-snip-
I understand now your argument was merely "Shard golem should not be ultra mega hyper powerful" instead of "shard golem should be as weak as a 5 photon chimera". Without a clear definition of "ultra mega hyper powerful", I find it hard to disagree with this proposition. My only aim is that the power of shard golem should reflect the cost, albeit I think we differ on exactly what is the cost of shard golem. I presume your view on the cost of the golem is significantly lower than mine. I think one thing we agree on is that a 5 card shard golem should be at least significantly stronger than a 5 photon chimera.
Opportunity cost:
1) If things are balanced there should be no significant opportunity cost difference between sacrificing different cards for 0 quanta.
2) Things should be made balanced
3) Opportunity costs should be equal
I am not quite sure what this means. Can you please explain? I still think shard golem should be powerful enough to compensate for the loss of the abilities of the other shards used to feed it, or else it would be more worth it to simply use the other shards directly.
A shard of gratitude has a cost 1 draw + 5
quanta.
A photon has a cost 1 draw + 0 quanta.
A shard of gratitude in the hand has cost 1 draw + 0 quanta.
The difference in benefit of a shard of gratitude and a photon should be on par with the difference in cost (5
).
If both photon and shard of gratitude were perfectly balanced then the cost/benefit ratio of both would be equal.
Since all cards should ideally have equal cost/benefit ratios (when all costs are considered), then equal benefit should be gained for equal cost.
Drawing a shard and drawing a photon have the same cost (1 draw).
Having a card in the hand to sacrifice should have equal benefit for the equal cost (1 draw).
The opportunity of having drawn a shard should be of equal cost/benefit as the opportunity of any card.
Shard Golem should be compensated for the opportunity cost of not getting to use the shard for other purposes. (benefit gained for cost incurred)
This opportunity cost per shard should be equivalent to the generic opportunity cost incurred if a card in the hand were sacrificed.
This should achieve the point of balance that the player is ambivalent between using a shard or combining it in their shard golem.
I view the cost of the Golem as follows:
A shard golem of X shards costs 5
+ 1 card + X cards ~= 3+X cost units ~= a creature that cost 1 card + 2+X
. (a 2 shard golem has a cost equivalent to a Hematite Golem)