About the first rush:
I wouldn't do it. You only play to bring your creatures out, so you don't have extra quanta. What if you were playing absolutely nothing? Then your defence is one BB. I made this: (see image) It is slow, but it keeps the opponent down until you have some quantas. It works better on ai5 than on anything else. The second deck: I wouldnt bother with the stone skins. Same problem. Third deck: I understand the idea, I just dont like so many quanta producers and only 6 attack. The control I understand, but you might have made this before the warden came out with 6 BB's as well. A plain warden doesn't damage anything, and 6 turns from the BB is simply enough in a halfrush build.
778 778 778 778 778 778 778 778 778 778 778 778 778 77b 77b 77b 77b 77b 77b 77c 77c 77f 77f 77j 77j 77j 77j 77j 77k 77k 77k 77k