Playing around with that morningstar deck I had better luck with:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 5aa 5aa 5aa 5aa 5lh 5lh 5lh 5lh 5lh 5oi 5oi 5oi 5oi 5pu 5pu 5pu 5pu
I found the stoneskins seemed to be enough healing for the most part without the miracles. I think I favor $$$man's tilt towards more dmg output. This deck is not easy to win with even with decent draws if you only have 3 weapons around. The miracles didn't really help, because by the time those were needed, I was near decking out in the 3 weap version. You're only really going to be able to deck out someone with 30 cards and no eternity with this.
Even if you don't like this version, the air pendulums are a better way to handle flying weapons, and flip the mark to something more useful like light in this case. The air pendulums will be potentially useful in any deck with flying weapons (there's a few of those), whereas light pillars are only useful here. Plus a few pendulums can more than handle the really low cost of flying weapons, so it's a good usage.
I've tried making a vault sample (made my own tab on your SS) and covering these decks viably. It's going to be tight. Covering these decks here in my first shot put me 150 cards over limit. Being able to keep deck options like this is going to be easier if we can ditch things like the stack of light pillars no other deck uses. That's the other, bigger reason to switch to air pendulums.