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Offline dracomageat

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg470805#msg470805
« Reply #24 on: March 14, 2012, 04:26:51 pm »
Golem costs 8 now? Why? It's not as if fractal golems was good.

Offline Wolfunit

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg470814#msg470814
« Reply #25 on: March 14, 2012, 05:03:39 pm »
Is anyone going to update the original post with the correct costing cost?
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg470909#msg470909
« Reply #26 on: March 14, 2012, 10:59:33 pm »
Golem costs 8 now? Why? It's not as if fractal golems was good.
8 shards in hand = epic golem
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg471942#msg471942
« Reply #27 on: March 18, 2012, 09:41:23 am »
I like the idea, but...

I did some testing in the trainer and Shard Golem seems to be very UP. Sacrificing 3+ valuable cards for a creature with about 10 damage/HP is far too expensive. Not mentioning that the creature can be easily cancelled. For example 1 SoI + 2 SoD (all upped) generates you a 8/11 golem with a poor "heal" ability. I think a single SoD alone worths more in most cases. Waiting for even more shards to come together is usually a nonsense against a typical arena deck that can kill you in 6-7 turns.

I would suggest the following buffs:
  • More attack/HP when combined with non-SoI shards
  • Skills boost: Skill 4+ is practically unreachable due to reasons above. I would eliminate many "holes" in the table.
  • I would somehow allow to select shards to sacrifice when play a SoI.
  • I would somehow allow to combine an already existing Golem with shards in your hand.
  • 8 earth quanta seems to be too expensive even in an earth deck. Eternity/rewind can completely cancel the deck. If someone tries to use golems in a fractal/mitosis deck, then this deck cannot contain too many shards due to aether/life/earth quanta need so spamming RoLs/ball lightnings/pests/whatever is still a better idea. Maybe 5-6 earth quanta would be enough.

Offline Mathematistic

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg471950#msg471950
« Reply #28 on: March 18, 2012, 10:29:16 am »
8 earth quanta seems to be too expensive even in an earth deck. Eternity/rewind can completely cancel the deck. If someone tries to use golems in a fractal/mitosis deck, then this deck cannot contain too many shards due to aether/life/earth quanta need so spamming RoLs/ball lightnings/pests/whatever is still a better idea. Maybe 5-6 earth quanta would be enough.
But any lower than the fractal problem arises. See the original 5/4.
7/6 doesn't solve rewind problem, either.
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg471953#msg471953
« Reply #29 on: March 18, 2012, 10:35:22 am »
In another hand, its quanta cheapness make it very fast to show up.

A massive creature on the first turn is one of it's use.

Seems not UP at all to me.

Offline OldTrees

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg471972#msg471972
« Reply #30 on: March 18, 2012, 01:26:05 pm »
I like the idea, but...

I did some testing in the trainer and Shard Golem seems to be very UP. Sacrificing 3+ valuable cards for a creature with about 10 damage/HP is far too expensive. Not mentioning that the creature can be easily cancelled. For example 1 SoI + 2 SoD (all upped) generates you a 8/11 golem with a poor "heal" ability. I think a single SoD alone worths more in most cases. Waiting for even more shards to come together is usually a nonsense against a typical arena deck that can kill you in 6-7 turns.

I would suggest the following buffs:
  • More attack/HP when combined with non-SoI shards
  • Skills boost: Skill 4+ is practically unreachable due to reasons above. I would eliminate many "holes" in the table.
  • I would somehow allow to select shards to sacrifice when play a SoI.
  • I would somehow allow to combine an already existing Golem with shards in your hand.
  • 8 earth quanta seems to be too expensive even in an earth deck. Eternity/rewind can completely cancel the deck. If someone tries to use golems in a fractal/mitosis deck, then this deck cannot contain too many shards due to aether/life/earth quanta need so spamming RoLs/ball lightnings/pests/whatever is still a better idea. Maybe 5-6 earth quanta would be enough.
Yes you got a weak heal ability. But you recieved an 8|11 for merely 4 :rainbow + 3 cards + 3 upgrades. Stone Dragon is an 8|10 that costs 10 :earth + 1 card.
For 1 more Shard of Divinity you would have paid 4 :rainbow + 4 cards + 4 upgrades for an 11|14. Basalt Dragon is a 10|12 for 12 :earth + 1 card + 1 upgrade.
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Offline Taffer

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg471989#msg471989
« Reply #31 on: March 18, 2012, 03:01:17 pm »
Yes you got a weak heal ability. But you recieved an 8|11 for merely 4 :rainbow + 3 cards + 3 upgrades. Stone Dragon is an 8|10 that costs 10 :earth + 1 card.
Do not forget that "+ 3 cards" is a big cost. Death of complicated decks is waiting for the needed combination. Stone/Basalt Dragon costs 10/12 :earth but requires a single card only.

For 1 more Shard of Divinity you would have paid 4 :rainbow + 4 cards + 4 upgrades for an 11|14. Basalt Dragon is a 10|12 for 12 :earth + 1 card + 1 upgrade.
This "just 1 more xy card" sometimes means to flip through the half of your deck. Too slow -> expensive.

As for the fractal/mitosis, I did less testing but I experienced that for example an Elite Charger - Fractal deck is much more powerful than a golem deck. And charger is a single card for 5  :gravity that provides 7 attack with momentum... But I keep testing.

You can utilize the many shards combination in a shard-only deck (= 6 SoI + many-many random shards,  :earth :rainbow). Other cards just slow you down and raises the chance of many non-shard cards in your hand. Its obvious that the card must not be OP but such a deck is below average at the best (but again, I keep testing).

At least the following "buffs" would be much required:  ;)

  • I would somehow allow to select shards to sacrifice when playing a SoI.
  • I would somehow allow to combine an already existing Golem with shards in your hand.

Offline OldTrees

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg472002#msg472002
« Reply #32 on: March 18, 2012, 03:32:03 pm »
Yes you got a weak heal ability. But you recieved an 8|11 for merely 4 :rainbow + 3 cards + 3 upgrades. Stone Dragon is an 8|10 that costs 10 :earth + 1 card.
Do not forget that "+ 3 cards" is a big cost. Death of complicated decks is waiting for the needed combination. Stone/Basalt Dragon costs 10/12 :earth but requires a single card only.
Yes, additional cards are an additional cost. However you might be overestimating that cost. Quantify your assumptions for comparisons.

Generic Example:
W = :rainbow [4 :rainbow ~= 1.667]
X = :earth = 1
Y = cards
Z = upgrades ~= 1.5
4W + 3Y + 3Z vs 10X + 1 Y
4W + 2Y + 3Z vs 10X
1.667 + 2Y + 3(1.667) vs 10(1)
1.667 + 2Y + 4.5 vs 10
2Y vs 3.833
Is 1 card roughly equivalent to 2 :time?

  • I would somehow allow to select shards to sacrifice when playing a SoI.
  • I would somehow allow to combine an already existing Golem with shards in your hand.
I agree that buffs in versatility are beneficial even if the card's magnitude were balanced.
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg473500#msg473500
« Reply #33 on: March 23, 2012, 10:44:40 pm »
best new card in my opinion

Offline Essence

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg473934#msg473934
« Reply #34 on: March 24, 2012, 11:36:16 pm »
Quote
Is 1 card roughly equivalent to 2 :time ?
No. It's roughly equivalent to 1 quanta of each color.


Also, no fortune needed here because this card isn't spinnable, correct?
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg473949#msg473949
« Reply #35 on: March 25, 2012, 12:15:17 am »
Quote
Is 1 card roughly equivalent to 2 :time ?
No. It's roughly equivalent to 1 quanta of each color.


Also, no fortune needed here because this card isn't spinnable, correct?
1) For 1 card you can get 1 attack OR 1 elemental quanta per turn
2) For 1 card + 1 quanta you can get 1 attack AND 1 elemental quanta per turn
1+2->3) For 1 card + 1 quanta you can get 2 attack
1+3->4) A cost of +1 card = A cost of +1 quanta
Sources:
Photon, Pillar, Dragonfly, Ash Eater
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anything
blarg: