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Nod at Oni.
A little backstory for you all. I've been searching for the perfect rush for HB's for a long time now. I started with the fastest ones around (My Balls can go Boom! with SoB) and even rushbows with a bit of defence. I've never really used Shrieker rushes much, but I suddenly had the idea to try one with two Auburns in it because my offence was getting demolished and SoB's made HB's draw too much CC. To my surprise, I got a ton of 6 ttw's and lots of ups from spins. Getting two per HB was not that uncommon. I was thrilled: HB's were worth farming again!
After a LOT of testing, I realised something rather mean and altogether bully-like. Diamond Shield against mostly unupped offence is disgustingly effective. In many cases it blocks 70-90% of most HB's offence for most of the (short) games. With Auburns I was losing against rushes because of their high cost, one turn delay to use, and limited targeting to one creature at a time. I was able to BB things like Maxwell's, yes, but those didn't cause me half as many losses, and Shriekers can also burrow. That's half the reason I chose this deck over any other.
I'm winning upgrades at 6-8 turns per game and I'm winning 90%-ish of games. I think I might be making more electrum than I ever have before. It feels odd to consistently win upgrades with one of the fastest decks around since the beginning of time, but also very satisfying.
Upgrade order:- Titanium Shields
5 pillars (for a good chance of drawing one turn 1)
Short Sword (combined with the previous step allows for random turn 1 Longswords)
5 pillars (now we'll be getting lots of turn 1 and 2 Graboids)
Graboids (they'll come into play more often than all your Shriekers)
5 pillars (helps you pump out the Shriekers mid-game)
Shriekers
The only variation I really like aims for more CC-resistance and bypassing Wings. It ends up using the exact same total amount of quanta and is good if you're running into a lot of CC in Silver at the moment.
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Upgrade order is the same with the Golems before the second batch of 5 pillars. Dragons last.
After 14 games numbers aligned:
Winrate 0.857142857142857
Average TTW 8.57142857142857
The stats are stated less than they should be, as TPH is very high for this deck but the spreadsheet doesn't take TPH into account for UEI. This deck's TPH is above 360, closer to 400. This may be offset by the lack of current HP field, since this deck will often outrush AI4 rushes with little life to spare
Anyways, these stats are likely inflated since I never ran into Wings, only ran into Dim Shield once (that's the 10ttw), Antimatter didn't kill me. The losses were to empathic healing and a bad draw against Wardens. This was with the nymph modification, but it never played much of a role in these rather quick games (I did petrify an Amethyst Dragon at one point, the game would've still been won since the only other creature the AI drew was a Lava Golem)
So, with 20 straight forward games: 90% winrate and 8.3ttw. 4834 UEI
1 9
1 8
1 9
1 8
1 9
1 9
1 8
1 7
1 7
1 6
1 10
0 12
1 7
0 11
1 9
1 8
1 8
1 7
1 7
1 7
After 14 games numbers aligned:
Winrate 0.857142857142857
Average TTW 8.57142857142857
The stats are stated less than they should be, as TPH is very high for this deck but the spreadsheet doesn't take TPH into account for UEI. This deck's TPH is above 360, closer to 400. This may be offset by the lack of current HP field, since this deck will often outrush AI4 rushes with little life to spare
Anyways, these stats are likely inflated since I never ran into Wings, only ran into Dim Shield once (that's the 10ttw), Antimatter didn't kill me. The losses were to empathic healing and a bad draw against Wardens. This was with the nymph modification, but it never played much of a role in these rather quick games (I did petrify an Amethyst Dragon at one point, the game would've still been won since the only other creature the AI drew was a Lava Golem)
So, with 20 straight forward games: 90% winrate and 8.3ttw. 4834 UEI
1 9
1 8
1 9
1 8
1 9
1 9
1 8
1 7
1 7
1 6
1 10
0 12
1 7
0 11
1 9
1 8
1 8
1 7
1 7
1 7
TBH, it takes that in consideration. There's a slot to write TPH. By default it is 333, but it is editable.
This is for AI4, I guess, right?
8 tests
10 would have lost without dragons
lost to wings
!lost no shield, would have won with upped pillars
10 would have lost without dragons
lost shield up but shriekers kept dieing against 2 bloodsuckers, oppenent had dusk.burrowing ineffective
lost aquaofuze. permafrost shield and explosion
!lost but would have won with upped shriekers artic dragon dealt 70 damage
8 two shiekers left in hand no shield
deck used
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I will resume testing after gaining enough to have at least 2/3 upped
I did a 100 game run with Higurashi's original deck:
W: 80 L: 20 W%: 80.00% TTW: 8.175 EM: 0/75 EM%: 0%
It does what was advertised. It outrushes a lot of AI4. The shield is super fun in how it stops so much at that level. Quick and easy to play. I have not worked out how much I made during the test but the money was flying in. ColourlessGreen's description of "it feels like playing AI3" is very accurate. Not a single EM though...
Decks I lost to in the spoiler:
Shadcord
Airisa
Shadtis
Aethra
Vittis
Vittis
Mores
Pyriel
Aritis
Dissa
Pyrra
Aquaes
Shaderic
Teres
Vitofuse
Aquarius
Pyreric
Mascord
Distis
Terow
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44tests TTW;6.52, winning rate;79%
-4 shriekers
+2stone dragon
+2steel golem
23
not so different, but seems to be faster
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179 tests TTW 5.972 winning rate 70.9% EM 0%
raw gain after spins 13.93 :electrum/game
25,3 wins per hour