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QuantumT

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274788#msg274788
« Reply #60 on: February 20, 2011, 08:33:42 pm »
Well, it doesn't just have to be squid, it can be freeze+shockwave. Also air still has thunderstorm and UG and EE and shockwave. Squid (or freeze) doesn't need to stack because it already starts with thee or four counters.

The advantage of warden is that once it's buffed, it combines delaying and damaging into one card. But the point of a new card is a new advantage, right? And the advantage is lessened because it still needs a two quanta source and two card combo to work completely.

Shockwave and the freeze spell are both one quantum if I remember correctly, so no worries about it being cheaper.
Let me point out the key difference here.

Freeze + Shockwave - Works once
Warden + CP - works repeatedly

Offline Camoninja

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274792#msg274792
« Reply #61 on: February 20, 2011, 08:36:43 pm »
That key difference is the point of making this new card, isn't it?

Falcon4415

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274802#msg274802
« Reply #62 on: February 20, 2011, 08:45:59 pm »
It's the point of calling the card OP. I support either a cap in the damage and a playing cost increase or a cost increase and the ability cost ramping up with the damage dealt.

Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274804#msg274804
« Reply #63 on: February 20, 2011, 08:47:11 pm »
I believe the point was soft CC, not making Earth + Rage Potion (though it is the exact opposite of Shockwave + Freeze) a reusable insta-kill?

Offline Camoninja

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274817#msg274817
« Reply #64 on: February 20, 2011, 08:53:58 pm »
 I feel like everyone's out to get me, ;D but I think I see what you mean, because most creatures don't have more than 5 HP so it might as well be a reusable instant kill.

In that case, I also support a damage cap on the warden's ability. It finally got through to me.

Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274832#msg274832
« Reply #65 on: February 20, 2011, 09:05:31 pm »
*takes out bullets* see? see? no harm ^^

zse

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274910#msg274910
« Reply #66 on: February 20, 2011, 10:34:22 pm »
First when I saw this I really liked it - but now after testing the mechanic in trainer, I feel bit disappointed since I apparently first misunderstood how the card works:
  • I thought this card would either damage targeted creature or opponent, but it actually damages both. To me phrase "Guard" doesn't explain type of activity at all. I feel that "Guarding someone" is more of an ongoing process, that requires ones full attention and thus makes one unable to attend to other tasks (like attacking opponent).
  • I thought this creature would get damaged by the creature it starts to guard (card uses word block), but instead this just puts it into sleep (= game mechanic delay).
I don't think the mechanic is bad as it is, but please change the wording on the card for something more appropriate. My try for re-phasing:
 :earth: Smite  Attack the target creature and make it unable to attack or use skills for 1 more turn.
or
 :earth: Smite  Attack the target creature and delay it for 1 turn (cumulative).

Offline zanzarino

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274919#msg274919
« Reply #67 on: February 20, 2011, 10:41:42 pm »
First when I saw this I really liked it - but now after testing the mechanic in trainer, I feel bit disappointed since I apparently first misunderstood how the card works:
  • I thought this card would either damage targeted creature or opponent, but it actually damages both. To me phrase "Guard" doesn't explain type of activity at all. I feel that "Guarding someone" is more of an ongoing process, that requires ones full attention and thus makes one unable to attend to other tasks (like attacking opponent).
  • I thought this creature would get damaged by the creature it starts to guard (card uses word block), but instead this just puts it into sleep (= game mechanic delay).
I don't think the mechanic is bad as it is, but please change the wording on the card for something more appropriate. My try for re-phasing:
 :earth: Smite  Attack the target creature and make it unable to attack or use skills for 1 more turn.
or
 :earth: Smite  Attack the target creature and delay it for 1 turn (cumulative).
You should reload the trainer

Offline Ajit

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274922#msg274922
« Reply #68 on: February 20, 2011, 10:45:48 pm »


Ta-da!

this wording is much nicer.

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274931#msg274931
« Reply #69 on: February 20, 2011, 11:11:14 pm »
Whoa, something that can really stop a life rush.  :o


zse

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274936#msg274936
« Reply #70 on: February 20, 2011, 11:22:35 pm »
Ta-da!

this wording is much nicer.
Yeah, now this tweaked mechanic and wording both work really nicely. Great job once again Zanz!

The added feature for Airborne protection is also really interesting. Now Dragons die only after being webbed with Spiders... Great way to balance this card.

QuantumT

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274938#msg274938
« Reply #71 on: February 20, 2011, 11:26:40 pm »
I still don't really like it. It still completely dominates the vast majority of creatures that see much use, and airborne creatures are still stalled.

 

blarg: