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Offline TimerClock14

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189564#msg189564
« Reply #12 on: October 31, 2010, 05:18:08 pm »
i need to change the deck i posted because we have no time pendulums i'll make it time factories
ok finished the time pendulums are now factories
nvm that deck sucks
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Offline coinichTopic starter

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189592#msg189592
« Reply #13 on: October 31, 2010, 06:10:19 pm »
 I have no want to take the same deck against Water again; they might expect it and figure a counter.  I defeated corrum last war on our second matchup because his deck smashed me so splendidly the first time that I could predict and counter him using it the second.  Perhaps a Gravity/Earth or an Earth/Aether duo if we have the Quints?

Offline Korugar

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189600#msg189600
« Reply #14 on: October 31, 2010, 06:16:54 pm »
Well, I've discovered I'm terrible at designing decks with Vault limitations....I was originally thinking a control deck with Eternity to rewind Otyughs, but we don't have any...Basically what I'm saying, is if anyone has suggestions for my Gravity rookie opponent, feel free to tell me.

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189846#msg189846
« Reply #15 on: October 31, 2010, 11:58:14 pm »
i need to change the deck i posted because we have no time pendulums i'll make it time factories
ok finished the time pendulums are now factories
nvm that deck sucks
lol

Tested a few things with timer and legit.  Yeah timer needs a new deck. 

I think legit was leaning towards some variant of the devour/eq denial deck after a few trials, although getting the early devourer was crucial so he modified it to 6.  We might want to take 2 devourers as propaganda cards so we have the option to up those decks to 6 each.

Maybe we give both timer and legit eq/dev denial decks for their two aether opponents?

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189859#msg189859
« Reply #16 on: November 01, 2010, 12:09:18 am »
I'm also having trouble picking mine. 

The flying discord deck:
-Has just better than a coin flip of beating the blessed dune scorp deck.  It isn't bad but the opposing rt's hurt the kill speed, and it allows them to start firing miracles after a while (when the other types of quanta pile up and discord stops helping) and it can't over power them.  It comes down to a coin flip whether they get a miracle off or not, if they do, game over.
-The flying discord also has troubles overpowering the miracle stall deck they may also use.  I get the impression I lose against that stall deck.  It just doesn't pound through the titanium shields well enough to beat miracles and SS.

The immolation rush deck:
-Is mediocre against the blessed dune scorp deck.  It can win, but if they open with an early scorp (by 3rd round) it's usually a loss.  4 scorps in the deck and 4 blessings, slightly worse than a coin flip of winning.
-However, it completely crushes the SS miracle stall deck.  100% win on that deck.


I was unable to test the third flying glory opposing deck as people didn't have the morningstars to build it.  Then again, it's entirely clear if my opponent has farmed them since the war started either, even though he offered to in his profile.


Offline TimerClock14

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189941#msg189941
« Reply #17 on: November 01, 2010, 02:01:33 am »
i need to change the deck i posted because we have no time pendulums i'll make it time factories
ok finished the time pendulums are now factories
nvm that deck sucks
lol

Tested a few things with timer and legit.  Yeah timer needs a new deck. 

I think legit was leaning towards some variant of the devour/eq denial deck after a few trials, although getting the early devourer was crucial so he modified it to 6.  We might want to take 2 devourers as propaganda cards so we have the option to up those decks to 6 each.

Maybe we give both timer and legit eq/dev denial decks for their two aether opponents?
I was thinking that too
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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg189992#msg189992
« Reply #18 on: November 01, 2010, 03:27:36 am »
So guys, what would yall think of me taking the shrieker/RT rush?
Think I might fight you for it unless you want to salvage rt's to make 2.

At the moment looking for straight grab/shrieker rush for my deck:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 591 591 593 593 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rkTried it out a few times with terro, it's better against blessed/miracle dune scorps (as opposed to the 40-60% win rate my other two ideas had) and can still win against the earth/light stall.  That makes it the first deck to do well against both so I think this is my deck barring some new issue.

Terro suggested I try vs the water/light stall, so I might give that a whirl later.  Although, they have both a water and a death fight that round, so they may want those for purify over there.

Offline Korugar

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg190228#msg190228
« Reply #19 on: November 01, 2010, 02:09:24 pm »
How does playing an Otyugh/Plate Armor combo sound? I doubt they'll expect us to use their own strength against them...

Offline coinichTopic starter

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg190236#msg190236
« Reply #20 on: November 01, 2010, 02:30:34 pm »
It could work.  It depends on what style deck they are going to play.

I expect Water will take me for being rush oriented, and won't expect a poison stall.  Here's my rough draft.  Its a risk, but I don't think bolts can properly cut through 200+hp and the Arsenics will keep the poison flowing past Purifies.  With any luck, they won't bring them at all.

Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 594 594 594 595 595 595 595

Offline Demagog

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg190318#msg190318
« Reply #21 on: November 01, 2010, 05:30:26 pm »
Ok well I'm going to be taking the shrieker/RT rush then. I'll post it with upgrades later, but they'll be the RT's. Sky, if you want to use it, we'll have to add RT's to our vault. I'll change if someone finds me something better.


Coinich, just use the original version of that deck. You have too many pillars.

Offline TimerClock14

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg190331#msg190331
« Reply #22 on: November 01, 2010, 05:52:29 pm »
okay I think I'm going to go with the devourer denial deck so either one of us gets the deck or we do what sky said and salvage the 2 extra devourers.
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Offline Demagog

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Re: Round 2 - Decks https://elementscommunity.org/forum/index.php?topic=14913.msg190334#msg190334
« Reply #23 on: November 01, 2010, 05:54:26 pm »
You only need 5 devourers in that deck.

 

blarg: