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Offline TerrokingTopic starter

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Shard Golem | Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469435#msg469435
« on: March 10, 2012, 11:24:45 pm »


Shard Golem is formed by playing a Shard of Integrity. It's stats and ability vary according to the type and number of shards sacrificed. It is not a standalone card and is not available in the bazaar. The upgraded form is not attainable. The text refers to what the card does when not played directly by a SoI: Come into play as a copy of the last one you created.

Here is a Google Doc listing the various combinations & their results.

Discuss.
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469448#msg469448
« Reply #1 on: March 10, 2012, 11:46:37 pm »
 it might be overpowered compared to chimera, when reverse time is used.

Offline dragonsdemesne

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469477#msg469477
« Reply #2 on: March 11, 2012, 12:46:49 am »
What is the point of the gratitude one having adrenaline?  If a creature has over 15 attack, adrenaline does nothing.  Also, what activatable ability does the golem get if you use multiple shards of different kinds to create it?  And, if you have multiple shards in hand, do you have to use all of them to build the golem or can you pick which ones to use?

Looking at the numbers for attack/defense, they're in the right ballpark for balance.  I was worried that the golem was going to be too pitiful to use, but I can see this being used at least in certain types of decks.  I don't think it will be a top tier card, but I expect to see it more often than, say, shard of patience :p

This card will probably be most useful in, strangely enough, rush decks.  Imagine playing on your first turn nova, shard of integrity, and getting a 10 or 20 power attacker :p  Well, then imagine it being reverse timed or antimattered, but hey, one can dream :)

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469479#msg469479
« Reply #3 on: March 11, 2012, 12:54:21 am »
Here is a detailed explanation on how this works.

Every shard in the hand (including the Shard of Integrity used) gives a stat boost to the golem. Each individual copy of a shard gives the following stat boost:

ShardATKHP
Integrity14
Serendipity22
Sacrifice22
Focus06
Gratitude22
Bravery30
Patience22
Divinity22
Freedom22
Readiness22
Void22
Justice22

Each upgraded shard gives an extra 1 ATK and 1 HP. For example, 2 Bravery combines with 1 Integrity to make a 7|4 golem. If one of them is upgraded, the golem is 8|5. If two are upgraded, it is 9|6.

Now for skills. To find the final skill that will be used, work across, then down. Find the right-most skill that can be given. Then, if there are two or more skills available in the same column, the down-most one will be used.

ShardSkill (1+)Skill (2+)Skill (3+)Skill (4+)Skill (5+)Skill (6+)
Integrity1: burrow1: stone form1: guard2: petrify
Serendipity1: dead/alive2: mutation2: paradox2: improvescramble4: antimatter
Sacrifice1: infectionscavengervenom2: aflatoxindeadly venom
Focus3: devour4: black hole
Gratitude2: growth2: adrenaline4: mitosis
Bravery1: ablazefiery3: destroy2: rage
Patience2: steam3: freeze4: nymph
Divinity1: heal2: endow4: luciferin
Freedom2: queen2: sniper2: dive2: unstable gas
Readiness2: scarab4: deja vuneurotoxin2: precognition
Voidvampire2: liquid shadow3: steal
Justice2: lobotomize2: immortal

Finally, note the following:
  • 1 or more Shard of Freedom will give airborne.
  • 1 Shard of Void will give devourer; 2 or more will give voodoo.
  • 2 or more Shard of Focus will give momentum.
  • 2 or more Shard of Gratitude will give adrenaline.
  • 2 or more Shard of Justice will give immaterial.
Thanks to Jenkar and others for figuring out the skills.

I also made a tool that automatically calculates the stats and skills of any given golem combination. Enjoy.
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469480#msg469480
« Reply #4 on: March 11, 2012, 01:06:24 am »
My new favorite card. :D Thanks for posting all that Xeno, and thank you to those who helped put it together.
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469482#msg469482
« Reply #5 on: March 11, 2012, 01:33:16 am »
honestly, this is closer to what chimera *should* have been like, imo.  really like the mechanic, but it could use some work when it comes to balancing with fractal
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469486#msg469486
« Reply #6 on: March 11, 2012, 02:05:41 am »
so.  this card alway have at least 1  :earth shard.  right?

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469629#msg469629
« Reply #7 on: March 11, 2012, 07:06:04 am »
so.  this card alway have at least 1  :earth shard.  right?
Yes 1-8 Earth shards. 0-7 other shards.
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469723#msg469723
« Reply #8 on: March 11, 2012, 03:46:08 pm »
Isn't it 0-6 other shards and 1-6 earth shards?
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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469727#msg469727
« Reply #9 on: March 11, 2012, 03:59:15 pm »
1-6 earth shards and 0-7 others will be eaten by the card but only 1-6 earth shards and 0-5 others will take effect.
Use with nova and shard of bravery will almost invariably give you a 12|? turn 1, which can then be fractalled later if you have an aether mark and earth pends (or vice versa I guess).

This is far from broken since it takes some time to get fractal out and the deck has no real options besides the golem but it is rather good still.

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469733#msg469733
« Reply #10 on: March 11, 2012, 04:11:27 pm »
I personally think the cost of summoning should be changed from  :earth to  :rainbow. Rewind still kills this becasue you ususally cannot get 8 :earth to recast when using quantum towers/nova

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Re: Shard Golem https://elementscommunity.org/forum/index.php?topic=37359.msg469738#msg469738
« Reply #11 on: March 11, 2012, 04:38:51 pm »
I personally think the cost of summoning should be changed from  :earth to  :rainbow. Rewind still kills this becasue you ususally cannot get 8 :earth to recast when using quantum towers/nova
No, that's the POINT of Shard of Integrity - to have an influence by :earth. By having available :earth quanta or even an :earth mark, you can replay that same shard golem eventually due to SoI's elemental character. If the Shard Golem only required any type of quanta, then it wouldn't make sense to make the Shard of Integrity 'Earth's' shard, as it would essentially affect all of the elements equally (which is bad), and the name would be off as well (Golem = Earth, why call it Integrity when you can 'cheat' and use whatever quanta you like to summon the golem again?).

 

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