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Skydaemon

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Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195037#msg195037
« on: November 06, 2010, 03:34:18 pm »
Strategy discussion thread so that we don't overclutter the deckbuilding one.

This thread is linked to the Test Decks thread for the round, so look there to see the postings of the decks I figured most likely for each person to face.  The starter decks below are mostly designed to deal with the decks from that thread.

Being too predictable has been getting us killed.  So this time I'm hoping to mix it up in a lot of fights.  Dividing a few decks (our entropy is now split into antimatter and dissipation decks separately), and inserting whole new ones (ie, water stall), and maybe putting out a new immonova with terro's upped cards and recasting our doll deck to hopefully get us breakthroughs against entropy.

As of this moment, all these decks below are in the decktotal spreadsheet.  It fits except for being 5 pendulums over, with 3 stone pillars to spare (I suppose we could just convert into 3 pends instead of pillars, then we're 2 pend over limit on net).  That's already including the salvage/discards/converts that I listed in that thread (some of these decks break if not done that way).  We'll figure out how to make it fit tomorrow, I'm off for now.

Fights:
:earth Terroking - :entropy Amilir *** lieutenant fight
TERRO1 deck: - a modification of his posted deck which uses cards we actually have in our vault (SS instead of lobo's and a pillar setup that fits better)
Code: [Select]
58o 58o 58o 58o 591 591 592 592 592 592 592 592 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622 :earth coinich -  :life Gl1tch *** lieutenant fight
Normal dev denial with steal (for empathic bonds or arsenics):
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58s 58s 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5up 5up 5ur :earth $$$man -  :entropy Nyma
$$$man1 deck: - grav doll deck with high hp earth creature punch
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 55t 55t 55t 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58v 590 590 590 595 595 595 595 5v0 5v0 5v0 :earth Dreggs - :air Klaymore - 2/3 chance we face a firefly powered hope deck (either fractal firefly or Firefly queen), and 1/3 we face entropy deck.  See post on 2nd page of this thread for description of this deck.  Air doesn't use more than 32 cards which is why this is 33.  It's also aiming to take out the two decks I figure he'll use on you.  The mind flayer is central to this deck, as a lot of air strategies are taken out by lobotomizing creatures.  If you face firefly queens, they're a central target.
Modified Dev denial:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58r 591 591 591 591 591 593 593 593 593 593 593 5um 5um 5um 5um 5um 5uo 5uo 5up 5upFrosty Flayer Stall:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 58o 58o 58o 593 593 593 594 594 594 594 594 5aa 5aa 5i9 5i9 5ic 5ic 5ic 5if 5if 5if :earth Demagog - :time Smokefree - suggest flying glory deck to avoid rt's, for whatever reason, nobody uses scorps on us.  Your opponent smokefree has used scorps in both of the first 2 rounds, I sort of think it's unlikely that he'd use the same deck 3 times himself. -Swapped to the nova BB/arsenic version which is nicer on our pillars.
Code: [Select]
4vj 4vj 4vj 52o 52o 52o 52q 52q 52q 52q 58o 58o 58o 58o 58o 590 595 595 595 595 595 5aa 5aa 5aa 5aa 5oi 5oi 718 718 718 :earth Legit - :darkness Theonlyrealbeef - darkness has it rough this round
Dissipation stall deck:
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 592 592 592 594 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa :earth Korugar - :light suxerz
The two earthquakes for for light pillars, make sure you get 3 pillars with each of these.  That's what's going to let you break the miracle chains.
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 593 593 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk :earth Skydaemon -  :light Wizardcat
The deck I expect to face also has earthquakes.  Looking to protect my pillars early and flatten their light pillars to disable their miracles.
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 592 592 592 593 593 593 593 593 593 5um 5um 5um 5um 5um 5up 5ur 5ur :earth TimerClock14 -  :gravity Phantomfox
Dragons may seem an odd choice, but the deck has lots of quanta, and the dragons walk through wings, which gravity has previously thought was a good idea against us.
Code: [Select]
4vn 4vn 4vn 4vn 4vn 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58r 58r 58r 58r 58r 58r 58v 5aa 5aa 5aa 5aa 5aa 5aa 5aaModerate difficulty round, we need to learn how to beat entropy.

lieutenants:
:water nilsieboy
:time dragoon
:light implosion
:life Gl1tch
:gravity jumbalumba
:fire jmdt
:entropy Amilir
:death Malduk
:darkness Kuroaitou
:air quantumT
:aether dragoon1140


Fights Last Round
Element:aether:air:darkness:death:earth:entropy:fire:gravity:life:light:time:waterTotal
:aetherX0-00-01-01-10-10-10-10-00-01-20-03-6
:air0-0X1-10-10-00-01-01-00-02-00-10-15-4
:darkness0-01-1X0-00-00-02-01-01-01-01-01-08-1
:death1-00-10-0X0-00-30-00-02-01-00-01-05-4
:earth1-10-00-00-0X0-10-11-10-00-11-01-04-5
:entropy1-00-00-03-01-0X0-11-01-01-00-00-08-1
:fire1-00-10-00-21-01-0X1-00-00-00-11-05-4
:gravity1-00-10-10-01-10-10-1X0-10-00-00-12-7
:life0-00-00-10-20-00-10-01-0X1-01-01-14-5
:light0-00-20-10-11-00-10-00-00-1X1-01-03-6
:time2-11-00-10-00-10-01-00-00-10-1X0-04-5
:water0-01-00-10-10-10-00-11-01-10-10-0X3-6

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195388#msg195388
« Reply #1 on: November 07, 2010, 12:00:50 am »
First thought against entropy:

Going to need to test solutions to this:

-immo rush with lots of rage pots for purple dragons, immo is counter discord, need to protect creatures somehow
-fractal hematite round 2 - hematites are earth's answer to maxwell demon/chaos seed/mutate/dim shields, stone dragons are also possible
-full immonova with most things 2 quanta or less, lightning kills purple dragons
-nasty stall deck of some sort
-I wonder if an EQ/dev denial has any chance
-We could also try a ballsy rainbow and rely on their discord to fund larger rainbow items.

Maybe we can mess them up with voodoo dolls in a dev denial?

I checked entropy, you will be well on their radar, terro and $$$man are probably 2 of their hardest 4 fights.

Offline TimerClock14

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195425#msg195425
« Reply #2 on: November 07, 2010, 12:51:40 am »
I think that terro should use my R1 minivoodoospeedbow with upped dolls. That would make the deck more versatile against something as dangerous as entropy, also considering that CC (not including rewind) has no effect on voodoo. Entropy is a heavy CC element and voodoo would be perfect.
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Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195439#msg195439
« Reply #3 on: November 07, 2010, 01:10:43 am »
We have to do two entropy fights.  Here's one deck idea for tweaking which only terro could make work.

Basically, using supernovas and upped quint to go for a quinted lava golem rush:

TERRO1 deck:
Code: [Select]
4vn 58o 58o 58o 58o 58o 58o 58u 58u 58u 58u 58v 590 590 590 593 593 5f9 5f9 5f9 5f9 5fa 5fa 5fa 6u3 6u3 6u3 80h 80h 80h
The first round they'll expect discords or antimatter when they see entropy mark, so you might surprise them a touch.

I'm a tad worried about only 3 supernova's, but we need the quints upped, and the immolations help too.

Offline Legit

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195440#msg195440
« Reply #4 on: November 07, 2010, 01:11:58 am »
Actually, I was thinking of taking a voodoo doll deck against entropy, before you posted that.
1. Make it rainbow so we can use discord to our advantage
2. If they bring antimatter, it won't do anything
3. We could bring graboids, and if they have antimatter, keep them burrowed
4. Our only problem is a stall deck, in which they have no offence, so voodoo dolls are useless.

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195443#msg195443
« Reply #5 on: November 07, 2010, 01:13:03 am »
Actually, I was thinking of taking a voodoo doll deck against entropy, before you posted that.
1. Make it rainbow so we can use discord to our advantage
2. If they bring antimatter, it won't do anything
3. We could bring graboids, and if they have antimatter, keep them burrowed
4. Our only problem is a stall deck, in which they have no offence, so voodoo dolls are useless.
I think the voodoo is better for $$$man than terro as it works unupped as well.  Let's make one then.

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195446#msg195446
« Reply #6 on: November 07, 2010, 01:20:35 am »
First thought for $$$man:

$$$man1 deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 55t 55t 55t 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58v 590 590 590 595 595 595 595 5v0 5v0 5v0
hematites and stone dragons are a bit more resilient to entropy cc, there's a few burrowed graboids too though.  The dolls are there to take the heat.  I actually think you're better off with a pulvy than a discord, so I put both in there.  They haven't done much pc on us I don't think, and this gives you an option to smash shields.  They also qualify for 50% earth, and at 5 damage for 4 quanta do more than hematites or shriekers per quanta used.  The destruction ability is just a bonus.

Feel free to test/alter.  It basically hopes they don't bring more than one antimatter.  I actually think they'll rely on chaos seed and maxwell demon, or possibly pandemonium to mess us up.  We like our graboids too much, they might expect them again.

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195448#msg195448
« Reply #7 on: November 07, 2010, 01:21:52 am »
I'm not facing entropy, sorry if I made it seem like that. That deck can be for $$$man.

EDIT: Ok.

Skydaemon

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195449#msg195449
« Reply #8 on: November 07, 2010, 01:24:29 am »
I'm not facing entropy, sorry if I made it seem like that. That deck can be for $$$man.

EDIT: Ok.
Yeah I looked it up and realized. XD

Both of these decks are risky, but I think we're behind the 8-ball facing entropy, so it's better to take a shot than lose safely.  I don't know of a safe deck to use against them they have so many ways to mess us over it's not even funny, and that's just within entropy cards.

$$$man

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195465#msg195465
« Reply #9 on: November 07, 2010, 01:44:38 am »
I'm not facing entropy, sorry if I made it seem like that. That deck can be for $$$man.

EDIT: Ok.
Yeah I looked it up and realized. XD

Both of these decks are risky, but I think we're behind the 8-ball facing entropy, so it's better to take a shot than lose safely.  I don't know of a safe deck to use against them they have so many ways to mess us over it's not even funny, and that's just within entropy cards.
I'll be in chat in 30 minutes and can stay for an hour. Can someone PM me the link I keep losing it :-[ We'll test then.

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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195468#msg195468
« Reply #10 on: November 07, 2010, 01:48:57 am »
First thought for $$$man:

$$$man1 deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 55t 55t 55t 58o 58o 58o 58o 58o 58o 58q 58q 58r 58r 58v 590 590 590 595 595 595 595 5v0 5v0 5v0
hematites and stone dragons are a bit more resilient to entropy cc, there's a few burrowed graboids too though.  The dolls are there to take the heat.  I actually think you're better off with a pulvy than a discord, so I put both in there.  They haven't done much pc on us I don't think, and this gives you an option to smash shields.  They also qualify for 50% earth, and at 5 damage for 4 quanta do more than hematites or shriekers per quanta used.  The destruction ability is just a bonus.

Feel free to test/alter.  It basically hopes they don't bring more than one antimatter.  I actually think they'll rely on chaos seed and maxwell demon, or possibly pandemonium to mess us up.  We like our graboids too much, they might expect them again.
I would suggest taking out that discord and pulvy and replace them with BB's. in a voodoo deck you want your dolls to have the most max hp on them before dying. 4 BBs won't cut it if you want some CC in there too. If you want to put rainbow elements into it then stick in a purify, fog shield, and maybe an arsenic.
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Re: Round 3 - Strategy https://elementscommunity.org/forum/index.php?topic=15255.msg195478#msg195478
« Reply #11 on: November 07, 2010, 02:03:06 am »
http://xat.com/EarthWar2Discussion

I'm there, I'm hungry so I'm gonna brb and eat, I'll be back to discuss/test decks.

 

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