Check the test deck thread for round 7, I'm putting all the known info about enemy vaults in there for this round.
We probably end up going with one stall (thorn carapace or phase shield), and one rush deck (probably rt rush unless we salvage something new).
Fights this round:
Demagog -
catalyzeme
They more or less lack the ability to stall. Expect grabbybow with fog shields/immo phoenix/salvage deck (discord/antimatter or bonewall/mummy) They know about our RT deck, and our phase shields.
Fire is going to be worried this round. jmdt has said several times he's concerned about light and they have 4 matchups against them here, plus two against entropy. Deflags are mostly useless against light, so expect them everywhere else.
Fire probably realizes we have no pc. I'm beginning to think they're out of stall options though:
Fire appears to have no remaining bolt decks, and they lost their poison bolt deck too, but they had an option from us to acquire more poison. They _may_ have something like 3 bolts to use as cc, but not enough to make a bolt deck with.
Fire appears to have 2 dim shields, and no wings.Fire probably has 6 sundials (they lost round 3 with them, haven't been seen since, but they probably kept them), but that's mainly a general thing.Fire appears to have 1 or less fire shields. They don't seem to have brought more than about 5, they mainly used them against life, and they lost at least 4 of them.Fire appears to have no fahrenheits remaining. They only seem to have started with 6, and they've likely lost it all (including all 4 they used in round 6).Fire appears to have 1 remaining rain of fire.Fire appears to have a ton of rage pots, possibly as much as 17, it's virtually their only form of cc remaining.Fire has the opportunity to salvage a single plague for cc if they wish.
Fire has to field 8 decks, which will probably include:
2 full grabby rainbow decks - 1 of these almost certain to go against entropy
1 fractix - probably kevkev, really only the gen/lt can use fractal well
1 lessor fractix (they appear to have a total of 15 phoenix) - probably jmdt, really only the gen/lt can use fractal well, and they have 2 of them
1 twin universe dragons - probably against light
1 immo phoenix bow - this probably gets used against entropy
1 salvage deck - they will have to field at least one deck containing either: mixed entropy (AM, lycan, discord, purple dragon), bonewalls/mummies, water stall (2 ice shield, 4 ice bolts, flying weapons (they appear to lack good weapon selections for this)
A good number of remaining fire decks use a) aether, and b) phoenix. We probably get a grabby-bow/immo phoenix/salvage deck used against us.
Fire's likely decks:Fire's grabby-bow deck:
Notice how this has no real way to replay RT'd grabbies, and earthquakes on the 5 fire pillars disable almost all their CC. Earth mark means grabbies to RT and loads of rage pots.
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
Fire's Immo phoenix deck:
Phoenix's highly susceptable to RT. The fog shield and arsenic might create a problem if we don't attack though.
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Fire's two salvage deck options probably include:
This plus more entropy (antimatter/discords/dragons/pillars) - they have this before even doing the salvage of entropy stuff:
Notice how vulnerable the fire pillars are to earthquakes. There's a small chance this deck can have antimatter in it, but it's virtually certain to have chaos seeds and discords in it.
4vi 4vi 4vi 4vl 4vl 4vl 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi
Bonewall Mummy deck:
This basically has no answer to burrowed creatures. This is susceptable to EQ's on the fire pillars, there isn't all that much CC which they will want to save until a bonewall is up. So basically if you see a death mark, try to rush and hope they don't pull a bonewall.
52p 52r 52r 52t 52t 52t 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi
Here is a more evil immolation version of the above:
52p 52r 52r 52t 52t 52t 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi
My first question is: what do they have to stop our RT deck? Note that our RT deck will be a weak version with 6 grabby and 1 dragon and that's it.
We'll need to go through the lists of what these teams have available. Fire just entered the suicide zone but they've largely got a mono vault so suicides aren't guaranteed. Life should be more predictable given their vault size.
Not sure what to do about fire right now, there's always a modified RT deck, but they're totally going to see that coming.
The deal is we either go all aether or all time against fire, which leaves us with two choices, you could put a handful of sundials into these decks if it somehow helped, although that stops our creatures too.
Demagog's modified RT deck:Time deck (which they will totally predict other than the SS): I think we go with this when considering their options. RT can fix our antimattered or poisoned creatures vs their entropy option, and it messes up their phoenix's which we're likely to get. They can't really stall us and their cc mostly amounts to rage pots or lightning. They might see a variant of this coming, but I don't see what they can do about it really.
58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 593 593 594 594 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk 77b 77g 77g
Alternate Dim shield deck (which they will have deflags for the dim shields with high likelihood):
58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 592 592 592 5aa 5aa 5aa 5aa 5aa 5t2 5t2 5t2 5t2 61t 61t 61t 61t 77b 80g 80g
Fire is susceptable to rushes, and they can't really stop ours except for rage pots and lightnings. Thus upping the dragon is important as it takes 3 of their cc options to kill that thing, which means they probably leave it stomp on them. That's basically what guarantees they don't kill everything off.
Fire gets 6 salvage from each of these decks:
Of the 30 cards salvaged below, a minimum of 19 MUST be used in one of their 8 decks they field this round.
Hello grabby (adrenalined phoenix are almost as mean as shriekers):
4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5f6 5f6 5on
Bonewalled mummies (mummy + our rt = awesome)
52g 52g 52g 52g 52g 52g 52p 52r 52r 52t 52t 52t 542 542 542 55s 55s 55s 55s 55s 5oi 5oi 5oi 5oi 5oi 5pu 5pu 5pu 5pu 5pu
Water/Light stall
5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5jm 5jm 5lg 5lh 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
Hello grabby 2 (thanks for giving both of these to fire goes to team life)
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5c2 5c2 5c2 5c5 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5f6 5f6 5og 5og
Discord/antimatter/lycan deck with haxx shield kicker:
4vc 4vc 4vf 4vh 4vh 4vh 4vh 4vh 4vi 4vl 4vn 4vn 4vn 4vn 4vn 5ul 5ul 5uo 5us 5uu 606 606 606 606 606 606 606 606 606 606
Terroking -
willng3
Life has a limited vault and deck options, we know almost their entire vault. The big question is whether they field a suicide or 4 average decks.
If I was life, I'd use coctal against nyma, fractal forest scorps against aether, FFQ against us, and some version of the fire stall against amilir or a suicide.
Life has 130 cards (10 spare) and faces these fights:
Gl1tch -
Amilir
killsdazombies -
Nyma
willng3 -
Terroking
Daxx -
icecoldbro
Terroking's Thorn Stall deck:current thought is:
Upped thorn carapace blocks 1 damage which can negate forest scorps entirely, as well as shredding FFQ's which is their other most likely deck. There is a danger their last deck is just a 41 card pile of crap hoping to deck us out, thus the 3 dragons are there to kill them in less than 33 cards. The dragons aren't meant to be used if you can deck them out directly. There are two dangers for them defending against dragons in a crap deck, fire stall (good luck killing basalts with that, I also don't think that would be a 41+ deck as it's one of their viable kill/stall decks), and antimatter (I think them salvaging antimatter just to build a huge crap deck isn't all that likely, but it would beat us here).
You don't need EAs, since life appears to have zero pc.
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 77b 77b 77b 7aj 7aj 7aj
-If it's FFQ, beware of healing, they can salvage miracles that the fireflies could power in addition to empathic bond potential. If decking them out is not possible, then don't wait until the last second as you might have to kill them twice.
-If you face fractal scorps or FFQ, getting the thorn carapace out is the main thing that matters. An early thorn is an automatic win against scorps unless they can deck you out), and We can't make the deck 41 cards as you'd never draw the 3 carapace we have and we'd lose to any fractal deck. Focus on healing and killing until the SS is finished, they could put 2 empathic bonds in here, and FFQ's only cc is a single OE which won't stop a dragon dump unless they're also healing.
-If they use coctal here (kills or glitch will probably take those), thorn carapace block a third of their damage and kill in 2 rounds each, heals should carry you for a while.
-If it turns out to be a huge 41 card stall, basalts are your savior.
Enemy decks (copied from test deck thread)
Life has these decks from last round:
Of their 130 cards, 103 are from the below 4 decks, plus another 18 from salvage below, that only leaves 9 cards we don't know about.
coctal: - the next version of this will proabably have more lightning from salvage
5bs 5bs 5bs 5bs 5bs 5bs 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61q 61q 61q 622 622 622 622 622 7ag 7ag 7ag 7ag 7ag 7ag
crappy fire stall: - this deck will probably be enhanced with their fire salvages, imagine this minus jade shield and plus more rage pots and fire shields, plus fire pillars perhaps
5bs 5bs 5bs 5bt 5bt 5bt 5bt 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f7 5fb 7ak 7ak 7dl
Fractal forest scorps:
5c6 5c6 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61t 61t 61t 61t 61t 61t 622 622
Life is also known to have these additional cards which didn't get used in round 6:
5lk 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5ol 5on 5oo 5oo 5oo
If they don't go for FFQ (I think they will) then their next best option for deck 4 is to be an entropy splash with about 3 discords and 5 antimatter. The problem here is they have few creatures to back it up.
Deck 4 speculation (they have to build this fresh, probably some entropy scraps):
4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn
Life gets 6 salvage from each of these decks:
Of the 18 cards salvaged below, a minimum of 8 MUST be used in one of their 4 decks they field this round.
Deck 1 (entropy/water)
4vl 4vn 4vn 4vn 4vn 4vn 5ib 5ib 5ib 5ih 5ih 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gm 7gm 7gm 7gt 7gt 7gt
Deck 2 (fire/light)
5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f7 5fb 5fb 5fb 5l8 5l8 5l8 5l8 5lg 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
Deck 3 (entropy/aether)
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vf 4vl 4vl 4vl 500 50u 50u 50u 61q 61q 61q 61q 61q 61q 621 621