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Offline TimerClock14

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg188433#msg188433
« Reply #24 on: October 30, 2010, 03:10:59 pm »
I'm liking that idea sky, that deck we conjured up for jmdt was so similar it almost scared me. (we might have a psychic on our hands guys :P) So I think we oughtta have deckbuilding, salvaging, and vault organizing phases all at once so we can change whatever we need to the conditions at hand.
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Offline Demagog

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg188445#msg188445
« Reply #25 on: October 30, 2010, 03:17:35 pm »
Ya TC, that's how it's always worked :-p

Offline TimerClock14

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg188449#msg188449
« Reply #26 on: October 30, 2010, 03:20:41 pm »
Ya TC, that's how it's always worked :-p
......and that's why i'm the rookie xD
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Offline coinich

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg188499#msg188499
« Reply #27 on: October 30, 2010, 04:13:26 pm »
I'll get the thread up in an hour or so; I gotta get lunch first.

Offline LegitTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg188505#msg188505
« Reply #28 on: October 30, 2010, 04:14:57 pm »
I agree with sky on the discarding:
6 stone pillars
6 earth pendulums
6 light pillars

I don't think we should worry about the event card, we have miracles and glories (and reflective shields) that are good upgraded. I don't think we should add more light cards just to have an advantage this round.

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg188565#msg188565
« Reply #29 on: October 30, 2010, 05:11:37 pm »
Not that it matters as I have no immediate use for it, but I have an upgraded light nymph.  lol

Offline LegitTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg190782#msg190782
« Reply #30 on: November 02, 2010, 02:13:27 am »
We are going to have to figure out what we are salvaging/discarding soon. I am not sure how we get the propaganda page cards though. I used Demagog's suggestions, I know some people had different thoughts, but agreed on others. Please say which ones you agree on then discuss the ones you want to change.

Decks we can salvage 9 cards from (2-0 wins)

5 poisons, 2 arsenics, 2 heals
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52o 52q 52q 52r 542 542 542 542 542 542 5c2 5c2 5c2 5c2 5c3 5c3 5c36 quints, 3 mindflayers
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ib 5ib 5ib 5ib 5id 5id 5id 5id 5if 5if 5if 5jm 5jm 5jm 5jm 5jm 5jm 5jm 621 621 621 621 621 6213 chimeras then either 5 frogs 1 heal or 6 cockatrices.
Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c2 5c2 5c2 5de 5de 5de 5de 5de 5de 74g 74g 74g4 wings, 3 freeze, 2 ice shield
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5on 5on 5oo 5oo 5oo 5ooDecks we can salvage 6 cards from

BB, 2 freeze, arsenic, 2 phoenixes
Code: [Select]
595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5l9 5l9 5l9 5og 5og 5rk 61p 61p 61p 61q 71a 7gn 7tb3 wings, 2 titans, 1 charger
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55l 55n 55n 55s 55s 55v 55v 576 576 576 576 5og 5oo 5oo 5oo 5oo 5oo3 wings, 2 titans, 1 charger

Discarding

We can always convert.

6 stone pillars
6 earth pendulums
6 light pillars

Skydaemon

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg191171#msg191171
« Reply #31 on: November 02, 2010, 10:12:20 am »
Decks 1,2,3 - agree.

Deck 4 - 4 wings and 2 ice shield are good choices. 

I'm not a big fan of freeze, it's half as good as BB and then they're right back in it, plus ice bolt does the same thing with a chance to both kill small annoying creatures (chrysoara, mindflayers, squid, BE'd photon, fire eater, fire spirit, etc) and a good chance of freezing as well.  Both are cheap enough for rainbow usage.  Also, shockwave fills a it of a hole in our vault.  We have trouble making wings decks as you've probably noticed, and including shockwave is more valuable than I originally thought.  Shockwave is the same element as wings, plus it's just enough to take out a blessed dune scorp which there are several decks worth flying around out there.  Shockwave (2 quanta) is also rainbow usable.

I'd suggest swapping the 3 freeze for 2 shockwave and an ice bolt.

Deck 5 - BB, arsenic are good choices.

Again, not a fan of freeze.  Imo reverse time and vampire dagger are essential picks here.  We lack low quanta weapon choices for immolations or rainbows, and vamp dagger goes with devourer or doll decks potentially as well.  Reverse time, I think we need.  We're even looking at fielding 2 RT decks this round at the moment.  Lightning is another good choice for rainbow cc - 2 quanta 5 damage, doesn't overlap on elements.  And I like the rage potion to fill out immo decks, as we only have 2 rage pots, and one of our original posted immo decks has 3.  Phoenix's have their uses too though, so I could see that too.  I could even go for 2 immolations instead of the lightning and rage pot.

I'd suggest swapping out 2 freeze and 2 phoenix and replacing with 1 reverse time, 1 vamp dagger, 1 lightning, and 1 rage potion.

Deck 6 - Agree on the 2 titans for sure.  The rest is not so important.  It's basically whether you see any use in being able to field a set of chargers or not.  Wings are likely to be used against us often, and chargers go right through em, and they up well.  Might be unexpected by a number of teams.  Right now we're at the second round decks, and we haven't found a use for a wings deck yet.  We're already salvaging 4 more in deck 2 above, including our vault, salvaging 3 more here would bring us to 12 wings.  Do we need 12 wings, or is 9 enough?  I have trouble seeing us fielding multiple wings decks in a round.

Discarding - agree on all.

Converting - note that the 3 heals we salvage here are pretty useless as far as I can tell.  They make good conversion targets if we need pillars (probably do).

Offline LegitTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg191995#msg191995
« Reply #32 on: November 03, 2010, 04:35:46 am »
I hope I did it right. I gotta go for now.

Offline Demagog

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg192103#msg192103
« Reply #33 on: November 03, 2010, 09:08:45 am »
Done all on the list, except change the 3 chimeras to 3 cockatrices.

I'm going to add 6 novas and 2 dolls to our vault for the propaganda cards, and I'll add the other 4 when I'm done making sure everyone's decks are in order.

Skydaemon

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14536.msg192204#msg192204
« Reply #34 on: November 03, 2010, 11:26:59 am »
Somebody needs to fix the vault, it lists 490 cards and we're supposed to have 488 according to standings.

 

anything
blarg: