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Offline Onizuka

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274742#msg274742
« Reply #48 on: February 20, 2011, 07:36:06 pm »
Looks like it is not as overpowered as I thought it was. It can use a cost increase (+1 for playing), but Squid is superior. I'm still not happy with it being able to deal damage to creatures based on its attack though.
I wouldn't call squid superior.
1) Unupped, this card is two less quanta (1 to play, +3 to keep in delayed for 3 turns) versus squid (3 to play, +3 to keep frozen for 3 turns).  Versus one monster, unupped, this card is superior. Versus more than one monster, squid becomes superior, for a large drain on your water quanta.
2) Upped, this card is one less quanta (1 to play, +4 to keep delayed for 4 turns) versus squid (3 to play, +3 to keep frozen for 4 turns). Versus one monster, this card once again wins again. Versus more than one monster, squid becomes superior, again, for a large drain on your water quanta.

But, that's not the whole perspective. What squid lacks is a way to kill the monster. If this card is momentumed or CPed, this card starts killing monsters, while stopping their attack. This card can deal with the problem, not just stop it. There is also the matter of the defense. Three defense vs two for unupped, the only thing this really prevents is an icebolt, and oty. Upped, this card gains a huge advantage. RoF, pump spells, oty, become nothing to this creature.

Then again, squid also has the benefit that even if squid is removed from the field, it's effect stays for a turn or two after. It's also better with SoR.
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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274747#msg274747
« Reply #49 on: February 20, 2011, 07:39:23 pm »
I really like that it can attack another creature, it helps earth do even better with gravity as both a cheap acceleration creature and a helper to otyugh. Without the attacking it would be unoriginal and just be an alternative to water.
But with the attacking, it takes something that was previously in air's domain, and does it much better.

I think it would be fine if it's attack always did one damage, regardless of it's attack stat. The way it can still take out creatures, but it isn't strictly better than EE.
I like this suggestion. Maybe 2 damage at most.
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Offline Onizuka

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274751#msg274751
« Reply #50 on: February 20, 2011, 07:42:42 pm »
Two damage would make it outclass EE in my opinion, since it doesn't just kill it, it prevents damage as well.
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Offline Camoninja

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274752#msg274752
« Reply #51 on: February 20, 2011, 07:44:56 pm »
But earth cannot solo damage a creature, by itself it can only delay one creature a turn. Squid can help air instakill creatures, while the warden can't do this. Air already has a lot of other control that way, just by mono air. I think the card is pretty balanced, no nerfing please!

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274755#msg274755
« Reply #52 on: February 20, 2011, 07:50:30 pm »
But earth cannot solo damage a creature, by itself it can only delay one creature a turn. Squid can help air instakill creatures, while the warden can't do this. Air already has a lot of other control that way, just by mono air. I think the card is pretty balanced, no nerfing please!
Note that you;re all over the place here. Mono water can't instakill creatures either. If we're going duo, I'd much prefer Warden + Blessing/CP then Squid + Shockwave.

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274756#msg274756
« Reply #53 on: February 20, 2011, 07:52:51 pm »
the card needs about a 3 :earth cost for its ability.  As is its way OP.

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274759#msg274759
« Reply #54 on: February 20, 2011, 07:57:05 pm »
Maybe make the abillity cost=1+ATTK or =ATTK could be more balance?
So players should think over before they Buff warden's ATTK~ :D

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274761#msg274761
« Reply #55 on: February 20, 2011, 07:59:19 pm »
Maybe make the abillity cost=1+ATTK or =ATTK could be more balance?
That idea is strangely awesome.  I would support 1 + Attack, so it's on an even keel with Eagle Eye.
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Offline Camoninja

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274768#msg274768
« Reply #56 on: February 20, 2011, 08:06:46 pm »
Sorry, I'll try to be more clear.

As a mono:
Squid is better because you would have to have to fll your entire board to completely lock with warden while squid can freeze 3|4 times as may as there are squids out.

EE is better because it doesn't need more than one type of quanta to use CC damage while earth has nothing to buff the warden for CC damage. Also, air still has thunderstorm and shockwave on top of EE.

As a duo:
Squid and shockwave together are instant kill. If you want the damage, why not bite the bullet and just kill it?
Warden and buff in the end are only helpers for maxwell's demon or otyugh, the way I see it. It might be better for against weak creature spam for the instant kill.

I hope that was a bit more clear! ;D

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274771#msg274771
« Reply #57 on: February 20, 2011, 08:10:12 pm »
Sorry, I'll try to be more clear.

As a mono:
Squid is better because you would have to have to fll your entire board to completely lock with warden while squid can freeze 3|4 times as may as there are squids out.

EE is better because it doesn't need more than one type of quanta to use CC damage while earth has nothing to buff the warden for CC damage. Also, air still has thunderstorm and shockwave on top of EE.

As a duo:
Squid and shockwave together are instant kill. If you want the damage, why not bite the bullet and just kill it?
Warden and buff in the end are only helpers for maxwell's demon or otyugh, the way I see it. It might be better for against weak creature spam for the instant kill.

I hope that was a bit more clear! ;D
Squid needs exactly the same amount of quanta for locking board.
Squid is fragile.
Squid is affected by shields.
Squid does not stack.

EE doesn't prevent the creature from attacking before it's killed.

Squid and Shockwave are instakill. If you manage to get the squid to survive. And it won't work for 6 turns in a row.
Killing something while making it unable to react, even if slower, it's better because it's cheaper.
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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274780#msg274780
« Reply #58 on: February 20, 2011, 08:21:15 pm »
Maybe make the abillity cost=1+ATTK or =ATTK could be more balance?
That idea is strangely awesome.  I would support 1 + Attack, so it's on an even keel with Eagle Eye.
Third! Wonderful suggestion (:

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Re: Iridium Warden | Vanadium Warden https://elementscommunity.org/forum/index.php?topic=21460.msg274784#msg274784
« Reply #59 on: February 20, 2011, 08:24:09 pm »
Well, it doesn't just have to be squid, it can be freeze+shockwave. Also air still has thunderstorm and UG and EE and shockwave. Squid (or freeze) doesn't need to stack because it already starts with thee or four counters.

The advantage of warden is that once it's buffed, it combines delaying and damaging into one card. But the point of a new card is a new advantage, right? And the advantage is lessened because it still needs a two quanta source and two card combo to work completely.

Shockwave and the freeze spell are both one quantum if I remember correctly, so no worries about it being cheaper.

 

anything
blarg: