From type with me
Add this to notabe quotes of war
[01:49:17] MatrimKK: earth is awesome
Round 2 Up
http://elementscommunity.org/forum/index.php/topic,32499.0/topicseen.htmlDeckbuilding ends 10/19 - 2100 GMT - 1700 EST, 1600 CST 1400 PST
Round 2 Strategy
http://elementscommunity.org/forum/index.php/topic,32463.0.htmlFinalized decks: Please make note and PRACTICE, PRACTICE, PRACTICE! Don't forget to track down your opponent once they are announced.
earth1 vs air4 - Player: MartyrX, Deck: Deathstall
52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 594 594 594 595 595 595 595 595 595 718 77c 77c 8pk
DONE
earth2 vs death5 - Player: ave, Deck: Immortal
(58o 58o 58o 58o 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5lh 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 77c 77c 77c 8pq)
DONE
earth3 vs time8 - Player: AnnaMall, Deck: EE stall
593 593 593 593 593 593 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5oo 7n5 7n5 7n5 8pr
DONE
earth4 vs life8 - Player: bogtro, Deck: PUGons
(58r 58r 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 6rk 77b 77b 8pu)
Earth Quanta Required: 44, Earth QI: 44/6.5= 6.77
Aether Quanta Required: 60, Aether QI: 60/7.5= 8.0
This is as low as we can get the Aether w/o going to 14 quanta sources/adding Aether pillars/pends (which we don't have). Life may not have EQ after losing last round.
DONE
earth5 vs gravity4 - Player: kirch, Deck: Standard Grabbow
4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 55q 58o 58o 58o 590 590 590 595 595 595 5aa 5aa 5c1 6rl 77a 77a 77g 77g 7dm 7dm 7n0 7n0 8pm
DONE
earth6 vs aether5 - Player: Sevs, Deck: Whole World (anti-grabbow)
58u 58u 58u 58u 58u 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 622 622 622 77b 77b 80i 8pu
DONE
earth7 vs darkness2 - Player: CCC, Deck: Grabbow (steal mod)
4sa 4sa 4sa 4vj 4vj 4vj 4vj 55q 58o 58o 590 590 590 590 590 590 595 595 595 596 596 5aa 5aa 5c1 5f6 5lf 61q 6rl 7t9 80a 8pm
DONE
earth8 vs fire2 - Player: Mith, Deck: Nix Duo
(595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5fb 5fb 5fc 5fc 5fc 5fc 5fc 77a 77a 77a 77a 77a 77a 8po)
Earth Quanta Required: 28, Earth QI: 28/6.5 = 4.31
Fire Quanta Required: 47, Fire QI: 47/7.5 = 6.27
DONE
(not fighting this round: Entropy, Light, Water, UW)
First off, congrats to all for our performance in round 1. It is just a small step towards our ultimate goal, but helps prevent us from being at a disadvantage in these early rounds. I feel we are really starting to gel as a team, and all should know that the bulk of the difficult work is ahead of us.
updated the vault with salvage suggestions - Do we want 3 or 4 extra ghosts instead of Dragons + HG? I can't think of a reason more of these would be useful unless we are using them for conversion fodder. Maybe you have a master plan though? I like the light salvage.Idk hourglass is one of those cards that is just very powerful, double draw allows for a little slower start but essentially ramps up much faster, the reason 10men used hourglasses in >1/2 of his trial matches. I wonder if a GnG with hourglasses would be a decent option. Also I chose the dragons because they have 13 attack when upped and are anti-wings. But with 3 of ghosts and 3 dragons aready, it is probably a little overboard, so they can be converted.
IMO HGs aren't really going to be useful unless we can get more time cards, which I don't think we should gamble on. Most likely, Time will use hourglasses in most of their matches, so I would suggest getting other cards and getting HGs later if we need them.
Now the carnage starts and a poor round's performance has a much greater impact.