Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Earth => Topic started by: jmizzle7 on January 18, 2010, 03:26:56 am

Title: Basilisk Blood | Basilisk Blood
Post by: jmizzle7 on January 18, 2010, 03:26:56 am
(http://elementscommunity.org/images/Cards/BasiliskBlood.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/BasiliskBloodUpgraded.png)
Title: Re: New Card: Basilisk Blood
Post by: Terroking on January 18, 2010, 03:29:41 am
Earth has got some creature control now. :D

Though the symbol looks a bit off-centered...
Title: Re: New Card: Basilisk Blood
Post by: Essence on January 18, 2010, 04:14:49 am
Yes, this makes Earth a damn-good Element all around now, with fast attackers (Elite Antlion and Elite Graboid-->Elite Shrieker), tough attackers (Steel Golem and Basalt Dragon) invulnerable attackers (Burrowed stuff), permanent control (Pulverizer), creature control (Basilisk's Blood), healing (Stone Skin), the mighty Diamond Shield, quanta denial (Earthquake), and even fast quanta (Gemfinders). 

There's not a lot Earth can't do these days.  Makes the more limited elements like Life look kinda sad. 
Title: Re: New Card: Basilisk Blood
Post by: mike1313132003 on January 18, 2010, 04:32:12 am
this card is insanely good.  so many positive, and negative operations for this one.
Title: Re: New Card: Basilisk Blood
Post by: Bloodshadow on January 18, 2010, 05:20:49 am
Basilisk Blood + Otyugh. Wait for 6 turns, then it's unstoppable. Or just use Adrenaline on it if you can't wait.

Or use on Armagios.
Title: Re: New Card: Basilisk Blood
Post by: Demagog on January 18, 2010, 07:04:59 am
Yes, this makes Earth a damn-good Element all around now, with fast attackers (Elite Antlion and Elite Graboid-->Elite Shrieker), tough attackers (Steel Golem and Basalt Dragon) invulnerable attackers (Burrowed stuff), permanent control (Pulverizer), creature control (Basilisk's Blood), healing (Stone Skin), the mighty Diamond Shield, quanta denial (Earthquake), and even fast quanta (Gemfinders). 

There's not a lot Earth can't do these days.  Makes the more limited elements like Life look kinda sad.
You forgot it's the only element that can protect permanents. So ya, I'd say it's one of the best all around elements... darkness and fire are pretty good too.
Title: Re: New Card: Basilisk Blood
Post by: coinich on January 19, 2010, 09:58:28 pm
My question is is it better to view this as creature control with an added counterbalance buff, or as a buff with a negative stasis to balance it out?

I can't see 6 turns of an Oty doing nothing for me, for a number of reasons.  Thats 6 turns my Oty could be eating anything, as well as the fact that I'd think many games wouldn't be in a position to be tipped after the 8 or so turns it would take to get this out and running.  Plus, what does +20 do besides make you eat Armagios and Massive Dragons instantly?

I'm leaning towards using it more for its stasis-like effect.  Plus, it can turn that Shrieker into a Gravity Shield blocked creature.
Title: Re: New Card: Basilisk Blood
Post by: storyteller on January 23, 2010, 09:31:56 pm
I think one of the better uses for this is to allow several rage potions to be played on a creature at once.
Consider, a dragon, or lavagolem or whatever, to play one of these, then drop 4 rage potions on it.
You would have a dragon with around 30 attack, ready to attack in 6 turns. Faster than a growth unit can build up, or an oty can eat.
I think many of the Alchemy cards are meant to be combined.
Title: Re: New Card: Basilisk Blood
Post by: YoYoBro on January 28, 2010, 03:46:26 pm
No. A creature with 30 atk and such little HP is too easy to control in 6 turns.
Title: Re: New Card: Basilisk Blood
Post by: storyteller on January 28, 2010, 07:14:11 pm
so make it immortal after that?
Title: Re: New Card: Basilisk Blood
Post by: Kamietsu on January 28, 2010, 07:47:46 pm
Why not just wait 6 turns to play the rage potions? A high HP critter is tough to get right of unless the opponent can mutate it. When the six turns are up, play your rages, you can at least get an attack out of it then.
Title: Re: New Card: Basilisk Blood
Post by: Essence on January 28, 2010, 08:08:08 pm
The problem at that point is the risk curve again.  Every time you play a card that buffs another card, you increase the investment you've made in that one creature not only in quanta, but more importantly in cards drawn.

You have to sit back and honestly ask yourself: Why did I play all of those rage potions when I could have played 6 more phattie creatures?

THe thing that makes Rage Potion so awesome isn't that it can create huge, fragile attackers.  It's that it's creature control that can ALSO be used to make huge, fragile attackers if you don't need it for creature control.

Much like Basilisk Blood is creature control that can ALSO be used to make one of your creatures damn near unkillable if you're willing to wait 6 turns to use it.

Combining 1 BB and 4 Rages on one creature nets you a single creature with +20 attack and no bonus to HP, which is awesome if the creature already had plenty of HP and your opponent isn't playing with Mutation/Fallen Elf, Freeze/Ice Shield/Arctic Squid, Rewind/Eternity, Parallel Universe, or, less usefully but still effective, any source of quickly building creature damage (Aflatoxin, Eagle's Eye, Fire Shield, Gravity Pull).  That's 8 of 12 elements that has an appropriate response to such a creature, by the way.

There's just too damn many eggs in that basket!
Title: Re: New Card: Basilisk Blood
Post by: xiongwen8 on January 28, 2010, 08:52:13 pm
  I agree with Essence that this card is too much of an investement to put into 1 of your own creatures considering the fact that first of all, just increasing a creature's health by large amounts doesn't make it invulnerable (e.g. fallen elfs, rewind, freeze, etc.). Also,  you'll be putting that creature out for 6 turns, which drastically decreases the value of that creature simply because it is out of the action for so long. In other words, using BB on your creatures and waiting for 6 turns is just not a good enough strategy, alot can happen in 6 turns.
  However, combining adrenaline with BB and possibly Otyugh does sound like a good idea, and also using BB with a damage absorbance creature (e.g. armagio). But these are rigid and specific combinations that might require a specialized deck.
  So overall it seems that Basilisk's Blood will be more useful to us as a creature control card considering its high stasis time.
Title: Re: New Card: Basilisk Blood
Post by: Essence on January 28, 2010, 09:12:37 pm
Oooh!  I didn't even think of Adrenaline.  That's good.  :)

That's actually good enough that it might be worth basing a trio deck around.  Elite Armagio+Momentum+Adrenaline = 12 unstoppable damage every turn, and with BB/BBNymph, he can keep you alive for a looong time while doing the reaming! 


Hmm...Nymph's Tears takes Water.  Add some Stone Pillars and Emerald Pillars for the BBNymph and AdreNymph, and make a duo Water/Gravity deck based on surviving via Freezing enemy creatures long enough to get the massive Armagio combo out -- your biggest problem is drawing out enemy creature control so that it's all gone by the time your big Nymph combo hits the table.  So fill up with Chargers and Otyugh, they're not terribly ignorable.   You could even have healing/Rainbow denial via BHNymph on the side. :)

Just thinking out loud.
Title: Re: New Card: Basilisk Blood
Post by: Brion on July 10, 2010, 05:48:39 pm
wonderful for rushes unless you can't kill the opp in 6turns... anyways good creature control
Title: Re: New Card: Basilisk Blood
Post by: Daytripper on July 25, 2010, 08:27:50 pm
You can use basilisk blood on your own creatures if you draw them early. If you had an early shrieker and the blood, you could use it. You can't really expect an unprotected shrieker to live long anyway. If you use it a lot, you will become very slow though. You need a lot of health regen to survive a long battle and stone skin can't always do that. It ''costs'' 50 quants to be really effective and it isn't certain you can build that up. Also, there are freezing and time reverse effects, or antimatter. So a strong creature doesn't really have to be good unless if it's immortal. That is kind of hard to build in an earth deck though.

If you upgrade your deck and make sure health regen is assured, earth is a very strong deck. I see this idea working better on an earth/gravity deck. It makes sense to use it on a devourer. You can after all place the devourer unprotected but then you know against many decks it would get knocked off its socks. I would not try this against a time deck though. The opponent would just cast reverse time on your upgraded unit.

Easier and more elegant is freezing your opponent's dragons and stuff for 6 turns. Then you slug away before he gets you. It doesn't bother me if the creatures gain HP. In an earth/time deck you really don't need to kill anything.

But anyway the nice thing is you can choose to cast basilisk blood offensively or defensively so it's a great card. Against immortal opponent's, put it on your own shriekers.
Title: Re: New Card: Basilisk Blood
Post by: Avenger on September 21, 2011, 06:43:27 am
Using BB on players (both sides) would be fun. (freezing weapon for 6 rounds, healing 20 hp).
Title: Re: Basilisk Blood | Basilisk Blood
Post by: haidao0923 on July 13, 2014, 09:45:33 pm
that a perfect card to stall enemy for fast win that why I like Earth Nymph because it have the same effect but is not limited to 6 time used and I wonder do you need 9,000 for 6 upped cards of the same type?
blarg: