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Round 1: Decks, fights and salvages for Team Darkness.5-4Round 1 fights scheduled: - 4 solid fights, maybe as many as 6 to be concerned about
lokiburn4 - implosion
*** vs light lieutenant
kale hate - smuglapse
kuroaitou - lava golem
3dhouseofbeef - malduk
** vs death lieutenant
guy_fawkes - istari
plastiqe - cebra
theonlyrealbeef - nadriin
9270984 - immolation
kobisjeruk - smokefree
LOSS theonlyrealbeef (darkness) 0-2 vs life (nadrin):LOSS: theonlyrealbeef (darkness) deck:
52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 5un 5un 5un 5un 5un 5un 5v0 5v0 606 606 606 606 606 606 606 606
WIN: nadrin (life) deck:
5c4 5c6 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5on 5on 5on 5on
Tactic - failed poison / bonewall stall with parasite CC - apparently he was expecting adrenaline
Discard 6:-6 darkness pendulums
Reasoning: parasites combo with death for cc, those and voodoo dolls might be expendable. Poisons and arsenics are important, so are bonewalls.
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LOSS 3d house of beef (darkness) 2-1 vs death (malduk):LOSS: 3dhouseofbeef (darkness) deck:
5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5uq 5ur 5us 5us 5ut 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622
WIN: malduk (death) deck:
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52q 52q 52q 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713
Tactic - fractal devourers with nightfall, followed by fractal dragons
Discard 6:-2 drain life, 4 pendulums
Reasons: drain life sucks, everything else is crucial unless they abandon fractal
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LOSS kuroaitou (darkness) 0-2 vs fire (lava golem):LOSS: kuroaitou (darkness) deck:
595 595 595 595 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5up 5up 5ur 5uv 5uv 5uv 5uv 5uv 5uv 7t5 7t5 7t5
WIN: lava golem (fire) deck:
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi
Tactic - gargoyles and upped dragons to resist cc, basilisk blood for cc, steal for pc
Discard 6:-6 pillars
-maybe a couple gargoyles if needed.
Reasoning: they probably want their BB for later, the gargoyles look most expendable.
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WIN kobisjeruk (darkness) 2-1 vs time (smokefree):WIN: kobisjeruk (darkness) deck:
4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5on 5uk 5uk 5uo 5uo 5up 5up 5up 5ur 5uv 5uv 5uv 606 606 606 606 61q
LOSS: smokefree (time) deck:
5lc 5lc 5lc 5lc 5lf 5lf 5lf 5lf 5lf 5lf 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2
Tactic - steal for pc, graboid/lycanthrope rush, with gargoyle backup, lightning/shockwave for cc
Salvage 6:-4 reverse time, 2 blessing
Reasoning: holy lights are useless for darkness, they have no support for dune scorps. time pendulums are another good choice
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WIN guy_fawkes (darkness) 2-1 vs air (istari.):WIN: guy_fawkes (darkness) deck:
4vh 4vh 4vh 4vh 4vh 5up 4vi 4vi 4vl 4vl 4vn 4vn 4vn 500 5uo 5us 5us 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606
LOSS: istari. (air) deck:
5c2 5c6 5c6 5c6 5c6 5c6 5lc 5lc 5lc 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Tactic - discord and purple nymph antimatter, lycanthrope rush for damage
Salvage 6:-1 heal, 2 empathic bonds, 3 air pendulums
Reasoning: much of this isn't very appealing to darkness - unless they want the air pendulums for flying weapon decks there is nothing here, and whatever they take will probably be converted to pillars to cover other losses.
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WIN kael hate (darkness master) 2-0 vs death (smuglapse):WIN: kael hate (darkness master) deck:
4vj 4vj 4vj 4vj 4vj 4vj 5ia 5ia 5uk 5uk 5uk 5un 5un 5uo 5up 5up 5up 5ur 5uv 5uv 606 606 606 61q 77g 77g 77g 77g 77g 77g
LOSS: smuglapse (death) deck:
52g 52g 52g 52g 52g 52g 52h 52j 52o 52o 52q 52q 52t 52t 52t 52t 542 542 542 542 542 542 5on 5on 5on 5on 5on 5oo 5oo 5oo
Tactic - straight shrieker rush with parasite cc, purify for poison, steal for pc
Salvage 9:-3 wings, 3 shockwave, 1 flesh spider, 2 arsenic,
Reasoning: darkness is hurting for creatures that aren't hurt by holy light. They'll consider flying arsenic decks with wings and shockwave, flesh spiders are taken just out of desperation for creature variety
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LOSS lokiburn4 (darkness) 0-2 vs light (implosion):LOSS: lokiburn4 (darkness) deck:
5uo 5uo 5up 5up 5ur 5us 5us 606 606 606 606 606 606 606 606 606 61o 61o 61o 61o 61q 61q 61q 61q 61v 61v 61v 61v 61v 61v
WIN: implosion (light) deck:
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lc 5lc 5lc 5lc 5lc 5mq 5mq 7dp 7k0 7k0
Tactic - phase dragon assault (non-dark based creature), with steal for pc, lightning for cc
Discard 6:-6 pendulums
Reasoning: they're hurting for non-darkness creatures, although phase dragons are maybe too expensive to use. They're so desperate though I think they keep them. They can't ditch their mainstay dark items either. Sucks having a limited vault.
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WIN 9270984 (darkness) 2-0 vs light (smokefree):WIN: 9270984 (darkness) deck:
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5uo 5up 5up 5ur 606 606 606 606 606 606 61q 61q 61q 61q 61q 621 621 621 621
LOSS: smokefree (partial sub by implosion) (light) deck:
5lc 5lc 5lc 5lc 5li 5li 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rm 5rm 5rm 5rm 5ro 5ro 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2
Tactic - quinted dragons, steal pc, lightnng cc
Salvage 9:-2 sundial, 1 eternity, 2 miracles, 4 holy light
Reasoning: depends how clever they are. the holy light is attractive if they pull out a voodoo deck later on. The dragons are expensive, but they're desperate for non-dark creatures. I'll assume they'll take the holy light and miracles for some kind of dark/light deck - note, there is some question what deck time used)
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WIN plastique (darkness) 2-0 vs gravity (cebra):WIN: plastique (darkness) deck:
54vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vn 4vn 4vn 4vn 5uo 5up 5up 5us 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606 606
LOSS: cebra (gravity) deck:
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55q 55q 55q 55r 55r 55r 55s 55s 55v 5lc 5lc 5lc 5lc 5lc 5lc
Tactic - lycanthrope rush with discord scrambler and antimatter/drain life cc
Salvage 9:-3 momentum, 5 chargers, 1 titan
Reasoning: the holy light is nice if they have a voodoo doll - big if. They want more creatures in non dark elements, so they will probably take either otyugh or chargers, the titan is a weapon option if they pair with grav, momentum is always a good choice.