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Offline Marvaddin

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468024#msg468024
« Reply #72 on: March 06, 2012, 04:20:23 am »
2) If you cast twin universe on a shard golem, it wouldn't be the same size, would it?  It should check the shards you have in your hand again and size itself based on that, in exactly the same way that twinning a chimera doesn't give you a second giant chimera.
Not really. This happens to Chimera because, when it comes to play, it absorbs all your current creatures, including the old Chimera. At this point, shard golem could be TUed normally.

"representing the ability for Elementals to use generic items but responding more accurately to ones attuned to them" - well, I once was told that shards would have a small advantage to their elements, I guess that absorbing all quanta from other elements and none from the related element is a small advantage. Look at the water shard, its complete useless to other elements.

I agree, Zblader that this COULD be a good idea if it had a good execution. The way it is, to me its the worst thing that could happen. People used to complain about SoGs, imagine when things like SoB and SoF are real. Shardless decks wont be able to compete, possibly, because shards are better than the elemental cards. Poor HG and Explosion... these cards were nerfed just to see shards destroying the metagame.

About the shard golem itself, it wont be a hard situation having 5+ shards in hand. Play SN, play 1-2 Precogs and SoBs, maybe Sundials. Get lots of shards in hand. Play Golem. Not OP? Ok, then who will play it?

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468026#msg468026
« Reply #73 on: March 06, 2012, 04:22:50 am »
Well, if you twin the golem, and have no shards in hand, the new one won't be very big.  At least that's how I'd see it happening, but it depends completely on how zanz codes it, and it's hard to comment without my knowing what the card will actually do.

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468047#msg468047
« Reply #74 on: March 06, 2012, 05:31:39 am »
I don't even know that this card existed in development till now.
A nice alternative name would be Shard of Integrity. Or just Shard Golem. (Crystal Golem?)

Do we have a list of possible effects available?
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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468056#msg468056
« Reply #75 on: March 06, 2012, 05:46:59 am »
Oldtrees,

1 shard in hand and 1 photon in hand dont have the same benefit or opportunity cost. This is the ideal situation, you are talking about perfect balance, with equal cost / benefit ratio. If we expand the idea, any deck with, lets say, 30 cards, should have equal efficiency, which we know its not true. Cards are used to create decks, that have strategies, that may or may not work vs the opponent. Are there decks that photons are more useful than Shards? Sure, cremation decks, for example, or RoL Hope. But this is not a rule.

Photons = pathetic free creatures. If there is a Photon Golem card, that gives you a 5/5 creature for removing your 5 photons in hand, you may think its ok, although it would need a plus for the 6th card + cost.

Random cards = anything. If there is a Random Golem card, that gives you a creature for removing 5 random cards from your hand, what would it be to be playable? This could include 5 photons, or a bunch of cheap spells you could use for great benefit (lets say, SuperNova, Explosion, Heal, Rewind and Thunderbolt), or 5 dragons (you may or may not have the quanta to play for them). Would the 5/5 creature with a small plus be enough? Maybe for you, in your perfectly balanced situation, but in practice it wouldnt be played.

Now a Shard Golem. By Shard we mean cards that have powerful effects, arent expensive and can use any quanta, being extremely easy pay for them, with a SuperNova, or even 1-2 Quanta Towers. I have a way to draw 2 more cards, create 3 random cards, heal 16, have 3 permanent destruction and a BH, and stall for 2 turns, getting healing for damage. Will I spend all these and a 6th card, and pay quanta, just to have a 5/5 creature? If I wanted a Charger, for example, I would put a Charger card. This one and some quanta sources would be better, less unstable, and I would still have 1 card or 2 in hand.

I understand, quanta cost is to play the card, not a cost to have it in hand. If it was a Dragon Golem, I could even put a Silurian Dragon in the deck, while having no way to produce time quanta. The same does not apply to shards, they are cheap and paid with generic quanta.

Seriously, how would you balance this Shard Golem? 2 Shards for an Hematite Golem? Lol, who would use it? I cant think a good way to balance it, maybe you can help. I think, if for each shard I add a good value due to the shard opportunity cost, with 5 shards it would be monstrous, maybe a 20/20 with momentum and rage potion as bonus skill. But this would be abused, because its too cheap, in terms of quanta, and still can be TUed. If we stop adding value to each shard, lets say, beyond 2, this would still be a just ok creature with a 3 (or more) cards cost, which makes me remember, why not just add Destroyer (or anything good and cheap enough)? If we consider this can 'absorb' any number of shards 1-7, theres no way to balance, it will be broken, or just a dead card.

Again, just to say my very own opinion, this shard invasion is the worst thing that could happen to Elements. But this idea, in particular, is so bad that I really cant understand why zanz is even considering it.
Slight nitpick: I am talking about balance within the margin of 1 quanta (not perfect balance). Most of Elements operates very close to this ideal. It is a goal to continue to advocate for (rather then advocate for multiple tiers of cards).

The photon golem (say 7|5 momentum unupped for 2 :gravity+6 cards) would give a cheap creature for the cost of card disadvantage which would allow the rest of the deck to use higher cost cards. It is not as bad as one might think.

I am going to skip over the random card section because we were talking about generic card not random cards. Random cards have uncertainty which is a cost multiplier.

Quote
I have a way to draw 2 more cards, create 3 random cards, heal 16, have 3 permanent destruction and a BH, and stall for 2 turns, getting healing for damage. Will I spend all these and a 6th card, and pay quanta, just to have a 5/5 creature?
No. Neither would I. The 5|5 body is merely worth the 5 cards discarded. The 6th card and quanta (5 :rainbow ~= 2 :underworld) are worth at least 3 more attack. However I would find a 8|5 body bland. I would rather get a creature that is worth 7 :underworld+1card from sacrificing the 5 shards and the Shard of :earth. Why I do believe that is just slightly less than what a Nymph is.

Next you agree that the quanta cost of a dragon is not relevant until played. However you then claim the quanta cost of a shard is relevant before it is played. I hold that costs only deserve to generate benefit if those costs are paid.

Quote
Seriously, how would you balance this Shard Golem? 2 Shards for an Hematite Golem?
No. I would balance it such that 5 :rainbow+3cards ~= 4 :earth+1card. I used the golem as a marker not as an example. The actual Shard Golem would have lower stats (more resilience) and possess a potent skill for a reasonable activation cost. Say 2|8 with  :earth: Controller gains 5 max hp. Would that be worth 2 SoDs, a Shard of Earth + 5 :rainbow to you?

Note my method for balancing would not leave it "too cheap, in terms of quanta" and the detail that it "still can be TUed" would be an option (at 3+ shards) but not a balance issue.

In conclusion:
You feel that all shard need to be balanced relative to non shard to maintain the competence of shardless decks. My method for balancing Shard of Earth would balance it relative to non shards as a step towards that goal. Certain shards are already there (SoD, SoG, SoV) while others need balancing (SoSac, SoF).
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Offline Marvaddin

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468063#msg468063
« Reply #76 on: March 06, 2012, 06:18:32 am »
No. I would balance it such that 5 :rainbow+3cards ~= 4 :earth+1card. I used the golem as a marker not as an example. The actual Shard Golem would have lower stats (more resilience) and possess a potent skill for a reasonable activation cost. Say 2|8 with  :earth: Controller gains 5 max hp. Would that be worth 2 SoDs, a Shard of Earth + 5 :rainbow to you?

Note my method for balancing would not leave it "too cheap, in terms of quanta" and the detail that it "still can be TUed" would be an option (at 3+ shards) but not a balance issue.

In conclusion:
You feel that all shard need to be balanced relative to non shard to maintain the competence of shardless decks. My method for balancing Shard of Earth would balance it relative to non shards as a step towards that goal. Certain shards are already there (SoD, SoG, SoV) while others need balancing (SoSac, SoF).
Yes, it makes sense, but then 5 :rainbow + 8 cards would have a value like, hmmm, 20 :earth +1 card, no? This is what I was talking about from start, something really very powerfull. Cheap, in terms of quanta? Yes, you are paying 5 :rainbow for it, and the rest is paid in cards. You can have this 5 :rainbow in 2nd turn, if you play a quanta tower. Possible to TU? Yes, and its broken, you are paying 6 + 1 card for something that should cost 20 quanta or 8 cards.

About the dragon - shard cost, you didnt get the point. If there is a spell that uses dragons in your hand, you dont even need quanta to play them. In case of shards, you always can play them. If I have 5 shards in my hand and the value increment is not good enough when using this golem, I can use the shards until the point I feel it compensates the shards powers. Look at the card image, if zanz really intends someone playing this with a lot of shards, I can just really assume it will be mega hyper powerful.

I liked our little exercise. What would you suggest for a Golem created by Fertility + 7 other shards?

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468070#msg468070
« Reply #77 on: March 06, 2012, 06:34:42 am »
No. I would balance it such that 5 :rainbow+3cards ~= 4 :earth+1card. I used the golem as a marker not as an example. The actual Shard Golem would have lower stats (more resilience) and possess a potent skill for a reasonable activation cost. Say 2|8 with  :earth: Controller gains 5 max hp. Would that be worth 2 SoDs, a Shard of Earth + 5 :rainbow to you?

Note my method for balancing would not leave it "too cheap, in terms of quanta" and the detail that it "still can be TUed" would be an option (at 3+ shards) but not a balance issue.

In conclusion:
You feel that all shard need to be balanced relative to non shard to maintain the competence of shardless decks. My method for balancing Shard of Earth would balance it relative to non shards as a step towards that goal. Certain shards are already there (SoD, SoG, SoV) while others need balancing (SoSac, SoF).
Yes, it makes sense, but then 5 :rainbow + 8 cards would have a value like, hmmm, 20 :earth +1 card, no? This is what I was talking about from start, something really very powerfull. Cheap, in terms of quanta? Yes, you are paying 5 :rainbow for it, and the rest is paid in cards. You can have this 5 :rainbow in 2nd turn, if you play a quanta tower. Possible to TU? Yes, and its broken, you are paying 6 + 1 card for something that should cost 20 quanta or 8 cards.

About the dragon - shard cost, you didnt get the point. If there is a spell that uses dragons in your hand, you dont even need quanta to play them. In case of shards, you always can play them. If I have 5 shards in my hand and the value increment is not good enough when using this golem, I can use the shards until the point I feel it compensates the shards powers. Look at the card image, if zanz really intends someone playing this with a lot of shards, I can just really assume it will be mega hyper powerful.

I liked our little exercise. What would you suggest for a Golem created by Fertility + 7 other shards?
5 :rainbow -> 2 :underworld
X cards -> X :underworld
5 :rainbow + 8 cards (full hand) -> 10 :underworld -> 9 :underworld+1card -> Nymph level

Twin Universe is already used on Nymphs without balance issues.

Golem for a full shard hand? Hmm. It depends a bit on the composition. The vast majority of the card value would go into the skill, then the resilience, then the activation cost and finally the attack (attack would probably cap at 3 for Adrenaline synergy).
Lets stick with 2 types of shards (SoG and SoD)
I would put it somewhere around this
3|15 with Regenerate 10 (controller heals 10per turn) and  :earth: Controller gains 5 max hp

About the dragons.
So your point can be compared to the following:
If I cannot play dragons then a Dragon Golem should cost X
If I can play dragons then a Dragon Golem should cost less because I am forgoing casting the Dragon.

However in both cases you are forgoing including and casting another card. Therefore the Dragon Golem should always cost less.
All cards come at the cost of forgoing including another card. This cost is why cards give net benefits. This is no reason to favor chimera cards over other cards.
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Offline Marvaddin

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468078#msg468078
« Reply #78 on: March 06, 2012, 07:14:45 am »
Hmmmmm... if this is what I get for 8 cards, I wont even consider to play it. For 8 cards I would expect something really decisive. 9 quanta + 1 card is less than a dragon cost. A Nymph could be obtained by 2 cards (Pillar + Tears) and 6 quanta. In the other 6 cards, you could count, lets say, 2 quanta sources (for Tears) and a SoR (yeah the combo would be a bit more quanta expensive), and could still have 3 other cards.

If this is really going to be like this, dead card, I would say, at least for a high number of shards. But this is my opinion, maybe someone would sacrifice 8 cards for a nymph like. Dunno.

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468090#msg468090
« Reply #79 on: March 06, 2012, 07:54:08 am »
Hmmmmm... if this is what I get for 8 cards, I wont even consider to play it. For 8 cards I would expect something really decisive. 9 quanta + 1 card is less than a dragon cost. A Nymph could be obtained by 2 cards (Pillar + Tears) and 6 quanta. In the other 6 cards, you could count, lets say, 2 quanta sources (for Tears) and a SoR (yeah the combo would be a bit more quanta expensive), and could still have 3 other cards.

If this is really going to be like this, dead card, I would say, at least for a high number of shards. But this is my opinion, maybe someone would sacrifice 8 cards for a nymph like. Dunno.
For 8 cards and almost no quanta you expect to much. This is mostly due to your aesthetic bias towards card advantage and quanta disadvantage. Not everyone shares this bias and some have the reversed bias (card disadvantage and quanta advantage). If we balance a inherently card disadvantaging card based on the audience least likely to use it in the first place then we will suffer massive imbalance. (Set the price of vanilla based on those that prefer vanilla not those that prefer chocolate) This is not for the people that like Hourglass and Mindgate. It is for the people that like Chimera and Immolation.

2 SoGs in play, 1 SoD cast per 4 :earth and 3 attack is a fair deal for 5 :rainbow + 1 hand IMO.

PS: Your credibility dipped slightly when it sounded like you were brushing off the relevant quanta and turn costs involved in your combo.

1 pillar:
1 card + X turns -> X quanta
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Offline Marvaddin

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468126#msg468126
« Reply #80 on: March 06, 2012, 10:42:59 am »
Card disadvantage and quanta advantage, you say. Whats the purpose of the quanta? Lol, I assume that people that take this to the max play with a 30 pillar deck. Quanta is to play cards. If I play a Nova and a Photon / Cremation, Im using cards to generate quanta, but whats the point? A quick and not unstable way to have enough quanta to play my Destroyer, Lycanthrope, Forest Spirit and Arsenic. If there was a Giant Frog in my hand, would play it too. Whats the card disadvantage? Now, if it was important to my deck, I could sacrifice, yes, some cards to play a nymph. How many? 8? Surely no. What the point of getting the quanta advantage if I have nothing left to play?

I cant understand your point about credibility. But I will try. Of course I know that changing cards and getting a nymph by another way has a cost involved in turns, even as we need turns to generate quanta. If its more expensive, it takes more turns. But also takes less cards. Whats better? Dunno. You can play the nymph instantly by using the 8 cards combo. And then, how many turns to get the other cards?

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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468137#msg468137
« Reply #81 on: March 06, 2012, 11:24:29 am »
Card disadvantage and quanta advantage, you say. Whats the purpose of the quanta? Lol, I assume that people that take this to the max play with a 30 pillar deck. Quanta is to play cards. If I play a Nova and a Photon / Cremation, Im using cards to generate quanta, but whats the point? A quick and not unstable way to have enough quanta to play my Destroyer, Lycanthrope, Forest Spirit and Arsenic. If there was a Giant Frog in my hand, would play it too. Whats the card disadvantage? Now, if it was important to my deck, I could sacrifice, yes, some cards to play a nymph. How many? 8? Surely no. What the point of getting the quanta advantage if I have nothing left to play?

I cant understand your point about credibility. But I will try. Of course I know that changing cards and getting a nymph by another way has a cost involved in turns, even as we need turns to generate quanta. If its more expensive, it takes more turns. But also takes less cards. Whats better? Dunno. You can play the nymph instantly by using the 8 cards combo. And then, how many turns to get the other cards?
Energy + Spells -> Benefits
Quanta + Cards -> Benefits

Quanta is not there to play cards. Cards are not there to shape quanta. They are 2 of the 3 primary currencies (the third is time) to pay for Field Advantage in the process of completing a Win Condition. Some prefer to pay primarily in Quanta, others prefer to pay primarily is Cards. Each of these deviations from the norm is a strategy to generate an advantage in one resource at the expense of another resource.

You see Quanta as subservient to Cards. This puts you in the category that prefers expends more quanta to obtain more cards than the norm. This indicates that you value the resource of cards more than normal. This means cards that fit the opposite mindset will appear less efficient to you.

Sidenote: My point about credibility was you were quantifying cards but did not include values for turn costs. This might have confused people into thinking that you did not consider those costs. Though inability to compare 2 of the 3 resources makes me doubt your value estimate between the other pairs.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline Nepycros

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  • Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.Nepycros is a Ghost, obsessed with their Elemental pursuits.
  • My creativity was OP, so I had to nerf it.
Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468167#msg468167
« Reply #82 on: March 06, 2012, 01:50:39 pm »
We also need to understand that this card's essentially as powerful as the variety adhered to what's in your hand. While photons are simple, and all the same, having 7 different shards in your hand takes a serious amount of coordination. Perhaps if the range of the golem's usefulness should be proportional to the amount of skill/luck/coordination to get the desired shards in your hand. After all, those are deck spaces that could easily be occupied by other cards.
Perception is the source of misunderstanding.

Why, yes. I do have a Mindgate necklace. It's how I ninja everyone.

Offline Marvaddin

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  • Marvaddin is taking their first peeks out of the Antlion's burrow.Marvaddin is taking their first peeks out of the Antlion's burrow.
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Re: Shard of Fertility https://elementscommunity.org/forum/index.php?topic=37247.msg468181#msg468181
« Reply #83 on: March 06, 2012, 03:25:49 pm »
Quanta is not there to play cards. Cards are not there to shape quanta. They are 2 of the 3 primary currencies (the third is time) to pay for Field Advantage in the process of completing a Win Condition. Some prefer to pay primarily in Quanta, others prefer to pay primarily is Cards. Each of these deviations from the norm is a strategy to generate an advantage in one resource at the expense of another resource.
At last now I know why you are called idea guru, lol. Of course your ability to compare the 3 resources is the most accurate possible. Ok, you won, let the total shard golem be a nymph like, I really hope it gets played, I will have a Rewind waiting ;)

 

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