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CrazyJay94

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Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232820#msg232820
« Reply #12 on: December 25, 2010, 05:58:31 pm »
it might be closer to 7

Offline Essence

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Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg238396#msg238396
« Reply #13 on: January 02, 2011, 02:48:29 am »
This deck has a LOT of quanta.  Is it all necessary?
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

7wavemaster

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Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg238441#msg238441
« Reply #14 on: January 02, 2011, 05:09:26 am »
here is my deck. Test it if you want.

Code: [Select]
4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5i5 5lf 5og 5og 61q 61q 6qq 6qq 6qq 6qq 77g
2|0
3|0
4|0
5|0
6|1
7|1
8|3
9|5
10|2
11|3
12|1

Just did a quick 15 games and your deck won all 15 times but the ttw is....

Your deck cant handle all the new cc.

Lluis83

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Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg238670#msg238670
« Reply #15 on: January 02, 2011, 02:44:32 pm »
This deck has a LOT of quanta.  Is it all necessary?
   Yes, it have a lot of quanta, but I think in this deck is a good think because that means that you play your creatures really fast, and earth creatures have an excellent ratio attack-cost, that means that the game ends soon and you don't stack giant quantity of quanta. Also it is very difficult to have bad draws in this kind of decks.


   The deck is simple and effective, and of course it loses against control decks with phase shields or wings but in a race against other rush decks it have the highest possibilities to ensure the win.

 

blarg: