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Offline BlacksmithTopic starter

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1248583#msg1248583
« Reply #12 on: October 11, 2016, 04:38:53 pm »
Round 7

Spoiler for Hidden:
Gen Blacksmith vs Gen Aves darkness
Last time they said that a normal sop voodoo deck beats a bow. I doubt that.

Last time they predicted us perfectly. They thought the obvious choice for us was bow and that they would use the trap. They thought we would use the deck that beats the trap which is the immortal. They was right and won.

A small immortal should deal with most of their decks. Needs testing
A fast bow should also deal with most of their decks except the trap. Bang got an idea. You can only have 1 creature with GP at a time right? If we just ad a GP in the bow it can help it beat the trap.


Jenkar vs Basman-145312  air
We like playing lots of PC vs air. In 3 games we played PC in all of them. However I think they have noticed that and won't dare to bring a deck that relies on Ug's or Wings anymore. I suggest dicobow again but now with -2 deflag and + 2 rush cards. We will have to try different versions until it beats their bow. Other duos should be win as a long as they don't bring permanent which I doubt.

Ryli vs fabian77119  time
We used the same base deck 3 times and won 3 times. Why not make it a 4? We just need to decide on which version to bring.


ji412jo vs asdw15222  death
they got 86 cards in vault now
Decks I'm quite sure they still have sop deck, darkness duo and mono death

We meet them 2 times before. Both times we used stall and won. I would expect sop deck from them. Discobow should deal with that. mono earth and fire duo with CC should beat that as well. They playa  version with only 4 squids.

manaboy100 vs TheonlyrealBeef  fire
Decks I'm quite sure they still have mono fire, bonewall duo, fractix, titan catapult

I predict either bonewall duo or fractix. A bonewall bow should beat both? Discquake is also a problem for them.

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Offline Jenkar

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1248597#msg1248597
« Reply #13 on: October 11, 2016, 06:55:46 pm »
Spoiler for Hidden:
Gen Blacksmith vs Gen Aves darkness
We stalled them twice but blacks is the rush mastah...
Mono is good vs most of their decks, even if they do steal the pulvy. With extra ups, the gnomes can be used for the deck.

Jenkar vs Basman-145312  air
Nooo why air, well it was bound to happen.
I would... Bonewall bow. They dislike our earthquakes and like to use their damsels. which are food for us :D this plays poorly vs : sofree, sopa, adrenastaves.

Ryli vs fabian77119  time
Wreck their ships ++.

ji412jo vs asdw15222  death
Immortal their ships ++?

manaboy100 vs TheonlyrealBeef  fire
Discbow. Say bye bye to their quanta decks that are needed to beat our bonewall :)
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
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Offline BlacksmithTopic starter

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1249281#msg1249281
« Reply #14 on: October 18, 2016, 04:23:40 pm »
Round 8
Spoiler for Hidden:

 :air
done last round:
We like playing lots of PC vs air. In 3 games we played PC in all of them. However I think they have noticed that and won't dare to bring a deck that relies on Ug's or Wings anymore. I suggest dicobow again but now with -2 deflag and + 2 rush cards. We will have to try different versions until it beats their bow. Other duos should be win as a long as they don't bring permanent which I doubt.

 :water

We played bow vs them trice and won trice. I suggest DBH bow again. All I can think of is wings coming our way. 1-2 deflags and disco should take care of that

 :time
We beat them 3 times with sop deck. We lost the forth to rng. Why not try Rng again and play sop deck. Besides they might think we lost it. I recommend shipwrecker version.

 :darkness

I really don't like darkness. So hard to predict.
I suggest testing fire duo. Can it beat sop dolls, it's a trap and stall that would be ideal. I'm the most afraid of sop dolls again.
Gravity duo could also be tested. something that has PC to deal with dials but still is fast enough not to get out rushed.

 :aether

Hm.
I they might have lost their puagon bow. I'm quite sure they lost their rol hope. Traditionally they play mono aether vs us besides those 2 deck. Does mono aether beat that?
Just something that beats mono aether.

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Offline Jenkar

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1249295#msg1249295
« Reply #15 on: October 18, 2016, 06:58:41 pm »
Spoiler for Hidden:
Gen. Blacksmith vs RavingRabbid (Water)
Shipwrecker :3

Jenkar vs mrpaper (Aether)
I'd say a sancstall won't work a second time.
SO SOX STALL FUCK THEM :D they won't expect that

Ryli vs Sera (Darkness)
Heavy deflag splash duo would deal with voodoo
 
manaboy100 vs vagman13 (Time)
Immortal? :D

ji412jo  Hyroen (Air)
Discbow. F air
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Offline BlacksmithTopic starter

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1249868#msg1249868
« Reply #16 on: October 25, 2016, 09:10:14 pm »
Round 9

Spoiler for Hidden:
:air
Something that beats their bow. Our bow or something else?
We also have to look at what afda is likely to use in his game vs gravity. Yes I think EC should be used.

 :darkness
I don't like playing these people. Fortunately they haven't played the 2 annoying bows that we have a hard time to counter. The question is if they will use them vs air and gravity again or use it vs us?
I think likely decks are. Devtal, it's a trap and the annoying sop bow.
Being darkness I'd predict the fire duo again. However they have been good at mind gating us before.
How about mono earth? Will it be good enough to beat the trap devtal and sop bow?
Otherwise fire duo again?

 :water
Honestly I don't think they can beat our bow with good result. If we can field it I suggest bow. A immortal might work as well? Mono earth again is also a choice if it's fast enough.

 :entropy
Traditionally we have liked either playing bow or stalling them. They always had problems with stalls. However at this point that is exactly what I'd expect they would expect from us. They might think we have lost the stall though.
So I think they will either bring super fast bow rush or like death did 60 card scrap stall.
In both cases. PA wings+sop wins. Then we would have to transmute PA. But I think it's the safest shot we got.
Otherwise disco bow or stall or another rush.

 :gravity

Good thing is that I think they lost their adrena staff deck they used vs us round 1 and won.
They like playing chargers vs us. Discobow should do. Maybe a gravity duo will do the trick. The shield blocks half their stuff. Sosac stall should also block them of. Maybe even a fire duo is fast enough.


They like playing things like this vs us
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Deck import code : [Select]
4sl 55k 55k 55k 55k 55k 55s 55s 55t 55t 55t 55t 55t 576 576 576 576 576 744 745 745 745 745 747 747 747 747 747 747 75m 8pl



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Offline Jenkar

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1249907#msg1249907
« Reply #17 on: October 26, 2016, 11:40:42 am »
Spoiler for Hidden:
Air :
Spoiled, but bonewall bow might be a choice. To be tested

Darkness :
Fire again? What do they have that beats that?

Gravity :
Sopawarden is my best idea against their last deck.

Water :
They loved to bow us recently.. CC heavy bow? Can we?

Entropy :
We faced entropy very little this war. i would say an immortal (with sancs and diamond ><)
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
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Offline BlacksmithTopic starter

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1250398#msg1250398
« Reply #18 on: November 01, 2016, 12:48:33 pm »
Round 10

Spoiler for Hidden:

:air * 2
They like bowing us. However if they bow again there's a chance they run into bonewall again. They know that we can only field one bonewall bow a round though I think. Mono air and darkness duo is their other likely choices from them.
I also expect this since I think it beats our bows. has very good lockdown ability and deals with mass cc.
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sr 5i4 5j2 5j2 5j2 5j2 5jm 5oe 5oe 5oo 5oo 5oo 5pu 5pu 5pu 7gk 7gr 7gr 7gr 7gr 7gr 7i6 7mt 7mt 7mt 7mt 7mt 7mt 7oe 7oe 8pp

So mono earth, our sop deck, bonewall bow is our potential choices I think.

 :darkness

They might just as well play their mono again. Now they must be certain we lost our stall. They might play the sop voodoo duo and their trap deck but I think it's less likely.

Stall again. Mono earth?

 :water
5-0 in war this far vs them
They still haven't been able to beat the disco bow. Maybe add some mass CC or other cards that are good vs sop+ball+fractal. Can wings block balls? If so a wings bow is also worth considering. Especially since they don't play the PC heavy water darkness duo anymore. Even a earth-air duo should do.

 :gravity
I sense mono gravity or fractal gravity again. It's 3-0 vs us this far in war. So how do we counter that?
Discobow? sop wardens? Sox stall if it works vs human?








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Offline Jenkar

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1250426#msg1250426
« Reply #19 on: November 01, 2016, 05:39:38 pm »
Spoiler for Hidden:
Air x2:
Gen : they are most likely expecting grabbow, and will try to send a hard counter. Expecting their sancstall here. Go mono
non-gen : grabbow with lightnings as cc OR mass cc. Depends on werether we expect grabbow (cc) or non-grabbow. I would go with grabbow as they face 3 gens and will likely need sofree out elsewhere.

water
Sopawardens is love, sopawardens is life. I'm thinking shipwrecker version? although this might hate trident. The sopaballz would also work vs that. However they lost all the cards in that deck - 1, i believe.

For logistics purpose, i would go discobow here.

darkness :
use immortal
they thought it dead last round
They think it even more dead this round
Small and sweet.

gravity :
Last round was their instant build. (10 mins b4 deadline)
They may think we wanted to counter perm decks, and so might play one this round.
we could go shipwrecker on their face, but i think their deck are a tad too fast for that.
Discobow would be sweet. but their effin' gravity pull... I think sopawarden here.
The madness is in each of us. Close your eyes, sing, and open your webbed wings to the silent winds.
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Offline BlacksmithTopic starter

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Re: Deck choosing round by round. https://elementscommunity.org/forum/index.php?topic=62852.msg1251116#msg1251116
« Reply #20 on: November 09, 2016, 07:13:52 pm »
Round 11

Spoiler for Hidden:

:air * 2
So :air used darkness duo vs us to beat bow and won. Then after that they used shockwave bow 3 times in a row and won vs immortal and bow. Last game we won using bonewall bow vs it.
We expected them to bring something that beats bonewall bow. A control deck. So we played pulvy decks. However they didn't play a deck that beats bonewall bow. They used a darkness duo and won 2 games. So the question is now. Do they expect bonewall bow now and play a control deck? Or do they expect something else?
Tbh I don't expect them to play control decks now since it's a fairly big chance we play pulvy based decks again. I expect darkness duo or mono air with sofrees. Their bow again is also possible.

So our choices are:
Deflag packed speedbow / Discobow / Bonewall-bow / immortal
Sopa wardens maybe?

 :gravity Gen + :gravity soldier
Sopa wardens was smart vs gravity but I doubt the normal version works twice due to gravity shield. Shipwrecker is an alternative if it's fast enough. Tbh I don't think the sop deck would have won if it wouldn't have been for extra squid last round. ( it only won 3-2 )
We can also only play 1 sop deck.
I expect gravity to play to play their mono with gravity shield. Their fractal is good but not as stable with shield and they want 2-3 of them, same with their bow I think.
We could discobow them and win big time? if they bring that?

 :water
Fortunately we don't have to discobow them even if it worked well this far. Their small vault makes them low on options.

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4sp 5i4 5i5 5i5 5i5 5i5 5i5 5i5 5ib 5ib 5ib 5ib 5ib 5j2 5j2 5jm 5jm 5jm 5jm 5jm 71a 71a 71b 71b 71b 7gk 7gk 7i6 7i6 7i6 8pk


Something like that seems quite likely from them with their limited vault^
They don't want to use it vs gravity due to chargers and not air due to sofree.

I suggest fractal or mono. Also works well vault wise.





« Last Edit: November 10, 2016, 05:59:40 pm by Blacksmith »
Purple Hillbilly reporting, ready for teamwork and shiny times. 

 

blarg: