This post reserved for:
Round 1: Decks, fights and salvages for Team Time.5-4Round 1 fights scheduled: - at least 3 really big fights maybe as much as 6
valuka - terroking
*** vs our general
Xinef - 10 men
Belthazar666 - nilsieboy
*** vs water lieutenant
smokefree - kobisjeruk
senabmi - thraexis11
edunavas - xuru
dragoon - chum3
brion - truddy02
immolation - 9270984
LOSS brion (time) 1-2 vs air (truddy02):LOSS: brion (time) deck:
4vi 4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2
WIN: truddy02 (air) deck:
5la 5lh 5lh 5lh 5lh 5lh 5li 5of 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Tactic - expecting creatures, got flying morning glories, discord wasn't enough and couldn't beat the fog shield
Discard 6:-6 pendulums
-3 devonian dragons, 3 pendulums
Reasoning: they probably don't want to give up on entropy yet, so that means discarding time, they might pitch a dragon if they need to and have a lot, otherwise, they'll probably go with pendulums
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LOSS xinef (time master) 0-2 vs entropy (10 men):LOSS: xinef (time master) deck:
4vj 4vj 4vj 4vj 4vj 4vj 5f6 5f6 5oi 5rg 5rg 5rj 5rj 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 77g 77g 77g 77g 77g
WIN: 10men (entropy) deck:
4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vg 4vi 4vi 4vi 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u
Tactic - tried to counter discord with novas and rush with elite graboids, eternitiy,procrastination and deflag for cc/pc, close matches
Discard 6:-6 pendulums
Reasoning: they'll hoard novas, losing the graboids kills the entire deck idea, they really need to drop pendulums here, possibly 1 eternity if they brought a lot. There is very little they can safely lose here.
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WIN belthazar666 (time) 2-0 vs water lieutenant (nilsieboy):WIN: belthazar666 (time) deck:
58s 58s 590 590 590 590 590 590 595 595 5rg 5rg 5rg 5rm 5rm 5rm 5ro 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
LOSS: nilsieboy (water lieutenant) deck:
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i7 5i7 5id 5id 5id 5ie 5ie 5ie 5ie 5ie 5ie 7gm 7gm 7gm
Tactic - graboid/dragon rush, BB for cc
Salvage 9:-6 freeze, 3 blue crawler
Reasoning: pillars are useless, everything else is too expensive to ever use
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WIN valuka (time) 2-1 vs earth master (terroking):WIN: valuka (time) deck:
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5rj 5rj 5rk 5rk 5rk 5rk 5rk
LOSS: terroking (earth master) deck:
4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 5f6 5ia 5oi 5oi 5oi 6u5 6u5 6u5 6u5 778 778
Tactic - immolation to negate discord, rt for cc, lava golem/phoenix for damage, deflag for pc
Salvage 6:-6 nova
-4 discord, 2 flying weapon
-2 earthquake, 1 purify, 1 deflag, 2 discord
-6 graboid
Reasoning: Pretty much everything in here is solid gold for time other than the stone pillars. They already have graboid/shrieker deck setups, and one with discords as well. nova's are one of the most limited cards out there. Flying weapons are 4 kinds of good. EQ, deflag, purify - who doesn't want more?
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WIN edunavas (time) 2-1 vs death (xuru):WIN: edunavas (time) deck:
5f6 5f6 5f6 5f6 5f8 5f8 5fb 5fb 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5rr 5rr 5rr 5rs 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
LOSS: xuru (death) deck:
4vl 4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52j 52j 52o 52o 52r 52r 52r 52t 52t 52t 52t 52t 52t
Tactic - pharoah scarab swarm, rain of fire/eternity/rage potion for cc, deflag for pc, precog accelerators
Salvage 6:-4 discord, 2 poison
Reasoning: the rest only works in a duo with death. flesh spiders are appealing if they do have a death duo somewhere though. Discords add to their discord deck pile, poisons always handy.
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LOSS smokefree (time) 1-2 vs darkness (kobisjeruk):LOSS: smokefree (time) deck:
5lc 5lc 5lc 5lc 5lf 5lf 5lf 5lf 5lf 5lf 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2
WIN: kobisjeruk (darkness) deck:
4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 590 5on 5uk 5uk 5uo 5uo 5up 5up 5up 5ur 5uv 5uv 5uv 606 606 606 606 61q
Tactic - blessed dune scorp neurotoxin deck, rt and holy light for cc
Discard 6:-6 pendulum
-failing that, maybe 4 holy light and 2 pillars
Reasoning: They probably have 2 sets of scorps at most, rt is huge for them, scorps don't work without blessings. holy light is mainly useful against darkness... if they don't see it coming (and everyone uses it against them so they ought to expect it frequently).
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WIN smokefree (subbing for senabmi) (time) 2-0 vs aether (thraexis11):WIN: smokefree (time) deck:
5rj 5rm 5ro 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5up 5ur
LOSS: thraexis11 (aether) deck:
5um 5um 5um 5um 5up 5up 5up 5uq 5uq 5ut 5ut 5ut 61q 61q 61u 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Tactic - devourer denial plus heavy steal pc, dragons and pharoah swarm, procrastination to delay creatures, eternity for cc/deckout - time basically used a darkness deck with a time kicker
Salvage 9? - check sub rules:-(60%) 3 steal, 3 minor vamp, 3 devourer
-(40%) 3 minor vamp, 4 fractals, 2 lightning
Reasoning: they'll probably try to build a new deck option, either a fractal setup or another darkness duo. devourer denials are popular these days so I give that the edge.
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LOSS smokefree (subbing for immolation) (time) 0-2 vs darkness (9270984):LOSS: smokefree (time) deck:
5lc 5lc 5lc 5lc 5li 5li 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rm 5rm 5rm 5rm 5ro 5ro 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2
LOSS: 9270984 (darkness) deck:
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5ul 5uo 5up 5up 5ur 606 606 606 606 606 606 61q 61q 61q 61q 61q 621 621 621 621
Tactic - dragon assault, procrastination sundial and eternity for cc, miracle for healing, holy light to kill darkness creatures
Discard 6:*some question remains about the deck used in combat
-4 holy light, 2 pendulums
Reasoning: if they have to ditch more than pendulums, the holy lights are for darkness, they may ditch them seeing them fail against their darkness opponent
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WIN dragoon (time lieutenant) 2-0 vs air (chum3):WIN: dragoon (time lieutenant) deck:
593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rm 5rm 5rm 5rm 5rm 5rm 5t2 5t2 5t2 5t2 5t2 7q0 7q0 7q0
LOSS: chum3 (air) deck:
591 591 591 593 593 593 593 593 593 595 595 595 5oe 5oe 5of 5of 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Tactic - dragon assault, rt cc, lots of EQ denial
Salvage 9:-6 earthquake, 3 basilisk blood
-3 EQ, 3 BB, 3 shrieker
Reasoning: time already has an investment in earth, but shriekers are less good for them than graboids (harder to fund for time). The bb and eq's fit right into their decks and are cheap and good fodder for novas too.