Good point dema, if the novas get used, I can pick the others.
TimerClock14 vs. jmdt
: The deck that Timer/Dema already suggested looks like it closes off most of Fire's options, Poison could get though but would probably be outrushed by Graboids, any lances are reflected, creature-based damage is countered... RT will ruin it completely, but I doubt we'll see that.
I was thinking about this, jmdt may well throw in poison.
Fire faces:
1x

1x

1x

1x

1x

2x

2x

If you had to pick a 4-6 of those to use immolation on, who do you pick (they only have 24)? Earth and darkness have to be the two top choices (EQ/flying discord, devourer).
On top of that, aether makes good targets for fire bolts, which can easily be pillar based.
So if jmdt uses immolations, he'll have lots of quanta floating around for rainbow style support cards. Arsenic (2 quanta) and poison (1 quanta) make good choices. The upped arsenic is even unblocked by titanium shields, and he can up 3 cards.
Earth is naturally a stall based deck, a building poison attack is a good combo if it doesn't cost you anything quanta wise.
I think if I'm jmdt, I pack upped arsenics, creature rush, and lots of deflags in case of dim shields.