Hover over cards for details, click for permalink
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58u 58u 58u 58u 58u 58u 591 591 591 591 591 591 593 593 596 596 596 596 596 596 8pm
I used this deck and some luck to get 42 wins and 8 losses in pvp 1.
It's been a while since i posted one of these ninja series, but its back up. Anyways, just look at the original post here to see what the ninja series is if you don't already know:
http://elementscommunity.org/forum/index.php/topic,33456Anyways, i tried a lot of decks and decided to go back to a deck i had a long time ago; this one. I got pretty lucky to not go against many aether stalls. This is the first deck in the ninja series with any PC(earthquake). I had some pretty close games using this deck. It may not be as effective as the shrieker rush, though. Anyways, the shrieker is a card i like just because when to use burrow and when to unburrow can be a bit of a hard choice sometimes, and i like more complex cards in this game. I did pretty well with this deck. I came across some fire element decks too, which obviously have advantages over this deck, and i still won most of my games. I'd play out my gnomes and wardens, and really annoyed the opponent with the wardens. So, sometimes the opponent would waste their CC on the wardens, and i could play my shriekers without them being killed immediately. Anyways, the wardens are very good cards. They can make you survive for a long time, giving you shriekers plenty of time to kill. Shields can ruin this deck, though. Dim shield chains and immortals destroy every deck that doesnt have PC in it. This one does, but earthquake cant kill shields. Fire shield paired with fire bolts and rain of fire is terrible to be against using this deck. Thorn carparace and healing can be bad too; you have to kill the enemy very quickly before the shriekers die, but if paired with healing, you probably won't deal enough damage. However, this deck completely denies PC because it doesnt have shields or weapons. The pillars can be hit, but thats it, and sometimes the opponent will wait for a shield or weapon to come up and save their PC. Also, some people use creatures as CC(parasites and stuff), which are delayed by the wardens. This deck is pretty good when used right, sometimes it can be outrushed if you dont draw early wardens. Wardens are really important to this deck. And thats pretty much all i have to say.
Anyways, thanks for reading. Link to rest of ninja series is up there ^