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Offline EspithelTopic starter

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Four Pillar Monoearth https://elementscommunity.org/forum/index.php?topic=63126.msg1246474#msg1246474
« on: September 23, 2016, 04:48:28 pm »
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6rl 6rl 778 778 779 779 779 779 779 779 77j 77j 77j 77j 77l 77l 77l 77l 77m 77m 77m 77m 786 786 786 786 786 786 78q 78q 8pm


For the four people that care.
Four Pillar Monoearth is a domin deck that sacrifices 8 pillars it's supposed to play for more disruption and value. This deck hits like a truck and can be played entirely off of just 1 pillar. As all the creatures you're playing can be both resiliant and offensive, this deck can be quite tricky to properly deal with.

Card breakdown:
Antlion/Gavel: Hits like a truck for their cost. Gavel being a weapon dodges CC and Antlion can burrow.

Shard of Integrity: Suboptimal if used on its own, but still good as a 2 | 5 for 1 :earth. Usually, you want to play these as fast as possible, but if your opponent plays, say titanium, holding these up is a good idea. With 3 (maybe 4) SoI, you also get a card that can kill enemy fighters repeatedly.

Basilisk Blood/Vanadium warden: Disrupt your opponent using these cards. The average TTK for this deck is about 9 turns, which makes basilisk blood and vanadium put enemy fighters out of commission for almost the entire game. Usage of Warden over BB is preferred as it's a quanta sink and with multiple copies, prevents you from getting swarmed.

Quicksand: Culls your opponent's ability to empty their hand, something this deck is weak against. Also prevents dims and helps against wing spam.

Pillar: You only need one of these for this deck to work properly. You'll normally draw 2. Woe if you draw 4.
« Last Edit: September 23, 2016, 04:53:46 pm by Espithel »

Offline Manuel

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Re: Four Pillar Monoearth https://elementscommunity.org/forum/index.php?topic=63126.msg1246477#msg1246477
« Reply #1 on: September 23, 2016, 05:03:08 pm »
espi=best deckbuilder

 

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