Needs Vampires and Lightnings. Also Mummies and Bone Dragons in BoneBolt. Also Golden Dragons in Sancstall. The rest (excluding dragons) are kind of suboptimal.
What do you mean with 'the rest'?
The idea of this thread was to explan about fractal based decks, starting with the fractalable creatures of those. The Vampires are explained in the Pestal (I have actually never seen a pure vamptal) and the other ones you mentioned are additions to make some damage instead of a deck base. Note that I didn't add golden dragon for RoL Hope. However I can add other creatures fractalled like that ones.
The rest are all other unupped cards except Dragons, as Dragontal is viable in any duo thanks to Dims or Lightnings. You'll find things like Cockas being just an alternative to Frogs if you're really scared of RoF, or Hematite Golems being an alternative to Stone Dragons if you're less worried about a stall, but they're situational alternatives that do not significantly change how you play the deck, what the decks can do (in fact, they're usually less efficient due to compensating for the situational need), nor what they can beat.
You'll find Vamptal with Lightnings being a strong rush-counter in both War and TPvP.
The others aren't just damage additions. They enable domination-type decks to overpower stall decks, something that can't be done without Fractal or Bolts (the latter having more effective counters). In BoneBolt you get OTK ability with Arsenics and Bone Dragon-tal. In Sancstall you can achieve the same by having a few dragons in play before ramping up to OTK. The combo changes the way you play the decks, what the decks can do, and what the decks can beat.
As an aside, Light Nymph probably deserves an honorable mention since that particular Nymphtal achieves more unconditional healing than any other deck type realistically can, thus transforming the deck into something completely different.
Fractal and SoB can make 30 card deck out decks viable too. (Im surprised Higs didnt write this guide before)
Think for a moment.. have I ever written a guide? I believe in real-time, hands-on exchange when it comes to areas that can only be improved upon through experience. Telling somebody over and over how to throw a punch won't make 'em better at it. It'll only let them visualize it, which is but the first step.