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$$$man

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184153#msg184153
« Reply #72 on: October 25, 2010, 03:11:32 am »
Anyone have any recommendations for me. At this point I am considering going straight rush because :entropy knows we have choices in some vicious decks and after last war's everyones shock at how we didn't use graboid rushes all our matches, it makes the graboid rush somewhat un-expected, which is why I think I should use a straight 18 pillar 6 graboid + shrieker  :timemark simple rush.

Offline Demagog

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184157#msg184157
« Reply #73 on: October 25, 2010, 03:18:03 am »
Entropy has too many options for us to predict what they'll use right now... just pick something and go with it.

Skydaemon

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184347#msg184347
« Reply #74 on: October 25, 2010, 11:05:37 am »
I like it, Sky. I can definitely see that winning against Gravity's most likely decks. It's sort of funny to see a Shield-based deck put out to counter Gravity ::)

However, there is always the threat of Fire Eaters, which could be annoying. I think the SS is a very good idea though, because I expect GG to send a Poison deck at us. Momentum'd Dune Scorps/Stalkers could really put the hurt on that deck, which was the main reason for the BBs. Hopefully it'll hold though.
I guess earth started losing to a poison based deck last war, and I think GG used one as well against earth at some point and won.  And they lost to a stall from us in round 1 last time as well.

If they go actual scorpion poison, I think we lose with the antimatter.  Each of those scorps is going to put in 200+hp over the long haul, and they'd bring at least 3 which I wouldn't be able to stop.  The SS might handle just regular poison without the scorps, but that's about all.

The dune scorp grav/time combo might be particularly annoying.  It opens the door to eternity to stop deckouts, and possibly rt for cc.  The black holes aren't very effective at healing, and they have to choose between cc or getting scorps out. They should have first scorp out by round 2 or 3.  Maybe something like:
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55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55q 55q 55q 55q 55q 55q 55v 55v 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5rt 5rt 5rt 5rt 5rt 5rtI tried it out, they'd want to get the scorps out early which is hard to acquiire 3 quanta each for and important, so they might even ditch the rt and eternity.  Would probably kill turn 11 without healing. 
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55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 55q 55q 55q 55q 55q 55q 55v 55v 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rt 5rt 5rt 5rt 5rt 5rtThe death/deathstalker combo if they make it work, do 2 poison a hit, and possibly mixes with poison cards.  Scorp probably out in round 2, maybe 3.  This could kill in round 9 without any healing.  Along the lines of:
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52o 52o 52o 52o 52o 52o 52q 52u 52u 52u 52u 52u 52u 55k 55k 55k 55k 55k 55k 55p 55p 55q 55q 55q 55q 55q 55q 55s 55v 55vIf you want to bet on momentum scorps, a deflag immo rush would be a better choice I'd wager.

Otherwise, the antimatter dissipation stall should be fine.

I figure, it's your team Terro, and to me it looks like a coin toss.  You guys know more about GG, jumblumba and the last war than I do, so what should I do?  Here's my two decks I had in mind:

dissipation antimatter
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 58o 58o 58o 58o 58o 58o 592 592 592 592 594 594 594 594 594 5aa 5aa 5aa 5aa 5aaimmo rush for scorp - I left out purify because any fight vs scorps is going to be over in about 10ish rounds one way or the other.
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Dreggs

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184359#msg184359
« Reply #75 on: October 25, 2010, 11:43:07 am »
so what happens now?

Do we choose our deck or does the general/deck builder have to ok it?

$$$man

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184443#msg184443
« Reply #76 on: October 25, 2010, 02:51:51 pm »
I decided to take the flying glories deck because of a couple reasons.

A) What does entropy have.
PC (Butterfly)
CC (Antimatter, Chaos seed, Panda)
QC (Discord)
Healing (Antimatter)


The glories take out their CC and healing by being immortal.
No permanent takes out butterfly
The only terribly evil thing that could happen is an early discord. Otherwise this deck should win.
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Offline TimerClock14

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184479#msg184479
« Reply #77 on: October 25, 2010, 04:20:09 pm »
I'd lie to throw in my two cents here.

@ sky: scorp decks are dangerous either way, it takes a good balance of cc and damage dealing do beat one safely. I like where you are going with the immo rush, but if you run into a neurotoxin problem you might just be doomed. It's all up to chance at this point.

@$$$man: the flying glories deck is similar to dark matter's deck right? I like it and I think it covers allthe bases for entropy.
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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184495#msg184495
« Reply #78 on: October 25, 2010, 04:51:44 pm »
FYI, I just wanted to say I'm still here. I'm still tweaking to find a balance I like, but my deck will be coming soon.

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184502#msg184502
« Reply #79 on: October 25, 2010, 05:15:28 pm »
For those of you that don't know, there is a glitch with fahrenheit and voodoo doll. The extra damage is still dealt to the opponent even if the weapon is frozen, meaning jmdt could take advantage of this to win. I asked SG what could be done about this and she said there isn't really anything that can be done. So, outside of guilt tripping him into not taking advantage of a bug, I don't think there is anything we can do.

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184557#msg184557
« Reply #80 on: October 25, 2010, 07:48:14 pm »
guilt tripping? he's hardy here TO guilt trip lol. but yes, I have encountered this problem during AI fights. I have not found a way around it, but it doesn't affect me. Nothing can be done and (while it needs to be fixed anyway) nothing really should be done. This problem never held me back from anything except an EM or 2.
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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184579#msg184579
« Reply #81 on: October 25, 2010, 08:20:38 pm »
Meant to post this here....

Well, I think I've finalized my deck, but before making it official, I'd like to see what you guys think.

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My reasons for these modifications:

Hematites instead of Shriekers: Maybe it was just luck or playing the deck wrong, but I was having trouble getting quanta to play the Shriekers by themselves, much less whatever other earth cards I used. Using Hematite Golems not only seems to optimize the Fractalling, it also let's me use my other preferred earth cards(Stone Skin) much better. Since I have just as much offense for the same amount of quanta, and I no longer have to be wary of the Maxwell's Demon, I just like the effect better.

Stone Skin instead of Enchant Artifact: Well, it has at least as good of stalling capabilities as the shields and, as you said Dema, I probably won't have to worry about PC(hopefully). Anyway, combined I may be able to deck out what I can't kill.


Weaknesses: This deck is a bit weak against rushes, it needs time to get set up(though that was true of the old one, this one benefits even more with extra time). However, entropy doesn't have too much rushing capability, so if I'm lucky the off element(s) won't cause enough trouble to stop me.


What do you guys think?

$$$man

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184585#msg184585
« Reply #82 on: October 25, 2010, 08:25:10 pm »
Any feedback on my deck of choice.

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Re: Round 1 - Decks https://elementscommunity.org/forum/index.php?topic=14357.msg184610#msg184610
« Reply #83 on: October 25, 2010, 09:11:46 pm »
Looks fine, $$$.

So, who still needs a deck? Terro hasn't posted anything specific, Korugar has his, Sky has his, Legit and Coinich and TC have theirs... so me, Dreggs, and Terro need some. I'm thinking of taking the same type of deck as Coinich, then giving Dreggs the reverse time shrieker rush since that should be able to outrush life while eliminating the possibility of a flying staffs deck.

Terro, if you want to use the discord deck, I think you'll have to replace the BB's with EQ's since everyone else is using them all. You may want a couple deflags in their in case of eternities or turtle shields.

Coinich, don't forget that you have to put all of our decks in the original post once we have them.

 

blarg: