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$$$man

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What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176146#msg176146
« on: October 14, 2010, 12:57:23 pm »
Just list 2-3 decks that you like here. Rules are
-must have 50% earth cards.
-must be good and somewhat tested (don't just throw something together.
-These will be used in final determination of the vault.

Please use the following format to prevent clutter

My decks:
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 58o 58o 58o 58o 58o 590 590 590 590 590 590 595 595 595 595 595 58o 5oi 5oi 5oi
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 5um 5um 5um 5um 5um 5um 5uo 5uo
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52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 592 594 594 594 594 595 595 595 595 595 595These are the decks I think we should be SURE to take. Maybe double or even triple up on the scrambled shriekers.

Dreggs

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176352#msg176352
« Reply #1 on: October 14, 2010, 06:38:22 pm »
In all honesty I dont have any preferred decks tho the above decks all seem nice and from what I understand of the last war are pretty tested.

Only issue for me is I only have 3 Discords - will get grinding on T50 to try get another asap.

Offline Demagog

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176369#msg176369
« Reply #2 on: October 14, 2010, 07:11:48 pm »
$$$, we can improve on the discord deck. Remove the trident and a flying weapon and add a pillar and a BB. I've used this deck a lot unupgraded and that trident is hard to get out early enough to matter.

Other decks we should have are the flying glory deck, a golem rush, the earth/gravity deck, and the earth/scarab deck. I'll post them in a bit.

$$$man

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176431#msg176431
« Reply #3 on: October 14, 2010, 08:47:13 pm »
$$$, we can improve on the discord deck. Remove the trident and a flying weapon and add a pillar and a BB. I've used this deck a lot unupgraded and that trident is hard to get out early enough to matter.

Other decks we should have are the flying glory deck, a golem rush, the earth/gravity deck, and the earth/scarab deck. I'll post them in a bit.
Fixed the discord deck. I will take your word for it since I inly play with the upped version.

And about the other decks I'm sure they would be great to include.

Skydaemon

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176456#msg176456
« Reply #4 on: October 14, 2010, 09:53:04 pm »
Ok, this will be my placeholder post for my decks.

I'll post my first deck to get it started and see if I've got these spoiler/forum options figured out.

Deck 1:Deck 1
An improved version of deck 1.  Graboids work better than the shriekers for this deck due to lower cost, and the :time is basically free.
Code: [Select]
4vh 4vh 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58r 58r 58r 590 590 5c5 5f5 5f5 5f9 5f9 5fb 5fbtesting data:
Doing a new set of test results and posting them here as I do them.
(element win-loss ttwlist)
SUM    48-12 = 80% across 60 runs

Fire        15-1 8,10,8,7,11,9,9,11,8,10,8,7,9,9,9,
Water    7-2 7,13,11,9,11,8,15
Light      4-0 7,9,8,7,
Life        5-3 10,9,12,12,16
Death     4-1 6,9,10,9,
Time       3-1 9,8,12,
Air          4-1 16,8,8,8,
Entropy  4-1 8,14,9,9,
Earth      1-2 8,
Gravity    1-0 8,

(test number opponentElement - outcome ttw [or explanation of what happened if loss])test 1 fire - WIN 8
test 2 fire - WIN 10
test 3 water - WIN 7
test 4 light - WIN 7
test 5 light - WIN 9
test 6 water - WIN 13
test 7 life - LOSS - chaos seeds, pu dragons, gravity pull, healing, full pillar opening draw
test 8 fire - LOSS - in first 17 cards - drew 1 creature, leaving 7 plus staff in last 13 cards...
test 9 water - LOSS - poisoned and frozen to death
test 10 water - WIN 11
test 11 death - WIN 6
test 12 fire - WIN 8
test 13 fire - WIN 7
test 14 life - WIN 10
test 15 fire - WIN 11
test 16 time - WIN 9
test 17 life - WIN 9
test 18 death - WIN 9
test 19 time - WIN 8
test 20 air - WIN 16test 21 fire - WIN 9
test 22 life - LOSS bad opening hand, opponent healing and rt
test 23 entropy - Win 8
test 24 air - WIN 8
test 25 light - WIN 8
test 26 air - LOSS - close fight, got outsped by 3 firefly queens
test 27 air - WIN 8
test 28 water - LOSS frozen and poisoned to death
test 29 fire - WIN 9
test 30 entropy - WIN 14 (this was a 4 devourer+discord enemy)
test 31 entropy - LOSS - barely outsped by lycanthropes
test 32 light - WIN 7
test 33 earth - WIN 8
test 34 earth - LOSS EQs off draw, early rts,
test 35 time - WIN 12
test 36 fire - WIN 11
test 37 water - WIN 9
test 38 death - WIN 10
test 39 entropy - WIN 9
test 40 life - LOSS victory stolen by a healtest 41 fire - WIN 8
test 42 air - WIN 8
test 43 water - WIN 11
test 44 gravity - WIN 8
test 45 death - WIN 9
test 46 death - LOSS barely, 3 parasites did CC too well
test 47 life - WIN 12
test 48 entropy - WIN 9
test 49 fire - WIN 10
test 50 life - WIN 12
test 51 fire - WIN 8
test 52 time - LOSS - rt's, pu's etc, close anyway
test 53 fire - WIN 7
test 54 fire - WIN 9
test 55 life - WIN 16
test 56 fire - WIN 9
test 57 water - WIN 8
test 58 fire - WIN 9
test 59 water - WIN 15
test 60 earth - LOSS - rt, bb
concept and swaps:
It has both offensive and defensive deck (including some quanta defense).

There is a lot of responsiveness in the deck surrounding the choices you make with immolation targets and rage potions.  If an enemy poisons or lobotomizes something or messes up a creature, it becomes a good immolation target.  If you get stuck needing to kill a maxwell demon or something to get shriekers out, you can sacrifice whatever is on the board to get a fire shield up.  You can also let the preferred target (lycanthrope) do some damage while you wait for the need for a shield.  The rage potions also get around gravity shields, as most people know everything outside of shriekers is going to have high hp, so they might plan for it.  Lycanthropes, stone dragons, hematite golems all go well with rage boosts for offense.

The novas and immolations aren't just there for producing quanta, they're also counter-discord/pest quanta defense too, as well as confusing opponents a bit.

There's a core of this deck, which is the novas, and the earth cards pretty much.

Swap options for particular situations:
-The fire shields can be swapped for titanium shields.  Fire is better against fire, or entropy type rushes, titanium better against life. 
-The lycanthropes can be swapped for pretty much any low quanta immolation target.  Main reason to do that really is if you need the entropy or dark quanta for something else.  My second choice woulda been mind flayers.
-The rage potions are swappable for basilisk blood, but that removes the offensive potential.
-The rage potions are swappable for other cards.  Options include: adrenaline (works as a nice killshot, shriekers and stone dragons are both 8atk, which is the optimal atk for adrenaline which hits for 17 total dmg (8,6,3); you can swap for Rewind, Momentum, an improved poison, or really, any two other special cards you think you need to handle something.  Deflagrations are excellent choices as well, as it's very likely to run into fire or thorn bucklers playing as earth, as it's a standard counter to burrowed creatures which everyone will expect from earth.
-The fire pendulum could be swapped for a stone pillar, but it's slightly better with it as a pendulum.
-Stoneskins could be added if are going to need healing, but it slows it down slightly.
-Hammers or pulverizers can be swapped in as well, but barring a special need I found they got in the way more often than they helped.  Opponents expect weapons, so they get destroyed or stolen and  they end up hurting as well as wasting your slot.

Offline Demagog

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176478#msg176478
« Reply #5 on: October 14, 2010, 10:28:48 pm »
I don't think that deck will work too well, Sky. Way too many quanta producing cards, hardly any creatures, and I just don't know if the idea of it is reliable enough to be a consistent deck. Have you tested it?

Some decks:

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55p 55p 58o 58o 58o 58o 58o 58o 590 590 590 590 5rg 5rg 5rg 5rg 5rg 5rg 5rq 5rq 5rq 5rq 5rq 5rq 58t 58t 58t 58t 58t 58t
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55k 55k 55k 55k 55k 55k 55k 55k 55q 55q 55r 55r 55r 55r 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58t 58t 58t 58t 58v 58v
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5li 5li 5li 5oi 5oi
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58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 592 592 592 592 592 592 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58r 595 595 595 595 595 595 5i7 5i7 5i7 5i7 5i7 5i7 5i9 5ic 5ic
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58o 58o 58o 58o 58u 58u 58u 58u 58u 58u 590 590 590 595 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fb 5fb 5fb
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 591 591 591 591 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7Many of these can be tweaked due to new cards. Pendulums can greatly help some of these decks.

$$$man

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176506#msg176506
« Reply #6 on: October 14, 2010, 10:56:57 pm »
@ DEMA

Deck one:
Nothing much to say here, good deck.

Deck two:
I say keep 2 of each pillar (to be EQ resistant) and swap the rest for grav. Pendulums.

Deck three:
Increase deck size, that could easily deck someone out, add a few (2) titanium shields and more light pillars. If most people on our team have enough glories, then add more o' those and animates.

Deck four:
I say minus 3 aether pillar +3 earth pendulums.

Deck five:
This deck need work, we could go with an un-upped version of my stop right there deck.
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778 778 778 778 778 778 778 778 77h 77h 77h 77h 77h 77h 77l 77l 77l 77l 77l 77l 78q 78q 7gn 7gn 7gn 7gn 7gn 7gn 7gs 7gs 7gsDeck 6:
Good deck.
-1 pillar +1 pendulum

Deck seven:
I really don't remember the point of taking this deck. other then to run down bonewalls it's completely use-less.

Offline Demagog

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176534#msg176534
« Reply #7 on: October 14, 2010, 11:23:01 pm »
The second deck would need to have earth pendulums, actually.

For deck three, we need to decide the optimum amount of cards. 34 or 35 probably. And are pendulums or pillars better?

$$$man

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176541#msg176541
« Reply #8 on: October 14, 2010, 11:26:14 pm »
The second deck would need to have earth pendulums, actually.

For deck three, we need to decide the optimum amount of cards. 34 or 35 probably. And are pendulums or pillars better?
Yes, for number 2, I must have gone brain dead or something.

For deck three, i think 40-ish would be the better idea, but 34-36 sounds good. I don't know about pendulums I will go do some testing.

Offline Demagog

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176547#msg176547
« Reply #9 on: October 14, 2010, 11:35:02 pm »
I tried a forty card version once and it didn't seem to do so well. 36 would be the maximum, in my opinion.

Offline Korugar

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176554#msg176554
« Reply #10 on: October 14, 2010, 11:37:21 pm »
I don't have a specific deck in mind, but as another gravity/earth duo, I imagine there are some pretty good quanta denial decks with black hole and earthquake.

$$$man

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Re: What are your preferred decks? https://elementscommunity.org/forum/index.php?topic=13946.msg176562#msg176562
« Reply #11 on: October 14, 2010, 11:45:35 pm »
I don't have a specific deck in mind, but as another gravity/earth duo, I imagine there are some pretty good quanta denial decks with black hole and earthquake.
In a game where you can't have over 50% of cards from a diff. element. expect almost 0 rainbows unless your facing entropy/fire. In which case, EQ would not help much anyway (Well maybe against entropy)

 

blarg: