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OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1107689#msg1107689
« on: November 06, 2013, 02:43:13 am »
OTK Deckbuilding Guide

Part 1 - Introduction
Spoiler for Introduction:
This is the update of the old guide I submitted in the Wiki for a competition some time ago.

Alright, this guide should help players build their own powerful OTK decks. I will try to make it short and not suicidingly long.
If I use any terminology you don’t understand, try looking at it in the Elements Glossary
This tutorial assumes the reader knows the basic game mechanics. If you are new to the game, I recommend you reading Furball's tutorial before getting into this guide.

Basic Q/A for dummies
Spoiler for Hidden:
Q  What’s a OTK / OHKO?
A  A OTK / OHKO is a One Turn Kill / One Hit Knock Out. It’s a general deck strategy that lets you deal 100 damage in a single turn.
Hopefully, the opponent will have enough time to see the “Bye, noob” message you send him before he sees the death screen.

Q  What does an OTK deck need to be successful?
A  It needs 2 and only 2 things: stall and drawpower. Stall is the art of losing time while drawing your 100 damage combo and gaining enough quanta to play it without letting the opponent kill you in the attempt. Drawpower is the addition you insert to make your stall big enough to last the whole game. In this guide, I will call just stall to the combination of both.
Ah, of course, you need a OTK combo. We will talk about them later in this guide.

Q  100 HP is a lot! You should need tons of upgraded cards to make a OTK.
A  Nope. We will see a lot of different 100-damage combos in this guide  ;)

Advantages of a OTK compared with other deck styles
Spoiler for Hidden:
1-   Does the opponent have healing or CC? Lost cards, dude.
2-   They are strong, very strong against simple quanta + creatures rushes, stalls and a good amount of strategies.
3-   Once you get the cards, you are unstoppable. No excuses.
4-   Games are usually pretty fast due to drawpower. There are slow PVP OTKs, in which you enjoy the chatting with your opponent making him believe he won.
5-   You may also receive PVP messages saying you are a noob and your deck is a noob and everything except your oponent is noobish. You don’t wanna know the opponent’s face when they look their computer after 30 TV seconds and see the death screen.
6-   Come on, they offer lots of fun testing and making yourself deckbuilding challenges!

Counters to OTKs
Spoiler for Hidden:
1-    Poison
2-   A faster OTK
3-    Black Holes are nasty, almost no one uses Sanctuary in OTKs (up to now)
4-    Permanent control, as stall is usually based in permanents.
5-    SoD or Stone Skin

Part 2 - Basics of making a OTK
Spoiler for Basics:
Parts of a OTK
Spoiler for Hidden:
To make a OTK deck, you must pick a OTK combo, a stalling way and just put them together; they must be compatible though. Think about Horse (OTK combo) + Wings (stalling way) = Pegasus (OTK deck). The horse must be small enough to be able to fly –less than 9 cards- and the wings big enough to make the horse fly. Quanta generation and other personal additions are like the glue and stuff you use to stick the wings into the horse’s back and have a funny result.

First Rule of Thumb: Combo
Spoiler for First Great Rule:
Pack 1 and only 1 of the OTK combo cards in order to use the remaining deck space for stall and drawpower.
Having repeated cards makes you draw unwanted extra cards, which you may later need to discard or waste quanta playing them in order to draw more cards.

A good list of OTK Combos (How to deal 100+ Damage)
Spoiler for OTK Combos:
YAY, the interesting part (or almost)!
I will list most of the ones that are in the forums, which, as you see, are a lot.
After this section there’s the real tutorial of how to build an effective OTK deck.

Rainbow Dragon OTK
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Deck import code : [Select]
4vf 52h 560 58r 5bt 5f2 5id 5la 5op 5rm 5ul 61r

Rainbow Dragons, the most common and representative OTK combo. Pick 5 dragons to reach 50 damage, Sky Blitz to duplicate it, Chimera to make it bypass shields and enjoy.

Buffed Dragons
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Deck import code : [Select]
55q 55q 5fb 5op 5rm 61r 61r

Another Dragon OTK combo. This one requires way less quanta than the one just mentioned and can be powered partially with Novas, but requires 1 more card than the other one. Note that the dragon can be changed and a Momentum can be replaced for a Blessing for more attack.

Mono Dragons
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5op 5rm 5rm 5rm 5rm 5rm

5 10-att dragons and Sky Blitz deals 100 damage. This can be done with any 10+ att dragon, I chose Devonians because I like them (and they synergize with  :time drawpower). I could have chosen Bone dragons because of Bone Walls or Purple Dragons to stall with Antimatters, as examples. A Chimera in the end is nice to bypass shields.

Fractalled Dragons
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5op 5rm 622

This way to generate dragons requires less cards, but you need to get somehow your hand free! Same comment about Chimera as the combo just above.

Parallel Dragons
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5op 5rm 61r 61r 61r 61r

The advantage of this build is that, if you balance your quanta right, you should be able to get all that  :aether quanta needed quite easy.

Unstable Gas
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5om 5om 5om 5om 5om

To draw 5 UGs you can choose the stall you like most, but for PC reasons it's a good practice to have a Silence or Cloak, both castable with a couple of novas. To get the  :fire quanta you can use the mark, fire pillars/pendulums or an Immolation!

Blue Nymph
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5ig 5oc

Blue Nymph generates cheap Unstable Gases.

2 Catapults
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561 561 595 595 595 5i7 5l9 61r

This combo requires 2 Catapults. Freeze a Photon (or any creature, actually), cast Basilisk Blood 3 times on it, freeze it, copy it and catapult them, reaching more than 100 damage in one turn.

1 Catapult
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560 561 595 595 595 5i7 5v0 61r 61r

This combo requires only 1 Catapult, but way more  :gravity quanta.

Self-damaging Voodoo Doll
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595 5lc 5lc 5lc 5on 5v0 61r 61r

The combo is to play on your Voodoo Doll: Basilisk Blood, 3 Holy Lights, 1 Shockwave and 2 Parallel universes, inflicting 3x34 = 102 shield-bypassing damage. Note that the Voodoo Doll can be played early if your hand gets clogged.

Self-damaging Voodoo Doll 2
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5fb 5fb 5fb 5v0 61r 61r 61r

Play the Rage Potions followed by the Parallel Universes on the Voodoo Doll, dealing 120 damage in one turn. Optional momentum to make it haxx shield proof.
Another very similar way to do it is with 2 Rage pots and 4 PUs. It requires more quanta, but it can be easier to get it depending on the quanta production.

Pandemonium Voodoo
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4vp 4vp 4vp 4vp 4vp 4vp 5v0

The strategy is to multiply the Voodoo Dolls with Fractal or Mitosis. When you have many dolls, throw 4-5 Pandemoniums in the same turn. They will hurt and copy the dolls enough to kill your opponent!

Ball Lightings
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74g 7n9 809 809 809 809 80i

Play 4 BLs, then Fractal, then play the other 6 BLs you just fractalled.

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717 717 717 7ta 7ti 809 809 80i

Quite funny, dies against PC and a shield breaks it, but who cares? You kill him with skeletons!

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7n9 7nq 7nq 7nq 7nq 809 80i

An upgraded, ostentatious way, but it only requires some  :aether and no Chimera!

Fire Bolt
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5f4 5f4 5f4 5f4 5f4 5f4

A classic in old times, with Dimensional shields and maybe Sundials you can easily get the 59  :fire quanta you need to reach 102 damage. 69  :fire quanta if you have 5 bolts!

Vulture pseudo OTK
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Deck import code : [Select]
52k 5f8 5oh 622

With Aflatoxin or nightmare Photons you make your opponent have many small creatures (less than 3 HP). Then, you Fractal the Vultures, kill the opponent's creatures with RoF or Thunderstorm and optionally play a Chimera to bypass shields. This combo can deal 200+ damage with a Sky Blitz, being able to be used in Arena and False Gods.

Stalling ways
Spoiler for How to stall:
Let's start with this and let the most interesting part for later. This is essential to make a OTK work, so don't overlook it!
You will find cards that haven't been used for OTK stalling yet, but I mention them because there's always room for creativity.

Hover over cards for details, click for permalink
Deck import code : [Select]
5fu 5oo 5rl 5rp 5rr 61t

6x Precognitions + 6x Sundials = 12 cards less in your deck + 6 stalling turns. It tends to be almost enough against unupped rushes, and enough against other strategies. Hourglasses work awesome in time-based decks for a controlled and constant drawpower. Even a pair of them can be used as drawpower in a Supernova-based deck.
6x Dim Shields = 18 stalling turns. Tons of PC with some hard hitters is a bitch against them though.
Wings can be more or less mighty than the Dimensional Shields, depending on the opponent's creatures. They block like 60% of the total amount of creatures, so making Wings decks may be worth it.
Shard of Bravery works good if you have sundials or shields to block the opponent's creatures, use them carefully!

Hover over cards for details, click for permalink
Deck import code : [Select]
53e 594 5c2 5c5 5c6 5cq 5lc 5li 5lm 5m6 5ur

Anything that heals you makes you win turns. Hopefully, you may outheal your opponent and end with 100ish HP.

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4vi 4vl 4vp 52p 52s 55v 562 593 595 596 5f4 5f8 5fb 5i7 5i8 5oh 5on 5um 5us 5uu

Stopping creatures is an effective way to make time, as 95%ish of the decks rely on attacking creatures. They are to be quite good with shields, but I won’t put another pic just for the shields. I don't remember any quanta denial based OTK in the forums, but they give room for creativity.

Part 3 - Making the deck: Thinking, building, testing and rebuilding
Spoiler for Hidden:
So here we are, in the most difficult part of building a OTK deck. We know tons of ways to stall the opponent and OTK combos, and now what? It’s time to make a deck that can win consistently.
You may be thinking: Dude, it’s just matter of picking a combo, put in some drawpower and sundials and tl;dr your guide. You can do that if what you want is to make a deck that gets outrushed even in PVP 1 half of the times, even more competitively.
Experience says that OTKs with 6 Precogs and 6 Sundials get outrushed quite often in PVP1: A Simple mono Life with adrenalines get damage as hell, mono aether gets damage enough to beat you by the time you missed a sundial turn, same with mono death.
How can you make an effective deck? The best way to explain it is with a pair of examples I made exclusively for this guide:

Second Rule of Thumb: OTK's Quanta Secret
Spoiler for Hidden:
In other decks, all the quanta movement must be fluid; You gain quanta, play cards, gain more quanta and play more cards.
In OTKs, instead, you must have a fluid quanta movement when talking about stall and drawpower, but what about the combo quanta? There is a certain amount of quanta of some elements that you may need for the last-turn combo and not in the rest of the game!
When this happens, you may ensure to have the required quanta by the end of the game, and not necessarily much before.
If you need a bit of quanta of many elements just run some Novas or Quantum pilars, and try to fit in some Sundials if you aren't using much Light.
And here's the real secret: If you need a bunch of quanta of 1 or 2 specific elements for the OTK combo and they don't take part of the stall, you can simply throw a pair of pilars or pendulums of that element into your deck and you ensure you will have the required quanta by the end of the game. Examples? Chimera, Sky Blitz, Fractal and Paralel Universe depending on each deck.

Example 1: Making a Voodoo Doll OTK
Spoiler for Hidden:
Picking the Combo
The one you like most; a funny one you thought about and want to try, an already built one, anything. For this example I will pick the Doll + 2x Rage Potion + 4x PU, because I want to. It really can be any of them.
Hover over cards for details, click for permalink
Deck import code : [Select]
5fb 5fb 5v0 61r 61r 61r 61r


Choosing stall and quanta generation
This is a difficult part, Stall and quanta generation must come together. How the hell am I supposed to get 28  :aether? I also need 6  :fire! A lot of ideas come to my mind, but keep in mind you will need more than just precogs and sundials to make it really effective.
The first thing that comes to my mind is getting a  :darkness  mark for the Dolls, some immolations for  :fire  production, 6 Rage Pots (2 for use and 4 for control) and then I shall see how I manage the rest. 6 Dimentional shields and 4 Rage Pots should be enough to stall a whole game with a 30-card deck. Let's open the Trainer and see how it looks!

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Deck import code : [Select]
5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fb 5fb 5fb 5v0 5v0 5v0 5v0 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 8pt


There you go, a complete OTK! What do we do just after making a new deck? Test it to see how awesome you are! After losing 2 out of 3 games vs AI2 (yes, AI2) I noticed a pair of things: Immolation can screw the mulligan  when you have 6 or less pillars, making you discard 1 or 2 cards in the first turns, and I have tons of unused  :darkness quanta after the first 2 turns. Crap, fail attempt. Don't worry, it happens even in the best families.
Let's try another option: Some stalling turns with Dimensional shields and Nova-powered Sundials, with  :fire mark for the Rage Potions. I shall have unused  :fire  quanta, but meh. Why didn't I think about this before?

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5fb 5fb 5fb 5fb 5fb 5fb 5rp 5rp 5rp 5rp 5rp 5rp 5v0 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 8po


This crap actually works... sometimes. It's pretty slow and being 35 cards you have less chances of getting another shield if one is destroyed. Also, you may get more sundials than novas and more shields than aether quanta, wihch should make you discard  precious sundials and dims. Mass Dims + Sundials + control didn't work good enough, but I'm pretty close to what I want. What if I remove the control and just keep the stall? 6 dims + 5 Sundials may be stallish enough and  :aether mark should help getting the first shields in time.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5fb 5fb 5rp 5rp 5rp 5rp 5rp 5v0 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 8pu


Ohh that's much better! It just won 2 AI3 games in a row, but lost against the  :entropy  :life AI3’s  Emerald shield... Forgot that the combo deals 100 and only 100 damage, and some of it is blockable by shields. I should add a Momentum, quanta isn't a problem due the Novas. What do I take out to put the momentum? I can't have less than 6 pillars, so I will have to sacrifice a Sundial. It's worth it, many PVP and AI3 have shields. <br/>

Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vj 4vj 4vj 55q 5fb 5fb 5rp 5rp 5rp 5rp 5v0 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 8pu


There, unstoppable OTK once you get the cards. If the opponent doesn't have a shield you don't need the momentum and if you get the whole combo too early you can just play the doll. It wasn't that hard, was it?

Example 2: Making a Dragon OTK
Spoiler for Hidden:
The combo
An idea doesn't have to be complicated to be effective, so let's pick an easy combo for this deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
5op 5rm 5rm 5rm 5rm 5rm 5rm


Why Devonians? Because they synergize with Hourglasses and have 10 attack (by this time I'm thinking a bit about the rest of the deck).
Stall and drawpower
Devonians seem quite easy to put with some Hourglasses and have a decent drawpower. Let's see if I can get enough  :time  quanta, just for a quick test.

Hover over cards for details, click for permalink
Deck import code : [Select]
5op 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5rl 5rm 5rm 5rm 5rm 5rm 5rm 8pr


Excess of quanta against the devourer AI2, with constant Hourglass drawings. That’s a good start.
Of course, this isn't optimal. It doesn't beat decks with haxx shields, it needs 9 turns to charge the Sky Blitz and It needs to be able to stop a ~7 TTW unupped rush.  I could replace 6 time pillars for pendulums, 3 for wings and other 2 for extra Sky Blitz to make it faster, but a PC deck would completely destroy it taking out the precious Hourglasses. Besides drawpower, stall is needed. The 2 easiest ways to stall that comes to my mind are Sundials and Wings. Sundials would give me 90% chance of stalling till the end of the game, but I would need an extra element to take advantage of it, I have a Chimera in my mind and high-quanta Quartets are always very difficult to balance (can't make it just with some Novas). I will pick Wings, as they block around 60% of the creatures and gives me the possibility to add  :gravity  to the deck later. I'm not gonna make a test replacing 5-7 time pillars for pendulums because I know what the result will be: enough  :air  quanta, maybe some in excess.
Time to add the :gravity. I only need a Chimera for the last hit, so I won't need of 6 dragons because Damage Reduction shields won't have effect in the blast. As I will need it only for the last hit and I wanna spend as few cards as possible in the Chimera, I will chose to have only 2 pendulums and 1 pillar. That should be enough to generate 7  :gravity and it would also be Earthquake proof. As I will need tons of  :time quanta, I will choose the time mark and a bit more of  :air pendulums for the build.

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 560 576 576 5oo 5oo 5oo 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rl 5rl 5rm 5rm 5rm 5rm 5rm 8ps


Aaaand there you go, an unupped effective Dragon OTK!

You may have a lot of unused quanta. There can be added some shockwaves for control in case the opponent has airborne creatures, but mono darkness is ruling PVP 1 and Earthquake decks are seen pretty often to, so I personally wanted to make it PVP1 proof.

Some comments
Could I have picked the Azure Dragon instead of the Devonian? Yes, but it has 9 attack instead of 10, so you would need an extra dragon. Could I have done it  :fire based with an Explosion to destroy the opponent's shield before the last hit? Absolutely. How about  :gravity based with Armagios for extra stall?  :entropy based with 6 Antimatters for stall? It's just a matter of imagination.

Final comments: From a simple idea to a powerful deck
Spoiler for Hidden:
As you may have noticed, a OTK deck isn’t just a 100 damage combo and some drawing cards. One must test different ways to make 100 damage and to stall enough for the while game without having too few quanta or waste too many cards stalling. That's part of the building sequence:
Key cards -> base deck -> test -> correct and make a little addition -> test again -> correct again and make another little addition -> ... -> Final result.

There’s much room for creativity and new ways of getting a good and funny deck. As I said before, It's just a matter of imagination.
« Last Edit: June 25, 2015, 04:01:32 pm by Chapuz »
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Offline ChapuzTopic starter

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Re: [Tutorial] OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1108087#msg1108087
« Reply #1 on: November 07, 2013, 05:09:53 pm »
Resrved. Any suggestions are appreciated
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Offline arktos22

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Re: [Tutorial] OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1108153#msg1108153
« Reply #2 on: November 07, 2013, 11:21:20 pm »
Cool guide!  I've admired your OTK decks before - I use limitless speed for FG killing.  I think I get about a 30% kill rate with it.  I also tried out the aflatoxin deck, but didn't have as much success with it.  Anyway, you're a really creative deck builder - keep it up man!

Oh yeah, I had a question/observation... Do you think these two decks would be good FG killers?  Obviously you'd have to have two turns of attacking instead of one, but I think they could handle it.
« Last Edit: November 07, 2013, 11:22:53 pm by arktos22 »

Offline TribalTrouble

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Re: [Tutorial] OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1108159#msg1108159
« Reply #3 on: November 07, 2013, 11:54:48 pm »
Fire Bolt has lots of ways to stall. It can also stall with SoSaC + Miracle + Sanctuary, a ton of Fire CC, and/or some SoG.

@Self Damaging Voodoo 2
Quote
Play the Rage Potions and Parallel Universes on the Voodoo Doll, dealing 120 damage in one turn. Optional momentum to make it haxx shield proof.
To be clearer you may want to write "Play the Rage Potions on the Voodoo Doll followed by the Parallel Universes".

I'll read it more completely later, this was just from a quick skim. Nice job though.
« Last Edit: November 07, 2013, 11:57:58 pm by TribalTrouble »

Offline Dm

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Re: [Tutorial] OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1108164#msg1108164
« Reply #4 on: November 08, 2013, 12:15:15 am »
Spoiler for Everything I found slightly odd or wrong in this thread, mostly grammar fixes..:

Quote
Alright, this guide should help players to build their own powerful OTK decks.
I don't think you need a "to" there. (Yes, I'm nitpicking)

Quote
Q  What does an OTK deck need so be successful?
A  It needs 2 and only 2 things: stall and drawpower. Stall is the art of losing time while drawing your 100 damage combo and gaining enough quanta to play it without letting the opponent kill you in the attempt. Drawpower is the addition you insert to make your stall big enough to last the whole game. In this guide, I will call just stall to the combination of both.
And, you know, the combo cards that deal 100 HP or more in one turn. Because THAT'S the one thing an OTK deck needs to be successful.
Which also leads me to : "Need so be successful" should be "Need to be".

Quote
1-   Does the opponent have healing and CC? Lost cards, dude.
This should really be "Or", since it's not only when he has healing AND CC that it's useless.

Quote
4-   Games are usually pretty fast due to drawpower. There are slow PVP OTKs, in which you enjoy the chatting with your opponent making he beleive he won.
Believe. Right?

Quote
1-    Chrysaora
2-    Early neurotoxin (before sundial chain or shield blocking)
3-    More poison poison poison with not much drawpower
I'm personally of the opinion you should just pack everything in this up as "Poison". Since that's what it is. You don't need to set chrysaora apart. Plus, you should add somewhere that you can add purify to your OTK. Why not?

Quote
5-    Black Holes use to be nasty, almost no one uses Sanctuary in OTKs (up to now)
This... doesn't really make sense. "Black Holes can be nasty" or "Black Holes are nasty" or "Black Holes, if used, will be nasty" or anything else seems better. Or if you don't want it so formal, "Black Holes be nasty."

Quote
7-    SoD and Stone Skin
Or also fits better than "And" here.

Quote
hink about Horse (OTK combo) + Wings (stalling way) = Pegasus (OTK deck). The horse must be small enough to be able to fly –less than 9 cards- and the wings big enough to make the horse fly.
What?

Quote
Having repeated cards lets you draw unwanted extra cards
This kind of makes it sound like it's positive, maybe you should use "Makes you draw unwanted"..

Quote
so making Wings decks may worth it.
May be* worth it..

Quote
Shard of Bravery works good id you have sundials or shields to block the opponent's creatures,
If*

Quote
They use to be quite good with shields,
^About CC. Maybe "They are quite good with shields" or "They can be quite good with shields" or "Their use is quite good with shields" or anything of the kind.

Quote
With Aflatoxyn or nightmare Photons
Aflatoxin.

I would also like to note some of the ones in "OTK combos" don't really "OTK", as they already deal damage previously. More specifically the Blue Nymph one. Also, you're lacking the Titan OTK (which is basically simpler than a Photon + 3 BB + Freeze + PU OTK, only requiring Titan, Flying Weapon, Freeze, PU, and two catapults. More gravity quanta though.) And that firebolt that heavily tips to a firestall.

Quote
When this happens, you may ensure to have the requiered quanta by the end of the game
required.

Quote
This crap actually workes... sometimes. It's pretty slow and being 35 cards you have less chances of getting another shield if one is destroyed. Also, you may get more sundials than novas and more shields than aether quanta, what should make you discard  precious sundials and dims.
Works*, which should make you..*

Quote
The 2 easiest ways to stall that comes yo my mind are Sundials and Wings.
that comes to mind*, comes to my mind*, etc.

Quote
One must test different ways to make 100 damage and to stall enough for the while game without having too few quanta or waste too many cards stalling or too much stall.
What? at the end. Without having too little quanta, and without wasting too many cards stalling seems better. The too many cards stalling + too much stalls seems redundant.

Quote
It's just matter of imagination.
A matter of?

Also, A OTK -> An Otk, although I'm not sure about this one.

Lots of nitpicking and small stuff, but that's proof that I read this tutorial. And I liked it. Even if a bit.

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Re: [Tutorial] OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1108166#msg1108166
« Reply #5 on: November 08, 2013, 12:19:18 am »
Spoiler for Everything I found slightly odd or wrong in this thread, mostly grammar fixes..:

Quote
Alright, this guide should help players to build their own powerful OTK decks.
I don't think you need a "to" there. (Yes, I'm nitpicking)

Quote
Q  What does an OTK deck need so be successful?
A  It needs 2 and only 2 things: stall and drawpower. Stall is the art of losing time while drawing your 100 damage combo and gaining enough quanta to play it without letting the opponent kill you in the attempt. Drawpower is the addition you insert to make your stall big enough to last the whole game. In this guide, I will call just stall to the combination of both.
And, you know, the combo cards that deal 100 HP or more in one turn. Because THAT'S the one thing an OTK deck needs to be successful.
Which also leads me to : "Need so be successful" should be "Need to be".

Quote
1-   Does the opponent have healing and CC? Lost cards, dude.
This should really be "Or", since it's not only when he has healing AND CC that it's useless.

Quote
4-   Games are usually pretty fast due to drawpower. There are slow PVP OTKs, in which you enjoy the chatting with your opponent making he beleive he won.
Believe. Right?

Quote
1-    Chrysaora
2-    Early neurotoxin (before sundial chain or shield blocking)
3-    More poison poison poison with not much drawpower
I'm personally of the opinion you should just pack everything in this up as "Poison". Since that's what it is. You don't need to set chrysaora apart. Plus, you should add somewhere that you can add purify to your OTK. Why not?

Quote
5-    Black Holes use to be nasty, almost no one uses Sanctuary in OTKs (up to now)
This... doesn't really make sense. "Black Holes can be nasty" or "Black Holes are nasty" or "Black Holes, if used, will be nasty" or anything else seems better. Or if you don't want it so formal, "Black Holes be nasty."

Quote
7-    SoD and Stone Skin
Or also fits better than "And" here.

Quote
hink about Horse (OTK combo) + Wings (stalling way) = Pegasus (OTK deck). The horse must be small enough to be able to fly –less than 9 cards- and the wings big enough to make the horse fly.
What?

Quote
Having repeated cards lets you draw unwanted extra cards
This kind of makes it sound like it's positive, maybe you should use "Makes you draw unwanted"..

Quote
so making Wings decks may worth it.
May be* worth it..

Quote
Shard of Bravery works good id you have sundials or shields to block the opponent's creatures,
If*

Quote
They use to be quite good with shields,
^About CC. Maybe "They are quite good with shields" or "They can be quite good with shields" or "Their use is quite good with shields" or anything of the kind.

Quote
With Aflatoxyn or nightmare Photons
Aflatoxin.

I would also like to note some of the ones in "OTK combos" don't really "OTK", as they already deal damage previously. More specifically the Blue Nymph one. Also, you're lacking the Titan OTK (which is basically simpler than a Photon + 3 BB + Freeze + PU OTK, only requiring Titan, Flying Weapon, Freeze, PU, and two catapults. More gravity quanta though.) And that firebolt that heavily tips to a firestall.

Quote
When this happens, you may ensure to have the requiered quanta by the end of the game
required.

Quote
This crap actually workes... sometimes. It's pretty slow and being 35 cards you have less chances of getting another shield if one is destroyed. Also, you may get more sundials than novas and more shields than aether quanta, what should make you discard  precious sundials and dims.
Works*, which should make you..*

Quote
The 2 easiest ways to stall that comes yo my mind are Sundials and Wings.
that comes to mind*, comes to my mind*, etc.

Quote
One must test different ways to make 100 damage and to stall enough for the while game without having too few quanta or waste too many cards stalling or too much stall.
What? at the end. Without having too little quanta, and without wasting too many cards stalling seems better. The too many cards stalling + too much stalls seems redundant.

Quote
It's just matter of imagination.
A matter of?

Also, A OTK -> An Otk, although I'm not sure about this one.

Lots of nitpicking and small stuff, but that's proof that I read this tutorial. And I liked it. Even if a bit.

Quote
4-   Games are usually pretty fast due to drawpower. There are slow PVP OTKs, in which you enjoy the chatting with your opponent making he beleive he won.

You quoted this fixing 'believe' but you also forgot one grammar issue next to that word. It should be 'him' not 'he'. In addition, I would take out the unnecessary 'the' in between 'you enjoy' and 'chatting'

These fixes would leave the sentence as:

Games are usually pretty fast due to drawpower. There are slow PVP OTKs, in which you enjoy chatting with your opponent making him believe he won.

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Re: [Tutorial] OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1108185#msg1108185
« Reply #6 on: November 08, 2013, 01:12:59 am »
Thanks Dm and TT for the grammar stuff

Cool guide!  I've admired your OTK decks before - I use limitless speed for FG killing.  I think I get about a 30% kill rate with it.  I also tried out the aflatoxin deck, but didn't have as much success with it.  Anyway, you're a really creative deck builder - keep it up man!

Oh yeah, I had a question/observation... Do you think these two decks would be good FG killers?  Obviously you'd have to have two turns of attacking instead of one, but I think they could handle it.
Thanks!
Notice that both combos deal less than 200 damage in 2 turns, as Sky Blitz hits only once and Voodoo damage is applied only once too. This combos don't offer the possibility of just adding a Silence and making your creatures hit 2 times.
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Re: OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1222711#msg1222711
« Reply #7 on: February 08, 2016, 11:09:55 am »
Is :fire the only mono which can OTK? I want to have a mono :water OTK (without any other elements' quanta) but unfortunately the current maximum quanta cap is 75, so even if I do have all 6 Ice Lances in my hand, I can only deal 96 damage at most.
My idealized elements cycle:
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Re: OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1222712#msg1222712
« Reply #8 on: February 08, 2016, 11:18:44 am »
Any creature with 4 or more attack will push the damage to 100, so depending on how you build around the bolts, dragons/toadfish/tears are all viable options.
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Re: OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1222714#msg1222714
« Reply #9 on: February 08, 2016, 11:38:01 am »
Thing is, my main mean of stalling is using octopi. If those chepalopods have dealt damage even before the turn all 6 Ice Lances are used, does it still even count as an OTK?
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Re: OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1222723#msg1222723
« Reply #10 on: February 08, 2016, 01:17:50 pm »
Thing is, my main mean of stalling is using octopi. If those chepalopods have dealt damage even before the turn all 6 Ice Lances are used, does it still even count as an OTK?

That's a control deck but not a OTK.
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Re: OTK Deckbuilding Guide https://elementscommunity.org/forum/index.php?topic=52183.msg1222726#msg1222726
« Reply #11 on: February 08, 2016, 01:45:08 pm »
Guess I'll stick with poison-lockdown, then.
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