
Post by: willng3 on April 16, 2012, 10:26:46 pm
Why is it that two of these threads exist now (http://elementscommunity.org/forum/index.php/topic,36180.msg455004.html#msg455004)?
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 16, 2012, 10:54:29 pm
Why is it that two of these threads exist now (http://elementscommunity.org/forum/index.php/topic,36180.msg455004.html#msg455004)?
I really don't know, I found it empty today (first time I checked it in the new server).  :o
I have modified this one today, so I should be locking the old one, right?
Title: Re: List of Classic Deck Strategies and synergies
Post by: willng3 on April 16, 2012, 11:11:35 pm
Why is it that two of these threads exist now (http://elementscommunity.org/forum/index.php/topic,36180.msg455004.html#msg455004)?
I really don't know, I found it empty today (first time I checked it in the new server).  :o
Yeah I thought this might be the case.  I suspect this is an issue involving the movement of data from the old forums, but if you continue to have issues of this kind then you might want to PM an Administrator to try and resolve the problem.
Quote
I have modified this one today, so I should be locking the old one, right?
Since I'd like to avoid double posting as much as possible I'll give you two options:
1)  I can merge the two threads together
2)  I can simply delete the thread of your choice

Which would you prefer?
Title: Re: List of Classic Deck Strategies and synergies
Post by: omegareaper7 on April 16, 2012, 11:13:23 pm
the ghostmare need at least 1 more pillar, especially with eternity upkeep.
Title: Re: List of Classic Deck Strategies and synergies
Post by: willng3 on April 16, 2012, 11:29:19 pm
Done.  And yes, that was partly why I wanted to get this cleared up before moving anything.
Title: Re: List of Classic Deck Strategies and synergies
Post by: whatifidogetcaught? on April 17, 2012, 12:03:59 am
Graboid Rainbow Rush? You know, just without immo! By Antagon! It's an amazing deck with two versions, two rares or no rares.
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 17, 2012, 12:17:53 am
Graboid Rainbow Rush? You know, just without immo! By Antagon! It's an amazing deck with two versions, two rares or no rares.
This is a strategies compilation, not a deck achieve of known, fully tested decks.
Title: Re: List of Classic Deck Strategies and synergies
Post by: whatifidogetcaught? on April 17, 2012, 12:35:04 am
Graboid Rainbow Rush? You know, just without immo! By Antagon! It's an amazing deck with two versions, two rares or no rares.
This is a strategies compilation, not a deck achieve of known, fully tested decks.

gotcha. sorry for the misunderstanding.
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 29, 2012, 07:14:29 pm
Modified the decks view and added upped/parcially upped combos, so more strategies are on the way!

Catatitans and Vampire Crusaders added to the upped combo section.

If you find any missing strategy and synergy, let me know!

To Do list on upped section:
Fallen Elf Druids' Improve deck (because Mutation is kinda sheety)
RoL-Hope (should I? there are so many RoL-Hope guides, eve semi unupped...)
Title: Re: List of Classic Deck Strategies and synergies
Post by: TIO on April 30, 2012, 12:04:16 am
Liquid shadow Dragons/Gargoyles would like to say something here...
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 30, 2012, 12:18:56 am
Liquid shadow Dragons/Gargoyles would like to say something here...
Liquid Shadow is a card that fits with every single high HP creature, so casting it in a Black Dragon doesn't make a particular card synergy. In my opinion, it's basically a 2 card combo used by really new players when they discover the LS effect. Please correct me if I'm wrong.
Title: Re: List of Classic Deck Strategies and synergies
Post by: TIO on April 30, 2012, 12:34:42 am
It's a mono-grinder.  Does that qualify it as a strategy?
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 30, 2012, 12:46:35 am
It's a mono-grinder.  Does that qualify it as a strategy?
nope. For grinders, there are achieves in the forum  :P

This is a strategies compilation, not a deck achieve of known, fully tested decks.
Title: Re: List of Classic Deck Strategies and synergies
Post by: Sebias on April 30, 2012, 12:59:56 am
Great list! Thank you!
Title: Re: List of Classic Deck Strategies and synergies
Post by: Joppe on April 30, 2012, 01:35:15 am
How do I add reputation? OP has done a great job compiling those decks and even put up explanations.
Title: Re: List of Classic Deck Strategies and synergies
Post by: Sebias on April 30, 2012, 03:39:48 am
How do I add reputation? OP has done a great job compiling those decks and even put up explanations.

I've actually been wondering this myself and haven't asked yet. How is reputation earned/given?
Title: Re: List of Classic Deck Strategies and synergies
Post by: Gandora on April 30, 2012, 02:36:09 pm
Since Life and Shrieker Rush are already there, do you think a death rush can be added?
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 30, 2012, 06:31:06 pm
Since Life and Shrieker Rush are already there, do you think a death rush can be added?
Yeah, I will surely add later today. Thanks!
Title: Re: List of Classic Deck Strategies and synergies
Post by: Absol on April 30, 2012, 06:38:39 pm
What you wrote as "Catatitan" in unupped decks are actually Catarmagio. Except if by "titan" you mean "massive creature", not the weapon Titan.
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on April 30, 2012, 08:41:28 pm
What you wrote as "Catatitan" in unupped decks are actually Catarmagio. Except if by "titan" you mean "massive creature", not the weapon Titan.
Yeah well, it's explained in the comments  ;)
Title: Re: List of Classic Deck Strategies and synergies
Post by: Pacowlas on May 16, 2012, 05:12:04 pm
Amazing! Gotta give +1 rep as soon as I'm allowed to.
Title: Re: List of Classic Deck Strategies and synergies
Post by: Guizonde on May 29, 2012, 12:26:32 pm
why is it that i only see this thread now?

say, what of ultrascorps, poison stalls, and (dare i say it) bonewall vulture cats? are they too codified to be just skeleton builds?

+rep anyways, back to trying to create a newbie tutorial (exit stage left ->[])

edit: just saw the fat vultures -_-' but since it's a different synergy...
Title: Re: List of Classic Deck Strategies and synergies
Post by: Chapuz on May 29, 2012, 01:14:18 pm
why is it that i only see this thread now?

say, what of ultrascorps, poison stalls, and (dare i say it) bonewall vulture cats? are they too codified to be just skeleton builds?

+rep anyways, back to trying to create a newbie tutorial (exit stage left ->[])

edit: just saw the fat vultures -_-' but since it's a different synergy...
Life rush will be updated today, with a scorp deck too. Life rush updated with more variations.
What do you mean with ultra scorps?
See "Schrodinger's Death Factory" (fantasy name I put for kittys +  :death stuff decks)
Title: Re: List of Classic Strategies and synergies
Post by: Guizonde on May 30, 2012, 10:52:34 am
by ultra scorps i meant poison rushes using scorpions, be it momentumed dune scorpions, mito-forest scorpion, or boosted deathstalkers, nothing more. but since dunes and 'stalkers need a booster to get 1atk, you need a duo at least.

also, i'm really blind -_-"
Title: Re: List of Classic Strategies and synergies
Post by: Chapuz on May 30, 2012, 01:28:09 pm
by ultra scorps i meant poison rushes using scorpions, be it momentumed dune scorpions, mito-forest scorpion, or boosted deathstalkers, nothing more. but since dunes and 'stalkers need a booster to get 1atk, you need a duo at least.
I have fun playing a lot in PVP1 and almost the only scorpion deck I saw is adrenaline forest scorp. I updated Life Rush with one of those (:
Title: Re: List of Classic Strategies and synergies
Post by: Guizonde on May 30, 2012, 02:03:22 pm
by ultra scorps i meant poison rushes using scorpions, be it momentumed dune scorpions, mito-forest scorpion, or boosted deathstalkers, nothing more. but since dunes and 'stalkers need a booster to get 1atk, you need a duo at least.
I have fun playing a lot in PVP1 and almost the only scorpion deck I saw is adrenaline forest scorp. I updated Life Rush with one of those (:

you really think of everything -_-" kudos to you though!
Title: Re: List of Classic Strategies and synergies
Post by: Gandora on May 30, 2012, 02:45:54 pm
I still can't find the death rush ;)
Title: Re: List of Classic Strategies and synergies
Post by: Chapuz on May 30, 2012, 02:48:16 pm
I still can't find the death rush ;)
:death rush doesn't have anything special, any card that makes it something more than creatures+pilars.  :fire has immolation,  :life has adrenaline,  :death has... just creatures. Unless you are in a deck with SC and sparks/virus, but that's not a classic death rush.
Title: Re: List of Classic Strategies and synergies
Post by: Gandora on May 30, 2012, 02:51:33 pm
I still can't find the death rush ;)
:death rush doesn't have anything special, any card that makes it something more than creatures+pilars.  :fire has immolation,  :life has adrenaline,  :death has... just creatures. Unless you are in a deck with SC and sparks/virus, but that's not a classic death rush.

I see... that's a good point! I personally count it as classic though but I get what you mean. It's fine for me then ^^
Besides, Shrieker Rush isn't very different from :death rush, is it?
Title: Re: List of Classic Strategies and synergies
Post by: Chapuz on May 30, 2012, 02:59:54 pm
I still can't find the death rush ;)
:death rush doesn't have anything special, any card that makes it something more than creatures+pilars.  :fire has immolation,  :life has adrenaline,  :death has... just creatures. Unless you are in a deck with SC and sparks/virus, but that's not a classic death rush.
I see... that's a good point! I personally count it as classic though but I get what you mean. It's fine for me then ^^
Besides, Shrieker Rush isn't very different from :death rush, is it?
Grabboids are quite efficient attackers, but the 2 main points of the deck are that it's the most common deck in the whole game and the creepy amount of variations it has, even outside  :earth and  :time.  :death rush has spiders and mummys, many times skull shield and sometimes 1-2 plagues. no more.
Title: Re: List of Classic Strategies and synergies
Post by: ddevans96 on May 30, 2012, 03:00:57 pm
:death rush doesn't have anything special, any card that makes it something more than creatures+pilars.  :fire has immolation,  :life has adrenaline,  :death has... just creatures. Unless you are in a deck with SC and sparks/virus, but that's not a classic death rush.

Today I learned Poison is a creature.
Title: Re: List of Classic Strategies and synergies
Post by: Chapuz on May 30, 2012, 03:58:29 pm
:death rush doesn't have anything special, any card that makes it something more than creatures+pilars.  :fire has immolation,  :life has adrenaline,  :death has... just creatures. Unless you are in a deck with SC and sparks/virus, but that's not a classic death rush.
Today I learned Poison is a creature.
A 2-attack creature, only countered by Purify and doesn't occupy a creature slot  :P
Death Rush added, too many good responses and stuff to put my personal opinion over it.
Title: Re: List of Classic Strategies and Synergies
Post by: eaglgenes101 on June 03, 2012, 05:41:01 am
I suggest 2 aether pillars and 1 PU be replaced with precogs in the voodoo slaughter deck.
Title: Re: List of Classic Strategies and Synergies
Post by: Chapuz on June 06, 2012, 06:46:44 pm
I suggest 2 aether pillars and 1 PU be replaced with precogs in the voodoo slaughter deck.
All the decks I post are already in the forums with good feedback (link in the names). If you recommend a deck change or variation to put in the comments, please post a link to that deck. Notice that many of the decks here don't have their own thread, they are suggestions to other decks.

Updated the Voodoo Slaughter deck with another good version, leaving the old one with a link in the comments.

Panda Dolls and Life Hociferace added!

EDIT: Deja Hope added!
Title: Re: List of Classic Strategies and Synergies
Post by: oblivion1212 on June 11, 2012, 03:46:05 am
poisondial?

cloak + imp. mutate + TU ??

liquid antimatter?

nymphonia?

sparktal?

just some stuff  :P

Title: Re: List of Classic Strategies and Synergies
Post by: Chapuz on June 12, 2012, 12:46:09 am
poisondial?

cloak + imp. mutate + TU ??

liquid antimatter?

nymphonia?

sparktal?

just some stuff  :P
Poison Dials unupped isn't effective at all because of the quanta needed by the sundials. There are rainbow speed poisons though, I might add some in the speed poison's comments.
There is already a mutation deck in the upped section, cloak is a funny variation but I don't think it's part of the strategy.
Liquid Antimatter is an old old concept for FG grinding, as it has few specific FGs it can kill. CC is autoquit and that's why no one uses it in PVP and Arena.
Of course there is a Sparktal, I called it Fat Vultures  :)
Title: Re: List of Classic Strategies and Synergies
Post by: Poker Alho on June 12, 2012, 12:53:02 am
may i suggest for unnuped, a  :fire :water steam machine deck? its also a classic strategy imo :)

maybe something like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5ii 5ii 5ii 5ii 5ii 5ii 8pp


might as well add another true classic, the mono-dark

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5up 5uq 5uq 5ur 5us 5us 8pt
Title: Re: List of Classic Strategies and Synergies
Post by: Chapuz on June 12, 2012, 01:45:08 am
may i suggest for unnuped, a  :fire :water steam machine deck? its also a classic strategy imo :)

maybe something like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5ii 5ii 5ii 5ii 5ii 5ii 8pp

might as well add another true classic, the mono-dark

Hover over cards for details, click for permalink
Deck import code : [Select]
5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5up 5uq 5uq 5ur 5us 5us 8pt

Yes and yes. Mono darkness and Steam Engines added.
Title: Re: List of Classic Strategies and Synergies
Post by: furballdn on June 12, 2012, 05:40:09 am
So many decks! XP
Title: Re: List of Classic Strategies and Synergies
Post by: TheAccuso on June 12, 2012, 07:09:09 am
Add RoL/Hope to the upped section, so classic..
Title: Re: List of Strategies and Synergies
Post by: Chapuz on July 14, 2012, 06:19:59 am
So many decks! XP
I didn't realize there were so many used strategies before starting to make this thread   :P

Add RoL/Hope to the upped section, so classic..
Nah, too many guides and specific stats in the forums about RoL-Hope.

EDIT: Updated Scarab Spamming with a Scarabtal deck, the old one with pharaohs is in the comments.

EDIT EDIT: I finally added OTKs (it had to happen someday), with just an iconic one in the pic but some variations in the comments. I didn't wanna put a link for every example mentioned in the end because it's just matter of looking for the basic combo cards in the forum search bar or just the word "OTK" in the decks section. If it's too short, too long or you think it can be improved, I'm open to suggestions.
Title: Re: List of Strategies and Synergies
Post by: furballdn on July 14, 2012, 06:23:47 am
This deck is a great guide on some strategies and synergies between elements. I've linked this in the PvP1 section of my tutorial :D

Good job for gathering all this Chapuz. Have some late +rep.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on August 09, 2012, 02:37:46 pm
Added grabbows. Why didn't I put it before?
Title: Re: List of Strategies and Synergies
Post by: choongmyoung on September 09, 2012, 04:45:22 am
Maybe add adrenastaff?
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 09, 2012, 03:42:09 pm
Maybe add adrenastaff?
Added, upped and unupped.
Title: Re: List of Strategies and Synergies
Post by: Luminous on September 11, 2012, 04:10:28 pm
Should be a ghostal.
Title: Re: List of Strategies and Synergies
Post by: BunKeR on September 11, 2012, 11:44:41 pm

@ Chapuz .

This thread has been an absolute help to me .
I'm a fairly new player , started about a year ago . Thank you for the thread !

On a side note I did have a question . I've been seeing SoFo + GP around a lot lately . How long before it becomes a "classic" strategy ?

Cheers .
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 12, 2012, 12:36:17 am
Should be a ghostal.
The only place where I've seen it is in 2 FG decks.

On a side note I did have a question . I've been seeing SoFo + GP around a lot lately . How long before it becomes a "classic" strategy ?
Cheers .
GLaD to hear that, the idea of the thread is to help the community!
SoFo is an overpowered and overused card with a 40-page thread in Nerf This Cards. As it will surely be nerfed, I will stay away from it for the moment.
Title: Re: List of Strategies and Synergies
Post by: Luminous on September 12, 2012, 10:26:01 am
Should be a ghostal.
The only place where I've seen it is in 2 FG decks.
I know,there is not in the forum. But you can still made ghostal. The forum should have one not-out dated.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 12, 2012, 10:39:33 am
Should be a ghostal.
The only place where I've seen it is in 2 FG decks.
I know,there is not in the forum. But you can still made ghostal. The forum should have one not-out dated.
I doubt it's a used strategy... I might put a virustal though
Title: Re: List of Strategies and Synergies
Post by: Qohelet on September 12, 2012, 11:19:13 am
Another variant for gravity-earth duo: gravity shield and basilisk blood. I have one in platinium atm (ok, it's rainbow, but...):

(http://i49.tinypic.com/67m8gm.jpg)

This deck is not that good.  Maybe there is much better way to do good deck with gravity shield. Otyugh > Basilisk blood?
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 12, 2012, 11:38:59 am
Another variant for gravity-earth duo: gravity shield and basilisk blood. I have one in platinium atm (ok, it's rainbow, but...):
(http://i49.tinypic.com/67m8gm.jpg)
This deck is not that good.  Maybe there is much better way to do good deck with gravity shield. Otyugh > Basilisk blood?
You need to take a look at THIS (http://elementscommunity.org/forum/index.php/topic,5036.0.html). And this deck doesn't offer any synergy at all.

EDIT: Old, classic and extremely strong (at least in PVP1) Virustal added.
Title: Re: List of Strategies and Synergies
Post by: Ilias22 on September 12, 2012, 12:41:43 pm
All decks looks perfect for me...I found it by accident in a link in chat.really cool decks
Title: Re: List of Strategies and Synergies
Post by: ddevans96 on September 13, 2012, 03:43:05 pm
You need to take a look at THIS (http://elementscommunity.org/forum/index.php/topic,5036.0.html). And this deck doesn't offer any synergy at all.

No, he doesn't, he knows how. He's just showing the arena deck.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 13, 2012, 09:13:53 pm
You need to take a look at THIS (http://elementscommunity.org/forum/index.php/topic,5036.0.html). And this deck doesn't offer any synergy at all.
No, he doesn't, he knows how. He's just showing the arena deck.
that's what happens when I look at the things too fast xD

Added Golden Vampires
Title: Re: List of Strategies and Synergies
Post by: Hawfrey1337 on September 14, 2012, 01:08:08 am
One of these days some guy in pvp used air mark and water/wind sources for an awesome toadfish summon tactic, together with freeze/shockwave combo, air shields and bow. I thought that was really cool. (But the bastard wouldn't get killed by my poison, he also had purifies *-*)
Title: Re: List of Strategies and Synergies
Post by: furballdn on September 14, 2012, 01:09:57 am
One of these days some guy in pvp used air mark and water/wind sources for an awesome toadfish summon tactic, together with freeze/shockwave combo, air shields and bow. I thought that was really cool. (But the bastard wouldn't get killed by my poison, he also had purifies *-*)
Arctic infection?
Hover over cards for details, click for permalink
Deck import code : [Select]
4tb 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i9 5i9 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5ie 5ie 5on 5on
(:air mark)
Title: Re: List of Strategies and Synergies
Post by: Hawfrey1337 on September 14, 2012, 01:21:44 am
Hmm nope. There were no squids... I believe he DID have ice shield and the bow was the rare one "Owl's Eye". But you really got me in the icebolts, now i'm not so sure, could have been icebolt or freeze and he had water pendulum to generate both :water and :air because of his mark. Before putting up the shield he blocked me with "Wings" and "Fog Shield". I tried to copy what i saw but i found out it is too defensive for my taste xD (you can make time elder use up all his cards even with scarab spam sometimes and i had 30 cards - I mean, he kept using those special draws y'know?)
Title: Re: List of Strategies and Synergies
Post by: Gandora on September 16, 2012, 11:57:22 am
What about Frogtal?
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 16, 2012, 02:35:31 pm
What about Frogtal?
There. I opted for putting the old SG's one in the pic and Willng's and War 5 build linked in the comments.
Title: Re: List of Strategies and Synergies
Post by: willng3 on September 16, 2012, 06:53:50 pm
What about Frogtal?
There. I opted for putting the old SG's one in the pic and Willng's and War 5 build linked in the comments.
Couple of things.
1)  The first hyperlink leads to a deck code instead of a URL.
2)  The second hyperlink leads to a Frogtal build used during War 4, not War 5.  You'll need to look here (http://elementscommunity.org/forum/index.php/board,245.0.html) if you want a more recent build.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 16, 2012, 08:22:50 pm
What about Frogtal?
There. I opted for putting the old SG's one in the pic and Willng's and War 5 build linked in the comments.
Couple of things.
1)  The first hyperlink leads to a deck code instead of a URL.
2)  The second hyperlink leads to a Frogtal build used during War 4, not War 5.  You'll need to look here (http://elementscommunity.org/forum/index.php/board,245.0.html) if you want a more recent build.
Fixed the mess adding different builds, thanks!
Title: Re: List of Strategies and Synergies
Post by: iancudorinmarian on September 26, 2012, 05:45:23 pm
Fallen elf+photon/spark?
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vk 4vk 4vk 4vk 4vk 4vk 4vm 4vm 4vm 4vm 4vm 4vm 5l9 5l9 5l9 5l9 5l9 5l9 61p 61p 61p 61p 61p 61p 8pj
Title: Re: List of Strategies and Synergies
Post by: Chapuz on September 26, 2012, 06:29:20 pm
Fallen elf+photon/spark?
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vk 4vk 4vk 4vk 4vk 4vk 4vm 4vm 4vm 4vm 4vm 4vm 5l9 5l9 5l9 5l9 5l9 5l9 61p 61p 61p 61p 61p 61p 8pj
Mutation (unupped) is more a control than a buff spell, I have never seen an effective deck based on it.
If you have one, please post the link of the thread.
Title: Re: List of Strategies and Synergies
Post by: bob8willie on September 27, 2012, 02:12:07 am
very cool. i will try to make a new deck tomorrow c:
Title: Re: List of Strategies and Synergies
Post by: iancudorinmarian on September 27, 2012, 02:43:35 pm
http://elementscommunity.org/forum/index.php?topic=39275.0
Title: Re: List of Strategies and Synergies
Post by: blueberrymania on October 01, 2012, 12:30:21 am
How come unstable gas isn't on here?
Title: Re: List of Strategies and Synergies
Post by: furballdn on October 01, 2012, 12:33:58 am
How come unstable gas isn't on here?
Because it's not used a lot. One of the most underused cards.

Source: http://elementsthegame.com/liststats.php
Title: Re: List of Strategies and Synergies
Post by: ddevans96 on October 01, 2012, 12:51:19 am
How come unstable gas isn't on here?
Because it's not used a lot. One of the most underused cards.

Source: http://elementsthegame.com/liststats.php

lolnoobs

Seriously, I don't consider that accurate. Card value should be measured by it's use in real PvP, by experienced players. Newer players probably do not use it because is damages your own creatures. That's a small downside to a powerful card.

A UG Novadial or standard UG mono-air deserves a place on here imo.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on October 01, 2012, 01:20:31 am
How come unstable gas isn't on here?
Because it's not used a lot. One of the most underused cards.

Source: http://elementsthegame.com/liststats.php

lolnoobs

Seriously, I don't consider that accurate. Card value should be measured by it's use in real PvP, by experienced players. Newer players probably do not use it because is damages your own creatures. That's a small downside to a powerful card.

A UG Novadial or standard UG mono-air deserves a place on here imo.
Absolutely, I will post it in some minutes.
Title: Re: List of Strategies and Synergies
Post by: furballdn on October 01, 2012, 01:49:38 am
How come unstable gas isn't on here?
Because it's not used a lot. One of the most underused cards.

Source: http://elementsthegame.com/liststats.php

lolnoobs

Seriously, I don't consider that accurate. Card value should be measured by it's use in real PvP, by experienced players. Newer players probably do not use it because is damages your own creatures. That's a small downside to a powerful card.

It's best measure of stats I can find. Perhaps there should be a BL/CL or competitive pvp stats page? :P
Title: Re: List of Strategies and Synergies
Post by: Chapuz on October 01, 2012, 02:19:39 am
Added Unstable Gas, please tell me if I'm missing something. I have just noticed 6 quanta for 20 damage is a HELL good deal lol
Title: Re: List of Strategies and Synergies
Post by: furballdn on October 01, 2012, 02:40:09 am
I have just noticed 6 quanta for 20 damage is a HELL good deal lol

6 :air + 1 duo cost :fire + 1 turn for only 20 damage isn't that amazing. If it were, more people would be using it :P
Title: Re: List of Strategies and Synergies
Post by: eaglgenes101 on October 01, 2012, 03:26:59 am
I have just noticed 6 quanta for 20 damage is a HELL good deal lol

6 :air + 1 duo cost :fire + 1 turn for only 20 damage isn't that amazing. If it were, more people would be using it :P

To be specific, compare heal. 3 :life for 20 health.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on October 01, 2012, 10:31:52 am
I have just noticed 6 quanta for 20 damage is a HELL good deal lol
6 :air + 1 duo cost :fire + 1 turn for only 20 damage isn't that amazing. If it were, more people would be using it :P
To be specific, compare heal. 3 :life for 20 health.
What other unupped card lets you deal 20 damage with 6+1 quanta, not counting poisonous stuff? [/off topic]
Title: Re: List of Strategies and Synergies
Post by: choongmyoung on October 01, 2012, 11:33:49 am
How about Webs + Wings?
Title: Re: List of Strategies and Synergies
Post by: vivimancer on October 01, 2012, 05:59:55 pm
May I suggest Essences' Day traitors?

Hover over cards for details, click for permalink
Deck import code : [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7n2 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt


Also I'm suprised theres no love for Rol/hope, this is a version suggested by Higurashi

Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i


Also Sev's Instosis, (which was a mod of  Chapuz's Mito-Dragon FG OTK)

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj


Title: Re: List of Strategies and Synergies
Post by: Chapuz on October 01, 2012, 10:32:47 pm
May I suggest Essences' Day traitors?

Hover over cards for details, click for permalink
Deck import code : [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7n2 7n2 7tb 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt

Also I'm suprised theres no love for Rol/hope, this is a version suggested by Higurashi

Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i

Also Sev's Instosis, (which was a mod of  Chapuz's Mito-Dragon FG OTK)

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74g 7ap 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q6 7q9 7q9 7q9 7q9 7q9 7q9 8pj


1- There is Vampire Crusaders in the upgraded strategies.
2- There are tons of RoL-Hope guides, really.
3 and in general - I am posting strategies and synergies, not already optimized and fully tested decks.
Title: Re: List of Strategies and Synergies
Post by: ddevans96 on October 01, 2012, 11:15:47 pm
This isn't a full guide, though. There are few decks I would consider more classic than RoL/Hope.
Title: Re: List of Strategies and Synergies
Post by: furballdn on October 02, 2012, 12:17:27 am
I have just noticed 6 quanta for 20 damage is a HELL good deal lol
6 :air + 1 duo cost :fire + 1 turn for only 20 damage isn't that amazing. If it were, more people would be using it :P
To be specific, compare heal. 3 :life for 20 health.
What other unupped card lets you deal 20 damage with 6+1 quanta, not counting poisonous stuff? [/off topic]
6 :underworld + 1 duo :underworld is about 8 :underworld mono.
The best example I can think of is shrieker doing 16 damage for 8 :earth + 2 turns.

However, do keep in mind that UG is only good for one attack, while the shrieker will keep attacking every turn afterwards.
Title: Re: List of Strategies and Synergies
Post by: blueberrymania on October 02, 2012, 12:25:06 am
Yes, but UG is good for a TTK deck, and is very hard to block.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on October 02, 2012, 12:31:53 am
This isn't a full guide, though. There are few decks I would consider more classic than RoL/Hope.
The reason I don't wanna add it is because it's an already optimized and fully tested deck, even the one with 6 upgrades.
Title: Re: List of Strategies and Synergies
Post by: pulli23 on October 02, 2012, 08:42:05 am
May I suggest adding the "goal" of the deck to each list? (is the deck made for pvp, arena, fg etc)..

OTK work for example exceptionally well vs fgs - yet in pvp people adapt too quickly & can actually be easily countered. Similar quite a few of those decks will not beat fg yet are strong options for pvp.

Also maybe add instosis as upped OTK example: I think it is quite an "easy" to figure out OTK, and can hence serve as example for OTK. Though for OTKs there's little room for really modifying the deck without redoing it :P. And I think instosis should be considered "legendary" already, given how much it changed FG farming :P. Also the OTK you showed there I wouldn't really play as OTK, dragons often have enough hp to withstand quite a bit of CC: and I think that deck would actually fare better if you just build dragons asap :/. But that's me
Title: Re: List of Strategies and Synergies
Post by: blueberrymania on October 02, 2012, 01:32:27 pm
Except what's NOT easy is getting SoR. I haven't played a single deck with SoR in it yet.
Title: Re: List of Strategies and Synergies
Post by: vivimancer on October 02, 2012, 04:51:06 pm
Except what's NOT easy is getting SoR. I haven't played a single deck with SoR in it yet.

Silver league special spins are your friend.

This isn't a full guide, though. There are few decks I would consider more classic than RoL/Hope.
The reason I don't wanna add it is because it's an already optimized and fully tested deck, even the one with 6 upgrades.

but surely a 'classic' deck is one that has been tried and tested?
Title: Re: List of Strategies and Synergies
Post by: Luminous on October 03, 2012, 06:44:44 pm
I have just noticed 6 quanta for 20 damage is a HELL good deal lol
6 :air + 1 duo cost :fire + 1 turn for only 20 damage isn't that amazing. If it were, more people would be using it :P
To be specific, compare heal. 3 :life for 20 health.
What other unupped card lets you deal 20 damage with 6+1 quanta, not counting poisonous stuff? [/off topic]
6 :underworld + 1 duo :underworld is about 8 :underworld mono.
The best example I can think of is shrieker doing 16 damage for 8 :earth + 2 turns.

However, do keep in mind that UG is only good for one attack, while the shrieker will keep attacking every turn afterwards.

1 :time Sundial for protecting you from possible 200 damage.
See ? 1 :time = ALL GLASS OF IT!
Title: Re: List of Strategies and Synergies
Post by: blueberrymania on October 03, 2012, 10:04:30 pm
In that case, 6-8 :entropy for protection from potentially infinite damage.
Title: Re: List of Strategies and Synergies
Post by: Birkedal on October 27, 2012, 12:52:28 pm
I love to combo with the Druidic staff :)
Title: Re: List of Strategies and Synergies
Post by: Chapuz on October 28, 2012, 01:52:26 am
I love to combo with the Druidic staff :)
Noobs use to come crazy when they see that in PVP1. If you like massive healing, I just added VamParallel Dragons. I see at least one of them almost every day I play there  :)
Title: Re: List of Strategies and Synergies
Post by: Blacksmith on November 16, 2012, 03:08:57 pm
At least 5 of the colors you have isn't correct otherwise really nice thread!
Title: Re: List of Strategies and Synergies
Post by: memimemi on November 16, 2012, 03:43:26 pm
Chapuz - no love for Pestosis? 

Eternity + Mutation; Quint/SoW/Mirror Shield; various SoI builds..  these could probably stand some Chapuzing (yep, you're a verb now - deal with it!); especially mitopests (perhaps as a sub-category of Pestal).
Title: Re: List of Strategies and Synergies
Post by: Chapuz on December 26, 2012, 12:57:23 pm
Chapuz - no love for Pestosis? 

Eternity + Mutation; Quint/SoW/Mirror Shield; various SoI builds..  these could probably stand some Chapuzing (yep, you're a verb now - deal with it!); especially mitopests (perhaps as a sub-category of Pestal).
I supose that the majority of the people that have 6x shards already know the upped and unupped meta, that's why I didn't add shard decks (exception with pharaoh, as an addition).
Eternity + mutation is used only in upped meta, as unupped mutation is more a control card. I may add it to the upped section later.
Pestosis will definitly be added, I thought I had added it.

Edit: Added Pestosis. I am thinking on adding Nymph (Tears) Galore, with various NT decks (mono water with and without freeze, duos with  :fire,  :darkness,  :aether,  :life,  :entropy and rainbow.

EDIT: Added mono  :water rush. I will make the section for various NT decks today.
Title: Re: List of Strategies and Synergies
Post by: TheAccuso on December 26, 2012, 01:29:25 pm
How about a fhreeyzalia? yes i'm cool like that with names you know the classic one with physalias freeze and poison.
EDIT: Oohw boy, i was looking for it in the upped section, my bad-_-
Of course it's also more appropriated to put the unupped version in the thread, to give  noobs something to touch over than just see, good jab.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on December 26, 2012, 01:31:12 pm
How about a fhreeyzalia? yes i'm cool like that with names you know the classic one with physalias freeze and poison.
Already there, called Speed Poison as it's usual name  :)
Title: Re: List of Strategies and Synergies
Post by: eaglgenes101 on December 27, 2012, 03:26:31 am
What about an RT mummy deck?
Title: Re: List of Strategies and Synergies
Post by: gumbeh on January 04, 2013, 08:00:37 am
I know that not every element is a viable Mono, but I think Mono Fire should be on there unless I've vastly underestimated the last few minor Fire nerfs.
Title: Re: List of Strategies and Synergies
Post by: Chapuz on January 12, 2013, 08:43:45 pm
At least 5 of the colors you have isn't correct otherwise really nice thread!
Where? I revised it and can't find them. In some of the decks I just put the combo elements and not the extra ones, like in Voodoo Slaughter. In other ones, I put optional elements between ( )

What about an RT mummy deck?
It has always been used upped and with SoR, and I haven't seen a viable deck using it after 1.32 other than yours.

I know that not every element is a viable Mono, but I think Mono Fire should be on there unless I've vastly underestimated the last few minor Fire nerfs.
Added Mono  :fire, It still rocks.
Title: Re: List of Strategies and Synergies
Post by: Blacksmith on January 12, 2013, 11:14:56 pm
I have no use for this anymore take what you want and find interesting.
http://elementscommunity.org/forum/index.php/topic,41795.msg518549.html#msg518549
Title: Re: Tutorial on Strategies and Synergies
Post by: Chapuz on January 22, 2013, 12:48:11 am
Deserves a bump because of a total format update to a more tutorial looking, added some strategies and ordered them by style.
Title: Re: Tutorial on Strategies and Synergies
Post by: choongmyoung on January 22, 2013, 07:21:19 am
Oh, the best thread..
btw, there's one upped card in unupped - Creature Control - Mono Fire deck.
Title: Re: Tutorial on Strategies and Synergies
Post by: Chapuz on May 31, 2013, 02:59:05 am
Added Stall Faster and The Immortal, and added a spoiler for the combo cards in every strategy that has a combo.
Title: Re: Tutorial on Synergies and Combos
Post by: Chapuz on December 30, 2013, 07:58:50 pm
Added Psiontal
Title: Re: Tutorial on Synergies and Combos:Gravity/Earth Combo
Post by: montrossen on September 21, 2014, 06:33:31 am
I am a gravity elemental and I find that light works better than earth with gravity because when you use blessing on an otyugh  it provides better swallowing AND attack, which is lacking in earth. If you use earth, you need a completely different strategy to provide attack, otherwise you'll just wither away.
Title: Re: Tutorial on Synergies and Combos:Gravity/Earth Combo
Post by: Chapuz on November 13, 2014, 05:25:30 pm
I am a gravity elemental and I find that light works better than earth with gravity because when you use blessing on an otyugh  it provides better swallowing AND attack, which is lacking in earth. If you use earth, you need a completely different strategy to provide attack, otherwise you'll just wither away.
True, but the attack that Blessing gives is too low to base a deck on that and  :light doesn't have much damage output for its own, so  :earth is more used to control the game even more with Pulverizers.
Title: Re: Tutorial on Synergies and Combos
Post by: Zawadx on November 14, 2014, 02:04:50 am
For earth +gravy, you can use accelerated golems, which is an excellent damage strat. It's prolly not viable with armored otyugh, but other wise it's great
blarg: UnderneathTheLens