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Offline iancudorinmarianTopic starter

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The way of Scorpion https://elementscommunity.org/forum/index.php?topic=55614.msg1154112#msg1154112
« on: September 05, 2014, 11:09:17 am »
:deathbig :lifebig The way of Scorpion :timebig :waterbig

Hi there. Thanks for reading. I am going to show you how to build a scorpion deck. This topic will be divided into 3 parts, one for each scorpion.

 :life Forest Scorpion :life



This is the Forest Scorpion, the easiest one to use, since it needs no buffs to poison the opponent, though a single 1 DR shield will nullify it (at least the unupped version). So which are the best card to use with this scorpion? It's clearly that it is too slow to kill the opponent alone.

This is one of the best cards to use with Forest Scorpion. By using adrenaline on this scorpion, it makes it attack 4 times, poisoning the opponent on the first and last attack. So the damage starts to increase quickly. 4 damage in the first turn, 6 damage in second, 8 damage in third and so on (considering the scorpion isn't killed). This strategy is mostly used in mono life rushesMitosis, another life card that can be used to get excellent results from your scorpions. With this, you can multiply them pretty fast and poison the opponent at an insane rate. Combining scorpion+mitosis with some empathic bonds can give you time to stall until the opponent is killed by poison, even if he played a shield in the meantime.
"What has this to do with scorpions?" you might ask. Well, this card can be used to stall until your scorpions kill the opponent in case you don't use mitosis. If you use mitosis, it's better to use empathic bond."lolwut?" Yep, this dragon can be used if you want to kil the opponent fast, or if you fear shields or CC so it doesn't nullify your damage, since life has no PC.
This card can help a LOT with the stalling. It's better than fire shield on average, since it has the potential to kill creatures a lot fasterOk, you can say I'm crazy, but this card can help you transform your scorpions into powerful creatures (especially if you use the upped version) when the opponent uses shields that nullify your scorpions, or it can be used as CC to slow down the opponent (unupped version). It is vulnerable to CC though.
This solves one of :life 's problems: the lack of PC. With this, you can turn your scorpions into pulverizers and crush opponent's shields, weapons or other annoying permanents.Helps you bypass shields and makes your scorpions even better with adrenaline.
Not very used, but it can make your scorpions less vulnerable to CC.This can help you stall while opponent is killed by your scorpions.
This creature can really help with the stalling, but it's quite vulnerable to CC as well. The good news is that the opponent usually kill the wardens first, then the scorpionsSame as Butterfly effect, solving the PC problem. Even though this is a one use card, it's not vulnerable to CC, it costs a lot less overall and it doesn't take away your scorpion's ability to poison.
Another cheap card that can make an opponent creature useless for 3 turns. Additionally, you can use some forest spirits as well, since you have water quanta now.Freeze on a stick, though it costs a lot more overall and is vulnerable to CC.
With this card you can protect your mitosis'd scorpion so you can make a lot without worrying that it might get killed (for 3 turns)If you don't like mitosis, you can try to use fractal, though it's a little too expensive. Still, this can give you a faster scorpion generation. Combined with empathic bond, you can have the ultimate stalling and offensive power. And if you fear DR shields, you can pack some emerald dragons as well to get through those shields. Additinally, you can pack lighting as well, since life has no direct CC.
This can help with the stalling and let your SoG's and/or bonds do their job while you are protected by it.

 :death Deathstalker :death



This is the death scorpion, known as deathstalker. It may seem quite useless, since it has 0 atk, but buff it and you'll have a surprise. You don't even need to stall as much as with the forest scorpion when using this one, since it's poison spreads a lot faster than forest scorpion's.

This card is on average as good as blessing, and cheaper. You can just splash it in your deck to buff the deathstalkers. DO NOT use the unupped version. This is for your own good.One of the best cards to buff your deathstalkers with, since you don't have to worry about shields anymore.
This is only good when you already buffed the deathstalker (preferably 1, 2 or 3 atk), this way you'll give your opponent 4 poison each turn (on first and last attack), plus the scorpion's damageSince you're already using :death , why not use this cheap creature that poisons the opponent even more? You can splash them in your deathstalker deck.
Not really the best card to use here, but it's still a viable strategy. You have access to the other light cards as well.Not really a good idea, since there are a lot better buffs for this scorpion, but it can be used if you want. WARNING: An immortal scorpion with spell damage will NOT poison the opponent anymore
Considering you already buffed the deathstalker, this card can make the poison spread even faster.You could say that this is a weapon version of the forest scorpion, again, good in making the poison spread faster.
I let the best to the end. This is the BEST card to use with deathstalker, since it doesn't buff only one of them, it buffs them all, and it buffs the rest of your :death or :darkness creatures as well, with only ONE card.This can be used along nightfall (since they are both :darkness ) to protect your deathstalkers as well. Consider it a 3 turn quint.
This is one of the best shields for stalling when using this scorpion, since you already have the death quantum anyway. Plus, you can pack some plagues as well or other CC to make this grow even stronger.This can help you get the time needed to spread your poison and kill your opponent.

 :time Dune Scorpion :time



This is a more stall-ish scorpion, since it takes some time to kill your opponent with it.

This card is on average as good as blessing, and cheaper. You can just splash it in your deck to buff the dune scorpions or use more entropy cards for stalling, like antimmater, or even dissipation shield, which can block all damage if you have enough quantum. Additionally, you could pack some discords as well to slow down your opponent. DO NOT use the unupped version. This is for your own good.This is the most used buff for dune scorpion, since it can be splashed pretty easy. Plus, you only need one hit from the scorpion for it to start killing your opponent slowly. Chaos power might be better, because gravity doesn't have much stalling, except for gravity shield, black hole or otyugh, but these are situational, so you need to use time as stalling.
This is used pretty often as well by those who want to use other light cards as well, like sanctuary.As I said before, this is used along blessing to provinde the stall needed for the opponent to die. You can combine this with sundial as well, so every time you are close to dying, just use sundials to let the sanctuary heal you, plus, you can draw a card as well, since you have light quantum.
A good combo with sanctuary and miracle, especially of you use the :light mark.Though rarely used, it can be used along sanctuary and SoD to stall even more.
Almost never used, because it doesn't give the scorpion a hp buff as well, but it's a viable strategy. It gives the most powerful atk buff (except for a lucky chaos power) and gives you access to other aether cards as well, like dimensional shield or lightning, which can be a huge addition to your stalling power. If you want to have some burst damage as well, you can pack a dragon or a ghost of the past and a fractal as well. WARNING: An immortal scorpion with spell damage will NOT poison the opponent anymore.One of the best stalling cards that can be used with the dune scorpion. It block 50% of the damage and, unlike dusk, there is no risk.
Stops all the damage, except weapon and poison, which is clearly to your advantage, and it let's you draw a card as well.This is the one of the best cards to use along with a buffed dune scorpion. Making your opponent play the card again and increasing their poison again.
This is the BEST card to use along a buffed dune scorpion. RT on a stick, what could be better than that? The poison will spread a lot faster.Usually sundial is used more often than dim shield with dune scorpion, but this gives you 3 turns of protection instead of one, plus, it doesn't block your creatures from attacking as well. When you use light/time it's recommended to use sundial, but when you use SoW, this is definately the best choice. You can even use them both if you want, but I don't think you'll need more than 18 turns to kill the opponent.

 :water Puffer fish :water



You might say that this isn't a scorpion, but it actually is. You can consider it a bigger forest scorpion if you want.

This is the BEST card you could use puffer fish with. 3 and 8 are the best attack values for adrenaline. This will transform your 3 atk creature into a 12 atk creature that will poison twice. On the first and on the last attack.It is a little expensive, but with mitosis you can spawn a lot of those puffer fishes resulting in a lot of poison that is very hard to block.
Not much to say. This can give you a 4 atk unstoppable poisoning scorpion. Plus, it makes it immune to lightning and rage potion.This can make your puffer fishes break through diamond shield and even resist pretty much any CC. It can give you acces to the other light cards as well
This gives you another way of poisoning your opponent. More poison is always better, right? Plus, you can now pack arsenic and poison as well.This is especially good if you use some life pillars/pends. You can get infinite adrenaline.
This permanent, which is rarely used, can block your opponent from playing more than 5 creatures (unless he has water creatures as well), which can help you stall a bit while your puffer fishes poison your opponent to death. You can combo this with mitosis as well, since the fishes won't die from flooding, they will enjoy itThis can be used to grow your fishes while your opponent uses SoSac, phase shield, sundial or titanium shield. When you combo this with flooding, your fishes will grow at an insane rate, turning into poisoning arctic dragons in 2 turns.

Note: I was suggested to post this here and it will be moved to articles board after everything is done and approved. Quest by Blacksmith
« Last Edit: November 03, 2014, 01:32:04 pm by iancudorinmarian »

Offline iancudorinmarianTopic starter

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The way of Scorpion (decks) https://elementscommunity.org/forum/index.php?topic=55614.msg1154113#msg1154113
« Reply #1 on: September 05, 2014, 11:09:28 am »
 :life Forest Scorpion :life

Spoiler for adrenascorps:
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5bs 5bs 5bs 5bs 5bs 5bs 5c3 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5cq 5cq 5cq 5cq 5cq 5cq 5de 5de 5de 5de 5de 5de 8pn

Spoiler for Hidden:
The strategy is to play your scorpions and adrenaline them as soon as possible. Stall using the SoG.

Spoiler for mitoscorps:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c3 5c3 5c6 5c6 5c6 5c6 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 8pn

Spoiler for Hidden:
Play the scorpions and use mitosis on them to fill your field with scorpions. Bonds and shields are for stalling.

Spoiler for mitoscorps 2:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c3 5c3 5c5 5c6 5c6 5c6 5c6 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5cg 5cq 5cq 5cq 5cq 5cq 5cq 5de 5de 5de 5de 5de 5de 5de 8pn

Spoiler for Hidden:
Play your scorpions and mitosis on them and adrenaline them with the nymph when you have it. Play SoG as soon as possible and empathic bond as soon as you have a scorpion with mitosis on it.

Spoiler for life rush:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5bt 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 8pn

Spoiler for Hidden:
Just play your creatures and adrenaline the scorpions when you can. Order of play is: dragon->adrenaline on scorpion->new scorpion

Spoiler for mutant scorpions:
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4vm 4vm 4vo 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 6u6 6u6 8pj

Spoiler for Hidden:
This is a very fun deck. Play your scorpions and fallen elves/druids and adrenaline them (first scorpions, then elves/druids). If your opponent plays a DR shield and you don't have the butterfly effect, improve your scorpions with the fallen druids if possible, if you don't have them, you can mutate with the unupped ones. When your opponent plays a strong creature (atk>7) or a dangerous creature like otyugh or maxwell's demon, mutate them with the fallen druids. In extreme situations, improve an otyugh or something really dangerous with the fallen druid.

Spoiler for unstoppable scorpions:
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55q 55q 55q 55q 55q 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c4 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5de 8pl

Spoiler for Hidden:
Strategy is pretty simple: Play your scorpions and use momentum and/or adrenaline on them when you can. It is preferable to put adrenaline and momentum on the same scorpion.

Spoiler for scorpion riders:
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58r 58u 58u 58u 58u 58u 596 596 596 596 596 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 8pm

Spoiler for Hidden:
This deck needs a bit of skill to play. The first thing you need to do is play a gnome rider and adrenaline it so it will generate 4 earth quantum each turn. After that, play the wardens and the scorpions, adrenaline the scorpions and delay any enemy creatures with warden. When you get enough earth quantum, play the dragon (if you have it) and adrenaline it. (8 is a good adrenaline atk)

Spoiler for scorpion's spirit:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c1 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5i7 5i7 5i7 5i7 5ib 8pp
Spoiler for Hidden:
The strategy is quite simple, play anything you can, adrenaline scorpions or forest spirits, or even arctic squid if that's all you have and freeze any dangerous creature. Grow forest spirits when possible.

Spoiler for hidden scorpions:
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c6 5c6 5c6 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5c9 5de 5de 5de 5up 5v2 5v2 5v2 5v2 8pt
Spoiler for Hidden:
Strategy is pretty simple. Just play your scorpion and as soon as you get cloak (or if you are sure the opponent has no CC) play mitosis on a scorpion. Steal any problematic shield and stall with empathic bond

Spoiler for scorptal:
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5bs 5bs 5bs 5bs 5bs 5bt 5c6 5c6 5c6 5c6 5c8 5c8 5c8 5c8 5c8 5cq 5cq 5cq 5cq 5cq 5cq 5de 5de 5de 5de 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pn

Spoiler for Hidden:
Don't play the scorpion unless you can fractal it in the same turn. Play SoG as soon as possible and bonds as soon as you played a couple of scorpions. (or earlier if you want to empty your hand before fractal). Fractal the dragon when you encounter any DR shields. Don't play the dragon unless it helps you deal the finishing blow or you can fractal it.

 :death Deathstalker :death

Spoiler for powerful stalkers:
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52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 52u 52u 52u 52u 52u 52u 6u2 6u2 6u2 6u2 6u2 6u2 8pj

Spoiler for Hidden:
Play the scorpions with chaos power on them. Order should be: scorpion->chaos power->arsenic->poison->skull shield

Spoiler for unstoppable scorpions:
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52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 52u 52u 52u 52u 52u 52u 74a 74a 74a 74a 74a 74a 8pl

Spoiler for Hidden:
Just like powerful stalkers, but instead of chaos power you have unstoppable.

Spoiler for stalker's wall:
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52r 52r 52r 52r 52u 52u 52u 52u 52u 52v 52v 52v 52v 52v 52v 55k 55k 55k 55k 55q 55q 55q 55q 55q 55q 55r 55r 55r 55r 55r 576 576 576 576 61p 61p 61p 61p 61p 61p 8pl

Spoiler for Hidden:
Play your soul catchers whenever you get them and play spark when you have bonewall and/or you need death quantum. Otyughs are for more CC. Momentums are for deathstalkers.

Spoiler for All the buffs!:
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4vj 4vj 4vj 4vj 4vj 4vj 52g 52q 52q 52u 52u 52u 52u 52u 52u 542 55q 55q 5c7 5fb 5i5 5i5 5rp 5rp 5rp 5rp 62m 6u2 6u2 6u2 8pk
Spoiler for Hidden:
Strategy is pretty simple: Play your deathstalkers and buff them with whatever buff you have.

Spoiler for Night Stalkers:
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52u 52u 52u 52u 52u 5un 5un 5un 5un 5uq 5uq 5uq 5uq 5v0 5v0 5v0 5v2 5v2 5v2 606 606 606 606 606 606 606 606 606 606 606 8pk

Spoiler for Hidden:
Play scorpions only when there is a nightfall on the field (either on your's or your opponent's). Poison your voodoo with parasites so the poison will transfer on the opponent as well. Play cloak when you think you need it.

Spoiler for blessed stalkers:
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52q 52q 52u 52u 52u 52u 52u 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5mq 5mq 5mq 8pk

Spoiler for Hidden:
Play your stalkers, bless them, then play your arsenic and/or crusaders and endow any weapon you can (preferably arsenic)

Spoiler for stalker's wall:
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52g 52g 52g 52g 52g 52g 52g 52g 52r 52r 52r 52r 52u 52u 52u 52u 52u 52u 61o 61o 61p 61p 61p 61p 61p 61p 61q 61q 61q 61q 61q 61q 62m 62m 62m 62m 62m 62m 63a 63a 8pu

Spoiler for Hidden:
Play the bonewalls as soon as possible, after that play sparks and scorpions with SoW. Kill any opponent creature with lightning for an even bigger bonewall. If you somehow don't get the bonewalls, just try to rush wirth stalkers and and slow down the opponent with lightning.

 :time Dune Scorpion :time

Spoiler for powerful dunes:
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 6u2 6u2 6u2 6u2 6u2 6u2 8pj

Spoiler for Hidden:
Play scorpions with chaos power on them and start to reverse time your opponent's creatures as soon as your poison is active.

Spoiler for blessed dunes:
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5lf 5lf 5lf 5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rj 5rj 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt 8ps

Spoiler for Hidden:
Play scorpions, use blessing on them and use sundial whenever there is too much damage and you need time to heal.

Spoiler for Dunes of Wisdom:
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5rg 5rg 5rg 5rg 5rl 5rl 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61o 61o 61t 61t 61t 61t 61t 61t 62m 62m 62m 62m 62m 62m 63a 63a 8pu

Spoiler for Hidden:
Play your scorpions, use SoW on them and stall with the dimensional shield and the eternity.

 :water Puffer fish :water

Spoiler for too many fishes!:
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5c6 5c6 5c9 5c9 5c9 5c9 5c9 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ih 5ih 5ij 5ij 5ij 5ij 5ij 5j2 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gu 7gu 7gu 7gu 7gu 7gu 8pn

Spoiler for Hidden:
Play your puffer fishes and use mitosis on them. When you see that your opponent played his 6th creature, play flooding to kill it. When you need water quanta, you can use dry spell for an instant boost, and maybe kill some opponent creatures as well.

Spoiler for fishes on drugs:
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5c1 5c1 5c1 5c1 5c1 5c7 5c7 5c7 5c7 5c7 5c7 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gu 7gu 7gu 7gu 7gu 7gu 8pn
Spoiler for Hidden:
Play puffer fishes and adrenaline them, then play forest spirits and grow them. You can adrenaline the spirits if you don't have fishes.

Spoiler for Is there something non-poisounus here?:
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52o 52o 52o 52o 52o 52o 52q 52q 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5jm 5jm 5jm 5jm 7gu 7gu 7gu 7gu 7gu 7gu 8pk

Spoiler for Hidden:
Order of play should be: arsenic->poison->puffer fish->chrysaora

Spoiler for nymph's fish:
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5bs 5bs 5bs 5bs 5c1 5c1 5c1 5de 5de 5de 5de 5i4 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 7gu 7gu 7gu 7gu 7gu 7gu 8pp

Spoiler for Hidden:
First use a nymph's tears on a water pillar/pend, then on the life pillars/pends. Adrenaline your fishes and nymphs.

Spoiler for unstoppable fishes:
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55q 55q 55q 55q 55q 55q 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5id 5id 5id 5id 7gu 7gu 7gu 7gu 7gu 7gu 8pl
Spoiler for Hidden:
Strategy is simple: play fishes and use momentum on them. You can use momentum on the dragons as well if you need burst damage.

 :life :death :time :water

Spoiler for Scorpion reunion:
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4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 52u 52u 55q 55q 595 595 5c8 5c8 5f6 5lf 5lf 5og 5og 5ro 5rt 5rt 62m 6u2 6u2 7gu 8ps
Spoiler for Hidden:
Play any scorpion you get and buff them whenever you want. Eternity, fog and others are for stalling.
« Last Edit: September 11, 2014, 10:55:55 am by iancudorinmarian »

Offline dawn to dusk

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Re: How to build a scorpion deck. https://elementscommunity.org/forum/index.php?topic=55614.msg1154116#msg1154116
« Reply #2 on: September 05, 2014, 11:15:54 am »
pics for dune are missing

also, why not expand and make this into a: 'how to use poison' tutorial?

Offline iancudorinmarianTopic starter

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Re: How to build a scorpion deck. https://elementscommunity.org/forum/index.php?topic=55614.msg1154117#msg1154117
« Reply #3 on: September 05, 2014, 11:19:31 am »
pics for dune are missing
Fixed.

also, why not expand and make this into a: 'how to use poison' tutorial?
I don't really know what I could say more. I could do the same for arsenic, poison, chrysaora pufferfish as well if that's your request.

Offline Submachine

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Re: How to build a scorpion deck. https://elementscommunity.org/forum/index.php?topic=55614.msg1154119#msg1154119
« Reply #4 on: September 05, 2014, 11:47:57 am »
:life Forest Scorpion :life

More decks will come soon.
Here is my mito-scorp stall, if you need it. ^^

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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c3 5c3 5c5 5c6 5c6 5c6 5c6 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5cg 5cq 5cq 5cq 5cq 5cq 5cq 5de 5de 5de 5de 5de 5de 5de 8pn
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Re: How to build a scorpion deck. https://elementscommunity.org/forum/index.php?topic=55614.msg1154120#msg1154120
« Reply #5 on: September 05, 2014, 11:53:23 am »
:life Forest Scorpion :life

More decks will come soon.
Here is my mito-scorp stall, if you need it. ^^

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Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c3 5c3 5c5 5c6 5c6 5c6 5c6 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5c9 5cg 5cq 5cq 5cq 5cq 5cq 5cq 5de 5de 5de 5de 5de 5de 5de 8pn
Thank you :)

Offline dragtom

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Re: How to build a scorpion deck. https://elementscommunity.org/forum/index.php?topic=55614.msg1154174#msg1154174
« Reply #6 on: September 05, 2014, 08:01:33 pm »
pufferfish is a scorpion, except it isn't called a scorpion.

I think it should be included, as it's pretty much a bigger forest scorpion.
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Re: The unupped scorpion guide https://elementscommunity.org/forum/index.php?topic=55614.msg1154481#msg1154481
« Reply #7 on: September 08, 2014, 07:24:22 am »
Nice summary!

However, Dune Scoprion/Shard of Wisdom is a great combo. Using  :aether you gain access to Dimension Shields. Add a Hourglass plus an Eternity or two and you're there. After all, you only need to hit your opponent once and 4 damage is enough against any type of damage reduction shields...
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Re: The unupped scorpion guide https://elementscommunity.org/forum/index.php?topic=55614.msg1154482#msg1154482
« Reply #8 on: September 08, 2014, 08:11:25 am »
Puffer fish needs more comboes:
Momentum gives 4 unstoppable poisonous damage, plus your Puffer can take a Ragepot or Lightning and live to tell the tale.
Blessing gives 6 poisonous damage with 8 health to withstand CC and give access to other :light cards, enabling you to create a :water :light poison stall.
Crysaora combines well too; an extra way to poison is always welcome.
NT is also very good because there are a lot of nymphs with some sort of synnergy with Puffer fish, especially :life nymphs.
Deflags can also help, especially if you go for a Puffer/Steam deck.

Moreover:
Deathstalker has great synnergy with Steal; it is a :darkness PC card and :darkness has Cloak and Nightfall too.
Chaos Power comboes extremely well with every scorpion.

Once again, great guide. :)
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Re: The unupped scorpion guide https://elementscommunity.org/forum/index.php?topic=55614.msg1154489#msg1154489
« Reply #9 on: September 08, 2014, 12:42:07 pm »
Why changing the name to unupped guide when puffer and chaos power are upped and there is little difference between the startegies in the upped case?
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Re: The unupped scorpion guide https://elementscommunity.org/forum/index.php?topic=55614.msg1154490#msg1154490
« Reply #10 on: September 08, 2014, 12:47:53 pm »
Why changing the name to unupped guide when puffer and chaos power are upped and there is little difference between the startegies in the upped case?
Blacksmith told me to change the name to this. I'll change it to something more suitable though.

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Re: The way of Scorpion https://elementscommunity.org/forum/index.php?topic=55614.msg1154531#msg1154531
« Reply #11 on: September 08, 2014, 08:29:56 pm »
I'm the one who approves and moves threads to Articles (good thing you reported it), but this looks up to par... after one addition: Fractal and Aether support in general.

Scorptal is a dedicated healstall-breaker that gets Dims and pseudo-PC through Silence, much like Frogtal. It can choose to stall even more with Bonds, SoG's or switch to Lightnings for a faster approach. It can also choose to pack 1-2 Jade/Emerald Dragons in case of high DR shields.

Aneninen mentioned SoW+Dune, which is a huge point since Dims+HG's+Eternity is an extremely strong combo. This can also enjoy a single copy of Fractal+Ghost or Dragon.

Stalkertal decks are mostly for fun, but damn do they kill fast once they get going. Be it through BW+Lightnings or just Dims, they can always stall and break stalls well.
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