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Elements the Game => War Archive => War => Events and Competitions => Earth => Topic started by: Acsabi44 on March 27, 2011, 09:38:31 pm

Title: post your deck ideas
Post by: Acsabi44 on March 27, 2011, 09:38:31 pm
Let's make a topic where we gather our best wardeck ideas. I have a couple of fine decks and some mosre vague ideas. Will post playtest results later.

Let's start with the best of the lot:
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 58o 58o 58o 590 590 590 590 590 590 595 595 595 5aa 5aa 5aa 5c1 5f6 5lc 5on 5ur 61qI built this deck from scratch and fine-tuned it after. I feel it is colse to the best possible  :earth build. In fact, it has as a Holy Light as a filler card. HL is usually redundant and can be substituted with something else. Maybe a Blessing, tho 3  :light might be too much. A second deflag can be another option too. (The earlier versions used a Chos Seed in the place of the HL, but that deck used 3  :entropy which could be too much.)
Note that the deck currently uses all 12 elements, which I like  :P
The deck can compete with anything out there in terms of speed (with grabbies being  :earth creatures, our novagrabby build is inherently the fastest out there. ImmoGolems and maybe life rush are the other top-speeders among Wardecks. ) while it has enough control to play midrange style if necessary. A Fog Shield- Shockwave change might be possible, although since the recent buff, Shockwave also can be shot at the head.



I built a second version of novagrabby.
Code: [Select]
4vj 4vj 4vj 4vj 4vj 55q 55q 55q 55q 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 595 595 595 595 5og 5og 5ur 5urThis version sacrifices some of its speed mor more control of the game, makin the deck more of a midrange than a rushdeck. It has approx the same speed as of an ImmoPhoenix, but thanks to more stalling, it can win the attrition war against one.



Another very fast rushdeck.
Code: [Select]
58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk 5rr 5rr 5rr 5rrThis deck is like a machine gun, with precogs you can flip through the deck with ease (while seeing if the opponent has any cc in its hand) and with a full set of RTs, if used agressively, it can deny the opponent long enough to win against any other deck. This excells against immolation and nova builds.
The RTs are flexible, and can be played as a stall if one assumes that the other player's deck is faster, tho usually I like to play them agressively(IMHO the RT is the best card in the game).  The RT takes a bit of experience and skill to use correctly, which I know you all have.



The next deck is based on a neat trick I learned in last War(was it your team, Terro? or was it :life ?): Adrenaline plays well with a burrowed Shrieker.
Code: [Select]
58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 591 591 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 5c2 5c5 5c7 5c7 5c7 5c7 5c7To increase the body count, I added a few golems and thorwed in a couple heals to round out the deck. Not the fastest, but pretty resistent to CC and Heals can hold the fort against a faster deck.



I built an Immo/Golem from scratch, but it somehow feels... fragile.
Code: [Select]
52q 58o 58o 58o 58o 58o 58u 58u 58u 58u 58u 590 590 590 590 595 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5og 5ur 61qFast if undisturbed, but can be greatly slowed down with a few well-timed creature killers. I wonder if two hammers are better than the currend weapon setup.



Gravity and Earth play along very well, be it rush or stall.
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58s 58s 58v 58v 58v 592 592 594 594 595 595 595 595 595 5aa 5aa 5aa 5aaThis is an earth-stall splashing :gravity for the Pulverizer. I designed it with more gravity but gradually removed it as the deck evolved. The deck is quite fast compared to a heavy stall, making it more of a midrange one. forget it... the TTW is ~13, not exactly midrange... But the deck is reliable.



I built this one to discover the possible usages of the brand new Acceleration, but it is kinda half-baked:
Code: [Select]
55l 55l 55l 55l 55l 562 562 562 562 562 58q 58q 58q 58q 58q 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aaWhile adding some Pulverizers is tempting, it is actually unneeded as half of the creatures has built-in shield evasion. However, the deck feels a bit slow.



The next deck was not possible befor the newest patch, so I doubt anyone will expect it:
Code: [Select]
58u 58u 58u 58u 58u 58u 591 591 591 591 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 622 622 622 622 622It's pretty straightforward to play, not much to say, except that the deck is actually faster than it seems. Plus it has the advantage of surprise. I doubt anyone would waste CC on a measly Gnome Rider, so you can fractal it and then the opponent can do nothing to prevent the massive quanta flow. Fractal another, play SS if needed, then OTK the Shriekers for the win.



I wanted to design a good firestall, but I am a rusher at heart. While I can make a decent stall if needed, it won't be terrific.
Code: [Select]
592 592 593 593 593 593 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7...something like this. The earth part is more of a filler and a necessity than integral part of the deck.



I wanted to build around voodoo, but I coulnd't come up with a better deck than the one Timer used against jmdt last War:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 58o 58o 58o 58o 58o 58o 590 590 590 590 595 595 595 595 595 595 5lg 5lg 5v0 5v0 5v0

The next one is from War2 too, I felt we need moar Discords but I couldn't design a better one:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 595 595 595 595 595 5oi 5oi 5oi

My darkness duo is more of an idea than a complete deck, if focuses on denying all quanta from the opponent:
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58q 58q 58q 58q 593 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up

Last, but not least.
Last war, I designed a pretty decent entropy/fire duo based on Catalyzeme's idea:
Code: [Select]
4ve 4vf 4vf 4vi 4vi 4vi 4vi 4vl 4vl 4vn 4vn 5f5 5f5 5f6 5f6 5fb 5fb 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5giThe deck's skeleton is a pretty good entropy build, which is capable of winning games on its own. so I took the other half and switched every card with the approximately identical earth version:
Code: [Select]
4ve 4vf 4vf 4vi 4vi 4vi 4vi 4vl 4vl 4vn 4vn 58s 58s 591 591 593 593 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa...and it works :)



Someone could build a good :light :earth stall. Miracles are good and the new card Sanctuary has potential in it, but as I mentioned earlier, I'm not good with stalls. I'll try to design one tho.
Title: Re: post your deck ideas
Post by: TimerClock14 on March 27, 2011, 10:00:17 pm
Moar stalls! Earth is a very stall-prominent element, and we should go for that this war. Using stalls prevents hard decisions on discards and relieves stress over all.

here's a good one, I use it for t50 farming a lot and It's wonderful:
Code: [Select]
55p 55p 55p 55p 55p 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58t 58t 58t 58t 58t 58t 58v 58v 592 592 592 592 592 594 594 594 594 594 594 595 595 595 595 595 595 59c 5aa 5aa 5aa 5aa 5aa
Title: Re: post your deck ideas
Post by: MyNameIsJoey on March 27, 2011, 10:14:14 pm
Code: [Select]
4st 593 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5um 5um 5um 5um 5um 5um 5uv 5uv 5uv 5uv 5uv 5uv
I know for the deck id actually need to change the mark for another pendulum, but I totally love this deck. Quanta denial, with some gargoyle damage.
Title: Re: post your deck ideas
Post by: Terroking on March 28, 2011, 12:18:26 am
So, as a list of decks (This is just text, mind, I'll get to details and ect. later) we have:

Immolation (WIth/Without Grabis)
Otyugh/Plate Armor
Graboid rush (With/Without RT)
Scrambled Shriekers
Nova Voodoo
Thorn stall
Phase Shield/EA Stall
Gravuity stall
Dev/EQ
Diss Field stall
Fractal Golems (??)
Hope (??)
Miracle/SS Stall
Acceleration rush (??)
Blessed Wardens (??)
Wings/EE (??)
Poison Stall
Armor+Scarab (??)
Lightning/Silence Splash (??)
Rage Pot/Golem (??)

I know it's a lot of decks, yes, and obviously we won't take all or even most of them, but I think we should consider all the options. Moist of the decks can take on sideboard cards to deal with specific strategies.

(??)=Questionable, may not be worth taking on.
Title: Re: post your deck ideas
Post by: Acsabi44 on March 28, 2011, 12:55:18 am
Code: [Select]
58o 58o 58o 58o 594 594 594 594 594 594 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5lh 5lh 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
this is the best I could come up with in a haste. will give it another thought tomorrow.
Might use Bless for wardens.
Title: Re: post your deck ideas
Post by: MyNameIsJoey on March 28, 2011, 03:14:40 am
make grab rushes scarier? let me show you ghost of the graboid! ( or graboid of the past, whatever you prefer)
Code: [Select]
58o 58o 58o 590 590 590 590 590 590 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ru 5ru 5ru 5ru 5ru 5ru
Small sample so far, but it seems pretty fast
Title: Re: post your deck ideas
Post by: TimerClock14 on March 28, 2011, 03:19:52 am
btw, I'd like to have 6-12 antlions in our vault, used or not used in the first round, they are useful cards.
Title: Re: post your deck ideas
Post by: Kakerlake on March 28, 2011, 09:56:02 am
One of my favorite PvP decks is this:
Reversed Quaking Grabos:
Code: [Select]
58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rkEQ+RT makes a great combination, slowing your opponent heavily down while your Grabos do their job.
The empty spaces can be filled with anything (and the according ammount of pillars).
This makes the deck very versatile and depending on the vault, it can be built however you like.

A few possibilities:
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58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk
Code: [Select]
590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk
Code: [Select]
4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 593 593 593 593 5rk 5rk 5rk 5rk 5rk 5rk
Code: [Select]
58o 58o 58o 58o 58o 58q 590 590 590 590 590 590 593 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rk
Mono Earth Stall:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 593 593 593 593 593 593 594 594 594 594 594 594 595 595 595 595 595 595 59c 59c 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aaI was thinking of adding wardens instead of BB's, but either I just wasn't lucky with them or they don't work for this deck. But the idea of being able to add more turns to the BB stun is really nice (my random record is 17 turns of stun :3 )
Maybe replacing 2 BB's with 2 Wardens could be nice. Didn't test it though.


Discording Grabos:
Code: [Select]
4vd 4ve 4ve 4ve 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 590 590 590 590 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oi 61qA quite mean deck, when you don't have a bad hand. Sadly that happens here from time, leaving you with a single nova and no pendulums in the hand.
Has potential but is not perfect.
Title: Re: post your deck ideas
Post by: Acsabi44 on March 28, 2011, 11:06:16 am
wow, some goood material is building up here. Keep going, and test eachoter's decks.
The grabby rush with GotP seems especially strong.


Quote
I was thinking of adding wardens instead of BB's, but either I just wasn't lucky with them or they don't work for this deck.
Warden is simply inferior. I considered the warden vs. BB problem earlier, and this is what I got:

playing a warden instead of a BB.
PROS
Warden is more flexible. You can delay a creature for a turn and delay a more dangerous one next turn.the total delay can potentially be longer than that of BB[/list]
CONS
being a creature, Warden can be killedon the long run, warden needs more quanta invvested. For example, for the same effect (6 turns of delay) the warden needs 7  :earth while the BB needs 2Warden takes a turn to set up, BB has an impact instantlyWhile it is true that the Warden is useful when buffed, yet when you have a buf fin your hand you'd usually buff something more... useful, which actually halps you to win the game.[/list]
for my playstyle, the BB is obviously superior. Maybe in a heavy stall the Warden can be better on the long run, but being a creature, it is too fragile to be a stall engine in itself. Maybe Blessed Wardens could work, I dunno. If I have a Bless in my hand, I'd almost always rather bless a Shrieker or Golem.
Title: Re: post your deck ideas
Post by: Spielkind on March 28, 2011, 06:30:11 pm
i realy like your ideas and im shocked, how active you guys are planing!  *thumbs up* i love our team!

what i have to say so far is that stall is a realy good way and i love this gravity deck with gravity shield... looks like a awesome deck!
Title: Re: post your deck ideas
Post by: Acsabi44 on March 28, 2011, 08:53:40 pm
i realy like your ideas and im shocked, how active you guys are planing!  *thumbs up* i love our team!

what i have to say so far is that stall is a realy good way and i love this gravity deck with gravity shield... looks like a awesome deck!
Time is of essence, and we don't have much. We have to settle on 9-10 decks in a few days and fine-tune them with sideboard cards. We don't even know how big our vault is, and how many premade decks we wanna incorporate, and how many of them will be rushes and how many stalls. Tho lots of players say :earth is a stall element, I'd like us to focus on agressive tactics.
I'd like to see 1, preferably 2 nova/grabbies, 2 other rushes, two midrangedecks  (one preferably with discord) and heavy stalls for the rest, one firestall, one mono and one anti-discord with :light
The friestall's win condition no1. should not be decking but bolting.

That grav shield idea... I tried to build a deck around it but it's just not tier-1.
Title: Re: post your deck ideas
Post by: $$$man on March 29, 2011, 10:56:25 pm
by $$$man
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vp 4vp 4vp 4vp 58s 58s 592 592 593 593 593 593 594 594 594 594 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj


This deck absolutely tears apart rushes and can mess with life and fire really well.
Insane CC > Creatures
Stoneskin > Firebolt
Discord > Quanta starved decks.

Another thing I would recommend is overstocking on pillars/pendulums. Not only will it help you against discord, but it can also provide some backup.
Title: Re: post your deck ideas
Post by: Kakerlake on March 30, 2011, 08:52:21 pm
Code: [Select]
58o 58o 58o 58o 594 594 594 594 594 594 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5lh 5lh 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
this is the best I could come up with in a haste. will give it another thought tomorrow.
Might use Bless for wardens.
I modified it into a pure stall:

"The Immortal"
by Kakerlake
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq


You will have an insane ammount of life with this deck. Use 1-2 miracles while having 100 health will boost your earth quanta. when you reach 50 or more, you are pretty much save & immortal.
Title: Re: post your deck ideas
Post by: MyNameIsJoey on March 30, 2011, 10:41:36 pm
Code: [Select]
58o 58o 58o 58o 594 594 594 594 594 594 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5lh 5lh 5lh 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm
this is the best I could come up with in a haste. will give it another thought tomorrow.
Might use Bless for wardens.
I modified it into a pure stall:

"The Immortal"
by ji412jo
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq


You will have an insane ammount of life with this deck. Use 1-2 miracles while having 100 health will boost your earth quanta. when you reach 50 or more, you are pretty much save & immortal.
I would consider adding Protect artifacts in this, if one faces a kind of discord bow with deflags, or whatever
Title: Re: post your deck ideas
Post by: Acsabi44 on March 31, 2011, 12:13:31 am
the only problem with this deck is that if the opponent uses a 41-card deck then it's auto-loss. I don't like that so I'd include at least one Morningstar as a failsafe. Other than that, it seems like a good deck. I think we have our  :light :earth duo.
Title: Re: post your deck ideas
Post by: Spielkind on March 31, 2011, 04:45:56 am
if light, i would take a shield to prevent fireboltstalls... cause that you cant prevent...
Title: Re: post your deck ideas
Post by: Acsabi44 on March 31, 2011, 12:17:14 pm
if light, i would take a shield to prevent fireboltstalls... cause that you cant prevent...
Nah it's unnecessary if you buff your HP to 300-ish range then they cannot really bolt you out (and your HP will go even further, almost all matches I played with it, I reached the 500 cap)
Title: Re: post your deck ideas
Post by: Acsabi44 on March 31, 2011, 12:59:38 pm
So I went through the list Terro posted earlier. I made a deck for each proposal OR added one if we had it already in this topic. They are not too sophisticated but can provide a good start. Everybody, plz playtest and improve them. Clock is ticking.
? ? ?'s are the mark codes where I left them in.

So, as a list of decks (This is just text, mind, I'll get to details and ect. later) we have:

Immolation (WIth/Without Grabis)
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
52q 58o 58o 58o 58o 58o 58u 58u 58u 58u 58u 590 590 590 590 595 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5og 5ur 61q 8pm

Otyugh/Plate Armor
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
55l 55l 55l 55l 55p 55p 55p 55r 55r 55r 55r 576 576 576 576 576 576 576 576 576 576 576 576 58t 58t 58t 58t 58t 58v 58v 592 592 592 8pl

Graboid rush (With/Without RT)
Code: [Select]
590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ruScrambled Shriekers
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 58o 58o 58o 58o 58o 58o 590 590 590 590 590 590 595 595 595 595 595 5oi 5oi 5oiNova Voodoo
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 55t 58o 58o 58o 58o 58o 58o 590 590 590 590 595 595 595 595 595 595 5lg 5lg 5v0 5v0 5v0Thorn stall
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c5 5c5 5c5 8pn

Phase Shield/EA Stall
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 624 624 624 624 8pu

Gravuity stall
 ???
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58s 58s 58v 58v 58v 592 592 594 594 595 595 595 595 595 5aa 5aa 5aa 5aa 8pl


Dev/EQ
by Acsabi44
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Deck import code : [Select]
593 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5um 5um 5um 5um 5um 5um 5uv 5uv 5uv 5uv 5uv 5uv 8pt
Code: [Select]
58q 58q 58q 58q 593 593 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5upDiss Field stall
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vl 4vl 592 592 592 594 594 594 594 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 8pj

Fractal Golems (??)
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58q 58q 58q 58q 58u 58u 58u 58u 58u 58u 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 622 622 622 622 622 8pu

Hope (??)
With gemfinder getting an ability, this deck is pretty much obsolete.

Miracle/SS Stall
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq

Acceleration rush (??)
Code: [Select]
55l 55l 55l 55l 55l 562 562 562 562 562 58q 58q 58q 58q 58q 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aaBlessed Wardens (??)
by Acsabi44
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Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 58s 58s 58s 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5lf 5lf 5lf 5lf 5lf 5lf 8pq

Wings/EE (??)
by Acsabi44
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Deck import code : [Select]
58r 58r 58r 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oi 5oi 5oi 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 5oo 8pr

Poison Stall
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 595 595 595 595 8pk

Armor+Scarab (??)
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58t 58t 58t 58t 58t 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5rq 5rq 5rq 5rq 5rq 5rq 5ru 5ru 8pl

Lightning/Silence Splash (??)
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 593 593 593 593 595 595 595 5aa 5aa 5aa 5aa 5aa 624 624 624 624 624 624 8pu

Rage Pot/Golem (??)
by Acsabi44
Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58s 58s 5aa 5aa 5aa 5aa 5aa 5f6 5f6 5fa 5fa 5fa 5fb 5fb 5fb 5fb 5fb 5fk 8po
Title: Re: post your deck ideas
Post by: MyNameIsJoey on March 31, 2011, 01:03:29 pm
your gravity earth has 50% gravity, not 50% earth
Title: Re: post your deck ideas
Post by: Kakerlake on March 31, 2011, 02:21:26 pm
Otyugh/Plate Armor
by Kakerlake
Hover over cards for details, click for permalink
Deck import code : [Select]
55l 55l 55l 55l 55p 55p 55p 55r 55r 55r 55r 576 576 576 576 576 576 576 576 576 576 576 576 58t 58t 58t 58t 58t 58v 58v 592 592 592 8pl
// replaced Gravity Pendulums with earth Pendulums.
-4 Pendulums, +5 grav Pillars.
Works nicely.

Thorn stall
by Kakerlake
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58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c5 5c5 5c5 8pn
IMO this is inferior to the :light :earth stall and RNG really doesn't like this deck either. (Terroking can confirm that)

Phase Shield/EA Stall
by Kakerlake
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58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 624 624 624 624 8pu
A little risky due to the low ammount of cards, but this is a really mean deck.

Fractal Golems (??)
by Kakerlake
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58q 58q 58q 58q 58u 58u 58u 58u 58u 58u 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 622 622 622 622 622 8pu
meh... I don't like this one.
But the idea of a fractal stall just popped into my mind =)
 :aether :earth with fractal gnomes + SS & Shields. might work.

Hope (??)
With gemfinder getting an ability, this deck is pretty much obsolete.
by Kakerlake
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58q 58q 58q 58q 58q 58q 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l9 5l9 5l9 5l9 5l9 5l9 5li 5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 8pq
?

Acceleration rush (??)
Code: [Select]
55l 55l 55l 55l 55l 562 562 562 562 562 58q 58q 58q 58q 58q 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa
Meh... too slow to be called a rush. I somewhat can't see this deck winning.

Armor+Scarab (??)
by Kakerlake
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58t 58t 58t 58t 58t 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5rq 5rq 5rq 5rq 5rq 5rq 5ru 5ru 8pl
50% earth rule.
also, 9 Earth Pillars for 5/6 needed quanta in the deck? o.O

The other decks look nice.
Title: Re: post your deck ideas
Post by: Acsabi44 on March 31, 2011, 04:58:54 pm
Otyugh/Plate Armor
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55l 55l 55l 55l 55p 55p 55p 55r 55r 55r 55r 576 576 576 576 576 576 576 576 576 576 576 576 58t 58t 58t 58t 58t 58v 58v 592 592 592 8pl
// replaced Gravity Pendulums with earth Pendulums.
-4 Pendulums, +5 grav Pillars.
Works nicely.
Sorry obviously I wanted Earth pendulums there my bad  :P

Thorn stall
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58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c3 5c3 5c5 5c5 5c5 8pn
IMO this is inferior to the :light :earth stall and RNG really doesn't like this deck either. (Terroking can confirm that)
agree

Phase Shield/EA Stall
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58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 592 592 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 61t 61t 61t 61t 624 624 624 624 8pu
A little risky due to the low ammount of cards, but this is a really mean deck.

Fractal Golems (??)
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58q 58q 58q 58q 58u 58u 58u 58u 58u 58u 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 622 622 622 622 622 8pu
meh... I don't like this one.
But the idea of a fractal stall just popped into my mind =)
 :aether :earth with fractal gnomes + SS & Shields. might work.

Hope (??)
With gemfinder getting an ability, this deck is pretty much obsolete.
by Acsabi44
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58q 58q 58q 58q 58q 58q 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l9 5l9 5l9 5l9 5l9 5l9 5li 5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 8pq
? Might worth a shot, I will test it.

Acceleration rush (??)
Code: [Select]
55l 55l 55l 55l 55l 562 562 562 562 562 58q 58q 58q 58q 58q 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa
Meh... too slow to be called a rush. I somewhat can't see this deck winning.
Me neither. If it were up to me I wouldn't run this concept at all.

Armor+Scarab (??)
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58t 58t 58t 58t 58t 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5rq 5rq 5rq 5rq 5rq 5rq 5ru 5ru 8pl
50% earth rule.
also, 9 Earth Pillars for 5/6 needed quanta in the deck? o.O
Sorry again, remove the GoTP and add some earth cards. BTW this is not a very potent deck either.

The other decks look nice.
Thankyou. The idea was to start a discussion and to give you ideas (since we don't have much time, and not a lot of decks are being posted) rather than to present fine-tuned top tier decks.
Title: Re: post your deck ideas
Post by: TimerClock14 on March 31, 2011, 09:44:28 pm
I need someone to let me know what cards we're taking before round 1 starts, preferably via PM (I'll get it faster that way) Then we can have our 100% legal vault ready for warring!
Title: Re: post your deck ideas
Post by: Terroking on April 01, 2011, 02:18:31 am
Ok... I'll finalize a bunch of decks tomorrow, and maybe we should get a poll up to decide? I guess I'll rank them based on how good I think they are.

Also, about the Thorn Stall: The big pro is that it can some actual way to kill creatures, which the :earth/:light does not. It's pretty vulnerable if they opponent has a lot of high damage characters, since they'll be able to get them all out by the end. I do 100% agree that it is hard-countered by the RNG, though :(

Another pro is that we really only need the Heals & Carapace, Staves optional, so it's good to adapt from other deck carcasses.

However, we shouldn't take it unless we have extras.
Title: Re: post your deck ideas
Post by: Kakerlake on April 01, 2011, 11:20:27 am
I'll be gone over the weekend, so I'll give you something to discuss:
A first sketch of a vault, containing these decks:
2x
by Kakerlake
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58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5lh 5lh 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 8pq
2x
by Kakerlake
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590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 8ps
2x
by Kakerlake
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52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 592 592 594 594 594 595 595 595 595 8pk
1x
by Kakerlake
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 58o 58o 58q 58u 58u 590 590 590 590 590 590 595 595 595 5aa 5c1 5f6 5lc 5lc 5on 61q 8pm
2x
by Kakerlake
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52q 55q 58o 58o 58o 58o 58q 58u 58u 58u 58u 58u 590 590 590 595 595 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5og 5ur 61q 8pm
1x
by Kakerlake
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58q 58q 58q 58q 58q 58q 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5oo 5oo 5oo 5oo 5oo 8pr
1x
by Kakerlake
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 58o 58o 58o 58o 58o 590 590 590 590 590 590 595 595 595 595 595 5f6 5oi 5oi 5oi 8pj
Leading to this Vault:
Because of the restriction, we can only have 24 Graboids, so there are 6 missing, meaning we can't use all the Graboid containing decks at once.
There are still 108 more cards that can be added. Some cards I'd like to add are here:
This would give a total of 246 earth Cards and 212 non earth Cards.

Now, what do you folks think about this? Did I miss a couple of important cards? What would you change?
Title: Re: post your deck ideas
Post by: MyNameIsJoey on April 01, 2011, 11:37:04 am
you missed gargoyle! :P
Title: Re: post your deck ideas
Post by: Acsabi44 on April 01, 2011, 01:50:41 pm
Vampire silettos are too good to miss a few extra.

Also, I think your nova-bow is inferior to my build. (no offense, I just tested them both. The golem is redundant and the gemfinders cannot double as a pillar. The 2 HL is also unneded.
My version looks overpillared, but in fact it helps to prevail against the biggest enemy of theese kinds of decks, which is RT)
I'd run this, or maybe a -1 HL +1 deflag version:
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 58o 58o 58o 590 590 590 590 590 590 595 595 595 5aa 5aa 5aa 5c1 5f6 5lc 5on 5ur 61q
EDIT: Ohh, and pillars. I would definitely add 20 Earth Pillars (or even more) to that vault. Come mid-rounds, underpillard teams fail first, honest.
Title: Re: post your deck ideas
Post by: TimerClock14 on April 01, 2011, 08:14:07 pm
EDIT: Ohh, and pillars. I would definitely add 20 Earth Pillars (or even more) to that vault. Come mid-rounds, underpillard teams fail first, honest.
^THIS

we need lots and lots and LOTS of pillars/pends. that was our downfall last war
Title: Re: post your deck ideas
Post by: Spielkind on April 02, 2011, 10:08:02 am
after testing around i like these 11 decks, but wings and immo bow are not mine... its something unlucky and randomly crab... cant say it, these both decks hate me ;-)
im fine with the vault, dont know any more to need, fill up with things, so we wont need to build suicide decks!
Title: Re: post your deck ideas
Post by: Acsabi44 on April 02, 2011, 01:01:32 pm
So here's how I imagine our strating vault(general  stuff, not down-to-each-card specific):

- 2x Grabby rushes, the GoTP version. I tested them all and this is hands down the strongest version.
- 1x Nova/grabby. IMO This is our best deck.
- 1x Scrambled Shriekers
- 1x ImmoGolems. I am worried about this deck's relative inconsistency, so I wouldn't include more than 1 among the starter decks.
- 2x PosionStall. This deck has been effective in Team Fire, and is darn effective here as well. A simple, elegant all-around deck.
- 2x Fat  :light :earth stall ("The Immortal" will do nicely). It shuts down a vide array of decks including firestalls DBH pestal midrange decks etc etc.
- 1x Mono :earth stall with Grav mark or a  :earth :gravity duo. Yeah Pulverizers rock. They shut down a Vader Sader, lots of air decks (wings, OE UG will be staples in  :air 's repertoire) etc.
- 1x  :darkness :earth duo. Denial is an effective tactic and it is easy to build either a heavy stall or a midrange deck upon the skeleton of the deck (pests/EQs/Steals)

Other cards in the vault:
- 15 pillars and 10 pendulums. Useful later and/or makes discarding in first rounds easier.
- BBs until maximum reached. IMO the second best card in our arsenal.
- Add RTs until 12
- I'd like to see the skeleton of a second nova/grabby added. We cannot include any more novae and graboids but let's add the other cards and if we can salvage novae then we can run another novagrabby.
- Vampire Silettos are too good and easily splashable into anything to miss a few.
- Discords. They worth splashing  :entropy on their own, but no doubt we will be able to salvage key entropy cards so maybe in later rounds we can round an entropy duo around our Discords.
- A playset of Wings. They can be run off the mark and are an elegant solution to lots of problems.
- Deflags and Lava Golems. Maybe we can build a deck based on the golems later, but anyway, PC is useful.
- Purifies and Ice Shields. Purifies are a no-brainer, they are splashable.
- PU. They double as Shriekers, Dragos or whatever. Also OTK is a nice surprising tactic.

This is around 70 extra cards. The rest should be replacement for key  :earth cards.
Title: Re: post your deck ideas
Post by: Kakerlake on April 03, 2011, 08:26:45 pm
On a sidenote:
Quote
You have run out of time to Complete your Opening Vault.

Remember generals, you can edit your Vault up until the last minute.
So there is no need to hold back on loading up your spreadsheet.
As to the vault, how does this sound?
// might have a few minor mistakes in it since I'm not home and don't have my files at hand. Doublechecking by anyone would be appreciated.
2x Grabby GotP Rush, 1x Nova Grabby, 1 Discording Grabs, 1x Immo, 2x Poison Stall, 2x phat :light :earth , 1x Mono :earth , 1x :darkness :earth
Title: Re: post your deck ideas
Post by: Terroking on April 04, 2011, 04:32:37 am
Sorry I haven't been able to get on all weekend, guys, my internet decided to shut down, but, thankfully, Larry the Cable Guy is coming in om Monday so it should be fixed by the time it needs to be. (I'm on at the local library atm).

Notes:

I would probably replace those TUs, Ice Shields, and all Holy Lights with either 6x Dim Shield & 3 Fractals or 6x Devourer and 3x Dusk Shield. Another option is to take 12 Ent Pillars, 4 Anti-matters, and 4 Diss Fields, but that'd require a lot more cards.e

The Dev denial deck is really stellar and by far our best counter to almost the entire arsenal of :aether & :life, as well as being strong against other decks. The Dim Shield deck (We could also turn it into a Fractal Golem or Antlion deck if we needed to) while it has lost every single game it has ever played against the RNG, is in theory an incredibly good counter to Entropy, simply stopping many of their best decks outright. (Assuming Stone Skins to counter Poison/Bolts/ect)

Frankly, HLs aren't too useful, as we can usually just out-rush most of Darkness/Death's decks, TUs and Ice Sheild seem nice to have but actually it's better to have more worth-wile cards.


I haven't actually read anything regarding propaganda, but assuming it works like it did last War Graboids/Novas would likely be our best picks there.

To Timer: Sorry I haven't gotten you DeckCheck yet, I promise I'll try to get it to as ASAP. (You may have already gotten it and saying this is pointless, I'll go check that thread now.
Title: Re: post your deck ideas
Post by: Acsabi44 on April 04, 2011, 12:54:03 pm
Nice analysis, Terro.
I totally forgot about the propaganda bonus. If we can go beyond the initial maximum card amounts, then we should definitely pick 6 garabby and 6 novae and run a second nova/grabby there.

I also agree that PU is not the best addition to our vault. It was a top-off-my ghead idea to play PU-ed Dragons
OTOH even if we don' t use them in our initial decks, a few fractals are good to have.

What I worry about is the relative small amount of CC in our vault (well besides RT, but that, while being one of the best cards out there, is not hard CC).
Title: Re: post your deck ideas
Post by: TimerClock14 on April 04, 2011, 01:03:04 pm
I'm going to be selfish here and ask that we take some antlions. Nothing big, but you never know when a card can be useful. Plus, fractal antlions is a badass deck. :D
Title: Re: post your deck ideas
Post by: TimerClock14 on April 05, 2011, 04:44:27 am
Someone tell me what our starting vault is. NAO! Our friendly reminder isn't all that friendly, you know.
Title: Re: post your deck ideas
Post by: Kakerlake on April 05, 2011, 12:22:33 pm
Our Vault has currently ~140 :earth Pillars/Pendulums. Don't you folks think that is a little too much?
IMO it might be wise to remove ~20 Pillars/Pends and replace them with something that improves other decks, like :darkness cards for the devourers, dimshields and some hard cast CC (I <3 Shockwave).
We can convert 24 cards after each round anyway, so it is always possible to discard a few pillars and then convert something else into pillars.
Title: Re: post your deck ideas
Post by: Acsabi44 on April 05, 2011, 01:36:09 pm
Our Vault has currently ~140 :earth Pillars/Pendulums. Don't you folks think that is a little too much?
IMO it might be wise to remove ~20 Pillars/Pends and replace them with something that improves other decks, like :darkness cards for the devourers, dimshields and some hard cast CC (I <3 Shockwave).
We can convert 24 cards after each round anyway, so it is always possible to discard a few pillars and then convert something else into pillars.
We have only 30 excess pillars beyond our initial decks so I advise against it.
Title: Re: post your deck ideas
Post by: Acsabi44 on April 05, 2011, 05:15:55 pm
A ronadom thought occurred to me.
Round 1 Match Results we show "The Immortal"  :earth :light stall, right? And then everybody will know that it can win only by decking. And wheneber they guess we will play it, they will send a 41-card deck, and if they're right it's GG for us, right?

Wrong. That's when we add 3 Morningstars to the deck and rock them. But to accomplish that, we must pull 3 Stars from our propaganda bonus. In place of 3 Graboids, yes. But we don't want to run all twentysomething in one round either so it's okay.
The other option is to put Star to first place on the salvage list.
Title: Re: post your deck ideas
Post by: Kakerlake on April 05, 2011, 05:46:04 pm
I don't quite get what you mean with the propaganda bonus. We have already recieved those 12 cards and with them we have the current vault of 458 cards.
Contrary to last war the propaganda bonus is already included in the starting vault.

Either way, I already added a couple of stars to the vault (seen in the vault thread) just for such an occasion.
We don't have to use them anyway. Contrary to last war, we have plenty of spare cards that needn't be used but when we expect our opponents to expect The Immortal, we add them.
Title: Re: post your deck ideas
Post by: Kakerlake on April 10, 2011, 09:54:25 am
by Kakerlake
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58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 622 622 77a 77a 80d 80d 80d 80d 8pu

Upped golems are required, schields not so much.
The idea of this deck is to first stall a while, then spam SS when you run out of shields and fractal your golem (don't play it without fractal). Aftert that, sit back and enjoy the messages sent to you.
Would be nice to use against time, since they will first think: yay, a stall! I iz win with mah eternity! and when an army of golems join the battle they will be like 8O

For us to be usefull, we would need phase shields.
Title: Re: post your deck ideas
Post by: TimerClock14 on April 10, 2011, 01:58:39 pm
by TimerClock14
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58o 58o 58o 58o 58o 58o 58o 58o 592 592 592 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61t 61t 622 622 77a 77a 80d 80d 80d 80d 8pu

Upped golems are required, schields not so much.
The idea of this deck is to first stall a while, then spam SS when you run out of shields and fractal your golem (don't play it without fractal). Aftert that, sit back and enjoy the messages sent to you.
Would be nice to use against time, since they will first think: yay, a stall! I iz win with mah eternity! and when an army of golems join the battle they will be like 8O

For us to be usefull, we would need phase shields.
antlilons are more consistent in that deck, but they need more fractals. If the vault allows, we should use that deck but with antlions
Title: Re: post your deck ideas
Post by: Kakerlake on April 10, 2011, 02:30:53 pm
antlilons are more consistent in that deck, but they need more fractals. If the vault allows, we should use that deck but with antlions
I'm rather against antlions here.
The problem is, that this deck has to wait for the SS to be pumping the health beyond limits, so you can safely waste the rest of your earth quanta.
When you have ~50 earth quanta, you spam SS and fractal the golem, costing you ~40 Quanta and as such empty your whole quanta pool (with SS). Using antlions, you would only use up half your quanta, the rest going to waste.
It usually isn't needed to fractal more than once since placing 10 golems at once will pretty quickly kill your opponent.
Title: Re: post your deck ideas
Post by: TimerClock14 on April 10, 2011, 02:46:46 pm
antlilons are more consistent in that deck, but they need more fractals. If the vault allows, we should use that deck but with antlions
I'm rather against antlions here.
The problem is, that this deck has to wait for the SS to be pumping the health beyond limits, so you can safely waste the rest of your earth quanta.
When you have ~50 earth quanta, you spam SS and fractal the golem, costing you ~40 Quanta and as such empty your whole quanta pool (with SS). Using antlions, you would only use up half your quanta, the rest going to waste.
It usually isn't needed to fractal more than once since placing 10 golems at once will pretty quickly kill your opponent.
Point.

Idk, the way you suggest playing it will be a pretty common playscenario in the deck; so I guess it's all good then.

Fractal antlions is pretty damn fast though. Specially if you are using upped ants. (would have been a better deck for this round, actually)
Title: Re: post your deck ideas
Post by: Avenger on April 10, 2011, 03:03:17 pm
Anlions don't scratch too much over a shield.
My fractal golem deck i already used (though lost with it):
Code: [Select]
58o 58o 58q 58q 58q 58q 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 61q 61q 61t 61t 61t 61t 61t 61t 622 622 622
This was my first deck against kevkev in the last 2 powerful (only even cost unupped cards) tournament.
Title: Re: post your deck ideas
Post by: Avenger on April 14, 2011, 02:13:05 pm
A poison heavy earthbow LongDono used it in UW.

by Avenger
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4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 590 590 590 590 590 590 5aa 5aa 5aa 5aa 5i5 5on 8pk


And the most "successful war deck in war 2" converted to earth.
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 590 590 590 590 590 590 593 593 593 593 5aa 5aa 5aa 5aa 5aa 5f6 5og 5oi 5oi 61q
blarg: Kakerlake,ji412jo,Acsabi44,TimerClock14,Avenger