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Offline moomoose

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469587#msg469587
« Reply #132 on: March 11, 2012, 05:47:03 am »
the chart is of mono-only, if you mix shards which have passives/statuses, you can get multiple statuses/passives in addition to a single active.
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Offline OldTrees

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469607#msg469607
« Reply #133 on: March 11, 2012, 06:30:38 am »
the chart is of mono-only, if you mix shards which have passives/statuses, you can get multiple statuses/passives in addition to a single active.
Adding on

I think the active is determined by which element or elements are dominant. Hence the skill tiers [1-6 + secret tiers of 7&8].
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Offline Xenocidius

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469613#msg469613
« Reply #134 on: March 11, 2012, 06:35:09 am »
I've detailed that stuff here (http://elementscommunity.org/forum/index.php/topic,37359.msg501213#msg501213). The active skill is determined by primarily the shard with the highest frequency in the golem. Other than that, there each shard has a precedence, and there are some other bits and pieces.
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Offline zhangvict

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469622#msg469622
« Reply #135 on: March 11, 2012, 06:54:15 am »
Shard Golem is OP. With 6 novas, 6 golems, and 18 random shards, you can get a 20 atk creature first turn for 5  :rainbow.

Offline OldTrees

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469628#msg469628
« Reply #136 on: March 11, 2012, 07:04:04 am »
I've detailed that stuff here (http://elementscommunity.org/forum/index.php/topic,37359.msg501213#msg501213). The active skill is determined by primarily the shard with the highest frequency in the golem. Other than that, there each shard has a precedence, and there are some other bits and pieces.
Shard Golem predicting tool by Xenocidius (http://xenocidius.allalla.com/shardgolem/)
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Offline Mathematistic

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469633#msg469633
« Reply #137 on: March 11, 2012, 07:18:16 am »
Shard Golem is OP. With 6 novas, 6 golems, and 18 random shards, you can get a 20 atk creature first turn for 5  :rainbow.
Cremation decks also have potential to get out 20 damage in the first turn.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
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Offline Absol

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469646#msg469646
« Reply #138 on: March 11, 2012, 08:04:34 am »
Shard Golem is OP. With 6 novas, 6 golems, and 18 random shards, you can get a 20 atk creature first turn for 5  :rainbow.
Cremation decks also have potential to get out 20 damage in the first turn.
But for less quanta.

Anyway, it's called trading hand advantage to gain field advantage. It's perfectly fair, you might as well play the shard by itself for specific effect.
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Offline Silver

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469659#msg469659
« Reply #139 on: March 11, 2012, 08:57:22 am »
That's irrevelent as Crem decks can generate that quanta and the 20 damage worth of creatures first turn anyways. The major drawback of Shard Golem decks is that while you can get a lot of damage out instantly, you don't follow up as well on subsequent turns which in turn loses you a lot of speed.

Playing around with it I don't think it's that OP. I think probably the best application is getting those first turn golems out, and even then it's not that powerful. Not unusable but not the fastest. A somewhat viable alternative to other rush decks. Maybe someone will come up with something wacky but for now I would put this around SoV in terms of power.

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469858#msg469858
« Reply #140 on: March 11, 2012, 09:51:15 pm »
Other has rushing, stalling, healing, PC, draw acceleration, and denial. It's more complete than most of the actual elements.
And this makes me hurt inside.
Me too. To me, all these shards are ruining the elements theme. No more need to use time to get draw acceleration, for example, or Fire / Darkness / Earth - Gravity duo to remove permanents. Worst thing that ever happened to EtG. I feel that in some time we can even rename the game to Shards the Game.

When I think about how all this effort could be used to develop interesting cards to the elements, argh, Im sick.

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469861#msg469861
« Reply #141 on: March 11, 2012, 09:58:27 pm »
Other has rushing, stalling, healing, PC, draw acceleration, and denial. It's more complete than most of the actual elements.
And this makes me hurt inside.
Me too. To me, all these shards are ruining the elements theme. No more need to use time to get draw acceleration, for example, or Fire / Darkness / Earth - Gravity duo to remove permanents. Worst thing that ever happened to EtG. I feel that in some time we can even rename the game to Shards the Game.

When I think about how all this effort could be used to develop interesting cards to the elements, argh, Im sick.
To get precog, you have to use 6 SoR.  SIX.  Getting that first turn is pretty much impossible.

SoB is a huge double edged sword.  Yeah, your deck is built around draw acceleration, but your opponent gets just as many cards as you do.

Offline Drake_XIV

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg469891#msg469891
« Reply #142 on: March 11, 2012, 10:53:42 pm »
Other has rushing, stalling, healing, PC, draw acceleration, and denial. It's more complete than most of the actual elements.
And this makes me hurt inside.
Me too. To me, all these shards are ruining the elements theme. No more need to use time to get draw acceleration, for example, or Fire / Darkness / Earth - Gravity duo to remove permanents. Worst thing that ever happened to EtG. I feel that in some time we can even rename the game to Shards the Game.

When I think about how all this effort could be used to develop interesting cards to the elements, argh, Im sick.
I agree.  Sadly, we are the minority.  So, in order to cope, we just have to beat them down without their shards.

Offline Absol

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Re: Shard of Integrity | Shard of Integrity https://elementscommunity.org/forum/index.php?topic=37247.msg470002#msg470002
« Reply #143 on: March 12, 2012, 05:34:31 am »
And this is why i prefer shards to be in-element. They have already been classified as elemental shards, so it only makes sense to strenghen their tie to the elements. (but the cost still in :rainbow, mind you)
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