Quotes from Type with me before deleted
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Round 1 Matchups have been announced!
http://elementscommunity.org/forum/index.php/topic,32223.0.htmlRound 1 Strategy
http://elementscommunity.org/forum/index.php/topic,32254.new.html#newEvent Card: Scouting: Two teammates are seeded against other Scouts. Winners view 3 random cards from the loser's Vault.
Round Starts: Thursday: 13 Oct 2011 @ 2100 GMT
Round Ends: Saturday 15 Oct 2011 @ 2100 GMT
kevkev confirmed in chat that duel phase is only 2 days long!
MartyrX 3 vs. NikaZaslavsky 0 (Light)
AnnaMall 3 vs. TheManuz 0(Time)"
"MartyrX-- Chat Log w/ NikaZaslavsky 10 October 2011
[18:58:10] MartyrX [»] NikaZaslavsky: Did you get my PM about War Round 1?
[18:59:28] NikaZaslavsky [»] MartyrX: yes, I was waiting to talk to you in chat
[19:00:19] MartyrX [»] NikaZaslavsky: when would be a good time for you mate
[19:03:03] NikaZaslavsky [»] MartyrX: I'm free any day except tuesdays
[19:03:56] MartyrX [»] NikaZaslavsky: ok gimme just one sec
[19:04:54] NikaZaslavsky [»] MartyrX: from about 20 GMT to 24 GMT
[19:15:18] MartyrX [»] NikaZaslavsky: How is Friday @ 2030 GMT, 1530 Central time, and 1630 Eastern Time?
[19:15:58] NikaZaslavsky [»] MartyrX: sure, let me save that somewhere
[19:16:30] MartyrX [»] NikaZaslavsky: ok mate see you then and Good Luck
PM from theManuz on 12/10/2011
Hello annamall,
regarding our match, it happened that i will be busy on the time we agreed (that was sunday on 17:00 for me and on 18:00 for you).
Will be ok on sunday at 20:00 for me, 21:00 for you?
I'm waiting for your response.
Bye
REPLY: This is cutting it too thin before the deadline i think... maybe we need to contact the team leader and probably the warmaster?
MartyrX's Strategy for Round One
Sniper Saders- (General Rule of Thumb),
· Lightning goes on Saders BEFORE they are endowed
· BB goes on Saders AFTER they are endowed
· BB goes on Saders AFTER they are endowed
· If you are not behind in the damage race: PC goes on OE>wings,
· Make sure you always have enough gravity quanta to get the wings though,
Grabow - You will want to watch for buffs again with your CC,
· Lightning goes on stuff before it gets buffed
· Save BB for things after they have been buffed, or just as a general Oh Shit safety valve if you are falling way behind early, That deck can possibly go way ahead of us on damage without us being able to recover
· At the start: Playing Pulvy vs. Grab will be a judgement call, Mostly lean towards Pulvy, but if you are pouring in earth quanta and want to get a nice headstart go grab, they shouldn't have the speed to recover if they are off to a slower start
Poison/Miracle stall -
· Always go Pulvy > Grab here, If we pull a late pulvy we are likely screwed unless they faildraw on solar shields, you have a buttload of creatures in your hand, and they have low light quanta generation,
· In general, zap solar shields first, then ars if you have leftover quanta to ensure you can zap another solar shield if it is played the next turn,
· Here are sometimes you will have to take a "live to fight another day" mentality though for example: They already have 15 light quanta generated by the time you pull pulvy, You are pinging damage on Nika, but not enough to be a serious threat when the possibility of Miracle is looming, You are pinging damage on Nika, but not enough to be a serious threat when the possibility of Miracle is looming, but still leave enough damage exposed to lure out the miracle, then the turn after she miracles zap the solar shield so she can't turn around and quickly miracle again,
· One final trick: If something is degening from plague and you don't have many poison counters Consider if you will still be alive in 6 turns If you think you will be BB your creature that will die next turn its no good to you dead unless you need the finishing damage from the turn before it dies.
· Remember vs. any creatureless stall you can calculate an extra 5 damage into your finishing total if you hold lightning in hand
Don't play grabs if there is a solar active and you cannot evolve them. The 1 hp is not making up for the quanta generation.
Firestall - Firestall will be very tough to beat with that deck, but pulvy gives us a fighting chance,
· If you pull a pulvy or two early, you will likely win no matter what, if you bottom deck pulvies or they top deck all of their deflags, you will likely lose no matter what, Y
· You already know the trick with BB + forest spirit Same can be done with your fireeater,
· Be sure not to wrecklessly play grabbies without having an answer for a fireshield if one comes So I will play grabbies without pulvy but only in number equal to the amount of BB's I have in hand, Evolve them, play BB, Again, a "Live to fight another day" mentaility,
· Keep an eye on their fire quanta at all times, You know how you can manipulate things based upon that total
· If you get your forest spirit past 3 HP, you know you are good until they hit 20+ fire quanta, Or else they will have to consider using double CC on your fire spirit,
· I prefer to play with grabbies buried most of the game even if you look like you have game in hand 1 RoF can ruin you,
· A good goal is to try and play tricks that help you get grabs evolved and then buried For example, play a few and then evolve and bury them in sequence
Dunescorps –
· priority is Eternity>Sundials>Sancs,
· Basically, you wanna avoid their double draws, prevent your creatures from Being hammered by RT
· Always use CC on a dune scorp as soon as its buffed
· Burrow grabbies until you have the quanta to be able to replay them in case of RT
· The Eternity, Sundial, Sanc chain all depends on what the field looks like Due to RTs being prevalent in that deck also, it may be necessary to keep the Grabs unevolved and concentrate on the Sancs and Sundials
One thing about playing either Firestall or Dune Scorps, ALWAYS track what has been played when it comes to the important cards Fire Shields, Fire Bolts, Deflags, and FHs for Firestall, and RTs, Sancs, and Sundials for Dune Scorps It will help you to figure out if it is reasonably safe to unburrow/evolve Graboids, go for the OTK, etc."