This post reserved for:
Round 1: Decks, fights and salvages for Team Fire.5-4Round 1 fights scheduled: - at least 3 really big fights, maybe 4.
kevkev60614 - girlsgeneration
*** vs gravity general
catalyzeme - dragoon1140
*** vs aether lieutenant
hyroen - hrmmm
lava golem - kuroaitou
*** vs darkness lieutenant
stinnger -ravingrabbid
acsabi44 - boingo
majofa - tomatoman
brettbstock - the dictator
jmdt - timerclock14
WIN kevkev60614 (fire master) 2-1 vs Gravity master (girlsgeneration)WIN: kevkev60614 (fire master) deck:
4so 4so 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9
LOSE: GirlsGeneration (gravity master) deck:
52o 52o 52o 52o 52o 52o 52u 52u 52u 52u 52u 52u 55k 55k 55k 55q 55q 55q 55q 55q 55q 576 576 576 744 746 746 746 746 75m
Tactic - sundial stall, firebolt kill.
Salvage 6:
-6 poison,
-6 momentum
Reasoning: Good support cards, both fuelable by immolates, armagios are useless and scorps don't work well for fire (they need 3 elements grav and death for them). They very likely have a deck with poisons in it already, this gives a chance to double it up.
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LOSS catalyzeme (fire) 0-2 vs aether lieutenant (dragoon1140)LOSS: catalyzeme (fire) deck:
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f8 5f8
WIN: dragoon1140 (aether lieutenant) deck:
5um 5um 5up 5up 5up 5uq 5uq 5ut 5ut 61q 61q 61u 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7t6 7t6 7td
Tactic - poison and firebolt kill deck, fireshield and rain of fire for cc
Discard 6:
-6 fire pillars
Reasoning: it's a crucial deck for them, so is every card, they aren't losing any of this
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LOSS acsabi44 (fire) 0-2 vs aether (boingo)LOSS: acsabi44 (fire) deck:
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
WIN: boingo (aether) deck:
5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 61o 61o 61r 61r 61r 61r 620 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Tactic - firebolt deck with fahrenheit support, deflag for pc, and fireshield for cc
Discard 6:
-6 fire pillars
Reasoning: it's a crucial deck for them, so is every card, they aren't losing any of this
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WIN lava golem (fire) 2-0 vs darkness (kuroaitou)WIN: lava golem (fire) deck:
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
LOSS: kuroaitou (darkness) deck:
595 595 595 595 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5up 5up 5ur 5uv 5uv 5uv 5uv 5uv 5uv 7t5 7t5 7t5
Tactic - direct assault with big damage creatures fueled by pillars. 3 deflags for pc. As plain vanilla as it gets.
Salvage 9:
-2 steal, 1 dusk mantle, 1 vampire stiletto, 5 basilisk blood
Reasoning: they can take all the good bits, so no real choice involved
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LOSS majofa (fire) 0-2 vs air (tomatoman - sub by istari.)LOSS: majofa (fire) deck:
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
WIN: istari. (air) deck:
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 61o 61o 61o 61o 61t 61t 61t 61t 61u 621 621 621 63a 63a 63a
Tactic - quint fire spirit rush, deflag pc control, dim shield and lobo for blocking
Discard 6:
-6 pillars
Reasoning: discard pillars, or give up the deck option
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LOSS jmdt (fire lieutenant) 1-2 vs earth (timerclock14)LOSS: jmdt (fire lieutenant) deck:
595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5l9 5l9 5l9 5og 5og 5rk 61p 61p 61p 61q 71a 7gn 7tb
WIN: timerclock14 (earth) deck:
4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 58o 58o 58o 58o 58o 58o 590 590 590 590 595 595 595 595 595 595 5lg 5lg 5v0 5v0 5v0
Tactic - immolation rainbow, with phoenix for main assault and assorted rainbow support cards (incl vampire dagger and arsenic), rt freeze rage lightning and bb for cc, deflag for pc, fog shields for defense
Discard 6:
-(95%)3 photons and 3 sparks (using the 12 cards from propoganda to buy them directly back)
-(5%)1 rage potion, 1 freeze, 1 fog shield, 3 phoenix (presuming they have backups)
Reasoning: Losing this battle is going to hurt them badly in discarding. They may not have many copies of their rainbow cards. They brought no pillars betting on a win, sucks for them. They won't ditch immolations, nor photons or sparks that power them, so that leaves? I think this has to be a mulligan for them which will wipe oiut half of their propaganda additions.
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WIN brettbstock (fire) 2-0 vs water (the dictator)WIN: brettbstock (fire) deck:
4vj 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5lg 61o 61o 61o 61t 61t 61t 61t 61t 61t 63a 63a
LOSS: the dictator (water) deck:
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5jm 5jm 5jm 5id 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5on 5on 5on
Tactic - last of the firebolt decks, with dim shield stall
Salvage 9:
-3 shockwave, 3 freeze, 3 toadfish
Reasoning: freeze and shockwave are possibly useful, toadfishes are the best of what's left
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WIN hyroen (fire) 2-1 vs life (hrmmm)WIN: hyroen (fire) deck:
4ve 4vf 4vf 4vi 4vi 4vi 4vi 4vl 4vl 4vn 4vn 5f5 5f5 5f6 5f6 5fb 5fb 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
LOSS: the dictator (water) deck:
5bt 5bt 5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb
Tactic - phoenix, raged purple dragon attackers, discord scrambler, chaos seed and antimatter for cc, deflag for trouble
Salvage 6:
-3 rage potions, 3 fire bolt
Reasoning: could also be deflag, the life stuff does little for them, they might snipe a couple heals for immo-novas later, but in general they mostly stock up as a way to cover damage from other losses
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WIN Stinnger (fire) 2-0 vs water (ravingrabbid)WIN: Stinnger (fire) deck:
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
LOSS: ravingrabbid (water) deck:
52o 52o 52o 52o 52o 52o 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm
Tactic - rainbow deck, arsenic/lycanthrope/fire spirit/graboid/forest spirit damage, deflag pc, rage potion cc,
Salvage 9:
-1 arsenic, 6 poison, 2 ice bolt
Reasoning: these are the good bits, they'll want them for rainbows or another poison deck
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