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Skydaemon

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182359#msg182359
« Reply #12 on: October 23, 2010, 01:19:52 am »
Gravity might take a voodoo doll deck against us, which we could stop easily with the dissipation stall, as well as most other things they could use, I think.
I'm liking the dissipation/antimatter stall deck for gravity.  Antimatter is a decent solution to momentum/chimera/flying titans.  I'm gonna think about that more and test it out but for now I'm aiming for this deck.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vn 4vn 592 592 592 592 595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aaOne concern is that they might just flat out kill me with a single titan.  7 dmg a round, goes through dissipation shields doesn't it?  One of those might solo kill me before I deck them out if played early enough.  I might need to modify this to add a stoneskin or something.  The antimatter should handle healing round 1, but second round, if he's smart, he plays a titan and nothing else and lets it kill me.

Skydaemon

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182394#msg182394
« Reply #13 on: October 23, 2010, 02:00:39 am »
Terro might do well with either the EQ/Pest (we have 2),
I thought that was a great idea.

Then I was looking through the war 1 archives.  Xinef lost to this same deck in round 1 in the first war.  They might just see it coming.
http://elementscommunity.org/forum/index.php/topic,7623.0.html (http://elementscommunity.org/forum/index.php/topic,7623.0.html)

Though if you do beat them with the same deck again, they'll never live it down.

Offline Demagog

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182404#msg182404
« Reply #14 on: October 23, 2010, 02:10:36 am »
Ya, replace those EA's and on BB with stone skins. You're looking at somewhere between 150 and 200 damage taken from a second turn titan depending on how many cards he has. So, if you can get an extra 100+ health, I think you'll be safe... Just do the math while you play. Pay attention to how many turns he has left and multiply that by 7 to see how much damage his titan will do. Don't be afraid to play one or two skins below 50 quanta if you need to. If he has momentums or chargers, he'll try to play them all at the same time towards the end if your health is low enough, so late-mid to late game you'll probably want to keep your health above 50 at all times. Your deck should be pretty adaptable, so pay attention to every card he has. If you deck him out (or nearly) and he played creatures, make a note of how many were on the field, because he might have played them all. I wouldn't be surprised to see a chimera deck thrown at you with chargers and armagios. If they anticipate BB's, they'll use chimera to take that effect away. So you might have to make a choice between BB's and antimatters. Try to use antimatters only when you need to or he has a strong hitter.

Offline Demagog

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182408#msg182408
« Reply #15 on: October 23, 2010, 02:14:17 am »
Terro might do well with either the EQ/Pest (we have 2),
I thought that was a great idea.

Then I was looking through the war 1 archives.  Xinef lost to this same deck in round 1 in the first war.  They might just see it coming.
http://elementscommunity.org/forum/index.php/topic,7623.0.html (http://elementscommunity.org/forum/index.php/topic,7623.0.html)

Though if you do beat them with the same deck again, they'll never live it down.
I kinda doubt they'll suspect a shrieker rush... I mean they know we have the option, but we have lots of other decks that are strong against them too. I have a feeling they'll plan for the discord deck, to be honest.

Offline TimerClock14

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182409#msg182409
« Reply #16 on: October 23, 2010, 02:14:48 am »
i suggest not making any solid assumptions concerning valuka, he is an endless pit of cards. He is probably the greatest resource time has right now. (i should know as the one who bumped him) anyway, I also faced him in PvP a couple times. He is incredibly experienced and is very adaptable. I suggest taking a deck that NO ONE expects. like, a rainbow deck that's 50% earth or something.
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Skydaemon

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182425#msg182425
« Reply #17 on: October 23, 2010, 02:39:29 am »
Looking through more war 1 archives.  Found two earth vs time fights, both times they went with devonian dragons.  It's like they think the key to killing earth is high dmg creatures that fit under a grav shield.

I'm wondering if terroking couldn't win with a deck centered on immolation/rage.  You'd have to pay attention to reversable creatures but something like the first deck I posted with a modification:

Code: [Select]
4vj 4vj 4vj 4vj 4vj 58o 58o 58o 58o 58o 58o 58o 58u 58u 58u 58v 58v 590 590 590 590 590 5f6 5f6 5f9 5f9 5f9 5fb 5fb 5fbThe novas and immolation power the time for evolve.  The elite graboids stay burrowed until killshot time.  The (probably upped) pulvy effect is also powered by novas/immolation quanta.  Between deflag and pulvy, the eternities and shield are probably taken care of.  If you succeed in locking down eternities, you can evolve early.  The 3 rage potions are there to one shot devonian dragons which seem to be their favorite from war 1 vs earth.

//edit actually we didn't bring enough rage potions to do that, we only have 2, odds are they'll have more than 2 dragons so not sure this works

Here's a link to their second deck from the archives:
http://elementscommunity.org/forum/index.php/topic,7680.0.html

Offline Terroking

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182456#msg182456
« Reply #18 on: October 23, 2010, 03:58:03 am »
Terroking vs. Valuka :time: Ah... Time's options are many and varied. However, their most likely decks will probably be a some Graboid-centered one, A Dune-Scorp Stall (Light is probably their best option here), or a denial centered around Devourers, Nightmare, and RT. I think my best choice would be something very fast, and I see Scrambled Shriekers as the best choice here, due to safety against Devourers. RT could hurt, but eh. Another option would be the Immo rush. EDIT: Dev denial might actually be a better choice, but I'm not sure. Yes, Time loves it's Devonians. That and Pharoah are really it's only source of damage. Because they're pretty much forced into Rewinds to counter Discords, and also forced to have a way around stall decks, I can see them very likely using a Momentum/Neurotoxin deck, probably with Pharoahs. Our counter to this is... Ss/Miracle with Titaniums to block Scarabs? Scarab/Armor deck, to get the jump of his Pharoahas and Scorps? This will require some thought.

Demagog vs. vinvick3714 :water: First water matchup... I don't know, I think they'll try to pull out something ingenious :) Shrieker or Immo rush would probably be #1 choices here, with a Glory stall as a backup, since Chrysoaras will eventually overpower it... probably.

$$$man vs. xKelevra :entropy: Second Entropy game, I suppose... We could go with another Devourer deck... Or a simple Shrieker rush.

Legit vs. Nume :death: Ah... A tough matchup. Either the Poison deck or something to do with Wings are what I see as the #1 assets here.

Skydaemon vs. smiley56 :gravity: I expect a poison deck... Immo rush w/ 1-2 Purifies would be my #1 choice, though that means we can't use it vs. Water. However, the first few rounds are mainly reconnaissance, determining who has what. Losing a few cards early shouldn't be too hard a hit. Another option is the Earth/Gravity, seeing as Gravity has little to no non-creature-based damage. 9it could go poison, granted, but with luck that could be outrushed since the Scorps can be eaten after the initial bite.

Coinich vs. Miniwally :water: 2nd water matchup, I think we should go Dev denial here. We could also throw in Nightmares for the small possibility of a Hax Draw Nymph deck, or Fractal/Mindgate. It's probably better off without them though.

Korugar vs. SnoWeb :entropy: Hmm... Entropy... I think our best way to win this match is the Phase Shield stall, which will block all non-momentum non-poison damage, which I doubt they'll have. So long as we can protect our Shields from BE, and pull out the Fractals to deal with any Diss Stalls, we should be fine. I'd suggest something around 35 cards though.

Dreggs vs. Glitch :life: Actually, the only counter to our Oty/Armor deck is some way to remove the Oty, which they tired to do last War with a Nova-based Elf deck. Any type of Fractal deck is ruined by Titanium Shield. I'd probably suggest the Entropy Stall, due to the ability to Anti-matter any mutants that achieve momentum or huge stats, and BB the Elfs until it's too late for them to put out good mutants.

TimerClock14 vs. jmdt :fire: The deck that Timer/Dema already suggested looks like it closes off most of Fire's options, Poison could get though but would probably be outrushed by Graboids, any lances are reflected, creature-based damage is countered... RT will ruin it completely, but I doubt we'll see that.
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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182462#msg182462
« Reply #19 on: October 23, 2010, 04:09:08 am »
I'd be perfectly happy with either a graboid rush, a devourer/eq deck, an immolation deck, or the glory deck. I'll take whatever is left once you guys have your decks. If I go graboid rush, I'll probably use a few pendulums with some RT's. That would help me out against freeze, and get rid of any squids/dragons he gets out temporarily... or I could just use BB's.

Skydaemon

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182473#msg182473
« Reply #20 on: October 23, 2010, 04:34:59 am »
Skydaemon vs. smiley56 :gravity: I expect a poison deck... Immo rush w/ 1-2 Purifies would be my #1 choice, though that means we can't use it vs. Water. However, the first few rounds are mainly reconnaissance, determining who has what. Losing a few cards early shouldn't be too hard a hit. Another option is the Earth/Gravity, seeing as Gravity has little to no non-creature-based damage. 9it could go poison, granted, but with luck that could be outrushed since the Scorps can be eaten after the initial bite.
Something like this?  I took your lava golem immo rush and replaced 1 stone pillar and 1 rage potion (we didn't have a 3rd in vault anyway) with 2 purifies.

SKY1 deck:
Code: [Select]
58o 58o 58o 58u 58u 58u 58u 58u 58u 590 590 590 595 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fb 5fb 5ia 5iaI'm wondering about swapping the 3 stone pillars for nova's.  That opens up a chance for me to put a golem out round 1 (nova->gnome->immolation->golem).  Given that I'm potentially dodging otyughs, it might be worthwhile.

I'm not all that worried about neurotoxin with a rush.  3 :time to get out a scorp, in the round or two it'll take to do that I'll have emptied my starting hand.  I've played a neurotoxin deck before, they take long to build up if just using scorps, even unchecked.

Any thoughts on this modification (rt to kill off chimera or problem otyugh, and dropped to 1 purify, swapped earth pillars to novas):
SKY2 deck:
Code: [Select]
4vj 4vj 4vj 58u 58u 58u 58u 58u 58u 590 590 590 595 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fb 5fb 5ia 5rk

Offline Demagog

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182483#msg182483
« Reply #21 on: October 23, 2010, 04:54:52 am »
Add that stone pillar back in, remove the BB's, add another stone pillar and a golem. If you're going to use that deck and your opponent has black holes (and maybe discords) only immolate when you need to. One black hole then a discord attack takes away all that fire quanta.

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182484#msg182484
« Reply #22 on: October 23, 2010, 04:56:48 am »
$$$man, I assume you will not be using the poison deck, so I request the right to use it for this round.

Skydaemon

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Re: Round 1 Decks https://elementscommunity.org/forum/index.php?topic=14357.msg182493#msg182493
« Reply #23 on: October 23, 2010, 05:20:18 am »
Add that stone pillar back in, remove the BB's, add another stone pillar and a golem. If you're going to use that deck and your opponent has black holes (and maybe discords) only immolate when you need to. One black hole then a discord attack takes away all that fire quanta.
SKY3 deck:
Code: [Select]
58o 58o 58o 58o 58u 58u 58u 58u 58u 58u 590 590 590 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5ia 5iaYeah I'm not worried about the fire quanta as immolates should get paired with golems (or in an emergency rage).  Although, the BBs were a good part of the cc.  If they pull a plated oty those golems are toast.  That's part of why I like the novas, opens a chance to get it moving a round sooner.  This deck would've worked well with an arsenic, but we have no extras (discord is really the only semi-low quanta weapon we have).

SKY4 deck:
Code: [Select]
4vj 4vj 4vj 58o 58o 58o 58u 58u 58u 58u 58u 58u 590 590 590 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fb 5fb 5iaAnyway, I'm gonna try testing several versions of these.  I've labelled them all as SKY1 - SKY4 for reference.


 

anything
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