Graboid's burrow is a passive, so it should still remain burrowed even if it came from a mutation. Like Devourer.
Not gonna lie, this seems like a very weak non-auto-burrowed creature. While its DPS can be great for an immune creature, its card-per damage ratio seems very weak.
If your graboid gets "burrow", you can burrow it and then unburrow it. It looks really weird x)
Huh? Isn't Devourer's burrow an active skill?
Quote from: Monox D. I-Fly on April 14, 2016, 05:04:35 pmHuh? Isn't Devourer's burrow an active skill?Devourer as in the passive, which gives even mutated Devourers the ability to steal quanta.
Fun times with antlions: burrowed creatures still get +2 attack per turn from Shards of Patience, which then get doubled when they unburrow. The delaying effect from SoP means their attack strength is irrelevant until you blow your SoP and unburrow, so basically antlions are getting +4/+2 from SoP with no actual drawbacks (other than the activation cost.)You can do the same thing with shriekers, but SoP strategies benefit from spamming small critters and antlions have an advantage there even compared to evolving graboids (also, graboids cannot manually unburrow and don't carry over modified stats when they evolve, so if you play an antlion it gets 1 extra turn of SoP boost that you wouldn't get if you played a graboid and evolved it. Since 1 extra turn means an extra +4 attack for the antlion, this means the antlion will be hitting almost as hard as the shrieker!)(As an added bonus, gemfinders and wardens also synergize very, very well with SoP so you can put together a good mix of micro spam.)
Just realiesd this would be one of the few decks where trident is viable
Quote from: CactusKing on February 01, 2017, 06:31:14 amJust realiesd this would be one of the few decks where trident is viable Trident/BB is one of Water's strongest shardless decks, plus it's viable in other decks in many metagames, both unupped and upped and both sharded and shardless