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Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197408#msg197408
« Reply #36 on: November 09, 2010, 06:52:32 pm »
I like that last mod you posted with the Titanium Shields and the Vamp Dagger.  It should work, barring a poison rush I just can't stop.
k, I'll swap the spreadsheet to use that mod then.

And one of those vamp daggers comes from salvage so that becomes crucial.

Offline coinich

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197409#msg197409
« Reply #37 on: November 09, 2010, 06:58:59 pm »
Actually, I only have one dagger, so that salvage slot can be filled with something else.  I missed seeing two.

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197410#msg197410
« Reply #38 on: November 09, 2010, 07:00:34 pm »
Actually, I only have one dagger, so that salvage slot can be filled with something else.  I missed seeing two.
I actually want to salvage it for rainbows/immolations even if we don't use it.  We'll swap the deck to have 1 more EQ and one less dagger.

Offline coinich

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197411#msg197411
« Reply #39 on: November 09, 2010, 07:01:05 pm »
Ok, just saying I can't use two at the moment.  I'll keep grinding, but I don't think there are any farms up.

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197413#msg197413
« Reply #40 on: November 09, 2010, 07:08:59 pm »
I wonder how dema feels about swapping to a BB version:

Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 52q 52q 58o 58o 58o 58o 58o 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 7n2 7n2 7n2
It helps with our pillar problem, and it isn't all that bad for this deck to have cc.

The glory deck posted has 8 stone pillars and 5 earth pendulums.
This one has 5 earth pillars (fixes earth pillar problem) and 6 earth pendulums.

If he takes that we're 4 pends over limit total.  Note that we have 5 BBs available for this, not 6.

I changed the spreadsheet to use this version because it works better pillar wise than the glory deck (which is a bit of a pillar hog).

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197421#msg197421
« Reply #41 on: November 09, 2010, 07:29:59 pm »
Ugh, I just realized the spreadsheet had pillars for terro instead of the pends he's using.

Now we're at 58/42 pillar/pend, which is net 4 too many. 

We start at 72/24, if we take 12 pillar discards, and convert 12 pends, we end up with: 60/36.

So we need to ditch 4 pends, and convert 2 pends into pillars.

I'm going to modify terro's deck to swap out 4 pends and take 4 stone pillars instead.  I think he's short on earth quanta if anything, and he's probably just using them to fill out the deck size wise anyway.  Plus, we're kind of in a pillar bind here, so something has to give and he can cut his aether quanta needs with upped cards.

Here's Terro's new deck, I swapped lobo's for SS:
Code: [Select]
58o 58o 58o 58o 591 591 592 592 592 592 592 592 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622
I'm also thinking about whether dreggs and coinich could afford to give up 1 stone pillar each.  If so, we'd be 2 pends over on net after those changes.  Swapping 1 pillar each, 1 more eq for coinich, 1 hematite for dreggs. So:

Coinich:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58s 58s 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5up 5up 5ur
Dreggs:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58r 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5uo 5uo 5up 5up
After the above changes we're at: 60/38 pillar/pend, which is net 2 too many. 

We start at 72/24, if we take 12 pillar discards, and convert 12 pends, we end up with: 60/36.

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197454#msg197454
« Reply #42 on: November 09, 2010, 08:13:47 pm »
I think we can fix our last 2 pend problem by swapping in novas to dema's deck to deal with the flying weapons.  That lets us up the deadly poison or arsenics as well.

The graboid is there to make it 50% earth legal, and because we have spares.  Unpopped there's nothing they can do about it anyway, and with the novas, you can make use of it, so why not.

You'll notice it's 1 flying weapon short, but I don't think that's unreasonable, as the flying arsenic are just there for a bonus poison anyway, plus they may well rt them all.  The deck wouldn't be legal with another flying weapon unless you matched with another graboid or something anyway.

The nova's aren't used that well, but they potentially speed you up at the start, and more importantly, they fix our pillar vault problem.

Code: [Select]
4vj 4vj 4vj 52o 52o 52o 52q 52q 52q 52q 58o 58o 58o 58o 58o 590 595 595 595 595 595 5aa 5aa 5aa 5aa 5oi 5oi 718 718 718
And with that it all fits in our vault, assuming my conversion threads posted there are followed for discarding and salvaging, and that we take 12 pendulums for our conversions.

Anyway, I'm out, probably won't be back until after the deadline.  Make sure whatever you all do fits in the vault.

$$$man

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197463#msg197463
« Reply #43 on: November 09, 2010, 08:25:26 pm »
I think we can fix our last 2 pend problem by swapping in novas to dema's deck to deal with the flying weapons.  That lets us up the deadly poison or arsenics as well.

The graboid is there to make it 50% earth legal, and because we have spares.  Unpopped there's nothing they can do about it anyway, and with the novas, you can make use of it, so why not.

You'll notice it's 1 flying weapon short, but I don't think that's unreasonable, as the flying arsenic are just there for a bonus poison anyway, plus they may well rt them all.  The deck wouldn't be legal with another flying weapon unless you matched with another graboid or something anyway.

The nova's aren't used that well, but they potentially speed you up at the start, and more importantly, they fix our pillar vault problem.

Code: [Select]
4vj 4vj 4vj 52o 52o 52o 52q 52q 52q 52q 58o 58o 58o 58o 58o 590 595 595 595 595 595 5aa 5aa 5aa 5aa 5oi 5oi 718 718 718
And with that it all fits in our vault, assuming my conversion threads posted there are followed for discarding and salvaging, and that we take 12 pendulums for our conversions.

Anyway, I'm out, probably won't be back until after the deadline.  Make sure whatever you all do fits in the vault.

I say up one arsenic and the 2 poisons. But otherwise, AMAZING WORK Sky. +karma.

Offline Demagog

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197493#msg197493
« Reply #44 on: November 09, 2010, 09:20:01 pm »
I guess I can use that. I'd rather take upgraded arsenics though.

Offline TimerClock14

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197499#msg197499
« Reply #45 on: November 09, 2010, 09:31:36 pm »
i would agree
upped arsenic > deadly poison
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Offline Legit

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197576#msg197576
« Reply #46 on: November 09, 2010, 10:46:33 pm »
If we need more pillars, we could always convert. 6 scarabs, 6 plate armor, maybe 6 nightmare, and some life cards.

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg197578#msg197578
« Reply #47 on: November 09, 2010, 10:48:39 pm »
If we need more pillars, we could always convert. 6 scarabs, 6 plate armor, maybe 6 nightmare, and some life cards.
I would go ahead and ditch the life cards for now, we won't really need them until later on and we're bound to have at least 1 life match before that happens.
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