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Skydaemon(5)

Skydaemon

  • Guest
Strategy: Water Intel https://elementscommunity.org/forum/index.php?topic=14394.msg182263#msg182263
« on: October 22, 2010, 11:03:01 pm »
This thread will be where we store all info we gather about team water, their tactics and vault.

Most discussion should happen elsewhere, this is mostly a collection of facts to be edited as we go along.

Members and roles:
essence - general
nilsieboy - lieutenant
wavedash - strategist
miniwally - vault organizer
The Dictator - deckbuilder
RavingRabbid - duel organizer
unit748596 - salvager
BlueSky - substitute
vinvick3714 - rookie

Round 4 fights scheduled: 4 tough fights, but only 6 battles overall
:water nilsieboy - :fire kevkev60614 *** general fight
:water The Dictator - :entropy Amilir *** lieutenant fight
:water Miniwally - :life killsdazombies
 :water 5pla5h - :entropy xKelevra
 :water wavedash - :time Immolation
 :water RavingRabbid - :gravity Indrejue


Combat pointers:
-Water pays attention to deck size, so far using 2 extra cards from likely deck size of opponent.


The known Water Vault for round 1 can be found at:
https://spreadsheets.google.com/ccc?key=tRLJcYOYO7m3u_pXTsxiTCg&authkey=COSNv4QJ&pli=1#gid=12

Personal Stats:
Player               RoundR1R2R3R4R5R6R7R8R9R10R11R12
essence2-02-00-20-00-00-00-00-00-00-00-00-0
nilsieboy0-20-21-20-00-00-00-00-00-00-00-00-0
wavedash1-21-22-10-00-00-00-00-00-00-00-00-0
miniwally0-20-20-20-00-00-00-00-00-00-00-00-0
The Dictator0-21-22-00-00-00-00-00-00-00-00-00-0
RavingRabbid0-20-21-20-00-00-00-00-00-00-00-00-0
unit7485962-12-00-20-00-00-00-00-00-00-00-00-0
BlueSky0-22-12-10-00-00-00-00-00-00-00-00-0
vinvick37140-21-20-20-00-00-00-00-00-00-00-00-0

Skydaemon

  • Guest
Re: Strategy: Water Intel https://elementscommunity.org/forum/index.php?topic=14394.msg182677#msg182677
« Reply #1 on: October 23, 2010, 01:42:59 pm »
For Miniwally

In war 1, he played as master of darkness, that's why his logo is half darkness still.

War 1, while playing for darkness Miniwally used:

Complicated devourer, parasite, black dragon, otyugh deck
vs fire round 1
Code: [Select]
4vj 4vj 55k 55k 55k 55k 55k 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5um 5um 5un 5un 5uo 5up 5up 6u3 6u3 6u3 74b 74b 74bThe exact same deck again in round 2 vs entropy, losing this time
Code: [Select]
4vj 4vj 4vj 55k 55k 55k 55k 55k 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5um 5un 5un 5uo 5up 5up 6u3 6u3 6u3 74b 74b 74bStone dragons, earthquakes, gargoyles and vampire stilettos
vs death round 3
Code: [Select]
58o 58o 58o 58o 58o 58o 58r 58r 58r 5uk 5uk 5uk 5uk 5un 5un 5un 5un 5up 5up 5up 5ur 5ur 5uv 5uv 77j 77j 77j 77j 77j 77jThe exact same deck again from round 3 and losing this time
vs entropy round 4
Code: [Select]
58o 58o 58o 58o 58o 58o 58r 58r 58r 5uk 5uk 5uk 5uk 5un 5un 5un 5un 5up 5up 5up 5ur 5ur 5uv 5uv 77j 77j 77j 77j 77j 77j

Skydaemon

  • Guest
Re: Strategy: Water Intel https://elementscommunity.org/forum/index.php?topic=14394.msg185873#msg185873
« Reply #2 on: October 27, 2010, 04:14:20 am »
This post reserved for:

Round 1:  Decks, fights and salvages for Team Water.

2-7
Round 1 fights scheduled: - 2 to 4 hard fights, we're their toughest
vinvick3714 - demagog :earth *** vs our lieutenant
miniwally - coinich :earth
bluesky - mrpaper :aether
unit74596 - daxx :life
ravingrabbid - stinnger :fire
wavedash - ryan666 :light
the dictator - brettbstock :fire
nilsieboy - belthazara666 :time
essence - gocubbies1212 :aether


LOSS vinvick3714 (water) 0-2 vs earth lieutenant (demagog):

LOSS:  vinvick3714 (water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5on 5on 5oo 5oo 5oo 5ooWIN:  demagog (earth lieutenant) deck:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5up 7t8 7t8 7t9Tactic - attempted ice/wings stall deck and failed, with a full slate of toadfishes for damage, freeze/icebolt/ice shield/shockwave for cc and delay.

Discard 6:-6 pendulums
Reasoning: they'll keep wings and shockwaves unless they give up on air duo's altogether.  Toadfishes are important as they are what passes for offense for water creatures, shields/bolts/freeze are crucial water stall cards, but they may have a ton of them.  They'll want to drop what they have plenty of or can replace - pillars/pendulums unless their other battles go badly.
-------------------------------------------------------------------------------


WIN essence (water master) 2-0 vs aether (gocubbies1212):

WIN:  essence (water master) deck:
Code: [Select]
5f6 5f6 5f6 5f6 5f6 5f6 5i9 5i9 5ih 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7ds 7ds 7ds 7ds 7ds 7dsLOSS:  gocubbies1212 (aether) deck:
Code: [Select]
5f6 5f6 5f6 5f6 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61r 61t 61t 61t 61t 61t 61u 61v 61v 620 620 620Tactic - phoenix early, steam machine buildup, relied on deflags to deal with shields

Salvage 9:-(70%)5 dim shield, 1 lobotomzier, 3 deflags
-(30%)5 dim shield, 1 lobotomizer, 3 lightning
Reasoning: dim shields and lobo's are valuable, lighting is cheap cc which goes with immolates later on, and they might expand their fire pc options adding more deflags to the pile, they clearly see them as important
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LOSS nilsieboy (water lieutenant) 0-2 vs time (belthazar666):

LOSS:  nilsieboy (water lieutenant) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i7 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 7gm 7gm 7gmWIN:  belthazar666 (time) deck:
Code: [Select]
58s 58s 590 590 590 590 590 590 595 595 5rg 5rg 5rg 5rm 5rm 5rm 5ro 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2Tactic - toadfish/abyss crawler/ice dragon assault, with freeze cc

Discard 6:-6 water pillar
Reasoning: everything is essential
-------------------------------------------------------------------------------


WIN unit748596 (water) 2-1 vs life (daxx):

WIN:  unit748596 (water) deck:
Code: [Select]
4vc 4vc 4vc 4vl 4vn 4vn 4vn 4vn 4vo 4vo 5i9 5i9 5ia 5ia 5ib 5ib 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmLOSS:  daxx (life) deck:
Code: [Select]
5bt 5bt 5bt 5bt 5bu 5bu 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61t 61t 61t 61t 61t 61t 621 621 621Tactic - BE for pc, antimatter for dragon cc, discord for chaos, iceshield/arctic squid for cc, ice dragons for kill, purify in case of forest scorps

Salvage 6:-6 dim shield
-3 quintessence, 1 druid staff, 2 adrenaline
Reasoning: none of this is great for water, quint helps water establish toadfish-based cc or pufferfish-poison, but I think dim shields are more likely as a strategy.  It's hard to get the quanta for quint or adrenaline in water.  Water also duo's poorly with life - the life stuff you want is just too expensive, requiring too many pillars.
-------------------------------------------------------------------------------


LOSS miniwally (water) 0-2 vs earth (coinich):

LOSS:  miniwally (water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ib 5id 5id 5id 5id 5if 5if 5if 5jm 5jm 5jm 5jm 5jm 5jm 5jm 621 621 621 621 621 621WIN:  coinich (earth) deck:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5uo 5uo 5up 5upTactic - quinted flayers and squid for cc, ice dragon for damage, no pc at all

Discard 6:-6 pillars
-maybe a few surplus dragons or squid otherwise
Reasoning: quint is crucial for squid and flayers toadfishes and water in general, their creatures here are mainstays too.
-------------------------------------------------------------------------------


LOSS bluesky (essence subbing in) (water) 0-2 vs darkness (mrpaper):

LOSS:  mrpaper (water) deck:
Code: [Select]
52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i9 5i9 5ib 5ib 5ih 5ih 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmWIN:  mrpaper (darkness) deck:
Code: [Select]
5ia 5ia 5if 5if 5if 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61t 61t 61t 61u 61v 61v 620 620 620 620Tactic - chrysoara poison, squid cc,

Discard 6:-6 pillars
Reasoning: it's all pretty essential
-------------------------------------------------------------------------------


LOSS wavedash (essence sub one) (water) 1-2 vs light (ryan666):

LOSS:  wavedash (water) deck:
Code: [Select]
4t4 4t4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61o 61o 61o 61o 61o 61o 623 623 623WIN:  ryan666 (light) deck:
Code: [Select]
5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5jm 5l8 5l8 5l8 5l8 5l8 5lc 5lc 5lg 5lh 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mqTactic - mindgate and ice bolt deck - a really unfortunate matchup lol

Discard 6:-6 water pendulums
Reasoning: really, it's all essential except the short swords, unless they abandon mindgates.
-------------------------------------------------------------------------------


LOSS the dictator (water) 0-2 vs fire (brettbstock):

LOSS:  the dictator (water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5jm 5jm 5jm 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5on 5on 5onWIN:  brettbstock (fire) deck:
Code: [Select]
4vj 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5lg 61o 61o 61o 61t 61t 61t 61t 61t 61t 63a 63aTactic - toadfish/ice dragon assault, freeze/shockwave cc

Discard 6:-6 pillars
Reasoning:  it's all core stuff except the shockwaves.  Those are quick cc for them though, so they might not want to ditch.
-------------------------------------------------------------------------------


LOSS ravingrabbid (water) 0-2 vs fire (stinnger):

LOSS:  ravingrabbid (water) deck:
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmWIN:  stinnger (fire) deck:
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5ogTactic - poison for damage, ice bolts for cc, ice shield for delay

Discard 6:-6 pillars
Reasoning:  it's all core stuff

Skydaemon

  • Guest
Re: Strategy: Water Intel https://elementscommunity.org/forum/index.php?topic=14394.msg192397#msg192397
« Reply #3 on: November 03, 2010, 06:13:33 pm »
This post reserved for:

Round 2:  Decks, fights and salvages for Team Water.

3-6
Round 2 fights scheduled: 5-7 fights
:water vinvick3714 - :light xdude *** general fight, boosted event element - chrysoara poison deck
:water nilsieboy - :life killsdazombies *** general fight - poison flooding deck
:water RavingRabb - :darkness Kael Hate *** general fight - antimatter deck
:water Miniwally - :fire jmdt *** lieutenant fight - steam machine deck
:water The Dictator - :earth coinich - chrysoara poison deck
:water Bluesky - :life willng3 - mindgate bolt deck
:water wavedash - :death Xuru - shockwave wings
:water unit748596 - :air Gyrodiot - quinted mindflayer squid
:water Essence - :gravity 918273645 -toadfish/abyss crawler freeze assault deck


WIN bluesky (water) 2-1 vs life (willng3):

WIN:  the dictator (sub for bluesky) (water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i9 5i9 5ib 5ib 5ib 5ib 5ib 5id 5id 5id 5id 5ie 5ie 5ieLOSS:  willng3 (life) deck:
Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5deTactic - frozen poison cc, creature damage

Salvage 6:-3 adrenaline, 3 discord
Reasoning: the 3 adrenalines can make up for losses in the kael hate fight, the rest are all poor choices, 3 discords or 3 chaos seeds, 3 horned frogs, or just about all of the above are mediocre choices.  They do already have a life deck option though.
-------------------------------------------------------------------------------

LOSS ravingrabbid (water) 0-2 vs darkness general (kael hate):

LOSS:  ravingrabbid (water) deck:
Code: [Select]
5bs 5bs 5bs 5bs 5c1 5c1 5c1 5c5 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5i6 5i6 5i6 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmWIN:  kael hate (darkness general) deck:
Code: [Select]
5on 5on 5on 5on 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5up 5us 5us 5uu 5uu 5v8 5v8 5v8 7tb 7tf 7tf 7um 7um 7umTactic - adrenalined forest scorp poison deck

Discard 12:-9 water pendulums, 3 adrenaline
Reasoning: first loss, try to keep the life option, could ditch the forest scorps as well as they have a lot of poison options, they can salvage the adrenaline from the other fight to maintain the deck
-------------------------------------------------------------------------------

LOSS wavedash (water) 1-2 vs death (xuru):

LOSS:  wavedash (water) deck:
Code: [Select]
5f6 5f6 5f6 5fc 5fc 5fc 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5ia 5ia 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmWIN:  xuru (death) deck:
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fbTactic - steam machine/phoenix rush with ice bolt cc

Discard 12:-
-------------------------------------------------------------------------------

LOSS vinvick3714 (water) 1-2 vs light master (xdude):

LOSS:  vinvick3714 (water) deck:
Code: [Select]
5i8 5i8 5i8 5i8 5i8 5i8 5ia 5ia 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lg 61t 61t 61t 61t 61t 61t 622 623 623 623 623 623WIN:  xDude (light master) deck:
Code: [Select]
4vn 52o 52o 5f6 5i7 5i7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lf 5lf 5lf 5lf 5lg 5lh 5mq 5mq 5rk 61q 6u3 6u3 6u3 7ju 7ju 7juTactic - mindgate, dim shield stall

Discard 12:-
-------------------------------------------------------------------------------

LOSS the dictator (water) 1-2 vs earth (coinich):

LOSS:  the dictator (water) deck:
Code: [Select]
592 592 593 593 593 593 5i4 5i4 5i9 5i9 5ic 5ic 5ic 5id 5id 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmWIN:  coinich (earth) deck:
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 594 594 594 595 595 595 595 595Tactic - eq/trident denial with toadfish/ice dragon damage

Discard 12:-4 EQ, 2 EA, 3 trident, 3 toadfish
Reasoning: dumping the earth deck option, the toadfishes are very important to them though, but they're gonna need to cut back on something from water here, that might be surplus
-------------------------------------------------------------------------------

WIN essence (water master) 2-0 vs gravity (918273645):

WIN:  essence (water master) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5ol 5ol 7gm 7gm 7gm 7gm 7gt 7gtLOSS:  918273645 (gravity) deck:
Code: [Select]
55k 55k 55n 55n 55n 55n 55n 55n 55s 55s 55t 55t 576 576 576 576 576 576 5c2 5c2 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c7 5c7Tactic - creature rush, owl's eye cc
Salvage 6:-
-------------------------------------------------------------------------------

LOSS nilsieboy (lieutenant water) 0-2 vs life master (killsdazombies):

LOSS:  nilsieboy (lieutenant water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5ib 5ib 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5on 5on 5on 5on 5oo 5oo 5oo 5oo 6rk 6rk 7gmWIN:  killsdazombies (life master) deck:
Code: [Select]
5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5de 5de 5de 5de 5de 5de 5de 5de 5de 61q 61q 61q 61t 61t 61t 621 621 621 80d 80d 80d 80h 80h 80hTactic - wings with shockwave/squid cc, weak creature rush

Discard 12:-
-------------------------------------------------------------------------------

WIN unit748596 (ravingrabbid subbed in) (water) 2-0 vs air (gyrodiot):

WIN:  unit748596 (water) deck:
Code: [Select]
5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5i9 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lh 5lh 5li 5li 5li 5liLOSS:  gyrodiot (air) deck:
Code: [Select]
5lh 5lh 5lh 5lh 5lh 5li 5li 5of 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puTactic - miracle stall/bolt deck

Salvage 0?:-
-------------------------------------------------------------------------------

LOSS miniwally (water) 0-2 vs fire lieutenant (jmdt):

LOSS:  miniwally (water) deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vn 4vn 4vn 4vn 4vn 4vn 52o 52o 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lg 5on 61qWIN:  jmdt (fire) deck:
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 7dr 7dr 7drTactic - antimatter stall deck

Discard 12:-

Skydaemon

  • Guest
Re: Strategy: Water Intel https://elementscommunity.org/forum/index.php?topic=14394.msg200884#msg200884
« Reply #4 on: November 14, 2010, 07:27:10 am »
This post reserved for:

Round 3:  Decks, fights and salvages for Team Water.

3-6

Round 3 fights scheduled: 4-5 tough fights
:water Essence -  :darkness Kael Hate *** general fight
:water Bluesky -  :time Dragoon *** lieutenant fight
 :water The Dictator - :air Gyrodiot
 :water vinvick3714 -  :darkness kobisjeruk
 :water unit748596 - :time senabmi
 :water wavedash - :gravity Indrejue
 :water RavingRabbid - :death smuglapse
 :water Miniwally - :aether Toimu13
 :water nilsieboy -  :fire Lava Golem



WIN wavedash (water) 2-1 vs gravity (indrejue):

WIN:  wavedash (water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5ol 5olLOSS:  indrejue (gravity) deck:
Code: [Select]
55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55p 55q 55q 55q 55q 55q 576 576 576 576 576 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rtTactic - straight creature assault with owl's eye cc and ice shield

Salvage 6:
Reasoning:
-------------------------------------------------------------------------------

WIN the dictator (water) 2-0 vs air (gyrodiot):

WIN:  the dictator (water) deck:
Code: [Select]
592 592 592 593 593 593 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ic 5ic 5ic 5ic 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jmLOSS:  gyrodiot (air) deck:
Code: [Select]
5lk 5oc 5oc 5oc 5ok 5ok 5ok 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61o 61t 61t 61t 61t 61t 620 620 620 620 622 622 622 622 622Tactic - trident/EQ pillar denial

Salvage 6:
Reasoning:
-------------------------------------------------------------------------------

LOSS vinvick3714 (water) 0-2 vs darkness (kobisjeruk):

LOSS:  vinvick3714 (water) deck:
Code: [Select]
4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vo 4vo 5i9 5i9 5i9 5ib 5ib 5ib 5ib 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmWIN:  vinvick3714 (darkness) deck:
Code: [Select]
5ol 5ol 5on 5on 5on 5on 5um 5um 5um 5um 5uo 5up 5up 5uq 5ut 5ut 5uv 5uv 5uv 5uv 606 606 606 606 606 606 606 606 606 606 606Tactic - antimatter nymph tears

Salvage 6:
Reasoning:
-------------------------------------------------------------------------------

LOSS ravingrabbid (water) 1-2 vs death (smuglapse):

LOSS:  ravingrabbid (water) deck:
Code: [Select]
5i5 5i5 5i5 5i5 5i5 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 622 622 622WIN:  smuglapse (death) deck:
Code: [Select]
4vc 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542Tactic - fractal chrysoara and purify

Discard 18:
Reasoning:
-------------------------------------------------------------------------------

LOSS essence (bluesky subbed in) (water general) 0-2 vs darkness general (kael hate):

LOSS:  essence (water general) deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vn 4vn 55t 593 5c1 5i5 5ie 5if 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61qWIN:  kael hate (darkness general) deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5ia 5ia 5uk 5uk 5uk 5up 5up 5up 5uu 5uu 606 61q 7tb 7tb 7tf 7tf 7um 7umTactic - antimatter rainbow

Discard 18:
Reasoning:
-------------------------------------------------------------------------------

LOSS nislieboy (water lieutenant) 1-2 vs fire (lava golem):

LOSS:  nislieboy (water lieutenant) deck:
Code: [Select]
5f6 5f6 5fc 5fc 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7ds 7ds 7dsWIN:  lava golem (fire) deck:
Code: [Select]
5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5gi 5gi 5gi 5gi 61o 61o 61t 61t 61t 61t 61t 61t 61u 621 621 621 63a 63aTactic - steamcleaner phoenix

Discard 18:
Reasoning:
-------------------------------------------------------------------------------

WIN bluesky (water) 2-1 vs time (dragoon):

WIN:  bluesky (water) deck:
Code: [Select]
5bs 5bs 5bs 5bs 5c5 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 5i6 5i6 5i6 5i6 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jmLOSS:  dragoon (time) deck:
Code: [Select]
590 593 593 593 593 595 595 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 77g 77gTactic - adrenaline forest scorp

Discard 18:
Reasoning:
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LOSS miniwally (water) 0-2 vs aether (toimu13):

LOSS:  miniwally (water) deck:
Code: [Select]
5i7 5i7 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5lg 5lg 5lh 5lh 5li 5li 5li 5liWIN:  toimu13 (aether) deck:
Code: [Select]
592 592 592 592 593 593 593 593 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61t 61t 61t 61t 61u 61v 61v 61v 63a 63a 63a 63a 63a 63aTactic - miracle stall

Discard 18:
Reasoning:
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LOSS unit748596 (ravingrabbid subbed in) (water) 0-2 vs time (senabmi, edunavas subbed in):

LOSS:  unit748596 (water) deck:
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5on 5on 5on 5on 5on 5oo 5oo 5oo 5ooWIN:  senabmi (time) deck:
Code: [Select]
590 590 590 590 593 593 593 593 595 595 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2Tactic - wings stall shield, and creature assault, shockwave cc

Discard 18:
Reasoning:

 

blarg: essence,nilsieboy,wavedash,miniwally,The Dictator,RavingRabbid,unit748596,BlueSky,vinvick3714