As far as adding up decks. I sort of crawled through them while filling out the tab in your googledoc vault thing. I didn't record them separately, but that vault tab should support every deck listed here excluding the nymphs and the miracles with buffers to keep them viable if a few cards get stolen.
I tried a forty card version once and it didn't seem to do so well. 36 would be the maximum, in my opinion.
Just to put an idea on the table.
Using upped decks (with shards) I use a 48 card deck out strat for farming a fair bit. I don't really have a fully unupgraded one, as the sod were kind of key for early healing. When I started using it, most of it was unupgraded except for hourglasses, miracles, and shards. You just need a big
component to make large deck outs work. You only pull forward for small opponent decks or if you're otherwise in trouble.
In general, I would put 2 deflags + 1 burning tower in any deck out shot, it's the unguarded eternity killer.
This is what I farm t50 with, it's a max hp, EM, deck out strat for the 220 electrum a round. It would need to be altered for combat / remove the shards, but it isn't too bad.
58s 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 778 778 778 778 778 778 778 778 778 778 77c 77k 77k 77k 77k 77k 77k 78q 78q 78q 78q 78q 78q 78q 78q 7dg 7dm 7dm 7k2 7k2 7k2 7q0 7q5 7q5 7q5 7ri 7ri 7ri 7ri
Here's a shot at modifying it to be unupped, the only thing is the sod were quite important early on, I'm not sure if the sundials would replace them well enough or not.
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f0 5f6 5f6 5lc 5li 5li 5li 5rg 5rg 5rg 5rl 5rl 5rl 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2