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Offline Demagog

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182522#msg182522
« Reply #24 on: October 23, 2010, 05:55:49 am »
Well, we already have TC using six novas, and if anyone is going to be using the discord deck, you won't have any novas to use.

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182540#msg182540
« Reply #25 on: October 23, 2010, 06:26:38 am »
Good point dema, if the novas get used, I can pick the others.
TimerClock14 vs. jmdt :fire: The deck that Timer/Dema already suggested looks like it closes off most of Fire's options, Poison could get though but would probably be outrushed by Graboids, any lances are reflected, creature-based damage is countered... RT will ruin it completely, but I doubt we'll see that.
I was thinking about this, jmdt may well throw in poison.

Fire faces:
1x :earth
1x :darkness
1x :gravity
1x :life
1x :air
2x :water
2x :aether

If you had to pick a 4-6 of those to use immolation on, who do you pick (they only have 24)?  Earth and darkness have to be the two top choices (EQ/flying discord, devourer).

On top of that, aether makes good targets for fire bolts, which can easily be pillar based.

So if jmdt uses immolations, he'll have lots of quanta floating around for rainbow style support cards.  Arsenic (2 quanta) and poison (1 quanta) make good choices.  The upped arsenic is even unblocked by titanium shields, and he can up 3 cards.

Earth is naturally a stall based deck, a building poison attack is a good combo if it doesn't cost you anything quanta wise.

I think if I'm jmdt, I pack upped arsenics, creature rush, and lots of deflags in case of dim shields.

Offline Demagog

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182548#msg182548
« Reply #26 on: October 23, 2010, 06:46:32 am »
He's actually less likely to pick poison. Devourers/eq, the discord deck, a rush, and healing all beat it. He knows we have all of those. That's just my opinion anyway. I have a strong feeling he'll use a creature-based deck.

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182555#msg182555
« Reply #27 on: October 23, 2010, 07:02:30 am »
I don't mean a poison-based deck.  I mean the arsenic is costless, it's a support card that costs him nothing which can kill us on it's own parallel to creatures.  Anybody who builds a rainbow is going to see that card because of how cheap it is.  It's main downside is that it's blocked by titanium shield, which doesn't apply to the upped version.

Something along the lines of:
Code: [Select]
5c2 5f2 5f2 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 61p 61p 61p 61p 61p 71a 71aor
Code: [Select]
55q 5f2 5f2 5f4 5f6 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5gi 5gi 5gi 5gi 5gi 5gi 5og 61p 61p 61p 61p 61p 61q 71a 71aIt takes 2 quanta to play and it's done, 4+1 a round, you might even see it round 1.  Discords aren't going to block a 2 quanta card fueled from immolations, and it's one of the ways to help overcome healing decks (if unchecked). 

It doesn't interfere with his creature rush either, the quanta is already sitting there.  It isn't poison or creatures, it's both.

I was actually thinking this might work too if you protect the dim shields:
Code: [Select]
58o 58o 58o 58q 58q 58q 58q 592 592 592 592 592 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 622Fire doesn't have much that can really deal well with high hp creatures, and they're facing 2 aether opponents this round.  The question is, how many dim shield opponents can you handle in one round.

It couldn't be used at the same time as korugar's though.

Offline Korugar

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182626#msg182626
« Reply #28 on: October 23, 2010, 12:24:35 pm »
Korugar vs. SnoWeb :entropy: Hmm... Entropy... I think our best way to win this match is the Phase Shield stall, which will block all non-momentum non-poison damage, which I doubt they'll have. So long as we can protect our Shields from BE, and pull out the Fractals to deal with any Diss Stalls, we should be fine. I'd suggest something around 35 cards though.
"...something around 35 cards..." Would you suggest that I leave the deck as is, and just add three cards? Perhaps another Fractal and a couple Pendulums, or three Stone Skins? Or do you think I should do more tweaks than just that?

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182642#msg182642
« Reply #29 on: October 23, 2010, 01:02:15 pm »
"...something around 35 cards..." Would you suggest that I leave the deck as is, and just add three cards? Perhaps another Fractal and a couple Pendulums, or three Stone Skins? Or do you think I should do more tweaks than just that?
Well if you enchant all 6 shields, they'll only last 18 rounds.  Even a 30 card deck lasts 23 rounds before decking out. 

I can't see you lasting more than 5 rounds before needing the shields up, and that'll take you to a 30 card deck.  If they have 32 cards instead of 30 your shields will be gone and their whole fleet of creatures will try to kill you.  You won't make it those extra rounds without a stoneskin or two I think.

Also, a discord will screw up your shield/fractal quanta periodically too.

So maybe 2 stoneskin and a pendulum?  I dunno.  If you're on today I could set up an entropy deck if you want to test it out.  I'll be back in an hour or so and I'll put chat up.

Offline TimerClock14

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182660#msg182660
« Reply #30 on: October 23, 2010, 01:31:01 pm »
Fire doesn't have much that can really deal well with high hp creatures, and they're facing 2 aether opponents this round.  The question is, how many dim shield opponents can you handle in one round.

It couldn't be used at the same time as korugar's though.
That's why the voodoo-reflector deck would be perfect. The only thing that could get in the way is  :time or  :entropy cards like RT, Mutation, and of course the poison as mentioned earlier.

EDIT: and actually, due to the way the quanta is obtained i could even add 1 maybe even 2 quints, but that would slow me down.
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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182665#msg182665
« Reply #31 on: October 23, 2010, 01:36:22 pm »
That's why the voodoo-reflector deck would be perfect. The only thing that could get in the way is  :time or  :entropy cards like RT, Mutation, and of course the poison as mentioned earlier.

EDIT: and actually, due to the way the quanta is obtained i could even add 1 maybe even 2 quints, but that would slow me down.
I posted jmdt's old decks from war 1.  There are some interesting patterns.  He likes to creature rush from his main element in all 3 decks and there are some other noticable patterns.

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182706#msg182706
« Reply #32 on: October 23, 2010, 02:15:39 pm »
"...something around 35 cards..." Would you suggest that I leave the deck as is, and just add three cards? Perhaps another Fractal and a couple Pendulums, or three Stone Skins? Or do you think I should do more tweaks than just that?
Well if you enchant all 6 shields, they'll only last 18 rounds.  Even a 30 card deck lasts 23 rounds before decking out. 

I can't see you lasting more than 5 rounds before needing the shields up, and that'll take you to a 30 card deck.  If they have 32 cards instead of 30 your shields will be gone and their whole fleet of creatures will try to kill you.  You won't make it those extra rounds without a stoneskin or two I think.

Also, a discord will screw up your shield/fractal quanta periodically too.

So maybe 2 stoneskin and a pendulum?  I dunno.  If you're on today I could set up an entropy deck if you want to test it out.  I'll be back in an hour or so and I'll put chat up.
Well, 18 rounds is often enough. If you really can't manage to beat them by deckout (Which you should unless they're playing a stall) it's almost always enough to smack out 8-10 Shriekers in a single turn, which most decks simply cannot deal with. Once the shield goes up, Discord stops hitting. And unless they're going to try for some sort of rainbow rush (Which is ironically quite clumsy when it has to be 50% Entropy, but they showed a good Immo/Phoenix deck last time too) I doubt they can manage a 5 turn victory. If the shields are forced up, though, most rush decks have 0 defense, and can be slaughtered by the Shrieker army.

EDIT: It is also a good tip, Timer, that if jmdt is playing a Poison/Lance deck, to try and keep the Graboids burrowed for most of the game, as he'll have useless Fire Bolts that he can use to wipe out the SHriekers.
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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182707#msg182707
« Reply #33 on: October 23, 2010, 02:17:15 pm »
For timerclock -

Here's several decks fire had prepared at the start of war 1 in their vault.  The sorts of rainbows I could see jmdt use.

They had 9 decks prepared, these are the two rainbows based on immolations.

Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Code: [Select]
4vh 52q 55q 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fc 5i7 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q

Offline TimerClock14

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182735#msg182735
« Reply #34 on: October 23, 2010, 02:46:14 pm »
"...something around 35 cards..." Would you suggest that I leave the deck as is, and just add three cards? Perhaps another Fractal and a couple Pendulums, or three Stone Skins? Or do you think I should do more tweaks than just that?
Well if you enchant all 6 shields, they'll only last 18 rounds.  Even a 30 card deck lasts 23 rounds before decking out. 

I can't see you lasting more than 5 rounds before needing the shields up, and that'll take you to a 30 card deck.  If they have 32 cards instead of 30 your shields will be gone and their whole fleet of creatures will try to kill you.  You won't make it those extra rounds without a stoneskin or two I think.

Also, a discord will screw up your shield/fractal quanta periodically too.

So maybe 2 stoneskin and a pendulum?  I dunno.  If you're on today I could set up an entropy deck if you want to test it out.  I'll be back in an hour or so and I'll put chat up.
Well, 18 rounds is often enough. If you really can't manage to beat them by deckout (Which you should unless they're playing a stall) it's almost always enough to smack out 8-10 Shriekers in a single turn, which most decks simply cannot deal with. Once the shield goes up, Discord stops hitting. And unless they're going to try for some sort of rainbow rush (Which is ironically quite clumsy when it has to be 50% Entropy, but they showed a good Immo/Phoenix deck last time too) I doubt they can manage a 5 turn victory. If the shields are forced up, though, most rush decks have 0 defense, and can be slaughtered by the Shrieker army.

EDIT: It is also a good tip, Timer, that if jmdt is playing a Poison/Lance deck, to try and keep the Graboids burrowed for most of the game, as he'll have useless Fire Bolts that he can use to wipe out the SHriekers.
For timerclock -

Here's several decks fire had prepared at the start of war 1 in their vault.  The sorts of rainbows I could see jmdt use.

They had 9 decks prepared, these are the two rainbows based on immolations.

Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
Code: [Select]
4vh 52q 55q 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fc 5i7 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q
I'll take those into consideration, right now I'm helping my mom figure out her Ipod >_> see you next year. lol
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Offline TimerClock14

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182843#msg182843
« Reply #35 on: October 23, 2010, 05:03:44 pm »
I was able to win against this deck:
Code: [Select]
4vh 55q 5c1 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5i7 5l9 5l9 5l9 5og 5rk 61p 61p 61p 61q 71a 7dp 7dsWith this deck:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 58o 58o 58o 58o 58o 58o 590 590 590 590 595 595 595 595 595 595 5lg 5lg 5v0 5v0 5v03-0 I'm taking this one.

whereas the one dema suggested had a loss of 1-2

More testing is underway too
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anything
blarg: