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Offline Ilias22Topic starter

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Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1003964#msg1003964
« on: September 30, 2012, 10:25:21 am »
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 591 591 591 591 591 591 594 594 594 594 594 594 8pm

This deck is really good and fast.I usually played PvP1 when i was newbie and i used to win many games.It is also good with level 3 also.Give me tips to improve it!

Offline rob77dp

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1003984#msg1003984
« Reply #1 on: September 30, 2012, 01:42:45 pm »
For PvP1, I would suggest -6 Shrieker, -1 Stone Dragon, -2 Stone Skin, -6 Stone Pillar... +6 Graboid (quicker play than Shrieker and can be left burrowed if opp is causing CC havoc), +5 Time Pendulum (help go Graboid-to-Shrieker against early Dev/minor denial AND allow for RT), +4 Reverse Time (can be added without slowing your own rush much at all and will decimate Immorush and creature-combo decks).

Half the deck seems like a lot to change, but really PvP1 is a very different animal than AI3...  I'm sure the deck you posted is just fine for AI3, though.
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Offline Ilias22Topic starter

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1004025#msg1004025
« Reply #2 on: September 30, 2012, 04:22:11 pm »
For PvP1, I would suggest -6 Shrieker, -1 Stone Dragon, -2 Stone Skin, -6 Stone Pillar... +6 Graboid (quicker play than Shrieker and can be left burrowed if opp is causing CC havoc), +5 Time Pendulum (help go Graboid-to-Shrieker against early Dev/minor denial AND allow for RT), +4 Reverse Time (can be added without slowing your own rush much at all and will decimate Immorush and creature-combo decks).

Half the deck seems like a lot to change, but really PvP1 is a very different animal than AI3...  I'm sure the deck you posted is just fine for AI3, though.
Yes...you are right about pvp1...But you suggest me one deck which it is really different than that i post.You tell me to change 14/30 which that is around 50% of the deck cards.

Offline BunKeR

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1004065#msg1004065
« Reply #3 on: September 30, 2012, 06:05:59 pm »

I could see a Hammer going into this deck .
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Offline Ilias22Topic starter

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1004066#msg1004066
« Reply #4 on: September 30, 2012, 06:08:06 pm »
Very nice idea!Thanks!

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1004069#msg1004069
« Reply #5 on: September 30, 2012, 06:10:58 pm »
Very nice idea!Thanks!

No problem .

Or 2 really , I seem to recall it's pretty accepted to run 2 of a basic weapon to ensure you actually hit one of them  over the course of a game .
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Offline rob77dp

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1004202#msg1004202
« Reply #6 on: October 01, 2012, 03:02:04 am »
For PvP1, I would suggest -6 Shrieker, -1 Stone Dragon, -2 Stone Skin, -6 Stone Pillar... +6 Graboid (quicker play than Shrieker and can be left burrowed if opp is causing CC havoc), +5 Time Pendulum (help go Graboid-to-Shrieker against early Dev/minor denial AND allow for RT), +4 Reverse Time (can be added without slowing your own rush much at all and will decimate Immorush and creature-combo decks).

Half the deck seems like a lot to change, but really PvP1 is a very different animal than AI3...  I'm sure the deck you posted is just fine for AI3, though.
Yes...you are right about pvp1...But you suggest me one deck which it is really different than that i post.You tell me to change 14/30 which that is around 50% of the deck cards.

To each their own - just making suggestions (as an AI3 deck what you posted initially - with a Hammer or two - is perfectly good).  PvP1 frequently requires very different decks than similar beginning ideas from AI3.
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Offline Luminous

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Re: Unnuped PVP1,level 3 Deck https://elementscommunity.org/forum/index.php?topic=43785.msg1006558#msg1006558
« Reply #7 on: October 09, 2012, 06:25:13 pm »
You can basically turn your mark to :time , and change 6 shriekers to graboids which is faster and lets you more quanta for stone skins to stall a bit, and 4 wardens with removing 1 pillar and 3 dragons. So, it can stop big creatures and control damage.
Try it.
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