*Author

Offline RavingRabbidTopic starter

  • Legendary Member
  • ******
  • Posts: 5044
  • Country: it
  • Reputation Power: 85
  • RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.RavingRabbid is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Lord Seagull
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeSlice of Elements 7th Birthday CakeDeckbuilding Competition: The Face of Mother NatureSlice of Elements 6th Birthday Cake7th Trials - Master of WaterWinner of Warrior's Preparation - PvP Event14 Club - Most Expensive Players during War AuctionWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeTeam PVP #1 Winner5th Trials - Master of Water3rd Trials - Master of WaterChampionship League 3/2011 WinnerWinner of 2nd Off-Topic Quiz LeagueWinner of 2nd Element Quiz LeagueWinner of 1st Off-Topic Quiz LeagueWinner of 1st Element Quiz LeagueChampionship League 2/2011 WinnerSlice of Elements 2nd Birthday Cake3-Man Team PvP #1 Winner
Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg227397#msg227397
« on: December 18, 2010, 04:31:45 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rk 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 77a 77a 77a 77a 77g 77g 77g 77g 77g 77g 8ps

Partial TTW 5,39 (calculated in 1.25 forgive me)

Further data

5
6
5
5
5
6
5
5
6
5
5
5
6
5
6
5
6
5
7
5
5
6
5
6
5
6
5
5
6
6
5
5
5
5: 21
6: 11
7: 1
I think I got lucky with this first test, and that the true ttw is something around 5.45
There are things worse than eating tuna directly from the tin

LongDono

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg227405#msg227405
« Reply #1 on: December 18, 2010, 04:54:48 pm »
Hmmm I like it. Nothing cost above 4 but nothing gets 100% screwed by shields.
The TTW is very nice as well. I forgot but what is the TTW by normal shriker/graboid rush? In any event there should be no waiting for cards as you should almost always be able to play a card in turn 1 or 2.

Offline Daytripper

  • Sr. Member
  • ****
  • Posts: 508
  • Country: nl
  • Reputation Power: 6
  • Daytripper is a Spark waiting for a buff.
  • Transferred veteran
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg228213#msg228213
« Reply #2 on: December 19, 2010, 01:19:48 pm »
You probably wouldn't want the 2 swords, in case you were unlucky enough to draw both.

Otherwise, pretty similar to my own rush decks. I never use shriekers either.
Shards aren't overpowered, as long as you have them yourself.

Lluis83

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232048#msg232048
« Reply #3 on: December 24, 2010, 06:02:29 am »
You probably wouldn't want the 2 swords, in case you were unlucky enough to draw both.

Otherwise, pretty similar to my own rush decks. I never use shriekers either.

Not always you are going to draw both, and one can be destroyed/stolen, and even if you draw both, the benefits of the boost in speed compensates for having a dead card in hand.

CrazyJay94

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232604#msg232604
« Reply #4 on: December 25, 2010, 05:55:11 am »
the unupped shrieker rush i think is a ttw of 7 and when its upped i think its somewhere near 6. there are plenty of other decks that are not fully upped that can achieve a 6 ttw as well. check out the turns to win study 2.0 (ver 1.26)

Offline thatnewguy

  • Hero Member
  • *****
  • Posts: 1187
  • Reputation Power: 15
  • thatnewguy is a Blue Crawler starting to think about his first run.thatnewguy is a Blue Crawler starting to think about his first run.thatnewguy is a Blue Crawler starting to think about his first run.
  • Lost in time...
  • Awards: FG Deck-Designer - Forbidden Romance
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232609#msg232609
« Reply #5 on: December 25, 2010, 05:58:25 am »
Achieve a 6ttw, yes. Average a 6ttw as a deck is just not possible for unupped atm. The unupped shrieker rush is at 8 with new AI, if this is as fast as RR says this is a worth opponent. Although maybe -1 sword +1 golem might be a good idea?
Whenever you feel alone and nobody is there, you can't feel more alive.

Dieing is easy, living is hard.

CrazyJay94

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232613#msg232613
« Reply #6 on: December 25, 2010, 06:00:18 am »
but at 45 thousand? kinda pointless just to have a 6 ttw. i think there are decks that are not fully upped that can achieve that.

$$$man

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232614#msg232614
« Reply #7 on: December 25, 2010, 06:01:48 am »
but at 45 thousand? kinda pointless just to have a 6 ttw. i think there are decks that are not fully upped that can achieve that.
Sound barrier for un-upped was at 6.8 (Grabbix) and that was before 1.26. 6 ttw is competing with lava rushes now though. V2 went up to like 5.7 anyway.

CrazyJay94

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232618#msg232618
« Reply #8 on: December 25, 2010, 06:10:39 am »
i think my graboid bow with only 5 uped is like a 6 ttw, but idk. im going to see if someone will do it in the ttw 2.0 1.26 study thing will test it.

$$$man

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232753#msg232753
« Reply #9 on: December 25, 2010, 04:46:35 pm »
i think my graboid bow with only 5 uped is like a 6 ttw, but idk. im going to see if someone will do it in the ttw 2.0 1.26 study thing will test it.
I really, and I mean REALLY doubt it.

Offline jmdt

  • Legendary Member
  • ******
  • Posts: 2782
  • Reputation Power: 33
  • jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.jmdt is a Ghost, obsessed with their Elemental pursuits.
  • New to Elements
  • Awards: Slice of Elements 10th Birthday Cake
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232784#msg232784
« Reply #10 on: December 25, 2010, 05:28:03 pm »
In this era of high CC, golems may be better, idk.  Hoever in my testing and calculations many months ago, this version just isn't as fast overall.  With the high hp of golems it 'might' be able to catch up in 1.26, but it will be close.

CrazyJay94

  • Guest
Re: Landslide - Making Graboid Rush better https://elementscommunity.org/forum/index.php?topic=17831.msg232817#msg232817
« Reply #11 on: December 25, 2010, 05:55:49 pm »
here is my deck. Test it if you want.

Code: [Select]
4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 590 590 590 590 5c1 5c1 5f6 5f6 5i5 5lf 5og 5og 61q 61q 6qq 6qq 6qq 6qq 77g

 

blarg: RavingRabbid