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Round 1: Decks, fights and salvages for Team Entropy.7-2Round 1 fights scheduled: - they got screwed with about 6 really tough fights
sir valimont - killsdazombies
*** vs life general
kurohami - pervepic
*** vs air general
10 men - xinef
*** vs time general
nyma - willng3
xKelevra - $$$man
amilir - corrum
vagman13 - dogg
SnoWeb - korugar
zeru - salamence_747
WIN zeru (entropy master) 2-0 vs light (salamence747):WIN: zeru (entropy master) deck:
4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vl 4vl 50u 50u 50u 50u 50u 55t 55t 55t 55t 55t 55v 55v 55v 55v 6ts 6ts 6u5 6ve 6ve 6ve
LOSS: salamence747 (light) deck:
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lf 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt
Tactic - discord/blackhole quanta denial deck, abominations for creatures
salvage 9:-4 reverse time, 3 blessing, 2 dune scorps
Reasoning: slim pickings, the reverse time is the valuable bit, the scorps are useless without supporting elements but if you were desperate you could stuff one in a rainbow, blessings potentially usable in a rainbow, miracles are just too expensive unless they have a light deck already. The rt is a given, the blessings are probably next, then you run out of good stuff unless you need pendulums, so scorps are filler.
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WIN 10men (entropy) 2-0 vs time master (xinef):WIN: 10men (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vg 4vi 4vi 4vi 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u
LOSS: xinef (time master) deck:
4vj 4vj 4vj 4vj 4vj 4vj 5f6 5f6 5oi 5rg 5rg 5rj 5rj 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 77g 77g 77g 77g 77g
Tactic - maxwell's and choas seeds for CC, abomination and discord follow through
Salvage 9:-3 novas, 3 graboid, 2 deflag, 1 flying weapon
-2 deflag, 1 flying weapon, 6 graboid
Reasoning: deflags and flying weapons are valuable and rainbow friendly, graboids are good fodder for rainbows and there are enough for a whole graboid deck. novas fill out their deck options building on what they already have.
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LOSS vagman13 (entropy) 0-2 vs air (dogg):LOSS: vagman13 (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vh 4vh 4vh 4vl 4vl 4vn 4vn 4vn 4vo 4vo 50u 50u 50u 50u 5um 5um 5um 5um 5up 5up 5up 5v0 5v0
WIN: Dogg (air) deck:
52r 52r 52r 52r 52r 52r 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Tactic - hoped for a discord or deckout after seeing bone walls, his original idea was to use steal and buttefly effects (on voodoo dolls) to break through permanents and let his few creatures chip away
Discard 6:-6 pillars if they can get away with it.
Reasoning: this deck is packed with essential stuff. The voodoo's are their BE plan for darkness duo's, and more important than they look.
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WIN Sir Valimont (entropy) 2-0 vs life master (killsdazombies):WIN: sir valimont (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vg 4vi 4vl 4vp 4vp 4vp 4vp 4vp 4vp 61q 61q 61q 61q 61q 61q
LOSS: Killsdazombies (life master) deck:
5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5up 5up 5up 5ur 5ur 5us 5us 5us 5us 7n2 7n2 7n2 7n2 7n2 7n2
Tactic - crazy stall deck with pandemoniums and lightning for CC
Salvage 9:-3 animate weapons, 3 vampire stiletto, 3 druid staff
-3 steal, 3 adrenaline, 3 druid staff
Reasoning: kdz's deck is great for constructing flying weapon decks from, why miss the chance. stilettos and druid staffs are great weapons fuelable by novas easily on their own, and you could use them in a flying deck too. The steals are also nice.
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WIN amilir (entropy) 2-1 vs corrum (death):WIN: amilir (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vg 4vg 4vh 4vh 4vh 4vh 4vh 4vh 50u 50u 50u 6u5 6u5 6u5
LOSS: corrum (death) deck:
4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7
Tactic - discord + abomination/lycanthrope creature rush
Salvage 6:-2 freeze, 2 arsenic, 2 poison
-4 nova, 2 arsenic
Reasoning: all great rainbow choices, nova's to expand their simultaneous deck options
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WIN xKelevra (entropy) 2-0 vs $$$man (earth):WIN: xKelevra (entropy) deck:
4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 5oi 5oi 5oi 61q
LOSS: $$$man (earth) deck:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 594 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5li 5li 5li 5oi 5oi
Tactic - flying discord, eq + graboid (recognize the deck? lol)
Salvage 9:-(90%)2 flying weapons, 4 stoneskins, 3 morningstar
-(10%)6 light pillars, 3 morning star
Reasoning: our deck is mostly useless to them. Flying weapons are the highlight. It sucks so badly, that they might just try to create a light deck using our pillars... lol.
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LOSS kurohami (entropy) 1-2 vs pervepic (air master):LOSS: kurohami (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vf 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 4vo 4vo 4vo 4vo 4vo
WIN: pervepic (air master) deck:
5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5up 5up 5up 7ta 7td 7td 7td 7td 7td
Tactic - maxwell's demons to kill off air creatures, or switch to butterfly if air stalls with wings. lycanthropes for dmg.
Discard 6:-6 pillars
-4 butterfly effects, 2 pillars
Reasoning: it's an odd deck, everything is essential, but maybe they have a surplus of BE
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WIN SnoWeb (entropy) 2-1 vs kurogar (earth):WIN: SnoWeb (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vf 4vg 4vi 4vl 4vl 4vl 4vn 4vp 500 50u 50u 50u 50u 50u 50u 50u
LOSS: korugar (earth) deck:
58o 58o 58q 58q 58q 58q 592 592 592 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622
Tactic - discord scramble, antimatter nymph, purple dragon and abomination damage, pandemonium hail mary
Salvage 6:-5 enchant artifacts, 1 fractal
-3 dim shields, 3 fractals
-6 dim shields
Reasoning: the EA's are potentially valuable to entropy, so are the dim shields and fractals, it'll be some combination of that. hematites too expensive for rainbows.
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WIN Nyma (entropy) 2-0 vs life (willng3):WIN: Nyma (entropy) deck:
4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 5og 5oi 5oi 5oi
LOSS: willng3 (life) deck:
4vl 4vl 4vl 4vn 4vn 4vn 4vn 5bu 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de
Tactic - flying discord scramble deck with shriekers and EQs - deck seems vaguely familiar....
Salvage 9:-3 discord, 4 antimatter, 2 adrenaline
Reasoning: entropy is doing very well with pure entropy and discord decks, more is always useful. frogs or adrenaline could have some use, but they might be eager to use the opportunity to strengthen their core vault with discords and antimatter given their success so far.