Welcome to MARTYRX's Morale Corner
“Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.”
~General George S. Patton
Alright fellas, we got our asses handed to us last round, but if your heads are down in the dumps, then I have just one thing to say to you my friends. "COWBOY THE FUCK UP!!" We lost a battle, not the War. Lets get back in the RNG's good graces.
[10:19:58] kevkev60614: round 8 will be 6 days long, round 9 will be 5 days long.
earth vs the Bad Guys 4-2 Phew, we almost got out of this unscathed
Wheee we're back in 1st.
Matchup Summary
Sevs 3 vs. 1 Lt. Zeru (Light)(fire/light duo)
http://elementscommunity.org/forum/index.php/topic,34088.0.htmlMith 0 vs. 3 Matrim (Entropy)
http://elementscommunity.org/forum/index.php/topic,34098.0.htmlkirch 3 vs. 0 bjessee (time) (gravity switched)
http://elementscommunity.org/forum/index.php/topic,34145.0.htmlCCC 3 vs. 2 Blondey (Death)
http://elementscommunity.org/forum/index.php/topic,34147.new.html#newMartyr 3 vs. bripod 0 (time)
http://elementscommunity.org/forum/index.php/topic,34138.0.htmlAve 0 vs. 3 RavingRabbid (water) (fire Switch)
http://elementscommunity.org/forum/index.php/topic,34125.0.htmlDeckbuilding and Dueling Extended by 1 day<Ahh, I see Elements does observe my favorite holiday. Good deal.
Possible way of seeing if our matches would be switched or not send PM's now to your opponent. and if they get back to you before the deadline, they are probably not going to switch.
Converting dillema
I know you guys have said that 3 nightmares is useless. CCC's deck last round isnt a joke. It stands up against just about everyone of aethers decks. nightmare + GOTP is huge against their 3 fractal decks. and the rush of Gng is strong enough to beat out their rushes. and the novas prevent discord or pests from being a hazard. I would like it better if we can tweak it. That is the reason i want 3 nightmares. They are a powerful card.
Fire eater is a card only used in pulvybow and like you said the end of war is a grabbow war. If that is the case BH is still a better card than the fire eater who gets the slowest damage ever. It cant be used in anyother bows because fire is used for deflags.
So if you are set on taking fireeater. Can we convert something else. There is 3 extra QP's. I see a slight use for them if someone wants to run SN in a general deck forcing 4 QP3 nova for someone. Another option would be some of our 5 steals. since we got rid of any chance to run a darkness duo, where do we plan on running 5 steals? Also we have 2 purifies, We have never used more than 1 in a round. we could sub one of those for a phoenix so we can run up to 3 minor phoenixs in a Lt. or Gen. which combined with deflags is another strong grabbow.
I need someone to setup the testing sheet with appropriate predicted opposing decks.
Ok, so we have the cards to make the following 6 decks:
Mith vs. Matrim (Entropy) L
1. War 3 Deathstall
52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 594 595 595 595 595 595 718 77c 77c 8pk
Matrim always uses the discoBH bow wouldnt that beat this pretty badly?
kirch vs. nilsie (Gravity) W
2. Pulvybow
4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 55u 58o 58o 58o 58v 58v 58v 590 590 590 590 5c1 5rk 778 778 778 77a 77a 7n0 7n0 80a 80a 8pl
Good play here but watch the RT's
CCC vs. Blondey (Death) W
3. OE Control
58o 58o 58r 58r 58r 58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oc 5oc 5oi 5oi 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 7n5 7n5 7n5 8pr
I think we must hope to not run into Bonewalls because our slow creatures and our CC adding many counters to the wall. There might be some issues with steals spiders vs wings. dim shields and PU's we gave them wreck this deck.
Martyr vs. Dragonspoop (time) W
4. Raging Golems
58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58r 591 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 77a 77a 77a 8po
This a very heavy control deck with almost no speed. I hope we dont see the sanc stall or anything rushy like GnG.
Ave vs. RavingRabbid (water) L
5. Reversebow - Work in progress - consider adding Nightmare or Arse
4sa 4sa 4sa 4vj 4vj 4vj 4vj 58o 58o 58o 58o 590 590 590 590 590 592 595 596 5aa 5aa 5c1 5f6 5rk 5rk 5rk 5ro 77g 7n0 7t9 8ps
I honestly think we need another deck here. I like the chances of this vs mono fire but they have a complete firestall left over. Against a 6 sancs 2 miracle 6 bolts this deck has no chance.
What about the dishole Bow with extra deflags and Steal. for sanc.
Sevs vs. Zeru (Light) W
6. Disholebow - Work in progress - consider adding extra PC for potential dims or a 4th discord (lightning likely a dead card)
4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vl 4vl 4vl 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 5f6 5og 61q 74f 778 778 8pj
I like this play, but i am not sure if the deck is better suited for another duel. This is also a good matchup for RT bow with extra flags and steals
With this we would be 27 quanta sources short, so the trick would be to tweak the salvages so we can come up with 3 more earth quanta sources and convert the remaining 24 from elsewhere. IF we can do this, we can avoid suiciding and bring 6 strong decks to round 7.
I tweaked it and did a theoretical conversion of 24 cards in the vault. I would like to possibly hang on to 1 vamp dagger, 2 dims, 1 fractal (helps with damage disadvantage if we run out of creatures) and possibly 2 phoenix. At least this gets us to where we need to be to field 6 decks though.
The next step after this would be to place the 6 decks against our 6 opponents in a way we feel it is most advantageous to do so. Finally, we will want to find an opportunistic opponent to swap with in line with the event card. I know this is an unstructured way of going about things, but please get to work in contributing any way possible.
Theoretical matchups:
1. vs. entropy
2. vs. gravy
3. vs. death (not 6, 4, 1) (maybe 3, 5b) (please 5c)
4. vs. time
5. vs. fire
6. vs. light?
NOW IT TIME TO PICK UP THE PIECES AND MAKE IT COUNT. A bad round was expected and we procrastinated greatly. Another 4 rounds till the end
1. standing 3rd
2. Last team to take a serious fall, all other failed before us
3. Got the max possible cards for fielding 6 decks, another 3 and we fight with 7 decks.
4. Still close to leader entropy (behind 2 decks)
5. was the first round that we did not get together for deckbuilding
6. RNG owes us a little something from this round.
7. all decks used this round from everyone were ugly, war is becoming a slugfest. Needs GUTS, not perfection
8.two teams eliminated <-- who? None yet, but UW and fire are on the verge.
So GET UP AND DO THIS
War 4 Intel Googledoc:
https://docs.google.com/spreadsheet/ccc?key=0AprBQuUifY8mdDg0Y05SeUU1LUdnVl9UQXJOVXBzV0E&hl=en_US&pli=1#gid=1 EVENT CARD (Round 7):
Secret Negotiations:
Teams may secretly negotiate with other teams and trade one of their battles with a battle of some other team.
I guess we use this to get out of entropy or time match?
Entropy has approached me about swapping with their Life match.
TStar has also approached me. Maybe run something bhole resistant and take up his offer? Oh wait, I doubt time has bholes.
What would we give to Entropy? Death or Time
Hey so thinking about it what if we switch with darkness to face a sure notp counter. darkness would defintely participate if they have the optio to surprise someone with Notp. We can ensure a notp counter if we wish to be devious by making a deal to switch against that same deck and back out of it relatively late.
Can we beat ANY and ALL notp counter from entropy?
MATCHUPS (Round 7) [4 Generals and a Lt. D:]:
Lt. Mithcarion vs. Gen. MatrimKK (Entropy)
MartyrX vs. bripod (Time)
Avenger vs. Gen. Napalm Grenade (Fire)
Firestall
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5l8 5lm 5lm 5lm 5lm 5lm 5lm 5mq 7dg 7dl 7dl 7f2 7k2 7k2 8pq
To do some vault analysis, check the round 5 results. they have a couple of nova run decks, and probably enough surviving rainbow elements to run a decent rainbow.
And mono fire is always a possibility.
A quaking grabbow seems like it would be a decent deck.
CCCombobreaker vs. Gen. Mrblonde (Death)
Quanta is unbalanced in the decks below and it doesn't fit our best interest of fielding 6 solid decks.
remade the RT bow into a NM bow... can I haz?
Sevs vs. Lt. Zeru (Light)
PU Angels or Raging Angels
Gen. kirchj33 vs. Gen. nilsieboy (Gravity)
Their charger bow again they have the possibility to change this up quite a bit. They can keep quite a bit from their OE charger deck so wings is a very strong possibility.
Erase round 6 from your minds and focus on moving forward in a productive manner.
I apologize for life kicking me in the ass this past round. In my opinion, we made a mistake by going against two of my goals for this war. 1. I thought we had learned not to repeat decks against teams with flexible enough vaults to adapt to previous wins. This has basically given free wins before, and it happened again this round. 2. I don't want to even attempt to play someone if we cannot field a strong deck. A versatile and strong deck will fare much better in the face of RNG than a weak deck used as a predicted hard counter. (See Sevs vs. Torb for Strong Versatile deck vs. weak hard counter)
Ultimately, the failures were my fault for not having time and not communicating strategies well enough in my absence. I hope we will work together to correct the past mistakes by solidarity and hard work.
First, we must ignore counters/opponents and work through discards to see just how many solid decks we can make (No, CCC's deck is not considered a solid deck). The idea will be to have 5-6 decks that show diversity and are difficult to counter without hard countering. Ideas:
1. Pulvybow (Strong)
2. Grabbow w/ accessories (RTs/Dims/Lightning) (Strong)
3. 2nd Grabbow w/ accessories (See above, possibly a 2nd pulvybow) (Strong)
4. OE Control (Medium to high deck strength)
5. Raging golems? (Medium deck strength)
6. Deathstall? (Medium deck strength)
7. Darkness duo? (Medium to low deck strength)
After making 5-6 decks, consider filling vault out with accessories to tweak grabbows: Lightnings/RTs/Eternity/PC/Sancs/Dim Shields/Wings/Pulvies/Fogs/Tit shields/BB/Wardens etc.
I want to create strong decks with what we've got first, an answer to specific opponents secondly.
From the looks of Time/Aether's remaining vault. A strong pulvy deck will win vs. them from here out, hence, why I still kept 6. If we don't want to do that, we can still field other PC heavy decks vs. them such as a darkness duo, raging golems, etc. I would like to see us go w/o one of these two decks & preferably darkness duo. keep in mind that going 5-1 6-0 next round brings back 7 decks in round 7.I wouldn't be afraid of this. We'll definitely lose some, so i would rather focus on winning. Even straight wins like Maul's mono Pulvy can turn against us via RNG.